PORTFOLIO S
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A N DA L I B
Contents Academic Projects �������������������������������������������������������������������������������������������������������������������� 4 Lubbock Canyon Lake Trails System: Revitalizing the Body, Heart and Soul of the City ��������������������������������6 Designing for Curiosity: Loose Parts for Co-Operative �������������������������������������������������������������������������26 Wonder ��������������������������������������������������������������������������������������������������������������������������������������������26 Land, Forest, Water: Design of a Rural Housing �����������������������������������������������������������������������������������68 Professional Projects �������������������������������������������������������������������������������������������������������������� 76 Works as Research Assistant in XR Lab, Texas Tech University �����������������������������������������������������������������78 Works as Research Associate in Digital Fabrication Lab, Brac University ��������������������������������������������������80
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Academic Projects
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Lubbock Canyon Lake Trails System: Revitalizing the Body, Heart and Soul of the City Project Duration : Site Location : Site Area : Project Type : Studio :
15 weeks Lubbock Canyon Lakes District 20,791.9 Acres Group and Single Collaboration(Studio VI), MLA
Body Refers to a continuous ribbon of pedestrian circulation that meanders throughout the entirety of the canyon lakes network. An accessible shared use path for walkers, joggers, bikers, bladers, and skaters offers casual ways for users of all ages and abilities to get out of the car, off the couch and using their body!
The Lubbock Canyon Lake region, which includes some of the city’s largest public open spaces, could be interpreted as the city’s soul. The city’s recent efforts to develop this area have increased opportunities for the design community to generate enhanced experiences throughout the existing site, by providing new functions, resilience, and vibrancy while anticipating various potential outcomes for growth and development by establishing open-ended opportunities that could be seen as a dialogue between the designer and the user community.
Heart Refers to nodes of programmatic intervention that anchor new institutions, activities and events along the waterfront. They work like essential organs, pumping new life into the canyon-lakes district and exchanging energy from the surrounding city. These include outdoor music venues, community centers, and restaurants.
The purpose of the studio was to develop a detailed and in-depth understanding of the landscape and then utilize that learning to envision scenarios that project innovation in order to improve the connectivity between various canyon lakes and parks into an unified network of lively green spaces.
Inventory and Analysis
Conceptualization and Larger Scale Design Exercise
Soul Refers to the range of natural amenities that are further activated throughout the trail network. These secondary paths of circulation invite visitors to take more challenging and immersive detours along art and nature trails, scenic overlooks, hiking, climbing, camping, and water-based recreation. The soul is nourished by more intimate experiences with nature and the city’s new connection to its waterfront.
Landmark Design
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01 Precedent Study
Site Specific Group Effort
Brief Workflow of the Project 6
Singular Node Development
Inventory and Analysis
High resolution imagery overlayed on Hillshade
Digital Elevation Model from Lidar
Slope Analysis
Aspect Analysis
City of Lubbock Zoning Map
City of Lubbock Population Density Map
Park Location in Canyon Lake Trails System and Node Types based on Zoning
Park Service Area for Community and Neighborhood Parks
Parks per Tract
Growth Rate Analysis
FEMA Floodzone Map
Contour
Informed Speculation on Projective BGI
Expected Connection with Neighborhood and City Nodes
Speculative View shades After Laying Down the Proposed Trail
The major part of the Inventory consisted of collecting high resolution imagery and Lidar data from government portal such as TNRIS and City of Lubbock, and then analyzing them in order to take informed design decision. These analysis consisted of creation of different GIS layers such as slope, hill-shade, contour, floodplain, flood, park location and accessibility, zoning etc. and through different consideration, a group effort was made to layout the primary trail all through the Canyon Lake System. 7
Legends Major connections throughout the site Possible GI & BGI connections Trail System Untapped Green Maintained Green Residential Neighborhood Educational Zone Industrial Zone Adventure zone Photographs taken by team members Proposed Nodes
The vertical group underwent a mixed media exercise, since it dealt with a smaller piece of the whole site. This was done to gain a sense of the precise site pressures, zoning, cultural pulls, and node development potential. This aided in the identification of various forms of green, GI and BGI possibilities, points of connection between communities and the trail, as well as some comprehensive view shade analyses and adventure zone activities and places. This also aided in the identification of one of the most notable site forces, which ultimately became the site’s landmark: the Art Rail Trail (ART). To accomplish the activity, mostly hand-sketching was used, supplemented with carefully geolocated images for a more comprehensive understanding. The group members visited the whole site and participated to the creation of a photographic survey that served as the foundation for the analog exercise.
