Architecture Portfolio

Page 1


RHETT PARKER Architectural Intern OBJECTIVE To secure an internship position at an architecture firm, and to become an asset in the firm while progressing my skills towards the profession.

EDUCATION Louisiana State University | School of Art and Design | Baton Rouge, LA Bachelor of Architecture | May 2012 Overall GPA: 3.55 | GPA in Major: 3.8

SELECTED EXPERIENCE BBI Architecture Services | Summer 2008 | Baton Rouge, LA Worked as a carpenter’s assistant for a residential project during the summer. Did additions to renovate and extend the existing footprint of the house. Worked hands on with building components to understand the tectonics of the structure at a new level. Interpreted architectural detail drawings and applied them to installations and framework of the house. Law Enforcement Online | Summer 2009 - Spring 2012 | Baton Rouge, LA Technician Operator that dealt with maintenance and troubleshooting for a government website. Provided troubleshooting for software, hardware, Web browsers, and TCP/IP connectivity issues. Configured e-mail, chat, and VPN software for access to FBI-accredited sensitive but unclassified system. Administrated, audited, and supervised the performance of fellow Support Operators. Office of Community Design and Development | Winter 2010 | Minden, LA Worked directly with clients and fellow students on Minden’s Main Street redevelopment design proposal. Group leader that directed the process for the design development of the historical preservation project. Produced architectural drawings, renderings, quantitative program, and site analysis for proposal. Presented our work at a Minden City Hall community meeting to group, committee, and town members.

PORTFOLIO https://tigerbytes2.lsu.edu/users/rpark14/archsite/ p g y p (earlier work) http://issuu.com/archirhett/docs/portfolio_1/ (later work)

SKILLS Computer: AutoCAD - Rhino - Adobe Photoshop and Illustrator - Revit - Sketchup - Microsoft Suite - 3ds Max Other: Drafting - Model Crafting - Website and Graphic Design

ASSOCIATIONS/VOLUNTEER American Institution of Architecture Students Habitat for Humanity | Spring 2009 | Baton Rouge, LA Home Rehab Program Community Work Day | Fall 2009 | Baton Rouge, LA

ACADEMIC HONORS Dean’s List | Fall 2008 - 2011 Chancellor’s List | Spring 2012 Louisiana TOPS Scholarship | Performance Award

REFERENCES Jim Sullivan - Arch Associate Professor and Undergraduate Coordinator - jsullivan@lsu.edu Brad Cantrell - LArch Associate Professor and Graduate Coordinator - bcantrell@visual-logic.com Marsha Cuddeback, AIA LEED AP - Arch Professor and OCDD Director - mcuddeb@lsu.edu

318.237.6784 | gorhettro@gmail.com | RHETT PARKER


Real-time Data Competition Fall 2011 5th Year page 8

OCDD CITY SENSE

Minden Main Street Workshop Winter 2010 3rd Year page 4

ton Rouge Baton

Atchafalaya River

Comprehensive Design Studio Spring 2012 5th Year page 16

MONASTERY

Image Sensing Prototype Fall 2011 5th Year page 12

PROTOTYPE

New w Orleans


Office of Community Design and Development

WHAT: Minden Main Street Workshop_National Endowment for the Arts WHEN: Winter 2010_3rd Year PROFESSORS: Frank Bosworth and Marsha Cuddeback TOOLS: Autocad, Sketchup, Photoshop, and Illustrator


OCDD CITY SENSE PROTOTYPE MONASTERY

Main Street Minden was an intersession class where students lived and worked in Minden, Louisiana to provide assistance to their historic downtown community to help cultivate a resilient community. There were four teams of five students working on four different buildings along Main Street. The efforts were to historically preserve the building while incorporating a sustainable design effort that will spur downtown development. My group focused on a prior warehouse building that almost encompassed an entire block in the heart of the downtown area. Main issues with the building were retaining four main fire walls, historical preservation on the faรงade, and dividing the building up for mix-use development. Through meeting with our client multiple times we were able to negotiate an effective program incorporating commercial and residential.

