Architecture Portfolio Rohan Shenoy

Page 1

PORTFOLIO

SELECTED WORKS
2023
ROHAN SHENOY

ROHAN SHENOY

Jan de Oudeweg 396 Delft, Netherlands 2628SK

linkedin.com/in/roshko2411 roshko2411@gmail.com

+31-0634187146

Sep 2020 - Nov 2022

Aug 2014 - Dec 2019

EDUCATION

Msc Architecture | Technical University

- Graduation with cum laude (GPA 8.8/10)

Bsc Architecture | Monterrey Institute

- Graduation with cum laude (GPA 9.5/10)

EXPERIENCE

Sep 2021 - Nov 2021

Project Leader | Why Factory Studio

- Coordination of around 50 students with

- Development of storyline

- Creation of entire 3d model of Amsterdam

OBJECTIVE

Seeking the position of an architect; bringing two years of experience in the professional field and a Master’s degree in Architecture.

*Currently holding a Dutch EU/EEA Residence Permit

Jan 2020 - Jul 2020

Junior Architect | CEBRA Arkitekter

- Visualization and 3d modeling of projects

- Illustrations for conceptual diagrams using

- Facade design and development

- Preliminary design and conceptualization

Aarhus Vand, Office, Denmark UTSC Instructional Center, University, Nørrebrogade, Housing, Aarhus Verge Park, Masterplan, Abu

Aug 2018 - Jul 2019

Architectural Intern | CEBRA Arkitekter

- Visualization and 3d modeling of projects

- Illustrations for conceptual diagrams

- Model making using wood workshop,

- Preliminary design and conceptualization

Mosevej, Housing, Denmark Schulcampus Struenstrasse, Al Badia, Masterplan, Abu Dhabi Broadview, Housing, Canada Brande, Competition School, Ny Skole Atuarfik, Competition

Oct 2017 - Dec 2017

Architectural Intern | Corcuera Arquitectos

- Documentation of elevation, plan and

- Production of design drawings and visualizations

University of Delft

8.8/10)

Institute of Technology

COMPETITIONS

with 3 other project leaders

Amsterdam using Blender

projects using conceptualization for a variety of projects

Denmark University, Canada

Aarhus Dhabi

Arkitekter

9.5/10) projects

laser cutter, and foam cutter conceptualization for a variety of projects

Competition School, Germany

Dhabi

Denmark Competition School, Greenland

Arquitectos

section drawings

visualizations

ENEA Architecture | National Competition

ENEA Masterplan | National Competition

Food Factory | Workshop

Citizen Park | Regional Competition

Arctic Hotel | International Competition Top

ACHIEVEMENTS

Highest GPA | Bsc Architecture

30° ENEA | ArchDaily

PROYECTA Exhibition | Bsc Architecture

Highest GPA | Panorama TEC

LANGUAGES

English | Native Rhinoceros Grasshopper

Konkani | Native

Spanish | Professional

Hindi | Literate Danish | Intermediate German | Basic

SKILLS

V-Ray Ladybug

AutoCAD Enscape

Revit Adobe Package

Maya Video

Procreate SketchUp Blender

place
First place
Finalist Publication Participation 2017 2019 2017 2018 2018 2017 2018 2017 2021
3 First Place First
Publication
First Place

01 A Living Lab for Flow

A Neuro-architecture Research Centre

Type: Msc Thesis Project, Individual

Year: Jan. 2022 - Nov. 2022

Location: Delft, Netherlands

Tutors: Roel van de Pas, Hubert van der Meel, Sabina Tanović

A Living Lab for Flow is a design project that thematically focuses on the notion of flow in the emerging context where creativity and working deep have become the most valuable skill sets in our society. We spend, on average, more than 90% of our time indoors and with that being the case, the psychological and physiological impact of spaces on our well-being are critical aspects that can be explored. Thus, the lab is conceived as a neuro-architecture research centre where research is conducted on how spatial settings can feed and nurture the brain.