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These exercises aided in eliciting a conversation about the nature of nodes and how they may be multi-functional in order to encourage Diversity, Equity, and Inclusion.
Residential District
Industrial District Golfing
Sports
Schools
Fishing
Exercise
Playgrounds
Wildlife watching
Photo opportunities
Neighborhood trails
Outdoor eating
Commercial District
Trail tie-ins Coffee shop Outdoor Patio Fishing
Natural District
Tie-in to existing shopping areas
Mini Golf
Bird Watching
Paintball
Outdoor eating areas
Kayak Station
Pollinator Gardens
Hiking
Outdoor storefronts
ATV/Offroad Access
Rest Stop
Archery
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SHARED USE PATH SPECIAL (ART, HIKING, BIKING, NATURE)
EXISTING PUBLIC GREEN SPACE
FLOODPLAINS WATERBODIES
LANDMARK NODE SECONDARY NODE TERTIARY NODE BRIDGE 0
0.5
1
2 Miles
Throughout the studio, a collaborative effort was made to iterate and re-iterate various ideas and concepts for laying out the trails and facilities. Following numerous stages of debate, the mentors and cohorts agreed to re-imagine the trails in terms of a metaphorical body, heart, and soul, with each of the metaphorical design parts representing a principal trail, activity node, subsidiary trail, or route. Each of them was designed in such a way that they reflected both the activity they would support and the part they will play in the larger trail system. For instance, the primary trail would be a continuous universally accessible standardized trail that would complement the secondary and tertiary trails in the same way that the body does for the heart and soul, but would also provide walkability and an incentive to use the body rather than a vehicle. The numerous activity nodes served as the trail’s vital force, and therefore were dubbed the heart, and finally, the secondary and tertiary paths that embraced natural forces through the lens of discovery and dialogue, such as camping, hiking, and riding. The Canyon Lake Systems site was split into six research regions, and each site was treated in groups of six. In these smaller groups, consideration was given to the type of activity nodes as well as comprehensive design of secondary and tertiary paths.
A significant portion of the exercises included envisioning locations not in their current state, but in their prospective condition. This led in the graphic restructuring of several sites, as well as the addition of activities to liven them up.
A typical vehicular road beside Dunbar lake re-imagined as a primary trail, the surrounding envisioned as pollinator garden with the help of GI introduction
An abandoned hike track converted into mountain bike track, with introduction of local wildflowers. 14
With the help of Art Rail Trail(ART), the mundane grain silo is converted as a canvas for local artists.
A common creek is converted for enjoying a healthy wilderness 15
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To foster cultural connections between the many neighborhoods and to foster coherence between the mosaic of subcultures, the ART will serve as a rich cultural immersion, where local artists will be able to exhibit their work and the community as a whole will be able to come in and enjoy. The architecture was chosen in such a way that it would draw communities magnetically, and the stations of the ART train, which links the trail to the city’s cultural heart, the Buddy Holly Center and Friday Art Trail, would provide users with a panoramic experience.
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The last part of the project was the thorough design of a single node. For me, it was situated in the southern section of McKenzie Park, just across from the Moonlight Musicals Amphitheater. To the east, the McKenzie park lake flows, while Santa island is situated farther east. At its western end, the South Plains Fair area is designated. Additionally, the location benefits from significant vehicle connection, with the east Broadway passing directly through its south. There are several industrial and city storage zones south of East Broadway, since the active railway runs diagonally across them. This results in a mosaic of multi-functional urban grain, which necessitates a mosaic of subcultures. It’s also worth noting that the McKenzie Park lake has the potential to become a hot-spot for biodiversity, while simultaneously establishing a unique ecosystem. The site pressures are such that it has the ability to evolve into a self-sustaining urban forest with little intervention. Thus, the design must take into account the needs of members of various communities, both human and non-human (as well as their sub-communities), in order to create a unified body of flow that allows for enjoyment, movement, and learning while preserving nature and natural forces. The primary objective of the design was to create an all-access path with attraction places to encourage exploration. To complement the previously existing facilities distributed around the property, activities such as horticulture, forest watch and bird watch sites, water activity celebrations, and, most notably, a cultural celebration zone were added. Additionally, an expansion of the riparian zone was envisioned, which would cross the East Broadway through a land bridge, a significant vehicle access that obstructs the green’s route.
