Pablo Ferreras INTERACTION
artgomad@gmail.com
DESIGNER
0034 669 27 39 32
Curriculum Vitae 21/04/1994
Master:
@art_go_mad
Design for Interaction Delft University of Technology
Pablo Ferreras Chumillas
+34 669 27 39 32 artgomad@gmail.com
EDUCATION
Sept 2017- June 2019
Bachelor:
CGPA: 8,3
Industrial Design Engineering Universidad Politécnica de Madrid Sept 2012- June 2017
SOFTWARE Digital prototyping /programing Framer, React (JS), HTML, CSS Arduino (C++) Raspberry Pi (Python) Unity, Vuforia (C#) Max MSP
Computer-aided design SolidWorks Catia
Graphic Design Adobe Photoshop Adobe Illustrator Adobe InDesign Sketch
Rendering
Entrance grade: 8,57
Erasmus:
Industrial Design Engineering Politécnico di Milano Feb 2016 - June 2016
Grade average - 9,36
WORK EXPERIENCE FLEX/design:
Industrial Design Intern Product design and innovation agency 5 months full time (2018 - 2019)
Delft, Netherlands
I participated in several projects for clients like Samsonite, Henkel, Lely, etc. in different phases of the design process: ‘Fuzzy Front-end’ research, conceptualization, sketching, form-giving, CAD modeling, rendering, and presentation.
Arnaiz & Partners: AR & VR developer intern.
KeyShot, 3ds Max
Architecture studio
Video editing
5 months full time (2016 - 2017)
Adobe Premiere Adobe AfterEffects
CGPA: 7,2
Madrid, Spain
Virtual and Augmented reality app development for the architectural visualization. Conceptual design and mechanism simulation of a cooking robot.
05
MY HOBBIES Life project
Mural art and Drawing
01
TILT-POINT ONE Master project
PRODUCT DESIGN
UX and Digital Prototyping
04
RAIL
Bachellor Graduation Project
Industrial Design Engineering
Table of contents 02
GUSTO
Master project
Interactive Instalation
03
INTERACTION DESIGN LOTUS
Master projetc
Design for Prosocial Behavior
I am multiskilled ¨T shape¨ interaction designer passionate about technology and user-center design. In my Master Thesis, I am applying an innovative methodology called research through design. This method leverages my design and programming skills to creatively develop prototypes (as research probes) that maximize the insight generation during the early stages of the design process.
01 Tilt-point One
UX/UI OF A ROOM CONTROL SYSTEM Master project Group work, 5 members
Knowledge gained:
4 months, Spring 2018
UX, UI, User Centered Design, Scrum, Usability analysis, User testing, Arduino, React
Tilt TILT-POINT ONE
1
User Experience & Usability redesign This project is about user interface innovation; about creating and selecting the right user interface concept and fine-tuning it until it becomes a high-quality user interface.
The assignment was to analyze the usability and user experience of an existing product, come up with a redesign for its user interface and evaluate it.
ORIGINAL PRODUCT /7
Through iterative cycles of usage evaluations and redesigns, we kept improving the fidelity of our prototypes until the final test with real users.
Button behavior is inconsistent Feedback icons look as pressable as the buttons Misleading CO2 and eco-indicator Lack of feedback on task progress or completion
I love to work with keyshot and photoshop
Priva TouchPoint One is a single room control unit that integrates heating, cooling, lighting and sun-blinds control, re-designed for the class environment.
WATCH VIDEO
Final Interface Blink
Window icon
Feedback bar
Reminds to open the window when CO2 is too high. Interaction illustrated on the left pictures.
Works as a progress bar when controlling the blinds, helping to set them to the desired height. On temperature and CO2 menus alerts about unhealthy conditions.
Recommended setting
Heating/cooling feedback
Suggests the healthy and productive setting in temperature and CO2 menus.
Lights when the set temperature doesn’t match the room temperature.
TILT-POINT ONE
Temperature menu
3
Blink
Pro-mode Turns on with a long press in some menu buttons. Allows to control each light or blind individually. When turned off all blinds/ lights will be controlled at the same time.
/7 CO2 menu
Menu buttons Each menu only displays the information relevant to its functionality.
Increase/decrease controls
TILT-POINT ONE
4
Group meeting to define three distinguishable proposals for prototyping and usage evaluation
/7
Test analysis
QUESTION
Which mechanism will we use for increasing/ decreasing values?
Which concept is more appreciated by the participants?
Where do participants find problems?
