AAuriyane | Portfolio

Page 1

ARDITHA AURIYANE PORTFOLIO Selected Architecture Works 2013-2018



CONTENTS PROFESSIONAL WORK

BURBANK APARTMENTS HI POINT CONDOMINIUMS

MIT

STAIRS TO THERE, STAIRS TO NOWHERE S, M, L / ANTRHOPOMETRIC THEATER IN THE ROUND, THEATER IN THE GROUND THE PEOPLE’S POOL

UCLA

MILK CARTON + MILK CARTON = SOLID/VOID TRANSLATIONS CHARACTER CTY POINTILISM (2D) - POINT CLOUD (3D) PORTMANTEAU


BURBANK APARTMENTS M-Rad Architecture | Professional Work, 2016 Role: Preparing design development and construction documents for city permitting

All images are properties of M-Rad Architecture



HI-POINT CONDOMINIUMS M-Rad Architecture | Professional Work, 2016 Role: Preparing design development and construction documents for city permitting

All images are properties of M-Rad Architecture Description



STAIRS TO THERE, STAIRS TO NOWHERE Fall 2017 | MIT Core I Studio Instructor: Rachely Rotem

Reflections on bubble surface



STAIRS TO THERE, STAIRS TO NOWHERE Fall 2017 | MIT Core I Studio Instructor: Rachely Rotem This exercise came with a riddle: create a stair to there

the exact view shown in isometric. This is where the

and nowhere. The first part of the exercise instructed

game is further explored through materiality using

us to think in isometric as a mode of exploration. I

bubbles. Dipping the frame of stairs in soap water

began by thinking: how can ‘there’ be ‘nowhere’ at the

enables the system to continuously reconfigure itself

same time?

through the production of different surfaces, new lines, and new curves. Temporal, ephemeral qualities

Therefore, I propose a game of illusions, a game of

are introduced to the game. Surfaces are fleeting

finding: where is my stair? This game can be played in

and momentary. Is there a surface? At one moment

2D and 3D. In 2D, this game is made possible through

a surface is ‘there’, the next second it’s ‘nowhere.’

the duality and ambiguity inherent in isometric drawing that produce multiple readings of surface. However,

The drawing uses ice and its melting properties as

there is a gap between isometric drawing and 3D object,

a medium to express time, momentariness of the

where our eyes see in perspective, and one cannot see

surfaces, and the absurdity of the surfaces formed.


4 | Auriyane Stairs to there, stairs to nowhere

Left: Stairs dipped in bubbles. How many surfaces created? Top, Bottom: 3D print model. How many stairs possible?



5 | Auriyane Stairs to there, stairs to nowhere

Left: Drawing of the stair with ice, depicting its temporality Top: Cheat sheet of the many possible stairs


S, M, L / ANTRHOPOMETRIC Fall 2017 | MIT Core I Studio In collaboration with Charlotte D’Acierno, Melika Konjicanin Instructors: William O’Brien Jr, Jennifer Leung, Rachely Rotem

Field of figures make a room



S, M ,L / ANTRHOPOMETRIC Fall 2017 | MIT Core I Studio Instructor: William O’Brien Jr, Jennifer Leung, Rachely Rotem The project starts with the interpretation of a minimal

the number of unique experiences within the field.

“room” as an enclosed space. The human body can be perceived as that minimal room, where the human

S, M, L serves as a critic of today’s unrealistic

skin encloses the space of our interior organs. We then

standards of the ideal body. The standardized frame

question whether one needs to be fully enclosed around

circumferences in each of the 3 sizes of figures are

360° in order to achieve that feeling of enclosure, and

representative of architectural graphic standards,

whether we can adopt an architectural typology other

which reduce our bodies down to a range of 3

than “wall” in order to achieve this feeling. S, M, L is a

dimensions. The distance between the ‘feet’ of each

room consisting of 5 anthropometric “figures”.

figure corresponds to 3 measurements of the ‘ideal female body’ (24” waist). The voids between columns