Want to learn more ? http://resolver.tudelft.nl/uuid:e40f0ef6-7f7e-431c-9782-e8bd0a6c6d00
8 | INTERIOR RENDER
VIEW OF ILLUSIVE HORIZON

CONCEPT

The Research Centre is conceived as a simple rectangular extrusion to respect the design intentions of the Bouwkunde and highlight the corner as the existing faculty building does. Through experimental paper cutting and perceptual sketching as a design method, the idea was to focus on the interior and take it from a simple stacked extrusion to the notion of a building as a promenade.

Social Flow

Solitary Flow

Sources

Encounters

Platform

Void

Seclusion

Visual Cues

Views

Variation

Ambiance Activator

STRATEGY ORGANIZATION

With the flow theory being one of the main design drivers in the project, I created a design strategy that mapped the two flow types to the different spatial settings necessary to support them. The diagram is also based on Katja Thorings theory of creative workspace design.

The spatial on and, at the Dewane's theory Machine theory to bring flow into five essential stages

10 | CONCEPT
The
The The The The

The Chamber

5

Living Lab

4

Staff Offices Command Centre for Lab Server and Storage room

3

Solitary Flow Chamber Meeting Rooms The Neighbourhood

2

ORGANIZATION

spatial hierarchy is based same time, challenges theory of the Eudaimonic which focuses on how into a workspace. There are stages to bring about flow.

1 G

VR Lab Open work space Library Cafeteria Gallery Lobby

EXPLODED AXON
The Office The Library The Salon The Gallery
12 | ILLUSTRATION EXPERIENTIAL STUDY SKETCH | MIXED MEDIA, DIGITAL
IN PROCREATE
SKETCH

CROQUIS | SCENARIOS IN BOUWKUNDE

For the drawing on the left, I implemented a methodology of drawing known as experiential sketching. For this, I made use of a value perspective – where the scale of the drawn elements is based on its significance – and a distorted oblique perspective – extrusion of 2D linework in any angle - to create the feeling of depth. By drawing with this child-like understanding of spaces, such a methodology allowed me to capture my experience of the space felt in terms of how constricted or open, how flat or vivid, how stimulating or sedative, how organic or controlled the building felt.

The croquis on the right hand side of the page are all rough sketches made by hand during the early phases of the design process. Sketching has been an activity for me throughout my life which is why I studied the sketching process of an architect during the research phase of my Masters thesis project. I investigated the impact of the choice of tool, digital and analogue, on ideation and design flow experience of an architect with the use of an EEG headset (to capture the brainwaves). If you would like to learn more about my findings, you can check out the link on the title page.

CROQUIS
CROQUIS | VIEW FROM BACK ENTRANCE BOUWKUNDE CROQUIS | FORM STUDY CROQUIS | INVESTIGATING THE BOUWKUNDE

The figure above illustrates the relation of the project with the TU Delft Architecture faculty building and its surrounding context.

The research centre is conceived as a cube that is carved from the inside out as the interior had a greater priority than the volume itself. It is for this reason as to why the research centre does not take away from the heritage and historic value of the Architecture faculty building.

The plan to the right highlights the open office space environment. Here, research teams can form neighbourhoods and conduct shallow work. It also houses four VR lab spaces where static neuro-architectural research studies on how spaces impact our neuro-physiology is conducted. The platform - staircase like floor slab - is called the Neighbourhood where different research teams can work together during the more creative phases of the research.

The elevation on the right illustrates how the glass facade changes its transparency as you move up the building. This is because the facade is made of textured cast glass ranging in thickness - with the lowest layer being the thickest and the upper being the thinnest.

The idea behind the facade was to give the building a bit more of a mysterious character by making it go from a semi opaque to a translucent appearance so that people who passed by the building could only see hints of what was going on within the building. It also provided the users of the building to experience a softer diffused light within.

