Ariana Koblitz: Case Studies in Design

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Ariana Koblitz case studies


Ariana Koblitz akoblitz@stanford.edu (310) 384 7864 PO Box 11654 Stanford CA 94309


Thank you for taking the time to have a look! The case studies presented here are representative of the type of analyitical and qualitative thinking skills I have developed over the course of my time in Stanford’s Product Design department. I have integrated the rigour of mechanical engineering with the cognitive skills inherent in the design principles and methods developed here and in the Silicon Valley.


how do I use the process


an interaction ChorDoer

to design

{

an idea Caltrainicano a product GlassCool a response to a need PresenTool a new market VisiBottle

}

meaningfully?


i am: Product Design has allowed me to channel my artistic impulses in a methodical, systematic and eminently applied way. A designer must be responsive to the society around her, combining creative design and ethnographic research.

Ariana Tae Koblitz

PO BOX 11654 S TA N F O R D , C A 9 4 3 0 5 tel 3 1 0 3 8 4 7 8 6 4 email a k o b l i t z @ s t a n f o r d . e d u

OBJECTIVE: internship including both visual/interactive design implementation and management of design implementation. EDUCATION Stanford University CA, USA RELEVANT COURSES Cultural Maps Human Values in Design Design and Manufacturing

B.S. in Product Design, Minor in Anthropology

June 2012

Design School (d.school) course on design process Core in product design program; design process Design implementation: CAD, lathe, mill, casting, woodworking

International School of Beijing Beijing, PR China Urawa Lutheran School Saitama, Japan John-F-Kennedy School Berlin Berlin, Germany SKILLS Languages Computer:

International Baccalaureate Certificate Exchange Student Deutsche Mittlere Reife

fall 2009 fall 2010 fall 2010

2009 2005 – 2006 2005

German (native), Chinese (2 yrs intensive, while in China), Japanese (proficient; JLPT Level 2 certified), French (4 yrs high school proficiency) CAD: CATIA, Solid Works; Rendering: Adobe Suite (esp. Photoshop, Illustrator, InDesign); Windows & Mac OS (incl. Excel, Word, Keynote)


John-F-Kennedy School Berlin Berlin, Germany SKILLS Languages Computer:

Deutsche Mittlere Reife

2005

German (native), Chinese (2 yrs intensive, while in China), Japanese (proficient; JLPT Level 2 certified), French (4 yrs high school proficiency) CAD: CATIA, Solid Works; Rendering: Adobe Suite (esp. Photoshop, Illustrator, InDesign); Windows & Mac OS (incl. Excel, Word, Keynote)

DESIGN EXPERIENCE INTERN, LITE ON MOBILE BEIJING, P.R. CHINA June2011-Aug2011 Design & manufacturing partner for telecommunications & electronics industry www.liteonmobile.com/eng Joined a team working on cell phone manufacturing (spec. CAD-modeling injection molded parts) Aided the communication with their client’s American counterparts INTERN, WUENSCH DIR WAS BERLIN, GERMANY Developed strategies for client-development for sale of hand-made wooden toys

June2010-Aug2010

PROJECT LEAD STANFORD & BERLIN Qualitative research project on designer & user relationship analyzing decisions and workflows Designed & implemented entire research project, including independent study coursework Received ME Summer Undergraduate Research Institute grant to pursue project

Sept2009-Aug2010

INTERN, CAMPFIRE LABS 50 SAN FRANCISCO Local start-up in social networking Assisted in developing user-case interaction design concept Developed a focus-group for user testing at Stanford University

Aug2009-Sept2010

DESIGN EXECUTIVE STANFORD DANCE MARATHON STANFORD Student-run 24-hr 1000+ charity event to benefit local & international HIV/AIDS relief efforts Designed and coordinated all publication material (posters; fliers; handouts) Developed and oversaw community art project (collage work of 500+ pieces of cardboard)

June2009-February2010

MANAGEMENT EXPERIENCE VICE PRESIDENT, STANFORD PRODUCT DESIGN STUDENT ASSOCIATION (PDSA) RESIDENT ASSISTANT, ROBINSON DORM

HOST STANFORD CAMPUS CAMP WELLSTONE

STANFORD

STANFORD

Aug2009-Nov2009; June2010-Nov2010

PR EXECUTIVE, STANFORD’s STUDENTS TAKING ON POVERTY STANFORD LEAD, JR HIGH SCHOOL IMMERSION ROGRAM

May2011-present

BERLIN, GERMANY

June2010-present

Dec2008-June2009 May2003-June2005


your home is a haven

the chores

need to get done

the family is very busy

ChorDoer asks: how do we get the family involved in household chores? an interaction


I constantly redefine frameworks to use and gain new insights

What values are we addressing?

none of this:

my parents don’t use a smart phone the way I do TOM (son) the kids need to learn how to take responsibility in the home DAVE (father)

but rather with all involved:

I don’t want to feel like I am constantly asking for favors MARY (mother) none of this:

I’m down to help but I simply forget KATE (daughter)

but rather as a family-game:

The Challenge:

design a cultural map using the theme of Personal and Family Life. Seek ways to help mediate communication and a sense of community.

understand

observe

define


chore setting up thedo chore-alert

set chore

reward points! completingcollect the chores

check off chore

that’s a chorealert.

what kind of a world is this?! I refuse to bow to my mother's will.