In the field, these figures form a series of unique voids

reflect distorted ideals of the female body to be

that create varying levels of enclosure and exposure,

occupied and tested by people. To exist in the voids,

and suggest different body positions as the occupant

pressure must be exerted. In some, the occupant

moves through the room. Within a single figure, 5

contorts around the figures; in others, the body is

elliptical frames are suspended in a nylon skin. Each

forced to distort the figures themselves. Sometimes,

frame has the same circumference, but a varied level

we are able to break out of these standards; or we

of distortion from a perfect circle. The frames are both

bow to them. Anthropometric figures questions the

rotationally and vertically varied in order to maximize

social and the spatial implications of standardization.


7 | Auriyane S, M, L / Antrhopometric

Top, Bottom: Bodies moving through figures



8 | Auriyane S, M, L / Antrhopometric

Top: Section through body moving in room Left: Anthropometric figure showing rotation, orientation, and measures


THEATER IN THE ROUND, THEATER IN THE GROUND Fall 2017 | MIT Core I Studio Instructor: Rachely Rotem

Section model of the field of platforms



THEATER IN THE ROUND, THEATER IN THE GROUND Fall 2017 | MIT Core I Studio Instructor: Rachely Rotem This exercise came with a riddle: create a theater in the

moments. In the process was the delicate and

round and theater in the ground. The static and linear

sensorial attributes that one has to feel and touch

hierarchy in traditional audience–performer relationship

as temperature changes when wax and ice melts. I

is boring. In this theater, hierarchy of seats is removed,

aim to incorporate this quality by proposing theater

replaced with dispersed seating with multiple views,

stages with microclimates: hot and cold theater.

looking at 3D stages that one can walk around. To me,

Around

theater in the round means a theater that can be seen

platforms arranged in a field. Temperature radiating

from all angles, from all around. Theater in the ground is

from stage contain sensorial cues influencing these

the platform of connection between two ground levels

platforms. Instead of experiencing the theater by

of the site to see the performance of the building.

sight, users will figure out the theater by sensation.

Wax models were made to interpret the precedents

Microclimates changes types of performance: hot

in terms of the ambiguity of inside-outside (House in

= increased activity, cold = passive movement.

Leiria, Aires Mateus), and non-hierarchical fields of

Microclimates suggest different viewing experience:

trees vs fields of columns (Museum Fort Vetchen, Anne

hot = crowds, cold = solitary platforms. In sensorium

Holtrop; Elbphilharmonie, Herzog & de Meuron). Hot

reactions: hot = beach chairs and naked bodies,

wax was poured into containers of ice. Ice melted,

cold = soft, warm couches and people in fur coats.

and the system created solid-void, inside-outside

Microclimate reconfigures how people gather around.

the

stage

are

non-hierarchical

plan 2 1’ = 1/16”

viewing


plan 2 1’ = 1/16”

theater in the round theater in the round

close and touching close and touching

close yet never touch close but never touch

section 2 1’ = 1/16”

theater in the ground theater in the ground

bigger platforms bigger platforms

solitary platforms solitary platforms

density and temperature density and temperature

temperature radiance radiance

Section 1 section 2 1’ = 1/16” 1’ = 1/16”

section 2 1’ = 1/16”



section 1 1’ = 1/8”

Section 2 section 1 1’1’==1/16” 1/8”

Top: Section through hot and cold theater showing different modes of occupations, furnitures, attires and performance Bottom: Early wax model impressing different types of space near different forming temperatures; pink (hot) = double height space, corridor; purple (mid) = seating area, blue (cold) = solid facade Left: Axonometric view

section 1 1’ = 1/8”


THE PEOPLE’S POOL Spring 2018 | MIT Core II Studio In collaboration with Lucas Igarzabal, Marisa Waddle Instructors: Mariana Ibanez, Christoph Kumpusch, Jennifer Leung