14 | AXONOMETRIC ILLUSTRATION
AXONOMETRIC DRAWING OF THE LIVING LAB
ELEVATION | NORTH-WEST
LEVEL 2 | FLOOR PLAN
FLOOR PLAN & ELEVATION 0 10 m A B B' A'
B 16 | SECTION CUT AA' 0 2 m

DOWEL LAMINATED TIMBER

TIMBER COLUMN TO FLOOR

TECHNICAL DETAILS
B' Steel plate 1. 2. 3. 4. 5. 6. 7. 8. 6. Sprinkler 7. Glulam post 8. Glulam beam 1. Screed 2. Acoustic matt 3. Sound insulation 4. Concrete 5. DLT ceiling
0 0.5 m
Dowels Timber panels
18 | INTERIOR RENDERS
LEVEL 0 | VIEW OF THE GALLERY/EXHIBITION LEVEL 3 | VIEW OF THE SOLITARY FLOW CHAMBER LEVEL 2 | VIEW OF THE NEIGHBOURHOOD

During flow, the brain is functioning at its fullest capacity and is wholeheartedly dedicated to the task at hand. In this space, the mind is acute. It’s not daydreaming or loitering around in its shallower registers, accessing superficial thoughts, gossipy insights, and banal fantasies. No, here, in this space, the brain is "total" and “"perfect."

This is why the solitary flow chamber is designed as a Faraday cage - a technological cold spot in the building where the users can work without too many distractions.

LEVEL 3 | VIEW OF THE SOLITARY FLOW CAVE LEVEL 5 | VIEW OF THE LIVING LAB

02 Lapland Hotel

A Retreat in Rovaniemi

Type: Arctic Hotel Competition, Team

Year: Jun. 2021 - Jul 2021

Location: Rovaniemi, Finland

Team: Gabriel Gallo, Diego Castro

The Lapland Hotel was conceived with the ambition to design a retreat where people can experience the most authentic North, respecting its isolation and magic. The challenge was to create a new hospitality model to protect the remote identity of the land characterized by primitive beauty, inaccessibility, and harmony. On the top of Ounasvaara Hill, overlooking one of the most remote bases ever built, we have designed a hotel that blends with the snow, the forest and the sky. A place where visitors can find shelter from the freezing temperatures of the Arctic Circle, gather around a fire, and enjoy the rarest and most mysterious spectacle of nature: the Aurora Borealis.

22 | EXTERIOR RENDER
OF RESTAURANT
VIEW

Placing a simple volume on site that meets the minimum spatial requirements of the brief.

Pushing and pulling in parts of the volume to open up the building and introduce some dynamism.

Placing a semi-sphere glass house (Observatory) in the centre as an addition to the program.

Connecting the volumes to have a fluid circulation throughout the building.

Lifting the roof towards the outer edges to maximise the views to the surrounding landscape.

Adding ramps to access the building, the foundation, and the terraces.

24 | CONCEPT
OF RESTAURANT 90 DEGREE AXONOMETRIC ILLUSTRATION | MIXED MEDIA, HAND & DIGITAL SKETCH IN PROCREATE
VIEW
26 | SECTION & FLOOR PLAN SECTION | LONGITUDINAL AA' LEVEL 0 | FLOOR PLAN A A' 0 10 m 1. 1. 2. 2. 3. 4. 5. 6. 7. 8. 8. 8. 10. 11. 11. 3.
Entrance
4.
5.
6.
7.
8. Restroom 9. Hotel
10. Observatory 11. Courtyard
9. 1.
2. Foyer 3. Restaurant
Kitchen
Storage
Activities
Lounge
rooms
AERIAL RENDER

03 Graceful (DE-)Gradation

Every Bit and Byte Counts

Type: Msc2 Complex Projects (Research & Design) Studio, Team

Year: Apr. 2021 - Jun 2021

Location: Agbogbloshie, Ghana

Team: Léa Alapini, Dominik Stoschek

Tutors: Paul Cornet, Hans Larsson, Negar Sanaan Bensi, Setareh Noorani

Graceful (DE-) gradation is a design project that operates on planetary cross-roads, oscillating between land and sea, bridging current/post-e-waste processing sites, and internet data cable terminal. It consists of systems being deployed as moving filtering entities in search of toxic/scarce mineral spills. Such actions are ensured by means of bacterial and fungi species. While part of the scenario speculates on multi-species care, the other side of the scenario enacts data selection and erasure of surplus digital content, guaranteeing the user a grave to its cloud, limiting the afterlife of compulsively hoarded data using prevention models.

