Antonio Medina - Selected Works 2016-2019

Page 1

Antonio Medina Selected Works


ANTONIO MEDINA Curriculum Vitae

Contact Muncie, Indiana 574-306-6929 amedina2@bsu.edu

Education

Ball State University

College of Architecture and Planning August 2015 - Present Current Senior Deans List: 6 Semesters

Professional Skills

*=proficient

3D Digital Modeling + CAD *Rhino5

*Revit

*AutoCAD

*Wings3D

Maya

Sketchup

Graphics *Rhino 5/6 + Vray

*Keyshot Render

Adobe Lightroom

*Adobe Illustrator

*Adobe Photoshop

*Adobe Indesign

Digital/Physical Fabrication *Lasercutting

*3D Printing

Milling/CNC

*Woodshop Kuka

Languages *English

*Spanish

*=proficient French

References James Kerestes

Assistant Professor Phone: (570) 762-3744 Email: jfkerestes@bsu.edu

Jackie Sciscoe

Architecture Library Coordinator Phone: (765) 285-5857 Email: jsciscoe@bsu.edu

Josh Coggeshall

Associate Professor Phone: (765) 702-8802 Email: jrcoggeshall@bsu.edu


Experience Architecture Library

Student Assistant

Muncie, Indiana May 2018 - Present

The Architecture Library is located in the College of Architecture and Planning at Ball State University in Muncie, Indiana. My current position within the architecture library is student assistant. Tasks include serving patrons with any help they need; ranging from searching within the library for books to sitting down and helping students with software questions. My background knowledge on software puts me in a great position to helps those who are learning and spending great time within the heart of the college.

IDIA Labs

3D Model Fabricating

Muncie, Indiana August 2017 - December 2017

Institute for Digital Intermedia Arts is located at Ball State University in Muncie, Indiana and is focused on interactions with the arts, science, technology, etc. My position at IDIA Labs was 3D digital modeling, then physically fabricating the models. Ranging from local exhibitions to large scale exhibitions. In addition, also designing products for exhibitions; such as objects that interact or display the existing exhibits.

Bauer Latoza Studio

Summer Intern

Chicago, Illinois June 2017 - August 2017

Bauer Latoza Studio is an architecture firm in Chicago, Illinois recognized for strong work in the fields of architecture, planning, historic preservation, and hospitality design. During my time at Bauer Latoza, I worked on local projects both drafting and creating sheet and layouts. Strongly focused on drafting from onsite measurements, drafting details, layout out sheets; in AutoCAD and Revit.

Involvement Aggregate: Architecture Student Journal

March 2018 - Present: Co-Founder; Co-Editor in Chief

Design/Software Mentor

August 2018 - December 2018: Student Assistant

National Organization of Minority Architecture Students

August 2017 - December 2017: President August 2015 - August 2017: Member

GLUE Publications: College Student Journal

August 2017 - Feburary 2018: Lead Media Editor Janurary 2017 - August 2017: Media Editor

Architecture Student Council

August 2017 - May 2018: 3rd Year Representative August 2016 - May 2017: 2nd Year Representative

AIAS

Janurary 2017 - May 2017: Member

Emerging Green Builders

August 2015 - May 2017: Member

Freedom by Design

August 2018 - Present: Member

Volunteer/Workshops National Organization Of Minority Architecture Students

Spring 2016/2017: Working with 3rd Grade students and creating workshops to better help understand different disciplines.

October 2016: Robotic Arm Workshop lead by James Kerestes

Robotics Workshop

and Aaron Willette, with special Critique from Fabio Gramazio of Gramazio Kholer.

Fall 2018: Offering workshops after hours and weekends on

Digital Workshops

softwares, renderings, drawings, critiques, fourm, etc.