Collage of views through running track



THE PEOPLE’S POOL Spring 2018 | MIT Core II Studio Instructor: Mariana Ibanez, Christoph Kumpusch, Jennifer Leung Various communities make up the identity of Coney

lines form, their curvature invites user to flow through

Island; they are considered to be New York’s People’s

the spaces, blurring the boundary between the

Pool. The People’s Pool aims to create a diverse

inside and outside, forming spaces as inclusive and

atmosphere for those communities to come together.

accessible as possible. The People’s Pool creates a landscape of pools, recreational amenities, and

The People’s Pool aspires to be inclusive and accessible

health facilities that respond to the public’s needs,

to everyone by creating an open, porous and permeable

both current and anticipated. Spaces like sensory

organism. It implements porosity utilizing curvatures

deprivation tanks are tucked within the edges of the

established by tangent lines and circles, which house

topography as a means of therapeutic treatment

programmatic elements.

The curved walls articulate

for those who suffer from PTSD. Ramps become

the connection to a newly developed topography;

the primary source of vertical movement across the

cutting through the ground, generating a shift in the

topography to accommodate all body types and

landscape while enclosing different programs. As these

means of circulation.


13 | Auriyane The People’s Pool



14 | Auriyane The People’s Pool

Left: Exploded axonometric showing underlying geometries and programs Top, Bottom: Sections


MILK CARTON + MILK CARTON = Fall 2016 | AUD 122: Studio II Instructor: Katy Barkan

Kinetics of B + C



MILK CARTON + MILK CARTON = Fall 2016 | AUD 122: Studio II Instructor: Katy Barkan How does a spout work? Based on the analysis of the parent object, the milk carton, spouts operate based on the slit on top of the carton. An opened milk carton has an inherent cut, the top slit; this cut enables the forming of the spout. The project further explores the reproduction of the cuts that reconfigure the milk carton. In order for a spout to be formed, (1) a slit must be introduced on the edge of a folded surface, and (2) it must either have a push or pull motion applied to the slit surface, much like how Object A transforms to A’. Object B and C are products of one same slit; the most minimal incision that reconfigures the object by creating

a new spout and closing the original spout, using a push and pull motion. This single move displaces the elevation of the spout opening from the top to the side of the carton. Object B and C are then fused to create a looping continuous surface, with the symmetry as its seam. This forms a continuous exterior that connects to the interior side of the surface. Utilizing the the inherent push-pull logic of the spout, the configuration of B and C creates a new object with a condition where the spout can be open and closed both at the same time.


CUT + PUSH DIAGRAM

Object A

Object A’

Object A to A’

Object A’

Object B

Object A’ to B

Object A’

Object C

Object A’ to C


Object A’

Object B

Object C


Top to Bottom: Spout positions of Object A’, Object B, Object C

17 | Auriyane Milk Carton + Milk Carton =


B+C

B + C UNFOLDED


Top to Bottom: Bottom Elevation, Front Elevation, Top Elevation of Object B + C

18 | Auriyane Milk Carton + Milk Carton =


SOLID/VOID Winter 2014 | AUD 121: Studio I Instructor: Steven Christensen Featured in UCLA A.UD Best Student Work Exhibition “Currents: Winter 2014”

Interior view towards a vanishing point of the solid/void



SOLID/VOID Winter 2014 | AUD 121: Studio I Instructor: Steven Christensen Featured in UCLA A.UD “Currents: Winter 2014” The project begins with an exercise of creating a void by colliding solids. Three prisms are collided on its edge using Boolean operations, and fitted into a box. This exercise provides multiplicity on the reading of the solid and the void, and the collision itself creates a third space inside itself. Further exploring the idea of finding the threshold between what is solid and what is void, some surfaces of the prisms are replaced with transparent planes. This further blurs and challenges the reading of the solid/void relationship. Floor plates are then introduced to the scaled volume, occupying the outside of the void, and assigned to

the gallery programs. The directional nature of the collided prisms brings the main stair circulation to a single point, as it travels along bifurcated third spaces being inside the void. A ramp is introduced at the end of the circulation to allow for viewers to read the void, which in their perspective would seem to be the solid. Finally, the façade is articulated by connecting the edges of the colliding prisms with planar surfaces.