Initial sketch of the node zoning and attraction points
Initial sketch of the node connections and considerations
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A MacKenzie Park Lake 9
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Legends
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1: Family gathering in Santa Island 2: Nature Learning Zone for the young 3: Fishing Deck 4: Bridge and Water Activity Viewing Deck 5: Forest Watch Deck 6: Viewing Deck for the Amphitheater 7: Amphitheater 8: Water Deck for Event Performance 9: Service for the Amphitheater 10: Riparian Zone for land bridge 11: Riparian Zone connection through Land-bridge 12: Overpass connection for the board walk users 13: Community cafe for the Industrial worker groups. 21
Amphitheater & Spectation
Riparian Zone
Kayaking & Water Activities
Riparian Zone
Family Recreation Zone
0 5 10
Section AA, showing connections through family, forest and cultural zone in the site
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Green Connection Start
Land-bridge for Overpass & Green Continuity
Connection with Community
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05
10
20
50
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Section BB showing connection between the two sides of the East Broadway, creating scope for an uninterrupted green overpass.
This project’s key difficulty was to choose features that would be useful for both humans and non-humans, as well as to instill a sense of adventure while leaving the smallest possible footprint, so as not to disrupt the development of insects or plants. Structural and material optimizations were made to produce a “soft-touch.” To solve this problem, generative design was used.
A projection of how introduced activity will play out in the site for the node. 23
In conclusion, this project was an exploration of the city’s mind and heart, while simultaneously attempting to provide functionality consistent with resource efficiency. Throughout the duration of the project, coexistence between human and non-human species was envisioned, and equality in the fullest sense was attempted.
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The viewing deck becoming a place for gathering, creating scopes for cultural as well as physical activity. 25
Designing for Curiosity: Loose Parts for Co-Operative Wonder Project Duration : Site Location : Site Area : Project Type : Studio :
3 weeks CDRC, Texas Tech University 20,503 sft Single Landscape for Learning, MLA
Mind of a child is full of wonder. Envisioning multiple affordances in ordinary objects seems to be natural in the fresh mind of children. The target of the design was to re-imagine the outdoor learning environment(OLE) of the Child Development Research Center(CDRC) of Texas Tech University reflecting the findings from a research oriented design process. Potential of an outdoor environment for generating desirable learning behaviors of children through accommodating diverse play and learning opportunities that provide room for children’s imagination, creativity, curiosity and meaningful interaction with nature was the main field for exploration in this project. The design focus was to initiate a sense of wonder and curiosity with the help of co-operation among preschool children(age range 3 years to 7 years) while being fully autonomous from the adults, and dealing with seemingly undesigned natural parts that may initiate incidental learning.
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The design objective was to link various zones while keeping the youngsters entertained and unaware of the problems they face. The zonings were created to preserve the site’s existing trees. The towering tree in the middle, the sand play zone, and the sun dial were the main activity zones. Keep current phenomena that could engage youngsters and develop new zones like nature and challenge zones with a graduation (tall to short trees, easy to difficult challenge etc). It then branches into secondary paths for various zone graduations, and tertiary pathways are generated from there, making enormous zones accessible and affording diverse opportunities ( walkable, playable, workable, sittable etc.)
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The whole journey was envisioned through a series of sketch. This was done to understand the perspective of children, and explore how spaces can create affordance for curiosity and science learning. Overall this was an exploration on how nature could induce science learning and curiosity in the mind of a child. Later on, this was used to evaluate the created environment in the environment measurement scale.
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F O R E S T
Z O N E
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O U T L E A R N I
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C H A L L E N G E
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Z O N E
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T D O O R N G Z O N E
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Legends
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1: Forest zone for entry 2: Sun Dial 3: Central OLE with seating 4: Simple challenge with grass mound 5: Intermediate challenge with ladder 6: Advanced challenge with obstacled climbing 7: Swings and other anchored play elements 8: Shallow water play zone with aquatic plants 9: Sand play zone with direct and indirect entry 10: Earth play zone
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The planting design aim was to offer a feeling of continuous development. From the person sized perennial shrubs to the seasonal flowerbeds bordering the paths, each plant type was put bearing in mind a progression of the voyage. This was done to keep a child’s wonder alive, and to make the journey seem endless from their perspective, by providing loose parts like acorns, mulch, pebbles, and twigs, and by celebrating the seasonal changes. Large shade trees like Bar oak and southern sugar maple are sometimes employed.