Want to learn more ? https://youtu.be/3ebyQdMoe5k
30 | AERIAL RENDER
VIEW OF GRACEFUL (DE)-GRADATION SYSTEM
32 | MAPPING Poly-magnetic Nodules on Seabed Data centres Manganese Mines Fitbit Battery Factory Fitbit Assembly Factory Fitbit Headquarters TRACKING THE MANGANESE OF A FITBIT DEVICE LEGEND DECONSTRUCTING THE FITBIT 1. 1. Strap Buckle 2. Rubber Wrist Strap 3. OLED - Display Enclosure 4. Screen Bezel 5. Optical Sensor 6. PCBA Bracket 7. Motherboard 8. Metal Screws and Buttons 9. Lithium Polymer Battery 10. Metal Enclosure 11. Gasket for Screen 12. Plastic 13. Charging Units 14. Elastomer 15. Rubber Wrist 16. Sheet Metal 17. Buckle Latch 18. Buckle Belt 2. 3. 4. 5. 6. 7. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18.

E-waste Dumpsites

Agbogbloshie, Ghana

Seabed Internet Cables

Transportation of Minerals

CHAPTER 1

100 Days on your Wrist, 100 Years on your Cloud

75% of the waste produced in the life of a device is generated during the mining and production phase.

As a case study entry point, biometric wearables seemed to be the perfect example for showcasing how e- and d-waste can form an inextricably linked unit that cannot fully be looked at separately. These devices are the biggest data hoarders available on the market due to Google’s acquisition of Fitbit and due to its function to monitor fitness.

The study of the Fitbit was divided into three chapters where each chapter places an emphasis on specific moments in the life-cycle of the wearable. The first is Mining which covers the geopolitical and environmental implications of manufacturing biometric wearables. The second chapter is called Use and focuses on the use of the object itself with an attempt to understand d-waste as a by-product which comes with using a biometric wearable. The last part is called the Afterlife, tracking the trajectory of dand e-waste components allowing us to hint at possible transmutations and to decipher parallels between d- and e-waste after the disposal of the device. The parallels between the two waste streams were found at the cross junction between the e-waste landfills, data centres and seabed cables. Of the seven sites that were identified, Agbogbloshie in Ghana was chosen as the site to implement the design.

1. Mining 2. Manufacturing 3. Use
75%
4. Afterlife Bypass
Incomplete Loop
Manganese Rich Areas
CONCEPT

CHAPTER 2

Graceful (DE-)Gradation

As coined by Bethany Nowviskie and Dot Porter, “graceful degradation” designates an attitude that is used in the design approach as a way to address the core notion of the by-product together with its toxic counterparts.

What if every bit truly counts, whether it be a bit of manganese or another scarce earth mineral that is in itself also involved in processing/computing a byte of biometrics data? How can one gracefully treat and address the unforeseen planetary by-product, as a way to prevent one from becoming waste?

The unforeseen waste by-product that allows sensing faculties of fitness or smart tracker, calls for a better understanding of the chemicotechnical afterlife of the object, regarding planetary depletion and resource management on the one hand. Hence, we propose a Graceful (DE-)Gradation system. An afterlife facility for e-and d-waste.

34 | DESIGN
E-waste Landfill Agbogbloshie
12’54” 13’12” 13’30” 13’48” 31’48” 31’30” 32’06” 32’24” 32’42” 33’00” 33’18” 33’36” 33’54”
Old Fadama
Agbogbloshie Accra, Ghana
With a less exclusionary sense of waste, it might be possible to see that matter moves in “gradations” and, thereby, to devise “ceremonies of transformation.
Odaw River
- Jane Gabrys, Digital Rubbish, p.155

AERIAL RENDER GRACEFUL (DE)-GRADATION SYSTEM

Bio-slurper Drone tower Phyto-Mine Transportation System Node Platform Myco-Farm Data-Farm Biomass Factory X,M,L Data Pod Grave