20 | Auriyane Solid/Void

SOLID/VOID 3 PRISM COLLISION ALONG RED AXES - BOOLEAN CONDITION MAIN CIRCULATION INTRIDUCED TO ALIGN WITH MAIN DIAGONAL AXIS

VERTICAL CIRCULATION

LOBBY + MUSEUM STORE + CAFE

FIRE STAIRS

GALLERY SPACE

STORAGE ELEVATOR

OFFICES

UTILITIES


W

M

OF F IC E SPA C E

5TH FLOOR PLAN 0

5’

10‘

20’

50’

GA L L ERY SPA CE

GA LLE R Y SPA CE

4TH FLOOR PLAN 0

5’

10‘

20’

3RD FLOOR PLAN 50’

0

5’

10‘

20’

50’

CAFE

W W

M

BOOKSTORE A N D TI CKETI N G

M GA LLE R Y SPACE

G AL L ER Y SPACE

KITCHEN

GA L L ERY SPA CE

GA LLE R Y SPA CE

1ST& 2ND FLOOR PLAN 0

5’

10‘

20’

GROUND FLOOR PLAN 50’

0

5’

10‘

20’

50’


21 | Auriyane Solid/Void

Top: Interior view of ramp connecting end of circulation on fourth floor back to gallery space on first floor Bottom: Interior view of first floor galery space


+58’-0” B UI LD ING HE I GHT

+44’-0” LE VE L 5

+58’-0” B UI LD ING HE I GHT

+30’-0” LE VE L 4

+44’-0” LE VE L 5

+23’-0” LE VE L 3

+15’-0” LE VEL 2

+30’-0” +11’-0” LE VE L 4

+23’-0” LE VE L 3

0’-0”

LE VEL 1

+15’-0” LE VEL 2

+11’-0”

SECTION A 0

5’

0’-0”

10‘

20’

LE VEL 1

SECTION A 0

5’

10‘

20’

+58’-0” BUILDING HEIGHT

+58’-0” BUILDING HEIGHT

+30’-0” L E VE L 4

+15’-0” L E VE L 2

+30’-0” L E VE L 4

0’-0” LEVEL 1

+15’-0” L E VE L 2

-15’-0” UN DERGR OU ND STORAG E

0’-0” LEVEL 1

SECTION C -15’-0” UN DERGR OU ND STORAG E

SECTION C 0

5’

10‘

20’

10‘

20’

SECTION C 0

5’

SECTION C


22 | Auriyane Solid/Void

Top: Section B (physical model) Bottom: Section B’ (physical model)


TRANSLATIONS Spring 2014 | AUD 143: Tech III Instructor: Georgina Huljich

Physical model made of E.V.A foam, expressing the smooth and rough texture by contouring the surface with thin surfaces



TRANSLATIONS Spring 2014 | AUD 143: Tech III Instructor: Georgina Huljich Each student is given a single image of a mineral. The minerals are then reimagined by speculating and constructing extra layers of information -taking into consideration its texture and skin, its volume, and finally the body of the object. In this project, the speculated mass is assumed to have rough and smooth textures depending on the cut of the stone. I chose to materialize the object and articulate these nuances with thin surfaces, micro contouring the skin in different directions to express the texture. As these surfaces twist and bend to reveal the materiality of the medium, the undulation and the parallax effect create different readings of the texture. This fluidity

is contrasted with the orthogonal primitive volumes presumed to compose the flesh of the object. This process translates an image into a digital 3D model, which is then translated into series of drawings, and then into physical model. These multiple stages of translations bring forth different interpretations of information as well as some loss of accuracy, as twodimensional drawings are not static representation of objects, but are taken as a provocation for design intellection -in Robin Evans’ words, “we must look in front for the things that the drawing might yet suggest, might lead to, might provoke; in short, what is potent in them rather than what is latent.�


24 | Auriyane Translations

ANALYTICAL DRAWING

SERIAL SECTIONS

i h g f e d c b a


EXPLODED AXONOMETRY


25 | Auriyane Translations

Top: Sectional model describes the relationship between the skin and the body of the object Bottom: Seam detail showing different contour directions to express the texture


CHARACTER CITY Spring 2015 | AUD 123: Studio III Instructor: Ramiro Diaz-Granados

Exquisite City at RUMBLE 2015



CHARACTER CITY Spring 2015 | AUD 123: Studio III Instructor: Ramiro Diaz-Granados The 12 students in the studio are presented with the problem of herding cats: how to arrange parts with peculiar characteristics into a coherent whole. To solve this problem, we compiled a catalogue of vernacular 2D shapes from which we build our distinctive yet familiar 3D volumes through boolean operations. I further take this question and challenge the transition from the rigid, euclidian boolean operations, into topologies, where properties of space are preserved under continuous deformations (such as stretching and bending), and explore on how shapes transition from having characteristics into being a character, including having material characteristics. These volumes are then assigned to programs fitting of their shapes, driven by collective zoning and program overlays contributed by each students, ranging from green space, commercial, residential, to parking, FAR

to building height. As such, the territory of this city has an average FAR of 2.1 and height limit of 80 feet, with some blotches of land allowing for 200 feet height. These overlays interact forming the characteristics of the city. The problem of field vs. figure-ground relationship between building and landscape also influence the texture of the city strands, where topography is modified to allow for taller buildings. Complexities and anomalies are corollary as these varying conditions are being addressed. This project is also a collective game of exquisite corpse: a game played by Surrealist painters as they continue a drawing having shown only a sliver of the previous person’s drawing. Twelve students played this game in an urban scale, giving rise to the strange, unreal, uncanny conditions as they address the problem of extension and locality in connecting one territory to the other.


S1

S2

S3

S4

S5

MATERIAL CONDITIONS | BEING A CHARACTER

Pleiades

Sfera

Anka

Kefka

Celes

Cetra

Seirios

Kiros

Ofey

Maia

Freja

27 | Auriyane Character City

BOOLEAN OPERATIONS | SHAPES WITH CHARACTERISTICS


Maia Sfera

6T H ST Seirios Anka 50’ Ofey

40’

Pleiades

50’

Freja

50’ 40’

Kefka

50’ 50’

Cetra Yo

40’

Kiros

Sfera Di

A

Sol

7TH ST

Anka

Sfera Ofey

SITE PLAN 0

50’

100‘

200’

500’

Celes Seirios

ER E S R IV

Maia

NGEL LOS A

B


28 | Auriyane Character City

Top: Vignette showing view of the striations Bottom: Vignette showing neighboring conditions and the anomaly of the transitioning shapes


200’

Residential S5

Commercial

85’ 50’

-35’

SECTION A 0

50’

100‘

200’

500’

Yo

Sfera

SECTION B 0

50’

100‘

200’

500’

S5

Seirios

Anka

Pleiades

Kiros S1 Cetra

Re


29 | Auriyane Character City

Yo

Kiros Sfera

Celes Di

Commercial

esidential S5

S5

Di Residential Commercial

Kefka

S3

200’

Sol

Sfera

Freja

Seirios 75’ 50’

-15’


POINTILISM (2D) - POINT CLOUD (3D) Winter 2015 | AUD 142: Tech II Instructor: Gabriel Fries-Briggs In collaboration with: Yani Cui, Malcolm Galang, Vivian Kuong, Zhi Pei, Ian Rodgers Featured in UCLA A.UD Best Student Work Exhibition “Currents: Winter 2015”

