Joon Hee Aum
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“Architectural space is about layering for all the senses... Bringing a space to life means that architectural function and form is not just primarily for the visual sense.�
Representation 1.1
Transfiguration
Representation I.I focuses on basic knowledge of utilizing different mediums as well as learning various methods and organizational skills to represent the A and S shapes. Tools of representation have a direct influence on the conceptual development and generation of forms, and that there are alternatives to the reductive working methods of most contemporary practice. Thus, it allows one to probe the possibilities of complicated or simplified alterations and investigate what results may occur. Other tools may not change the overall figure but they provide us with more information concerning conditions such as shadowing.
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Auxiliary and shadowing technique
Toning with ink on mylar
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Mirroring and pleating
Overlay of object’s shadows at three different angles of the sun
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The final consists of multiple configurations that go beyond the norm of the original objects. The assembly of mirroring, pleating, and in-folding investigates different hierarchies and zones of line weight.
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Representation 1.2
Slow House Diller+Scofidio’s Slow House project is based on the idea of a vacation home as a place that offers escape from reality and the exploration on the very notion of a view. Architects have explained that the house “is conceived as a passage, a door that leads to a window . . . a physical entry to an optical departure.” However, these set of drawings focus on retreating from the house which evokes a sense of sadness or one’s desire to face reality.
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The diagrams show a series of plans, elevations, and sections of the house as well as circulation mappings and analyzation that relate to this idea: limited cones of visions and decreasing geometrical spaces as one approaches the door. The split passage between the first and second levels, the building’s horizontal curve, and the torqued outer wall of the house are placed to thwart direct visual access to the view dictating one’s movement.
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Private v. Public
Movement
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Design 1.1
Behavioral Synthesis
Design I.I focuses on the joint system and its relation to creating different space conditions. A method of tectonics is developed through the joint which utilizes the non-deterministic nature of the procreant forces behind the design process. Beginning with generative diagrams such as the L-system fractal, cellular automata, and subdivision, the studio then moves toward the unfolding of that system into space and form. Rules of the l-system is catalogued in order to have a sense of all the possibilities of joint connection. Through the drawings and analysis, a language remains consistent throughout each project as it is always collective and non-linear. The five senses, particularly sound, holds interest as progress cultivates over time.
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Consisting of a simultaneous operation through notational and material mechanisms, these engage the complexity of organizational space: density and spatial. The quality of behavior is considered as each follows the rule system that consists of similar geometries and joinery.
Spatial model
Density model
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The rules that generated density and spatial conditions are now fused together to create one architecture. The sequential assessment of both the abstract and tectonic qualities of the work enables numerous indexes. Section cuts can be seen below to emphasize spatial qualities within the architecture.
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For the final, the rules are further studied, thus applying a change in the joint system. Again, similar processes are taken: codification (formalization in syntactical elements), construction (enactment of the generative principles) and analysis (mapping of phenomenal behaviors).
Next, the focus is shifted towards a concept of the spatial sequence or character of behavior. In this case, studies of sound in relation to the overall structure of the space and experience are researched and shown through the model itself and the diagrams.
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Circulation of movement
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Gestural diagram
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Technics 1.1
Chevron
To create a metal fabrication that will hold weight and enclose a being, paper models were first created to have a better understanding of the strength of folding, usage of scaling, and transitions from one behavior to the other such as from roof to wall. Experimenting with multiple prototypes, for example, the fan, also allowed interesting joint connections between various arrangments. In the end, the chevron pattern provided the best structural performance.
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Design 1.2
Light
Design 1.2 explores manipulative light sources by constructing filters that is supported with ideas of the light effect by the sun on the landscape and types of light conditions. Light filters were based on the structural ability and qualities of the chevron pattern. In addition, the project also studies the notion of a bathhouse in relation to the landscape and the roof structure. The topography that was created from analyzing hand photographs, spatial conditions, and circulation are all key factors in determining the final proposal of the architecture. Thus, the language of certain behaviors can be translated to another to create an intricate proposition of assembly of the three settings. In other words, There is always some association between the different designs because one impacts the other how it is to be constructed.
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