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4 Development

Continuing into the phase of development oft he project, we started by incorporating our approaches for the cool islands project into a theme of a burning city apocalypse. As a way of direction we looked into different approaches of science fiction film history to create an overall mood. For that, especially the idea of colour switches such as those in Blade Runner were inspiring to us. We paired that with a working method aiming for low-poly building abstractions, seen in the work of Ian Hubert. This further developed into an atmosphere which incorporated futuristic appliances as well as dystopic urban features.

In our technical approach we looked into various ways of extracting 3D-VR Videos from diverse platforms, such as Blender, Unreal Engine and eventually Twinmotion.

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By extracting 3D-Photogrammetry Data of Munich to Blender, we were able to create a low-poly surrounding oft he city. Since in a further step of development we planned to visualize our thoughts through a futuristic drone flight over the city of Munich, we started implementing more high-resolution 3D Elements which we would be able to pass close by. Furthermore we then started editing Munich to an apocalyptic futurist vision which was inspired by cyberpunkelements and which created the dystopian surrounding we were thriving for. Elements such as a scaled version of the acropolis on the theresienwiese or a windmill on Königsplatz acted as critical echoes to current climatic policies in Bavaria and worldwide. Watercistern marked an era of limited drinking water supply and broken flying taxis stranded on the converted airfield of the former main station showed the lack of a much needed conversion of current public infrastructures towards more resilient solutions.

Embedded in a deserted surrounding, the city looks isolated, like a fallen oases steadily falling apart. We aimed to accentuate that with varying colour schemes, so we tinted this first part oft he video in a burning orange to red atmosphere making the viewing experience uncomfortable and heated up. From there on the atmosphere starts shifting into a more greenish to blueish surrounding.

The dusty but harsh and clear sky converts into a cloudy, rainy and moisty surrounding, which starts to show the anticipated to cool islands which will eventually help saving the viewer from this dystopian outlook. Referring back to our first topic of sound, we collected and implemented sound bites and voices speaking about what we can see in the video and what are the implications leading to such a terrible future outlook. All of that experience is framed through the cockpit view inside a public service drone in a rough flight over the city.

Texturefolder, mood changes, landscape modeling, heatmaps, gathering 3D Data, participatory survey

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