Pouring wax into water - the forming of wax cavities



POINTILISM (2D) - POINT CLOUD (3D) Winter 2015 | AUD 142: Tech II Instructor: Gabriel Fries-Briggs Featured in UCLA A.UD “Currents: Winter 2015� This project attempts to materialize thermal dynamics as presumed in a section of Dymaxion Bathroom by Buckminister Fuller. We began the project by investigating the structure and location of the pipes, and notating their thermal properties in the form of pointillism drawing. Points show thermal conditions of the bathroom unit, where point density equates to temperature. Then comes the problem of materialization. We chose wax as a medium for its thermal sensibilities when poured into different water temperatures. In high temperatures, wax forms slowly and creates wider cavities; whereas in lower temperatures, it forms quickly and creates smaller cavi-

ties. The method of pouring is also important: we utilized a metal rod to be a single point, from which it catches the density of points, materialized in form of wax. Thus, we translated pointillism into point cloud; larger cavities represent higher temperatures, and smaller vice versa. The wax cavities are then cast into plaster to create silicon molds, and re-casted into expandable foam to create wall panels, which are assembled as a full-size model of 4 by 8 feet. The final model is juxtaposed with scanned image of the panels and pointillism drawing, which captures our methodology of translating pointillism (2D) to point cloud (3D).


31 | Auriyane Pointilism (2D) - Point Cloud (3D)


Rods catching the points

2D (Pointilism)

Wax (Materialization of Point Cloud)

3D (Point Cloud)

Foam Panels (Point Cloud)

Above: Method of operations Right: (Top) Dipping process showing the translation of a single point as it catches wax to form point clouds; (Bottom) Typology of wax cavities as determined by water temperature and formation time


32 | Auriyane Pointilism (2D) - Point Cloud (3D)

H (120 - 130ºF)

W (90 - 110ºF)

C (70 - 80ºF)

120

120s

90s

120s

90s

120s

90s

90s

130 ºF

130 ºF

130 ºF

130 ºF

120 ºF

120 ºF

120 ºF

120 ºF

110 ºF

110 ºF

110 ºF

110 ºF

90 ºF

90 ºF

90 ºF

4”

80 ºF

3” 2”

70 ºF 0

2”

3”

3” 2”

70 ºF

1” 1”

4”

80 ºF

0

4”

Temperature: 130ºF Diameter: 4.0” Time: 120s Depth: 4.0”

2”

3”

4”

0

90s

60s

2”

3”

0

4”

60s

130 ºF

130 ºF

130 ºF

120 ºF

120 ºF

110 ºF

110 ºF

110 ºF

110 ºF

90 ºF

90 ºF

90 ºF

2”

70 ºF 0

1” 1”

2”

3”

4”

Temperature: 110ºF Diameter: 3.0” Time: 90s Depth: 4.0”

4” 3” 2”

70 ºF 0

1” 1”

2”

3”

4”

Temperature: 90ºF Diameter: 2.0” Time: 90s Depth: 4.0”

90 ºF 4”

80 ºF

3” 2”

70 ºF 0

4”

60s

120 ºF

80 ºF

3”

90s

130 ºF

4”

2”

Temperature: 120ºF Diameter: 3.5” Time: 90s Depth: 2.0”

120 ºF

3”

1” 1”

90s

60s

80 ºF

3” 2”

70 ºF

1” 1”

4”

80 ºF

Temperature: 130ºF Diameter: 4.0” Time: 90s Depth: 2.0”

Temperature: 120ºF Diameter: 3.5” Time: 120s Depth: 4.0”

90s

3” 2”

70 ºF

1” 1”

90 ºF 4”

80 ºF

1” 1”

2”

3”

4”

Temperature: 110ºF Diameter: 3.0” Time: 60s Depth: 2.0”

4”

80 ºF

3” 2”

70 ºF 0

1” 1”

2”

3”

4”

Temperature: 90ºF Diameter: 2.0” Time: 60s Depth: 2.0”



33 | Auriyane Pointilism (2D) - Point Cloud (3D)

Left: Juxtaposition of the scanned panels with pointilism drawing, along with cavity typologies Above: Instrumental drawing; assigning location of wax cavity molds on their respective place as they represent thermal properties per pointilism drawing



34 | Auriyane Pointilism (2D) - Point Cloud (3D)

Left: Full scale 4’x8’ model, castable rigid urethane foam Top to Bottom: Model making process; casting wax into plaster, casting silicone, casting foam


PORTMANTEAU Fall 2016 | AUD 122: Studio II Instructor: Katy Barkan

Fourth floor; physical model



PORTMANTEAU Fall 2016 | AUD 122: Studio II Instructor: Katy Barkan

The project is a portmanteau of 1 big theatre room and 60 dorm rooms - theadorm, blending the two programs together using one single move: the twisting of surface.