Downtown Minden

Site Plan


The existing structure was a large building with four truncations, so we added a central atrium to break the building up and to bring air and light into the building for more diverse spaces and interactions. The first floor remained commercial along Main Street and we added studios towards the back encompassing the public atrium space.

First Floor Plan

Section Model

Atrium Render


1235 sq ft 2 BR, 2 Bath

950 sq ft 2 BR, 2 Bath

600 sq ft Studio Apt

1475 sq ft 2 BR, 2.5 Bath

1475 sq ft 2 BR, 2.5 Bath

1115 sq ft 2 BR, 2 Bath

Second Floor Program Our design goal was to bring people to the downtown area to create a resilient community. By incorporating a sensible sustainable strategy to our design problem we were able to give the building a unique sense of place. This gave the building an attraction point whether it is commercial, residential, or entertainment. While the first and second floors have different programmatic purposes- they are anchored by the atrium. The roof top allows for these different people to experience and interact in the building and its location in a one of a kind way.

Second Floor Plan

PROTOTYPE

600 sq ft Studio Apt

1115 sq ft 2 BR, 2 Bath

Rooftop Render

OCDD

1235 sq ft 2 BR, 2 Bath

CITY SENSE

950 sq ft 2 BR, 2 Bath

MONASTERY

The second floor is strictly residential with four different scenarios for the units- including studio apartments and rooftop lofts. All residents had rooftop access for exclusive views of the city. The atrium is carried all the way to through the roof as to let light and air circulate the building; this gave the floor a central circulation route and a nice sense of place for the residents. The main structure element that had to be addressed was the existing fire walls, and since these massive components had such character and quality we exposed them were available and limited the number of cutouts for stability and aesthetics.


Sensory Activated Hunting Modules

WHAT: 4th Advanced Architecture Contest_CitySense WHEN: Fall 2011_5th Year PROFESSORS: Brand Cantrell and Frank Melendez TOOLS: Rhino, VRay, Photoshop, and Illustrator

atchafalaya basin, louisiana

Atchafalaya Basin a.

ton Rouge Baton

Atchafalaya River New w Orleans

c.


PROTOTYPE

CITY SENSE

OCDD

The Responsive Systems studio started with a proposal for the 4th Advanced Architecture Contest where the City Sense theme wasshaping our environment with real-time data. Our site location was the Atchafalaya Basin and we focused our study on the present inhabited architecture there, the hunting camps. We proposed a hunting module with a system of sensors that would obtain, interpret and store all the data to help get a better understanding to the complex and every changing basin, and furthermore the data would later be an open-source research archive that can be employed to manage and maintain a healthy ecosystem.

MONASTERY

First Concept Image

sensing the basin oxygen

networking

sonar

sound

satelite

oxygen sensors detect oxygen levels in the water.

information sharing sonar detects foriegn sound detection between modules. objects on the river sensors receive bottom. certain frequencies.

infrared satelite maps

oxygen sensors are placed throughout the basin in gridded zones. Oxygen levels, along with correlating data provides the hunter the

the extensive networking system between the hunting camps gives users the opportunity to share information in real-time throughout their community. Data collected throughout this geomorphological landscape is archived into an open source network made available for research and education.

sonar sensors attached to the hull of the mobile hunting camps are continuously scan for naturally occurring

land and migrating animals will be tracked using infrared satellites, data is sent to the modular hunting camps where the user can pinpoint their preferred hunting spot.

information is georeferenced and collected in the open-source research network for organizations such as the Louisiana Department of Wildlife and Fisheries to make informed future decisions.

holes are locations

debris and obstructions in the water such as fallen trees to create

sound sensors attached to the hunting camps receive bird call frequencies which are referenced by species to eliminate hunting of out of season birds and to track bird migration patterns in one of the most traveled bird migration routes in the world.

movement.

the modules are linked with GPS to navigate themselves throughout the Atchafalaya river and basin which connects to a network of geo-referenced data. With the simple command through the interface the camp will easily take you to the location.

solar panels

plant beds equipment storage

porch sonar sensor energy storage

microphone living space

sensory activated hunting module


USER

PUBLIC B

S E SHARED

OPEN N SOURC R

S Subsistenc e Cajunn Cuisine C isi Task Oriented Resource Goals Management ent nt

