future space

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CHELSEA COLLEGE OF ARTS / GRADUATE DIPLOMA: INTERIOR DEISGN

A tribute to the great Alan Turing

Turing Machine: The foundations of modern computer

How “semi-cyborg" humans present and express new “digital social" spatial paradigms in the new digital order?

UNIT 1 : COMMODITY & DESIGN

Project 4 Future space: Digital Social - Part I

CHELSEA COLLEGE OF ARTS / GRADUATE DIPLOMA: INTERIOR DEISGN

Xinrui Li / Ariel Works Jan. 2021


"Semi-cyborg"

"Digital social order"

"Post-digital Era"

"Social Paradigm"

Modern human life interpenetrates an d m e rg e s w i t h di g i ta lization, in the digital world everyone has several "digital personalities" and the personality we present in the digital world does not necessarily correspond to our real personality. In some way, we don't need robotic arms, enhanced prosthetics, and are already Semicyborg in terms of personality.

Based on the "Semi-cyborg" status of each individual and the accumulation of "digital personality", our social behaviour and patterns are being i n f l u e n c e d a n d ch a n g e d by t h e infiltration of the digital world, and with the further digitalisation of society, it is foreseeable that a new "digital social" model will slowly develop in the future.

With the undeniable fact that the entire history of the world is being written and stored in the form of digital resources, particularly the Internet and external hardware, will we one day regret storing our memories outside our own brains? And where does the future of the human brain lie in the face of Big Data? The history of this new era has only just begun to be written.

I try to think in the context of this new and unprecedented era, what kind of "digital social" future will we have? There will be no distance, no contact, no sense of time or space, human communication may no longer be based on language, but on a new digital communication system, and in that future, the real sense of time and space will become even more detached and disconnected.

The interesting question is just because something, thinks differently from you, does that mean it’s not thinking? Well, we allow for humans to have such divergences from one another, what is the point of different tastes, different preferences, if not to say that our brains work differently that we think differently? And if we can say that about one another, then why can’t we say the same thing for brains built of copper and wire, steel? —— Alan Turing


Client profile Physical features

Image is some computer generated faces from DeepFakeLab, not a real person

Professional

Personality

Collection

"As a digital artist I am very concerned about the advent of this new digital age, how the history of this new age will be written is determined by you and me today, it digitises everything, cloud-based and we need to keep thinking about how it will change our future, in every area, it is something to think about seriously."

"We are having several digital personalities, the number is still increasing, my real personality is no longer important, what matters is which of my 'faces' I use on what occasions, which 'face' I am willing to use when I deal with different people."

"Collecting as an act means sifting, sorting and reconstructing things, t o d ay ' s d i g i t a l a g e i s b a s e d o n a multidisciplinary and multi-disciplinary creation of mathematics, physics and information. Just like the biological cells that make up the human body, what makes up this digital world is data and information, which will also be the object of my collection and will accompany me in my future research."

Importing and exporting information — is my life, also my work

'digital social'

Sharing economy: for guests I envisage a set of programs to do the calculations, enter your needs and the program can automatically generate for you several options for a temporary livework dependency space that meets your needs while taking into account the 7 characteristics of the space; By setting up a large number of underlying spatial models as a 'database' for the program and as a source of learning, GAN allows the program to learn simultaneously and generate more possible solutions for the 'guest' to choose from.

- Removable modules - Freely combined - Flexibility

- Multifunctional studio - Universal living space - Creative Socialising - Space for communication and cooperation


Alan Turing

The father of theoretical computer science and artificial intelligence

Bletchley Park

Bletchley Park

Bletchley Park

Victoria University of Manchester

GC&CS

23 June 1912 – 7 June 1954

During the Second World War, Turing worked for the Government Code and Cypher School (GC&CS) at Bletchley Park, Britain's codebreaking centre that produced Ultra intelligence.

After the war, Turing worked at the National Physical Laboratory, where he designed the Automatic Computing Engine. The Automatic Computing Engine was one of the first designs for a stored-program computer. ACE computer

the NPL

the NPL

In 1948, Turing joined Max Newman's Computing Machine Laboratory, at the Victoria University of Manchester, where he helped develop the Manchester computers and became interested in mathematical biology.