DIG DIG DIG DIG DIG!

Household Chores -the good way The Result:

an iPhone app to enhance the distribution and completion of household chores. Makes finishing chores a reward-driven enterprise.

ideate

USE CASE*

prototype

--“gardening”--

you're one chore away from a bike

*copy written by me. images: Calvin Hobbes (Bill Watterson)


The Feedback:

“It is hard to connect what my children do in the ‘cloud’ with our lives here on the solid earth. This seems like a good way to bridge the two.”

--Brian, concerned parent

The Take-Aways:

prototyping interactions-- iPhone flowcharts

user/need assessment


Caltrainicano asks: how do you communicate an idea? an idea


issues addressed: commuters students in-state tourists By speaking to foreign tourists nurses local

elementary school classes Stanford faculty

we found the needs of foreigners encompassed the needs of all passengers

unclear organization of stops

The Challenge:

Re-design the CalTrain experience. Pitch your solution in a compelling narrative, identifying the values you are addressing.

understand

too many variables in ticketing process

The Result:

problematic payment

a hard look at the ticketing process at the stations, keeping in mind there are those that do not speak English as a native language, particularly tourists only planning on taking the train once.

observe

define


and so you write one epic tale after another... introduce the user

introduce the problem

present the solution

and emphasize its sheer, simple genius

ideate

prototype

refine


The Feedback: Best video in class. --David Kelley, Founder of IDEO


GlassCool asks: what’s needed to realize an invention? a product


what do people currently use to chill drinks?

1. 4.

chill without diluting

5. 2. 3.

what vibe are you going for? 1. pressfit aluminum tubing holds the glass

chill in < 10 min chill for > 5 hrs

2. cast aluminum base to set down on the table

3. silicone ring keeps cold in

4. neoprene sleeve

allows to handle when cold

5. walnut-maple ring gives it its flair

The Challenge:

design and manufacture a product that has a specific function. I chose to design a whiskey cooler.

understand

chill w/ water of any quailty

observe

The Result:

a whiskey glass cooler. A hollow container holds water (to freeze), ice, or frozen gel packs. Can chill other beverages as well.

define


the lathe

the sewing kit

pressfitting

turning

ideate

prototype

the vertical mill

the foundry


The Take-Aways: • • •

define own design prompt and follow through to full implementation designing with manufacturing considerations prototyping with a greater range of materials

refine


? pointer

remote

PresenTool asks: what is the next generation presentation pointer? a response to a specific user

?


how combine what students are already using, and adept at?

after copius amounts of sketching and observations...

guiding design principles: • freedom of hand movement • a feeling of control while presenting • the option to move between various mediums during a presentation (from show and tell to using a digital presentation to facilitating an in-person discussion

The Challenge:

develop, and make a to-scale model of, a presentation device for a specific target user group.

understand

• aligning the tools you use in the classroom with devices already in use at home

observe

define


the form factor for this presentation device relied heavily on re-evaluating how objects naturally lie in our hands

ideate

and you don’t stop until it feels right

prototype


forward/next blackscreen use as laser use as smartpen use as cursor

The Result:

PresenTool, the device that allows you to have your hands free to point, use a pen, and gesture. It integrates an interface already known to students of this generation.

refine


add a hot/cold beverage

add a hot/cold beverage

VisiBottle asks: how do we introduce a new kind of water bottle? a new market


what parents want:

values to guide the design:

develops their child’s health provide a community for their child

promote healthy life style

upwards of 50 billion water bottles thrown away every day reuse/recycle

and yet...

what gets kids excited:

engender loyalty

entertainment they recognize something to share with their friends children are not drinking enough liquids

images from characters out of:

The Challenge:

find a new presentation of the water bottle. Decide on a specific market segment, and pitch this new product with consideration for its fallout annually.

understand

observe

define


exchangable outer shell injection molded bottle case patented heat-sensitive plastic

The Result:

VisiBottle revitalize the children’s bottle market segment: partnership with existing, successful children’s products and brands ensure a long-term success of the product.

ideate

prototype

refine


The Take-Aways: • • •

it is important to go back and forth between looking around the world for ideas, and sitting and letting your mind get its own ideas out on paper make a definitive decision at the very beginning, and then be very sure to base all consequent design decisions off of that very first milestone you learn something every step of the way-- and everything you learn is applicable to your next project


these and more are examples of how I think.

understand

observe

define


ideate

prototype

refine



Thank you. Please feel free to contact me: Ariana Koblitz akoblitz@stanford.edu (310) 384 7864 PO Box 11654, Stanford CA 94309


Ariana Koblitz akoblitz@stanford.edu (310) 384 7864 PO Box 11654 Stanford CA 94309 a case study portfolio 2012


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