ZZydecoo Music s

Festivals

Livi Off Living f The T Land

CULTURAL C U TRADITIONS D

Celebration Hunting Strategy

GATHERINGS T

SOCIAL OCIAL COMMUNITY COMMUN ANIMAL HOTSPOTS COMMUNAL INFORMATION

High Score

NETWORK, E W K O STORAGE

ions Intentions

USER SPECIFICATIONS

Kill Count

HUNTING CAMPS

Water Potability

WILDLIFE ZONES E

WEATHER FORECAST

SELF-SUFFICIENCY Power Consumption

Foodd Productionn Potable Water

Ideal Conditions

F

Di D A


ce Heritage t Researchh

NON-POINT NON N -POINT O UR SOURCE P LLUTION O POLLUTION

Resource o Conservation o v

GOVERNMENT G OVERNMENT VERNMENT MEN AGEENC ESS AGENCIES

Subsidence u e e Plant a Lifee Invasive v s e Species p e

LAND N MANAGEMENT A E T

ENVIRONMENTAL V N T RESEARCH R

WILDLIFE I F M A E MANAGEMENT

M Migration o Patterns r

Wildlife f Populationn

SCHOOLS, SCHOOLS C T CORPORATIONS

Flood Prediction

saster Alert

REGULATED AT HUNTING H I SEASONS S S

Sediment m Distribution t o

GEOLOGY, G O , HYDROLOGY R

Species e Interactions n t

H Hypoxia i E p Eutrophication o

Water e Levels e Waterr Content n

The network of interoperable living pods constantly transmits real-time data from the hunting modules to a database inducing actuators on the modules for optimum sustainability or for the user’s daily preferences. The digital ecosystem of constant contextual metadata, which is relayed through a central database, interpreted, analyzed and utilized along various agencies and corporations, provide an invaluable resource in managing this ephemeral landscape. Along with the constant feed of analytical data, the users are also a part of a social community within the Atchafalaya Basin and surrounding areas. The connectivity of the online social community establishes a connection between the Atchafalaya ecotone to the surrounding cities.

CITY SENSE

Sensory Activated Hunting Module

OCDD

SAHM’s_03

PROTOTYPE

UTILIZED DATA U T

PROCESSED S DATA

MONASTERY

E


Inter-Spatial Manipulator

WHAT: Responsive Systems Prototype WHEN: Fall 2011_5th Year PROFESSORS: Brand Cantrell and Frank Melendez TOOLS: Processing, Arduino, Grasshopper, Firefly, Rhino, 3ds Max, Photoshop, and Illustrator

First Concept Image


Hunting camp

Image picked up

Image re-mapped

CITY SENSE

Background

OCDD

Camouflage skin image mapping

MONASTERY PROTOTYPE

The second part of the Responsive Systems semester was to create a working prototype that would be an exploration of our original study for the City Sense proposal. Since our submittal was basically a mobile hunting camp in the Atchafalaya, we decided to explore the workings of a real-time camouflage skin system. After many iterations, we proposed a pixilated bitmap image that would blend itself using color values that were being sensed from its surroundings. For each color value being interpreted we had a corresponding gradient circle on the skin system that would rotate to the closest represented value. At the midway point in our project we decided to engage our project differently because the system was working, just not how we initially envisioned. We decided to instead, design our prototype as a product driven skin system and to explore its implications.

Prototype Skin System

Value Sampling

Environment Sampling Composite

Color Value to Rotation Angle

360

0

90

180


Processing Script

Bitmap Video

Final Concept Image

Prototype

The theme of the semester, realtime data, relied heavily on the latest technologies across many design fields. Among some of our deliverables for the semester were a Rhino model, working Grasshopper definition, and sensory circuit with the Firefly and Grasshopper programs. I found out that in using our sensing script in Firefly worked well with static images but there wasn’t yet a video plug-in since the program was still in beta version. Working in interdisciplinary groups with the LArch made it possible to complete multiple tasks in a short period of time. My partner would work out the visual representations while I tried to work out the technical issues with the computer programs all while constructing a working prototype. Using the Arduino as the processor for the prototype, I had to learn how to write Processing script to incorporate the video capabilities.