The ideal configuration of this design decision is a bar building, with two ends being the vertical and horizontal, and the twisting, that happens in the middle, provides circulation. However, the site condition requires the configuration to contort on itself by twisting the planes multiple times.

The project turns horizontal planes into vertical planes, allowing for two kinds of spaces that would fit the two distinctive programs: the horizontal planes bifurcates into corridors to provide organization for the dorms, while the vertical planes allow for a large space to fit the theatre.

This contortion changes the behavior of the folding and the void it creates, forming floor pockets and obliques. In-between programs, such as lounges and communal space lounges, occupy these oblique planes, being the portmanteau of the horizontal and the vertical.

What single move can produce two kinds of spaces that accomodate two very distinct space requirements?


horizontal

U-shape configuration

horizontal

vertical

x4 one large volume

vertical

60 individual rooms

horizontal

vertical

site

site

elevation

rigid

organic

theatre lounge

dorm rooms

rigid

organic

rigid

36 | Auriyane Portmanteau

bar building configuration


4TH FLOOR PLAN 0

5’

10‘

20’

3RD FLOOR PLAN 50’

2ND FLOOR PLAN 0

5’

10‘

20’

0

5’

10‘

20’

50’

1ST FLOOR PLAN 50’

0

5’

10‘

20’

50’


Top to Bottom: Physical model; Elevation of the theater facade, lounge and circularion facade, dorm facade

37 | Auriyane Portmanteau


3RD FLOOR ENLARGED PLAN 0

5’

10‘

20’

50’

SHORT SECTION 0

5’

10‘

20’

50’


38 | Auriyane Portmanteau

Top: Exterior view Bottom: Interior view of public space, showing the third space, created from the turning of planes. Circulation and lounges occupy the oblique planes


UNFOLDED SECTION 0

5’

10‘

20’

50’



ARDITHA AURIYANE auriyane@mit.edu 1 (909) 418 8671

E D U CAT IO NAL BACKG RO UND CURREN T 2013-2015 2010-2013

MIT Architecture | M.Arch Class of 2021 | 4.80 UCLA Architecture and Urban Design | B.A in Architectural Studies | 3.89 Mount San Antonio College | Architecture Major | 4.00

S C H OLA RSHIP S | AWARDS | EX HIBITION S 2013-2015

2012-2013

Graduate with Distinction UCLA A.UD 2015 Best Continuing Student UCLA A.UD 2013/14 | Keller Scholarship Currents: Fall 2013 | UCLA A.UD Select Best Student Work Exhibition Currents: Winter 2014 | UCLA A.UD Select Best Student Work Exhibition Currents: Winter 2015 | UCLA A.UD Select Best Student Work Exhibition Natalie Morgan Architecture Scholarship | Mount San Antonio College

WOR K E X P ERIENCE MARCH 2 0 1 6- FEB 2017

SUMMER 2015

M-Rad Architecture, Los Angeles | Project Designer Prepared drawings and documents, from schematic design, design development, and construction documents for city planning and permitting of multifamily housings SSC_A - Steven Christensen Architecture, Santa Monica | Intern Schematic design for competitions

S K I LLS Autodesk Revit, Rhino, SketchUp, VRay, Adobe Creative Suite Hand Drafting and Modelling 3D Printing, Laser Cutting, Milling LA NGUAGES English | Speak fluently with high proficiency in reading and writing Indonesian | Native language I NT E R E S TS Graphic Design | Exhibition Installation | Fabrication and Model Making


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