Mix of Deciduous and Evergreen
Alligator Juniper
Cedar Elm
Texas Redbud
Chinese Pistache
Weeping Juniper
Colorado Blue Spruce
European Black Pine
Live Oak
Ground-cover
Buffalo Grass 34
Blue Grama
Indian Grass
Typical Secondary Path
Meadows
Mexican Hat
Chocolate Daisy
White Milkwort 35
The High Plains area of which Lubbock is a part required specialized planting design because to the severe temperatures, little rainfall, and elevation from sea level. The goal was to utilize as little water as possible for the trees and make them drought resistant. Large stepping stones were utilized in secondary and tertiary paths to give a cool wet location for the roots to thrive in hot weather. They created flowerbeds, protected the roots from the cold in the winter, reduced weeding and prevented erosion. Each zone has a modest curve that gathers water from the concrete and stone paths. This allowed for the growth of trees and bushes along its banks with little irrigation. To avoid evaporation in Lubbock, extensive nighttime soaking with a drip irrigation system or a soaker hose was used.
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Environment Rating for Existing Site Condition
Comparison Between Before and After Intervention Environment Rating Environment Rating for Designed Site Condition
Slight slopes for shallow swale
To guarantee a specific quality was attained via the design process, the environment quality had to be measured. To ensure the measurement was trustworthy and valid, a scale for assessing the children’s environment would have to be developed. To accomplish so, researchers used two separate measures designed to assess the quality of children’s environments and activities. The ECERS-R and the Preschool Outdoor Environment Measurement Scale (POEMS), Upon the completion of the final iteration, the environment measurement scale was re-run. It showed a significant improvement. Also, the diversity and clarity of the zoning provides with a scope of diversified behavior pattern throughout the whole site in accordance of different times of a single day. A speculative behavior mapping shows the change of density respectively in class times or outdoor learning, recess or play times, and non guided exploration times.
Supplemental water for plant growth
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Outdoor Learning Environments allow youngsters to roam and wander while also enhancing cognitive tasks. The activity of designing an atypical learning experience via research was a means to learn and understand how more research may affect well designed OLE.
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Interplay of Grounds: A Human-centric Courtyard Design Project Duration : 14 weeks Site Location : Department of Art and Architecture Courtyard, Texas Tech University Site Area : 13.21 Acres Project Type : Group Studio : Special Problems in Landscape Architecture, Collaborative Studio, MLA
INTERPLAY O
Background,
Amalgamation of design difference pf given elements into a coherent self-interpreting story where people, nature, and materials combine into a singular identity, which bridges present past and future with a help of classical sculptures, reuses of existing materials, and envisions experimental construction technology; all the while keeping the central elements of design: the people at the top priority was the main goal of this project. The challenge of the studio was to place three classical statues in the courtyard between department of Art and Architecture, Texas Tech University, the nature of which obviously contrasts with the teaching principles that the schools hold, while revitalizing the courtyard, bringing in “life” as a whole into the seemingly dead courtyard.
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ENG
Access, sculpture, se area, exhibition space
Apoxymenos
Fiorenza
Height: 78”
Height: 48”
represents an athlete, caught in the familiar act of scraping sweat and dust from his body with the small curved instrument that the Romans called a strigil.
Minerva Italica
the goddess of handicrafts, the professions, the arts, and, later, war; she was commonly identified with the Greek Athena
Apoxyomenos
represents an athlete, caught in the familiar act of scraping sweat and dust from his body with the small curved instrument that the Romans called a strigil.
she is born from the water, as described by so many artists. The sculpture was housed in the villa of Castello
Fiorenza
she is born from the water, as described by so many artists. The sculpture was housed in the villa of Castello
Advanced Lidar scanner BLK 360 was used to scan the sculptures to place them in virtual space 40
OF GROUNDS
, foreground
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IGNITE
Gathering, interaction, contemplation
GAGE
eating, performance e, projection, lighting
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Identification of direct, indirect, vehicular and pedestrian entries to the court, and analyzing the accessibility of the court
Positioning the sculptures to enhance visual links from different points of the courtyard, and to create spaces for the sculptures themselves that can hold their place under the pressure contemporary design. Backgrounds were such that even though the sculptures are out of time, they don’t feel out of place
Identification of projection surfaces on the buildings, and introducing the central locus for creating the opportunity of outdoor Locating the entry points and destination points, that will work as main parameters to create a generative pavement pattern class, interaction or contemplation, a recess for its users
Using the parameters, an algorithm was run in the visual scripting platform of Rhinoceros 3D, Grasshopper, to predict a pedestrian movement pattern through biomimicry of Physrealm/ Slime Mold, notably the smartest organism for creating efficient pattern. This created the opportunity to appreciate human activities before they occur, making the design truly human centric in nature. 42
Then that pattern was used as an image sampler to create a buildable modular pavement, that would connect and hold the activities and spaces of the courtyard.