OCDD CITY SENSE MONASTERY PROTOTYPE

The skin system prototype developed quicker than anticipated and so we started playing with the ideas of how our product could start to manipulate on the surfaces of buildings, partisans, and barriers/walls. In exploring these scenarios we started to get into relations of augmented realities and representations. The discussion began to venture in where and how to apply them in different places and to what was represented. For instance, the video camera could be placed on an exterior of a building showing what’s going on inside or outside in real-time or lapsed.


Benedictine Monastery and Soup Kitchen

WHAT: Comprehensive Design Studio WHEN: Spring 2012_5th Year PROFESSORS: Jim Sullivan and David Bertolini TOOLS: Revit, Autocad, Rhino, Photoshop, and Illustrator

Street Render


OCDD

Park

The program called for three different types of users for the spaces in our building- the hungry, public, and the monks. The building would need to address the interactions that went on between these three beings as well deliver to each needs of each. Dichotomies arose that my architecture would face such as nature/cityscape, solitude/urban, and secular/sacred. Given these extremes and programmatic needs I envisioned central public/private cloister that would tie all these elements together. The idea of a centralized cloister dated to the original footprint of monasteries.

Garden

Private Garden n

Clois C loisster

Public Park

Continuation of the Gateway Mall

Geothermal System

Sustainable Strategies

PROTOTYPE

CITY SENSE

Program Arrangement Diagram

MONASTERY

HOMELESS

SQ FOOTAGE

PUBLIC

PRITVATE

Comprehensive design studio was our final semester at LSU which would encompass almost every aspect of studio we have encountered thus far such as site analysis, building codes, program analysis, precedents and design development. Our project was very unique and in an even more unique setting- it was to be an Urban Monastery and Soup Kitchen in the heart of St. Louis’ downtown on the greenway of the Gateway Mall. To make our design even more changing we were given half a block which was all green space and told we could only use a quarter of the site.


Structure Diagram

With the central public to private cloister in the middle, I stated to arrange the other programmatic elements in a sustainable strategy while incorporating a succession from public to private in the accession of the building. The majority of the site would be the continuation of the public park with a raised green path that would start to introduce the structure and administrations building. Another design intent of the building was to be a refuge not only for the hungry but also to seeking spiritual enlightenment so the success of the program and spaces would be to learn, study, worship, and live. The learning space was the administration building where people would understand the building more than visually, the library would be where the studying would take place, next was the chapel for worship, and finally was the dorms for living aspect.


MONASTERY

PROTOTYPE

CITY SENSE

OCDD


Egress Diagram

Chapel Render

The foot print of the building resembles most other buildings downtown because it is in the same orientation of the blocks. Instead of reinforcing this footprint with circulation I went with a true north/south and east/west circulation to start to define the spaces of the building and differentiate itself from its surroundings; this setup another way to redefine the cloister’s importance and keep it as an anchoring point for the building. While the cloister was setup for public/private so was the circulation. The building has two main egress stairs at opposite sides of the building, one main elevator, and an ADA entrance ramp to the library and chapel. With the complex arrangement of spaces, the simple circulation was a way to exhibit the processional program. The movement sequence also defines the building and its secular arrangement of spaces.


OCDD CITY SENSE

purpose, for instance the park area is a continuation of the adjacent park across the street, the public cloister is an area of repose and reflection of the busy downtown atmosphere, the private cloister was to be only place where the monks actually interacted openly.

MONASTERY

PROTOTYPE

The exterior spaces are just as important as the interior spaces in the building. One of my main design goals was to incorporate a sustainable design to integrate as much green space as possible. Each green space has a different programmatic

Cloister When designing the spaces I wanted them to all share a simple motif to carry throughout the building. For this continuity and aesthetic purposes each space has ample nature light from the filtered light in the library, to the intimate light in the dorms, and the vertical

Library

slits in the monasteries. For a more expressive stance on continuity there were common materials used throughout- glass, concrete, and wood. These materials worked well light and brought the build together in a holistic manner from macro/micro scales.



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