Awards/Recognition MKM - Annual Steel Competiton

1st Place in Team

IHLA - Annual Wood Competition Aggregate

2nd Place: Displayed In Columbus, Indiana over Summer 2017 Worked Published in College Student Journal Featured in Glue 12, Glue 13, and Glue 14 Worked Published in Department Student Journal Featured in 1st Edtion of Journal

ArchReporter.com

Work Published

Glue



Content Architectural Intervention - 06 Rethinking Underutilzed Infrastructure

One Sizes FIts All - 14 Rethinking the Skycraper and Context

Gary Transit Station - 24 Transporation Station

Carmel Showroom - 34 Carmel Private Car Showroom

Chicago Dormitroy - 42 New Housing for Univeristy Students

Objectile Anthenaeum’s - 48 Fabrication for 3D Concrete Printing

Simple Building - 52 Concstruction Materials to Elegance

Glitched - 58 Changing the Code of Objects


Academic | Ball State

06 - 07


01

ARCHITECTURAL INTERVENTION Instructor: Christopher Battaglia Collaboration Partners: Hao Xu & Lisa Knust Location: Muncie, Indiana Year: Fall 2018 The third and final phase of the studio project capitalized upon and utilized the research and findings of the first two phases. Reformed into new groups, the group reflected upon the now nine typologies and methodologies investigated and how the group could begin to translate these findings into the larger scale. The site was left to our discretion, so long as it remained within the city limits of Muncie. The group determined that it wanted to focus on and remain within the urban fabric of downtown Muncie. Furthermore, the downtown area was analyzed on various aspects, focusing largely on the underutilized, or even abandoned pockets or “holes” within this fabric. With this data, the group evaluated the criteria of each of the underutilized pockets and determined what factors would most beneficially affect an installation, as well as vice versa, which locations would be best activated and revitalized by the implementation of new public space. It was determined that the heart of downtown Muncie would receive such an installation most effectively, namely along Walnut Street, thus the rarely used parking lot between Casa del Sol and the old Chase building, as well as the Chase building itself, became our site. With Muncie’s infamous First Thursdays, and the bustle of activity and traffic that occurs along Walnut Street, the group felt that this site would receive the most direct focus of the city. It would be easily accessible by all within the city, provide a unique venue for First Thursday, and be of use to everyone as a public space 24/7, rather than solely for venues. From the newly inhabited Chase building, the parking lot joining the Chase building to Casa del Sol is repurposed as a breakout space, initiating a connecting thread between the theater and the restaurant, as well as the rest of the downtown. People are ushered into the space by a central pavilion, providing those of the street with a place to stop and pause for a moment, take a seat, relax, grab a bit to eat, or wait for an event at the theater. Together, the pavilion and theater act in union with one another, ushering people into the space, and furthermore, the theater, and then in reverse, offering the theater a point of reprieve between events or intermission. Additionally, the pavilion acts as the daytime component, providing social space for all and easily seen as one drives or walks past. Once dusk sets, the theater comes to life. Thrown into darkness, the pavilion begins to fade away and the box that once was Chase lights up like a jewel box. The performance at hand is illuminated by the theater, shining through the glass and giving passersby’s a glimpse of the newfound installation that now inhabits and reactivates the space.

01 - Architectural Intervention


Academic | Ball State

Analysis of underutilized infrastructure

program diagram 08 - 09


ground plan

second floor plan 01 - Architectural Intervention


Academic | Ball State

west elvation

section - before

section perspective 10 - 11


section perspective

01 - Architectural Intervention


Academic | Ball State

physical model 12 - 13


physical model 01 - Architectural Intervention


Competition | Evolo Skyscraper

14 - 15


02

One Size Fits All Evolo Skyscraper Competition with Professor James Kerestes Location: Manhattan, New York Year: Fall 2018 Exploration and critique into the viability and longevity of skyscraper typologies as it pertains to contemporary urban contexts. What role have local and global economies played in the evolution or deevolution of this building type? Do skyscrapers being built today accommodate and reflect the dynamic characteristics of its inhabitants and context? Is there an opportunity to explore or invent variations of common building components, programmatic composition, and construction methodologies? Has the skyscraper lost its identity to its cultural area and become modern junkspace? Thus, to design a speculative skyscraper that reflects contemporary urban population lifestyles informed by a dynamic cultures, economies, environments, technologies, and political infrastructures. Analyzing the ability to critique of the architectural language as a derivative of its social, economic, material, and cultural exchanges, thus countering with an architectural design response. While navigating within the evolving paradigm of technology and establish and develop project workflows and procedures. With the objectives of: • Address contemporary issues in computationally enhanced design that are rapidly transforming the theoretical underpinning and practice of architecture and design. • Address the formal and programmatic typology of high-rise/skyscraper design as it pertains to the idiosyncratic nature of contemporary lifestyles, culture, economies and emerging technologies within a speculative urban setting. • Explore, critique and evaluate the historical development of skyscrapers in order to frame and contextualize the position taken within the project. • Analyze, critique and speculate on the viability and longevity of current skyscraper building materials, means of construction, and formal typologies. • Explore the relationship (similar or disjointed) between a building’s interior volumes and exterior expression.