Raising the ground in a manner that there is no apparent level change while accessing the courtyard
Demolition of existing solid concrete wall & bridge extension along with a green slope for better connectivity
Positioning the sculptures and locus for the most engagement and interactivity, both in gathering and contemplation
Access to the facade of the buildings were unobstructed for outdoor projective exhibition
Positioning the trees
Placing the parametrically generated pavement for connecting all the elements of the courtyard
Bringing back the courtyard to life through a juxtaposition of contemporary and classical 43
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Section AA: Showing how the locus is accompanied by the three sculptures
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Section BB: Shows how different sculptures were enhanced by their designed surr
C
A
B
C
rounding that appreciate their mythical background
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Section CC: Shows the operable projection screen for shared multifunctional activities in action
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This was a design exercise to use the modern technologies to appreciate the classical. Art is timeless, and so is human interaction, no matter the form that interaction is. Through the usage of advanced XR technology as well as generative alogorithm, the process proves that there is no conflict between the generations, rather beauty an order can come outh through their collaboration.
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From Autocracy to Autonomy: A Parametric Approach to Slum Up-gradation Project Duration : 14 weeks Site Location : Dholpur City Polli Slum, Maniknagar, Dhaka Site Area : 13.21 Acres Project Type : Single Studio : Final year thesis, B.Arch
Although slums are common phenomena in all the developing countries around the world, each slum has its own characteristics. Thus, no one solution can be put to solve all the generalized problems of the slums, as there is none, although, if analyzed deeply, some of the problems could be traced to a common problem. Therefore, a changeable system has to be generated so that when faced with a unique situation, the system can adapt itself to that specific time and place, along with the possibility of adding or subtracting bits of the solution in accordance to that situation, hence the parametric approach is selected, as “Parametric design is a process based on algorithmic thinking that enables the expression of parameters and
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rules that, together, define, encode and clarify the relationship between design intent and design response.”. Therefore, if the organic growth of slum can be related to the growth of a phylum, and each slum a different species, genetic algorithm can be used in order to optimize the relationship between the power of its own morphogenesis, and design rationales, in a symbiotic partnership for form finding process.
37.4 Khilkhet Mirpur
Korail
5.1
Badda
Shonir Akhra
Rampu ra
Kamrangirchar
Maniknagar Jatraba ri Shyampur
3.5 million
people in
4000+slums
37.4% in 5.1%
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An algorithm showing how general approaches in affordable housing related policies lead gentrification worldwide, and points out which major keynote points which could be intervened in order to prevent gentrification on its way. It is to be noted that gentrification has many faces, not all of them could be repelled by a designer alone. Therefore, it is a multidisciplinary as well as multidimensional process for both designers, planners as well as policy makers that requires all of them to work together.
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A designer might approach sustaining the social structure as well as setting up limitations on various sizes, as key user focused and participation based design choices are crucial to their consequence. Setting limits in various scales strategically will strengthen the low-income population, allowing them to prosper within the existing environment, but repel the upper-income class due to their societal standards. 51
Mapping a slum is a complex process, and to do it properly, it requires a community involvement. The main reason behind the complexity is that there is usually no defined zoning, and the grain inside a slum is usually quite mixed-up. There is very little difference between designed and self-built, as almost every establishment goes through user initiated transformation. There are bustling bazaars, lively cul-de-sac, service points where women of the community spends copious amount of time due to their household chores as well as community engagement, and even recycling areas. The mapping shows that the slum grows in a shrub like man
Funded Row Housing
Commercial Fronts
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ner, taking the designed roads as its support and growing in an organic manner. Edge of this organic growths are usually met with sharp edge of the “designed” city, where there are usually walls. But where it can, as resilient as it is, grows to become an interactive extension, and connects its inside activities to the outside world, sometimes with a grocery market or sometimes with a recycling hub, making them significant income source. It is important to understand this complex granular relationship of slums anatomy, as if one mechanism stops working, a slum may face its biggest existential problem : Gentrification.