Manchester Baby: Small-Scale Experimental Machine (SSEM)


45 Adlington Road, Copper Folly, Wilmslow, Cheshire East - Alan Turing House COPPER FOLLY

© Landmark Information Group Ltd and Crown copyright 2020. FOR EDUCATIONAL USE ONLY.

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Projection: British National Grid

Adlington Road, Wilmslow - 1960s

Dec 29, 2020 10:12

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Adlington Road, Wilmslow - 2020

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Copper Folly - Alan Turing House

Original floor plan source from rightmove.co.uk

Turing was prosecuted in 1952 for homosexual acts; the Labouchere Amendment of 1885 had mandated that "gross indecency" was a criminal offence in the UK. He accepted chemical castration treatment, with DES, as an alternative to prison. Turing died in 1954, founded in his house, 16 days before his 42nd birthday, from cyanide poisoning.


How “semi-cyborg" humans present and express new “digital social" spatial paradigms in the new digital order?


"Cybernatic future" Manfred Clynes Fifty years ago, he coined the word "cyborg" to describe an emerging hybrid of man's machines and man himself. The word itself combined cybernetics, the then-emerging discipline of feedback and control, and organism. The word appeared in an article called "Cyborgs and Space," in the journal Astronautics' September 1960 issue. Just to be precise, here's how the word was introduced: "For the exogenously extended organizational complex functioning as an integrated homeostatic system unconsciously, we propose the term 'Cyborg,'" wrote Clynes and his co-author Nathan Kline, both of Rockland State University. From that catchy description, it might not have been immediately apparent that Cyborg was destined to become the label for a profound myth, hope and fear specific to our era. https://www.theatlantic.com/technology/archive/2010/09/the-manwho-first-said-cyborg-50-years-later/63821/

3D-printed gelatin ovary scaffold

An innovative 3D-printing technology uses markers to accurately print electronics on a human hand

Real-Life Cyborgs https://www.youtube.com/watch?v=cwt1l0r4C-A&t=205s In the future of humankind, brain implants could improve our memory. Implanted magnets or RFID chips implanted in our fingers could replace passwords and keys. Exoskeletons could boost our strength, and augment a whole range of our human capabilities.

Neil Harbisson

Nigel Ackland

Professor Steve Mann

Stelios Arcadio

So, it will never be more important to keep the features that make us human, such as empathy, creativity or the ability for change. It is not easy to find the right balance between technology and being human, though. https://medicalfuturist.com/the-worlds-most-famous-real-life-cyborgs/

Elon Musk "Humans must become cyborgs to stay relevant."

3D-printed stem cells

If humans want to continue to add value to the economy, they must augment their capabilities through a “merger of biological intelligence and machine intelligence”. And so we enter the realm of brain-computer (or brainmachine) interfaces, which cut out sluggish communication middlemen such as typing and talking in favour of direct, lagfree interactions between our brains and external devices.

Two lab-grown human muscle bundles stretched in a rectangular frame submerged in a medium

https://neuralink.com/ Musk’s goal is to build a neural implant that can sync up the human brain with AI, enabling humans to control computers, prosthetic limbs, and other machines using only thoughts. Musk’s aspirations for this brain-computer interface (BCI) system are to be able to read and write from millions of neurons in the brain, translating human thought into computer commands, and vice versa. And it would all happen on a small, wireless, battery-powered implant unseen from the outside of the body.

Neuralink


"Digital Citizen" I was fascinated by how the boundless possibilities of the internet and virtual platforms affect and re-define our behavior, social life, and even personal identity.

Loneliness

Critique of the utopia NGO world

"Digital Social" The use of the word “social” in the context of information technology goes back to the very beginnings of cybernetics. —— Disappearance of the social, Jean Baudrillard

KateCooper, SymptomMachine

The social relations between people have begun to disappear because humans have begun to disappear. Reality itself—i.e., what we have conventionally understood as real—is in a process of disappearance. Post-modernism is a blurring of the boarder-line between humans and machines, a blurring of the line between reality and images. Post-modernism, in its fullest sense, is when machines, television sets, and computers unplug us, not the reverse. What is now considered real (i.e., the “hyper-reality”) is simply an image of what is real. Further, these images tend to go beyond and negate what is real.