02 - One SIze Fits All


Competition | Evolo Skyscraper

perspective

north elevation perspective

16 - 17


exterior perspective 02 - One SIze Fits All


Competition | Evolo Skyscraper

skyscraper “dress�

site

site extrustion

program diagram

18 - 19

traditional typology

intermixing programs


detailed floor plan

02 - One SIze Fits All


Competition | Evolo Skyscraper

restaurant elevators

offices

gym

pool offices

offices

observatory

south west detailed isometric

20 -21


elevator

theatre

condos

mechanical

retail

north east detailed isometric

02 - One SIze Fits All


Competition | Evolo Skyscraper

granite cladding

insulation

w/waterproofing membrane

reninforced concrete slab

metal decking

24k gold flashing

W 24x55 primary interior beam

triple pane glazing 24k gold mullions

HVAC duct w/vents

W 18x32 secondary interior beam

hollow steel secondary structure

pool tile

concrete slab metal decking

W 24x55 primary interior beam

metal studs/ cladding attachment granite cladding

detailed exploded pool chunk 22 - 23


detailed pool chunk

detailed bedroom chunk 02 - One Size Fits All


Academic | Ball State

24 - 25


03

Gary Metro Station Instructors: Rob Church and Josh Coggeshall Collaboration Partner: Hao Xu Location: Gary, Indiana Year: Spring 2018 MKM Steel Comptetion 2018: 1st Place Team The transit station explores the relationship between building and ground, to fully integrate with the context of the site (currently an underutilized public park). Tucking transit, retail, offices, and other programming under a single envelope designates different areas of usable space, activating the entire site. The design pulls inspiration from the Thompson Center in Chicago for integrating mixed use with design, creating an understandable language of Gary's untapped potential for its community. Despite the great sense of hope and capacity for a great future, Gary remains limited in its means. Once as the steel and pop cultural capital, the new techonolgy era has brought the number of workers down as machines are doing the work of one. Gary remains as another stop in the transporation system from South Bend, Indiana to Chicago, Illinois. Using drawing and modeling as notions of thinking and organizing the characteristics of Gary, the design creates a conversation of not building a new Gary in hope of creating new, but rather to reshape Gary and tap into the full protentional of the community. Using principles of social, environmental, political, and cultural characteristics, they create the notion of multiple forces of the community and industrial in those characteristics to integrate that of one single driving force by the creation of topology and morphology relations.

03 - Gary Metro Station


Academic | Ball State

platform

section perspective 26 - 27


atrium 03 - Gary Metro Station


Academic | Ball State

exploded model 28 - 29


model renderings 03 - Gary Metro Station


Academic | Ball State

detailed physical section chunk

Component Chunk System The project visually illustrates the relationship of exterior and interior. This having physically representing the boundaries for the varies programmatic functions though the transparent exterior mesh skin system. The detail chuck model reflects the idea of moving through an open space for the users, bringing the relationship of the varies programs within such as; waiting spaces, commercial, offices, all connected through atrium. The project having a relationship to the history of the city with the varies steel industries, creating a moving forward idea to bring the life of the city back and to create a central location to the connection of the City of Chicago.