Private owned household Clusters
Probable Hubs
Extended Units
Residential Commercial Recycling
Mixed Used Units
Internal Pedestrian Access
In order to sustain social pattern and optimizing constraint policies, a minimum demolition of the existing units alongside the usage of macro service point is required. Therefore, a hybridization of road network is required, where a system will ensure all these optimizations,as well as can be changed according to change of situation. A 36 m walking distance from the nearest water source to a 4 storied building was set standard for the catchment area of service points from the case study of Fujian Tulou, and then different methods were applied for optimization of road network Finally Voronoi Pattern was used in the Primary Road Network Optimization Process. In mathematics, a Voronoi diagram, named after Georgy Voronoi, also called a Voronoi tessellation, a Voronoi decomposition, or a Dirichlet tessellation (after Lejeune Dirichlet), is a special kind of decomposition of a metric space determined by distances to a specified discrete set of objects in the space, e.g., by a discrete set of points. Aurenhammer describes Voronoi Tessellation as “one of the most fundamental data structures in computational geometry” which are used to model natural phenomena, to investigate “their mathematical, in particular, geometrical, combinatorial, and stochastic properties” and their computational representation. Thus, Voronoi theory can enhance the applicability of the computer technology to the architecture with the support of information that deals with the change, adaptation, and modification of a space.
Case Study: Fujian Tulou, showing the optimum walking distance for macro service point for a unit on 3rd floor
Reason behind choosing Fujian Tulou is it is a standard in china since 12th century, and families take water in pots from the center of the cluster to their own units in different levels on a daily basis
Example of Voronoi Diagram in nature: Naturally efficient networking system 53
First an analysis is done on existing road network. The result was a total of 29 service points were needed, where there was only room for 13, some of which are already working, and others have potential cause for demolition
Then voronoi pattern was applied for achieving greater efficiency. First the Service points were at the center of the voronoi, and then to achieve even greater efficiency and functionality, they were put to convergence points. Thus, with a very little modification or replacement, and only 20% of building demolition, the center line of new main road network was derived.
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*Simulations in this page are done by the Rhinoceros Plugin Urban Utility Toolbox
Safety and security in a high density settlement is the most important concern as a designer, therefore the The primary road network was then given depth and fillet radius from the standard of fire safety such as fire hose reachness as well as fire truck turning radius. While doing so, optimization was kept in mind, in order to make the construction process cost effective. 55
Secondary road network is derived from depth-map analysis, the most likely paths that are to be walked on by the users are highlighted, and then soft paved, so that even in case of heavy rain, the paths will not become muddy
Macro Service Points are the common places which provide facilities for cloth washing and cooking, and in time, may become a place for sharing ideas, and in the long run, women empowerment. A service point is also necessary to stop the main enemy of a slum: Gentrification, as even though the living environment may improve, a Middle class citizen will not prefer a common place for these services, whereas slum dwellers are already well equipped in using these types of facilities. 56
Macro Service Point
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Neighborhood Gathering
Shop-front
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A Service Node, acting as a place for people to meet, greet and share, holding the macro service point while doing society
Section AA: Shop-front Activities
Section BB: Inner Road Activities
Section CC: Macro Service Point and Neighborhood Gathering Area Activities 57
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This policy sets a constraint upon service providing, so that even if the living environment gets improved, the lifestyle and social system remains the same that is of the urban poor. Therefore, the upper economic class will not have the opportunity of economic poaching due to the mismatch of social structure. The proposal for this policy is to re arrange the services and put them in different zones for different scales of common usage. These services may include washing, water distribution, cooking, toilet, bathing etc. Their level of publicness and scale may vary according to their need and function. Some of them can play the role of interaction spaces, specially for the women of the community, who helps the home-based income generation, and finally result into creating new initiatives.
