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3 minute read
Spatial concept
As the original Satellite projects is a carbon copy of the headquarters building in Montreal, it also presents its three floors as separate but connected Mozilla Hubs rooms. This makes navigating the space less intuitive but, on the other hand, enables 75 visitors to simultaneously enter the Satellite as the maximum visitor number per Hubs room is 25. Considering that our project was technically building in the existing (digital) fabric, we had to find a way to respectfully work with the old Satellite while putting a new spin on it. The final solution features three Mozilla Hubs rooms which pick up dominant architectural situations from the old floors and using them in a new way.
THE FIRST WORLD, the brainchild of the first floor, showcases a strikingly big hall. We meander through it and admire the huge columns. Here and there, the walls are broken and one can steal a glimpse into the boundless vastness of space - has there been a crash? Why are there particles floating around everywhere and what happens at the end of the hall?
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THE SECOND WORLD picks up the seemingly endless corridor of the second Satellite floor and makes a maze out of it. It quickly transpires that something with the teleportation must have gone wrong! We are now miniscule compared to our surroundings. To make matters even more difficult, this space has the distinct air of a labyrinth about it. Where is what? Was that a whale floating in mid-air and what awaits us at the end of the ominous red thread?
THE THIRD FLOOR uses a more ominous reference: The half-spherical 360° cinema has become a large planet we get to explore. Our odyssey through space nears its end as we approach a giant planet with two rings. It seems like there is something at the back of the planet. Can we risk a look?
Fg. 20: The first world
Fg. 21: The second world
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Fg. 22: The third world
![](https://assets.isu.pub/document-structure/230505081533-5789788abbeccffee3a46fd16aa72245/v1/e3c823c710271106f3d450b6157d0512.jpeg?width=720&quality=85%2C50)
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32: The second world
![](https://assets.isu.pub/document-structure/230505081533-5789788abbeccffee3a46fd16aa72245/v1/4764201d85c25201a9a975a75399b23f.jpeg?width=720&quality=85%2C50)
Fg. 33: The second world
![](https://assets.isu.pub/document-structure/230505081533-5789788abbeccffee3a46fd16aa72245/v1/ed666f58070f393edf73c686a7c83bca.jpeg?width=720&quality=85%2C50)
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Sources
Fg. 1: Screenshot, scene built by Carla Sauvant
Fg. 2: Screenshot, scene built by Carla Sauvant
Fg. 3: Das HOUSE 2.0—In Keplers Gardens. (n.d.). In Kepler’s Gardens. Retrieved 9 March 2023, from https://ars.electronica.art/keplersgardens/de/ house-2-0/
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Fg. 5: Cassandra Rooms—AnkeSchiemann. (n.d.). Retrieved 9 March 2023, from https://ankeschiemann.de/Cassandra-Rooms
Fg. 6: Cassandra Rooms—AnkeSchiemann. (n.d.). Retrieved 9 March 2023, from https://ankeschiemann.de/Cassandra-Rooms
Fg. 7: SAT Cafe | Société des arts technologiques [SAT]. (n.d.). Retrieved 15 March 2023, from https://sat.qc.ca/en/sat-coffee
Fg. 8: A Montreal Venue Will Serve Alcohol For 29 Hours Straight On A May Weekend—MTL Blog. (n.d.). Retrieved 15 March 2023, from https://www. mtlblog.com/montreal/a-montreal-venue-will-serve-alcohol-for-29-hoursstraight-on-a-may-weekend
Fg. 9: SAT +1 | Satellite. (n.d.). Retrieved 8 March 2023, from https://satellite. sat.qc.ca/R3koEK5/sat-1
Fg. 10: SAT +1 | Satellite. (n.d.). Retrieved 8 March 2023, from https:// satellite.sat.qc.ca/R3koEK5/sat-1
Fg. 11: SAT +2 | Satellite. (n.d.). Retrieved 8 March 2023, from https:// satellite.sat.qc.ca/t2G8jdP/sat-2
Fg. 12: SAT+3 | Satellite. (n.d.). Retrieved 8 March 2023, from https:// satellite.sat.qc.ca/XCRHKbC/sat-3
Fg. 13: Screenshot, scene built by Carla Sauvant
Fg. 14: Screenshot, scene built by Carla Sauvant and Kerem Yilmaz
Fg. 15: 5 Inspiring Galleries Built with Hubs. (2022, January 21). Creator Labs. https://hubs.mozilla.com/labs/5-incredible-art-galleries/
Fg. 16: Das HOUSE 2.0—In Keplers Gardens. (n.d.). In Kepler’s Gardens. Retrieved 9 March 2023, from https://ars.electronica.art/keplersgardens/de/ house-2-0/
Fg. 17: Screenshot, scene created by Baris Özakay
Fg. 18: Screenshot, scene built by Carla Sauvant
Fg. 19: Drawing by Carla Sauvant
Fg. 20: Drawing by Carla Sauvant
Fg. 21: Drawing by Carla Sauvant
Fg. 22: Drawing by Carla Sauvant
Fg. 23: Screenshot, scene built by Carla Sauvant
Fg. 24: Screenshot, scene built by Carla Sauvant
Fg. 25: Screenshot, scene built by Carla Sauvant
Fg. 26: Screenshot, scene built by Carla Sauvant
Fg. 27: Screenshot, scene built by Carla Sauvant and Kerem Yilmaz
Fg. 28: Screenshot, scene built by Carla Sauvant
Fg. 29: Screenshot, scene built by Carla Sauvant and Kerem Yilmaz
Fg. 30: Screenshot, scene built by Carla Sauvant
Fg. 31: Screenshot, scene built by Carla Sauvant
Fg. 32: Screenshot, scene built by Carla Sauvant
Fg. 33: Screenshot, scene built by Carla Sauvant
Src. 1: admin. (2023, January 11). Design in the Metaverse: How to Create Immersive and Engaging Virtual Experiences. Alt Ethos. https://altethos. com/13990-2/
Src. 2: Discover the SAT | Société des arts technologiques [SAT]. (n.d.). Retrieved 8 March 2023, from https://sat.qc.ca/en/discover-the-sat