ReminderX Project Proposal

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Allison Pittler apittler@kent.edu (724) 600-5465

Over the past 10 or so years, the pace of software and product development has increased. There’s a few reasons for this. One is the popularity of the web and mobile platforms. As more applications have migrated to the web browser and mobile applications, teams were able to leave their legacy desktop code behind. Also, since the web and mobile have their own built-in distribution channels, it was no longer necessary to box up your software product and sell it in a store.

PROJECT Proposal

Another factor influencing the pace of software and product development is the increased popularity of development processes like Agile, Scrum, Lean, and Extreme programming.

Reminderx

While these different processes differ slightly in their details, the common thread is that they all focus on the development of working software or pieces of software, breaking down software construction into manageable chunks, developing features iteratively, and focusing on continuous, or at least short episodic delivery timeframes such as weekly or every two weeks. This practice of delivering weekly or biweekly is generically known as a “sprint”.

Allison Pittler

ReminderX Project Proposal July 8, 2018

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Contents ALLISON PITTLER UXD PROJECT LEAD Allison started working as a graphic designer in 2012. She graduated with high honors at Seton Hill University in Greensburg, Pennsylvania. A passion for research and usability within design led her to pursue her Master's Degree in User Experience Design from Kent State University.

duct development has arity of the web and mobile

01 . . . . . Introduction 02 . . . . . Activities 04 . . . . . Timeline 05 . . . . . Pricing & Terms



Introduction

The purpose of this proposal is to outline the plan of UX work necessary for information and insight behind the user focus, problems that need to be solved, and how to solve them.

BACKGROUND

OVERVIEW & GOALS

Co-founders Vera and Jorge want to enhance the features and functionality of their simple to-do list and reminder app, ReminderX. UX Practitioner, Allison Pittler will assist Vera and Jorge in taking ReminderX to the next level.

This proposal outlines the UX services provided by Allison Pittler for the optimization of the ReminderX application. In response to the request by Vera of ReminderX, Allison is proposing the following to:

Pinpoint the target market for ReminderX

Determine the needs of the users

Develop solutions to problems

SUMMARY OF CONTRIBUTION

ALLISON PITTLER | KSU UXD

Client: ReminderX

Client Representative(s): Vera / Jorge

Project Lead: Allison Pittler

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Activities 01

Identify & Research ● Create user personas ● Conduct user interviews ● Find target users ● Discover user needs ● Document findings

The information gathered in this phase of the process will detail the target users. The data collected will help to pinpoint the users' wants and needs. Collected data will then analyzed and documented in the form of a user experience brief. This will be used to begin the design process.

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Plan & Design ● Workflows ● Wireframes ● User journey ● Design feedback & iteration

Once research is gathered, mapping the user journey will outline their process for meeting their goals. This phase will focus on activity within the application and initial visual design elements will be added in the later stages. Annotations, feedback, and iterations are crucial during this phase.

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REMINDERX PROJECT PROPOSAL


Digital Render ● Wireframes

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● Digital annotated design mockup ● Feedback & iteration of design

After the initial planning and design has been approved, a digital render of the application wireframes will be designed. This phase also relies heavily on feedback and iterations to produce a digital annotated design mockup of the application.

Test & Finalize ● Create test materials

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● Conduct user testing ● Iterations from results ● Finalize design

Test materials will be created for final user testing of the digital render. User testing will be conducted to ensure that the application is meeting all of the project goals and user needs. Iterations from these tests will be implemented and a final design will be produced.

ALLISON PITTLER | KSU UXD

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Project Timeline Each phase of the project will be iterated based on testing and feedback. All deliverables and findings will be recorded and delivered to Vera and Jorge of ReminderX at the end of each project within a Project Status Update Document.

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TEST & FINALIZE

Weeks 5-6

TEST & ITERATIONS

DIGITAL RENDER

Weeks 3-4

TEST & ITERATIONS

Weeks 2-3

PLAN & DESIGN

IDENTIFY & RESEARCH

Week 1

REMINDERX PROJECT PROPOSAL


Pricing & Terms This project will be fixed cost. Allison will invoice upon completion of each phase of the project.

Project management persona creation, initial interviews, usability testing and research

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$ 2,000

Planning, prototyping, recruiting participants, testing

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$ 3,000

Participant compensation ($100/participant)

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$ 400

User experience brief

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$ 1,000

Design

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$ 5,000

TOTAL

$ 11,400

Your signature below indicates acceptance of this proposal and its terms. Signature(s)

ALLISON PITTLER | KSU UXD

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Allison Pittler User Experience Designer Pittsburgh, PA

(724) 600-5465 apittler@kent.edu allisonpittler.com


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