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Vertical growth limit was set the 4 stories due to the importance of connection to the ground for the dwellers. Then the method Cellular Automata (CA) was used in 3d space, in order to derive what was “good” for the living environment. In this specific scenario, achieving density, as well as court to court connection and proper wind ventilation was set as parameters for “good”. In vertical expansion, the major parameter was to keep intact the social structure that the marginal people has in the ground level. Therefore, generative method “Cellular Automata” is useful in order to maintain a growth pattern. The grid system of cellular automata is derived from the minimal standards of living with dignity(given by SPHERE) and the rules are ultimately set to Growth: 2 and Survive: 2,3,5,7,8 after simulation of wind and sun. Then, Secondary Cellular Automata is iterated to derive the “Micro Service Points” i.e.: toilet, bathroom etc for 4 families a unit (Standards derive from a dissertation of Shakila Parveen Khan, BRAC University).
Rule of Loneliness : A cell dies if surrounding no. of living cells does not fill up a certain number (in this case, less than 2)
Rule of Overcrowding : A cell dies if surrounding no. of living cells cross a certain number(in this case,over 3)
Rule of Regeneration : A cell grows if surrounding no. of living cells are a certain number(in this case, 3)
Rule of Survival : A cell remains unchanged if surrounding no. of living cells are a certain number(in this case, 2)
Rule of Survival : A cell remains unchanged if surrounding no. of living cells are a certain number(in this case, 2)
Basic Cellular Automata: John Conway’s Game of Life
Script used for Cellular Automata (Powered by Morphcode Rabbit) 60
A sample chunk with 273 units after demolition was taken for simulations. Growth Rule was set 2(a new cell will grow in the upper floor if the floor below has 2 adjacent units) due to the fact that a certain density had to be achieved. First, serial numbers were applied for survival rules. It was very clear that if serial numbers were applied, introvert courtyards were generated and court to court connection as well as thorough wind ventilation was absent. After that, survival rules were put in random numbers until the maximum level of air flow was achieved.
Serial numbers as survival rules resulted into introvert courtyards and no airflow in-between
Growth Rule: 2, Survival Rule: 2,3,4,5 Units after expansion: 1012
Growth Rule: 2, Survival Rule: 2,3,4,5,6 Units after expansion: 1118
Growth Rule: 2, Survival Rule: 2,3,4,5,6,7,8 Units after expansion: 1386
Iteration in random numbers resulted into better wind flow, and finally one combination for each cluster was chosen
Growth Rule: 2, Survival Rule: 2,4,6,8 Units after expansion: 885
A combination of most density and best airflow was counted as parameter of “Good” in this condition. If other parameters may arise, which in a real life project it surely will,the simple change of mathematical expression accordingly will result into adaptive solution
Growth Rule: 2, Survival Rule: 1,3,5,7 Units after expansion: 888
Growth Rule: 2, Survival Rule: 2,3,4,6,8 Units after expansion: 1025
Growth Rule: 2, Survival Rule: 2,3,5,7,8 Units after expansion: 1027
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A Secondary Cellular Automata was run in order to derive position of micro service points(bathrooms and toilets), that will be used and shared by maximum 4 families. Thus, the growth rule is set to 4, and the survival rules are set to 4-7, as below 4 will be a wastage.
Growth Rule: 4 Survival Rule: 4,5,6,7
Ground Floor
Groun1std Floor
2nd Floor
3rd Floor
Plans showing connectivity and circulation over different levels 62
Being modular, the plans of the units has the flexibility of becoming single sized or double. The main policy is not to dictate a housing, rather guidance of a growth pattern, where the user initiated transformation will not be discouraged, rather encouraged with the constraints of structure and infrastructure. The inhabitants will be free to build their own units with any available local materials, encouraging the sense of ownership. Autonomy comes from freedom of use and choice. Materialistic approach of each individual is different, thus, in a provided growth pattern, the filler will provide a variety.