30 - 31


exploded detailed section

03 - Gary Metro Station


Academic | Ball State

ground floor

32 - 33

second floor


2 x 1in Curtain Wall Paneling System

Connection System to Paneling W24x97 Girder

Perforated Stainless Steel Panels

W14x193 Column

W18x211 Beam

third floor

detailed wall section

03 - Gary Metro Station


Academic | Ball State

34 - 35


04

Carmel Showroom Instructor: Rob Church Location: Carmel, Indiana Year: Spring 2018 The idea of what a show room is and its functions; hosting and displaying the vehicles of tomorrow. What it means to be eco-friendly, hybrid, electric, non-fossil fuels, self-sustainable and etc.. The auto showroom is designed around the idea and concept of the vehicles; with the various exposed structures and skin components. Rethinking the traditional show vehicles showroom and transforming the buildings and functions to suit a more dynamic and user-engaging movement all around. Creating a new language in the site, thinking about the traditional stone and glass language of the town. Thus, hoping to push its influences into the rest of the town and thinking about how automotive design and architectural design are very similar. Having formal relationships with the context of its surroundings, while creating a new voice and formal representation. Using both the design factors, started to question the ideology of how the showroom could also being eco-friendly, as to what it hosts. Thinking about latent language of material of the both existing architectural and vehicle, integrating both to create an envelope in which it starts to interact with one on one and have a formal relationship. Thus, pushing further into the ideology of skin system and exposed structure. Given that the structure of most vehicles is hidden within the skin, the focus was to have a transparent skin to create a conversion on the relationship of both showroom and vehicle. Translating into how both systems can deliver the representation of vehicles in an architectural movement and its concepts. How the experience is enhanced to promote the display of representation of the delivery of vehicle to the audience. Thinking about the scope of planning it out using those set gestures, leading to four galleries and a forum/lobby. When focusing on the lobby, geared as a gathering space compared to the rest of the showroom, it is not focused on the display and representation of vehicles, but on creating a new definition of a public space. A public space with a floor-to-ground relationship, as the rest of Carmel. This keeping the local individuals and other audience, with the sense that they are still located within the surrounding contexts as all other buildings have the same relationship.

04 - Carmel Showroom


Academic | Ball State

exterior

lobby

gallery

36 - 37


site

model

04 - Carmel Showroom


Academic | Ball State

diagram - collection of carmel

typology 38 - 39


fifth floor

fourth floor

third floor

second floor

ground floor

04 - Carmel Showroom


Academic | Ball State

axon grid diagram

40 - 41


detailed chunk

04 - Carmel Showroom


Academic | Ball State

42 - 43


05

Logan Hall: Dormitory at University of Chicago Instructor: Josh Coggeshall Location: Chicago, Illinois Year: Fall 2017 Based in Chicago, Illinois, at the University of Chicago on the South Side of campus along the famous strip of Midway, where the World’s Fair was once held and left behind an architectural style in the location that is now the University of Chicago and some surrounding neighborhoods. The intention was to create a new dormitory for students and integrate the surrounding neighborhood of Kenwood, creating a bridge from the separation from campus and locals. The way to do so was to create the dormitory with needs of students and that the local community could also use, such as, convenience stores, a laundromat, babysitting services for students, faculty, and locals, restaurants, cafes, etc. In such, to create a plaza that would bring a sense of community. The idea behind the door was based on that of community, thinking about how students interact with each other and on different floors. Those looking at the neighborhoods for inspiration. The idea of connection each room to with a shared unit was a start and led to the need of gateway as well. This led to the idea of pushing the single unit outward and creating a place of piece of each student to get away but still be part of a community. Looking at the idea of what a dorm is and its identity to suite students for university campus and the basic needs of housing and living, the idea was to create an environment in which there was more for the student and the community. The idea was to create a strong formal gesture for the historic site of the university and the community; to think about the classic Bongalo brick style housing of the community and the traditional stone housing for the students. Rethinking the interaction of university/community-based interaction, the dorm during process was though of individual units with the necessities and how each floor is more of a neighborhood with central and spread out locations for interaction and engagement. While still maintaining the idea of the student housing repetitive stack of neighborhoods with defined structure detail.

05 - Logan Hall


Academic | Ball State local market

day care

event space

ground floor

second floor

fourth floor 44 - 45

cafe

lobby


east elevation

east section 05 - Logan Hall


Academic | Ball State limestone cladding

false ceiling

cladding structural system finish floor concrete slab dry wall system w/steel studs

mullion

glazing

insulation

W 24x55 primary interior column

section detailed model

46 - 47

HVAC system


section model

05 - Logan Hall


Academic | Ball State

48 - 49


06

OBJECTILE ANTHENAEUM’S Instructor: Christopher Battaglia Collaboration Partners: Hao Xu &Maddie DeHaven Location: College of Architecture and Planning, BSU Year: Fall 2018