Loss of brain power and the ability to concentrate

“And now that things are changing for the worse See, it‘s a crazy world were living in And I just can‘t see that half of us immersed in sin Is all we have to give these Futures made of virtual insanity now Always seem to, be governed by this love we have For useless, twisting, our new technology Oh, now there is no sound, for we all live underground”

garystewart, reframingdifference

Loss of creativity

In this highly simulated world where we are preoccupied with consumerism, video games, television programs, movies, and bigger-than-life images—what is left there to dream about other than playing another round of a game, watching another movie, another television show, and paying off our debts? Is there anything to live for when real life experiences no longer enchant us and have been replaced with cheap simulations of real life? The network is the actual shape of the social.

Ian Cheng, BOB, 2018. Still from artificial lifeform

A prototype of a Chinese computer keyboard


There is no boundary between materials & immaterials

Randomly generated patterns

01010101010101110101010 10101001010010101010101 11101000100010101010010 00010100101011101010101 01011001100101010010100 01010010100100101010101 01010100101001010010101 11111101010101001010000 01010101000001001011100

particles / flow / interaction / communication

Simulation of data points and behavioural trajectories

For full video click - https://vimeo.com/498012080


Generation Diagram The use of the Cinema 4D X-Particles particle system, given basic morphological and dimensional parameters, to automatically generate the trajectory of the particles through an algorithm, is an important conceptual and inspirational development of my project to reconstruct the social model of 'digital citizenship' in the 'language of computers'.

Concept of spatial structure

Concept of interior space


Initial Design - function The spaces are set up in different function to meet the needs of the hosts and guests. It is divided into a public social space (living room/rest-loft/playroom), a living space (with bedroom/storage/ bathroom/kitchen/dining room) and an individual artist creative space (studio/exhibition room). My design is based on the original architectural space, embedded in a generated conceptual model that blends in with the original architectural space. At the same time, the generative model forms the shape of the space, dividing the flow and layout of it, while naturally forming a variety of functions.

Guest pathway Host pathway

2nd floor 51.4sqm

1st floor 70sqm

Ground floor 84.9sqm

Lower ground floor 49.5sqm


Initial Design - layout Ground floor Lower ground floor

Artist creative space Exhibition room 18 sqm Public social space Game room 15 sqm

Artist creative space Work studio 22.8 sqm Public social space Living room 16 sqm

2nd floor

Public social space Rest room 21.3 sqm max Storage

*The roof is transparent here for better visibility of the interior


Se

cti on A

-A

Initial Rendering

Exhibition room

It is used for the display and exhibition of artists' works, for small private exhibitions and for mutual communication and study with friends. The automatically generated structure not only naturally divides the flow, function and layout of the space, but also provides the function of display and storage, and the structure of the space and the user become one.

Plan layout

Section A-A


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cti on A

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Initial Rendering

Living room - Social area

Next to the artist's studio, a parlour has been set up for the hosts and guests to meet and talk. The combination of the generated structure and the original space allows for a different distribution of space, facilitating the possibility of "undifferentiated" social interaction between people. Like a mini maze, you don't know where the next corner will be or which of your friends you'll meet. It is this nature of social interaction that reflects what I consider to be the characteristics of 'digital social'.

Plan layout

Section A-A


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cti on A

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Initial Rendering

Work Studio

The artist's studio is set in the room closest to the entrance to the house and also has a very well-lit window. The automatically generated structure of the room provides the artist with different functional areas to work freely and inspire his creativity and passion.

Plan layout

Section A-A


Initial Rendering Rest area - Social space

Sectio

n A-A

The social space in the loft provides a centralised social retreat for hosts and guests where people can hold any activity that interests them, art salons, academic forums, dances, poetry sessions, etc. The division of the space creates a very natural division of areas where people can do different activities in different areas.

Plan layout Section A-A


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