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Primary Road Network
Phase 01: After Demolition due to Primary Road Network
Secondary Road Network: The Hybrid
Pavement Widths in terms of Activities and Service
Units After Completion of All Phases
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Final Results •Initial living area=263388.1 sft •Area after demolition=241800 sft •Area acquired after 4th phase vertical expansion =823365sft •Existing population= 10983 (data source: slum census 2015) •Population holding capability after expansion=42388
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A slum, although may be a transient housing, should provide hopes and dreams to each individual. Being born into a slum is not a curse, it is a transitory station for reaching the next social and economic level. The autonomy along with a better living environment will mentally free the dwellers and put them under a social inclusion, making the slum a platform for up-gradation one’s self. 67
Land, Forest, Water: Design of a Rural Housing Project Duration Site Location Site Area Project Type Design Studio
: : : : :
14 weeks Fishermen Neighborhood, Kaliakair. 23 Acres Group Design Studio 8, B. Arch
The design of this project starts with its location. A strong connection with the context is what makes the project unique. The project is situated on the banks of river Bongshai, a river which has provided for the inhabitants of the village for generations. But the recent economic boom, as well as industrial aggression, is polluting the river water, making the fish as well as other aquatic species go extinct. In this situation, the group of fishermen, who has been in this profession for many generations, are switching their profession for survival. The nearby RMG factories are becoming the main source of income rather than fishing, creating a void from cultural standpoint. The aim was to make the housing a bridge between future and the past, incorporating the changes in lifestyle while maintain a close bond to the unique composition of the land that consists of low lands for harvesting (Baid) that floods in the monsoon, higher and a more fertile land for living as well as the Sal (Shorea robusta) forest, and the nearby river, which can be revived if the pollution can be reverted. Through these consideration came the decision of row housing in a rural context. Although unusual, this arrangement leaves space for a new growth of forest,as well as the peripheral arrangement of the housing units gives scope to a community-run market, as well as beautiful view of the dynamic native flat lands.
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+
Shorea robusta
Acacia penninervis
=
Layered ecologically balanced multifaceted c
+ Multifaceted Community
community
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Basic zoning
-Balance between reserved forest and housing area -Minimum road layout
Program : Dwelling for 5000 people On average of 5members per family Type 01 _ 01 bed_500sft Type 02 _ 02 bed_750sft Type 03 _ 03 bed_900sft Type 04 _ Vacation house Nursery school _ 0.4acres Primary school_ 0.6acres Secondary school_ 1.2 acres Mosque_0.03 acre Shiva Temple_0.02 acre Community complex_0.3 acre Playground_1 acre Medical center_0.1 acre
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Layering
-creating the commercial and community interface -sequential space from commercial to reserved forest
Community facilities
-keeping an equal distance -using the existing community structures as site force
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Present condition
Growing sal forest anew
Deforestration of acacia trees
Achieved scenario
A positive deforestation of existing Acacia forest with phasing reforestion with Sal forest will create a sustainable natural niche that have existed for million of years, along with a caring community that will benefit from it
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Inner Circulation for Community Only
Shop front, where community meets the tourists, creating life like all the other junction niches 74
Usage of Vernacular patterns bringing in variety within unity
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Professional Projects
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Works as Research Assistant in XR Lab, Texas Tech University Under the guidance of Dr. Muntazar Monsur, I have gained some interesting learning and research experience on early childhood science learning, mostly on data inventory and analysis. I have had the chance to work with advanced XR tools such as Matterport Pro 2 3D camera and BLK 360, as well as behavior mapping hands on
Outcome of Participatory Design Workshop for OLE in Palo Duro Canyon
in different Outdoor Learning Environment(OLE) sites, alongside participatory design workshops for the OLE-s. Compilation and presentation of the projects were an wonderful experience, through which I think I have grasped a better understanding on research based design process.
Outcome of Participatory Design Workshop for OLE in CDRC, Texas Tech University
Outcome of Participatory Design Workshop for OLE in Alpha Academy, Houston
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3D scanned virtual spaces for interactive tours in different Outdoor Learning Environments(OLE) from Denver and San Antonio
Usage of advanced XR scanning technology has inspired me to delve further into the research connecting the domains of immersive technology and landscape architecture. My ongoing research is inspired by the activity of XR lab, where I am trying to run a comparative analysis on XR aided and conventional landscape construction learning.
A visualization of the designed OLE in CDRC as an outcome of participatory research based design
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Works as Research Associate in Digital Fabrication Lab, Brac University Working as a Research Associate in Fabrication Lab was a fascinating experience, where I operated Laser Machine and two 3d printers (one filament based and one resin based) as well as taught students of Department of Architecture(DoA) how to use them. Also I had the opportunity to discuss and guide students with their possibilities as well implement the new discoveries in design studio. Below are some images of the final output model of design studio 5 (ARC 301) which I took part under my supervisor Abul Fazal Mahmudn Nobi. The design project was his brainchild, where a student will take a species, find a suitable part of it for bio-mimicry, and then with the derived grammar, will design a art gallery. My part was to guide them in 3d modeling with Rhinoceros 3d, and then experiment with how a digitally generated model could be build with the tools of the fabrication lab.
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