For the first few weeks, eleven students in the studio worked on design proposals for the fabrication parts and met weekly to discuss progress and give feedback. The students were then divided into four groups to focus on different parts for the fabrication which were, End Effector, Printing Bed, Concrete Logistics and Software. Spending the first few weeks researching into academic and professional resources such as online text, fabrication videos, academic text and physical testing. The groups were then to do an extensive amount of research behind their set part, presenting their findings to the rest of the group. All designs were based on using parts from a website with a variety of fabrication parts and 3D Computer Models in their catalog, McMaster.com. The parts needed were easily downloaded 3D model parts to create the 3D and Physical Model for each piece needed for fabrication. Anther resources that was used for pieces was a local Metal Factory, Alro Steel. Alro Steel was the main source for the bigger sheet metal and long bar pieces, scraping some leftovers to use for the End Effector. Each group had no set budget, but to work together to gather up total pieces for mainly the End Effector and Print Bed Group. Then proceeding from the digital model into creating construction documents for each part in detail for final physical fabrication. The end effector was reserved engineered based on a variety of existing end effectors by a group of three students, Antonio Medina, Hao Xu, and Maddie Dehaven. Major precedents included Gramazio Kohler, ICD/ITKE Research Pavilion, Material Processes and Systems (MaP+S) Group at the Harvard University Graduate School of Design, Zaha Hadid Architects and others. Through a range of different designs based on or related to existing end effectors, the group took steps to begin to create their own and had to be manufactured in a manner that could be easily and rapidly dissembled into parts for cleaning, as the settled concrete could being to create danger. Maximum production time and low cost was a plus, as some of the parts were manufactured based on scrapes from the printing bed group.

06 - Objectile Anthenaeums


Academic | Ball State

exploded end effector

End Effector Design The End Effector was reversed engineered based on multiple precedent studies on past and current end effectors being used in the research field. The tool required extensive studies on how to extrude and control concrete as it is being pumped, based on the curve path of the form. An addition of the tool was the thought of reinforcement, thus producing an attachment to the tool that could extrude a fiber material into the concrete.

50 - 51


study model testing 06 - Objectile Anthenaeums


Academic | Ball State

52 - 53


07

Simple Building Instructor: Josh Coggeshall Location: College of Architecture and Planning, BSU Year: Fall 2018 This is the works of an entire semester of works, consisting of four projects total. The course was to be a Zen course based on wood working, based on plywood. The plywood is a common construction material ranging from small scale architecture such as a shed to large scale architecture such as commercial structures. The plan was to rethink the material and properties of the plywood, and how it could be used as a design material rather than just construction. Plywood is an easily accessible material, located in hardware stores. The four projects were based on simple construction and elegance, bringing the natural beauty of plywood to be exposed rather than hidden. The techniques in the course ranged from fabrication without measuring tapes to using high powered industrial equipotent as milling. Referencing back to famous architects and their wood working skills and master pieces. Learning the skills of physical making and designing structural furniture with minimal materials.

The projects were: • Tool Box • Simple Chairs • Recreation of an Architects Chair, Wiggle Chair by Frank Gehry

07 - Simple Building


Academic | Ball State

drawing

physical

54 - 55


drawing

physical

07 - Simple Building


Academic | Ball State

composite drawing

**Wiggle Chair by Frank Gehry, reinterpreted by myself using plywood 56 - 57


final desgin

07 - Simple Building


Academic | Ball State

58 - 59


08

Glitched Instructor: James Kerestes Location: College of Architecture and Planning, BSU Year: Spring 2018 The project focused on the exploration of the latency within various contemporary design mediums and tools in the search of the untapped design opportunities and alternative readings of familiar objects. To experiment in the digital with the latent opportunities and possibilities of “glitching” the familiar object in the virtual environment. Starting to analyze the digital DNA of the object, in this case Transformers character Bumblebee, and begin to alter and manipulate the DNA to manufacture glitches. Taking what is the familiar, any object in OBJ3D format, and starting to analyze its digital code, or language, and manipulating the code with new additivities, subtractions, or rearranging of various numbers. Documenting the exploration through processes of drawings and renderings, layered on top of each other to create a signal drawing. Also, by creating a taxonomy of each iteration in each category of addition, subtraction and rearranging to illustrate a visual representation of the exploration. Exploring the conditions of: • Authorship during the design, manipulation, process • Principals of Geometry Construction in the Digital Realm • Cataloging and representation of object iterations • Typology and Figuration • Familiarity and Deviation

08 - Glitched


Academic | Ball State

taxonomy

60 - 61


digital to physical

drawing

08 - Glitched



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