04 Looking Into Nemrut

A Journey to witness the Caldera

Type: Nemrut Volcano Eyes Competition, Team

Year: Mar. 2017 - Jul 2017

Location: Nemrut, Turkey

Team: Yevgeniya Semanivaska, Jorge Juarez

The Nemrut Caldera sits cradled within the Nemrut Volcano in Turkey, formed by the collapse of the volcano into itself creating a large and deep crater. This dramatic formation creates a unique micro-environment, becoming home to plants and animals that thrive in the harsh conditions. Nestled within the caldera is Lake Nemrut, a half-moon crater freshwater lake that further adds to the unique biodiversity of the caldera. The objective of the competition - Nemrut Volcano Eyes - was to design an observatory on one of the peak points of the Nemrut volcano. By interlacing the heritage, culture, and architecture of Turkey, a contemporary Observatory was designed to provide visitors with a 360° view of the caldera below.

38 | AERIAL RENDER
VIEW OF OBSERVATORY
40 | EXPLODED AXON LEVEL 0 | FLOOR PLAN ELEVATION | NORTH ELEVATION | SOUTH ELEVATION | WEST SECTION | LONGITUDINAL 0 2.5 m
1. 2. 3. 4. 5. 2. 7. 6. 3. 1.Volcanic stone tile 2.Structure veneer timber beams with steel joints 3.Volcanic stone tiles 4.Triangular curtain wall panel 5.Staircase from light oak lumber 6.Sandstone block walls 7.Laminated dark oak strip flooring
RENDERS
EXTERIOR RENDER | VIEW TOWARDS OBSERVATORY INTERIOR RENDER | VIEW OF THE CALDERA

05 Brande School

A Hippocampus

Type: Professional Competition

Firm: CEBRA Arkitekter

Year: Dec. 2018 - May 2019

Location: Brande, Denmark

Team: Flemming Svendsen, Daniel Birch, Thomas Maagaard, Eirini Bravou, Simon Smedsmo

Responsibilities: 3D Modelling, Visualizations, Facade Design, Diagrams

The Hippo-campus school was conceived with the ambition to design a school that responds to future prospects in education by incorporating the WISE program which answers the most prominent questions with regards to education. The primary concept arose out of the question - What do kids respond to the most nowadays? Games and technology. Thus, the video game Minecraft was used as an inspiration in the development of this project.

44 | RENDER
VIEW OF SCHOOL GARDEN

CONCEPT

The school was designed as a hybrid atrium typology where the entire program of 2048 m2 was first conceived of as a simple square shaped cuboid distributed over two levels. The form was then divided into 16 individual cuboids that were cut based on an 8 x 8 meter grid system. Through form studies, with the use of a sketch physical model, the displaced cubes aesthetic was deemed as the right way to move forward with the design of the school since it created a dynamic facade and fit well with the concept of the Minecraft game. Form

Future

Generation Pixel aesthetic for Movables
Expansion Possibilities
46 | DESIGN STRATEGY
1 2 3 4 5 6 7 8
1. Japanese Maple 5. Apple 6. Japanese Cherry 7. European Chestnut 8. Largeleaf Linden 2. Linden
LANDSCAPE DESIGN
3. Winter Apple 4. Blue Spruce
48 | ELEVATION
SECTION | TRANSVERSAL BB' SECTION | LONGITUDINAL AA' ELEVATION | NORTH-EAST
SECTION 0 2.5 m
LEVEL 1 | VIEW OF MEDIA ROOM & HALLWAY EXTERIOR | VIEW OF SOUTH-EAST TOWARDS PARKING LOT
50 | RENDERS
LEVEL 0 | VIEW OF AUDITORIUM EXTERIOR | VIEW OF LIBRARY MAIN ENTRANCE
ROHAN SHENOY | ARCHITECTURE GRADUATE +31 (0) 634187146 roshko2411@gmail.com TECHNICAL UNIVERSITY OF DELFT, DELFT, NETHERLANDS

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