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Visual concept

The original virtual Satellite space was fully integrated into the Mozilla Hubs ecosystem because it is easily accessible not only from specialized VR sets but also from mobile phones and private computers. This convenience, however, also comes at the price of the complexity of the digital models. Most striking are the polygon count and the complexity of textures as factors that can severely restrict the visual appearance.

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Thus, we decided early in the process to limit the textures of all our objects to monochromatic white and use a dark backdrop in order to achieve a stark contrast without risking warped or low-resolution shaders. Most of the 3D objects are made out of simple geometric shapes and have a small polycount. Only the big planet in the third world and the hot-air balloon in the second world use a high number of polygons but the worlds are so reduced overall, that these objects pose no issue.

Fg. 13: The only drop of colour is a red thread helping the visitor navigate

Fg. 15: Texture through geometry instead of shaders

Fg. 16: One of our key references, the project „Das House 2.0: Inside Kepler‘s garden“ features grey 3D art in an therwise fully black environment

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