METHOD
Harris Profile
Spider Web
Task performance
This was a critical decision to make and the method help the group to agree and move forward.
The data obtained from the test questionnaire help identifying which UI was better understood by the users.
While the test was running, we annotated in an observation sheet the touchpoints in the UI during the different tasks.
As a UX/UI project, a big part of our time was spent on user testing and analyzing. In this page, I want to highlight the methods that helped us to take the proper design decisions and row in the same direction as a team.
Buttons for menu navigation All functionalities should be visible
TILT-POINT ONE
5
Because we established the parameters and rate each concept as a group the result was accepted and the disagreements ended.
Informative over minimalistic
The gathering of all this data in a single visual helped to communicate where the users found problems and to develop the appropriate solutions.
Tilt mechanism
Input only through physical buttons
/7
DECISION
Tilting mechanism in all sub-menus
All functionalities accessible at any time Informative over minimalistic
Buttons for menu navigation Input only through physical buttons
TILT-POINT ONE
Group meeting to converge to a single design concept after analyzing the results of the tested proposals
6
/7
Functional Prototyping
HOW DOES IT WORK?
This project is an example of how programing skills can be leveraged in the design process. The way we approach this prototype was thrilling and I am looking to work in more projects like this in the future.
TILT-POINT ONE
By programming the functionality of our prototype we were able to spot many UX pitfalls that would have gone unnoticed with codeless interactive software (like Marvel or Invision). Besides we were able to finetune the micro-interactions and feedback signals to almost product ready features, which increased the validity of our final test.
7
This website was open in a phone, whose screen simulated the LCD display of our room controler.
Jonny Five Wifi
Firebase
React
Web-page
c.
Allows to control Arduino using JavaScript
2
Wifi
b. Back side of the prototype
/7
1
b.
a. Front side of the prototype c. Exploded view of the parts (3D-printed & laser-cut) that compose our prototype.
Gets the input from the user
The input data is received and stored in a Real-time Database
a.
I have experience in website development using React and CSS. Also coding and designing with Arduino which was my responsibility in this project.
Arduino
Displays the real-time data in the UI, simulated with in the phone screen
3
Framework to display real-time data, powers the web-page.
Gusto restaurant INTERACTIVE INSTALATION
Master project Group work, 4 members
Knowledge gained:
2 months, Spring 2018
02
Iterative design, Futuring techniques, Research, Arduino, MAX/MSP
Methodology
The goal was to create an interactive installation that immerses visitors in a provocative future scenario.
GUSTO
We should use speculative future developments as a way to problematize the present.
1
RESEARCH THROUGH DESIGN 137 cm
SPECULATIVE DESIGN
Every week we made a prototype and a user test, in order to gain insights about how people interpret our scenario and proposed interactions. The reflections and conclusions of each cycle helped to develop the next iteration.
Prototype week 2
Prototype week 3
/4
Prototype week 6
Future scenario In 2060 due to overpopulation and scarcity, the government has put huge taxes on food to lower the consumption. However, it ensures citizens wellbeing by providing them with free, tasteless, nutritious spheres according to their energy needs.
GUSTO
A restaurant concept arises where you can upload flavor data to your brain, which is stimulated to experience taste.
2
/4
Interactive installation A headset with 3 vibration points simulates the manipulation of the neurons in the gustatory cortex.
We designed a multisensory installation where our visitors experience a dinner in GUSTO, a restaurant concept of the future were sophisticated taste codes are uploaded to your brain, allowing you to delight in tasteless food.
Flavored nutrition spheres trick the visitor, making her think that the taste experience is artificial. Bellow each sphere, there is a light sensor that detects when the sphere is taken away from the plate.
GUSTO
A beamer reproduces audio and video projections over the table, responding to the actions of the user.
3
/4
Touch sensors placed over engraved fingerprints in the table allow the user to upload the flavor data to her brain.
LED ring interfaces placed below the plates guide and give feedback to user actions.
I was responsible for programming the behavior of the prototypes as well as the composition of the involved media (sound and visuals). I am experienced in programming with Arduino and Max/MSP.
GUSTO
My role
Software Prototyping
4
Max 7
/4 Max/MSP uses a visual programming languaje (VPL)
¨Uploading flavor¨ interaction. Pictures from Thierry Schut and Guus Schoonewille
03
Lotus
INTERACTION DESIGN FOR PROSOCIAL BEHAVIOR Master project Individual work
Knowledge gained:
5 months, Autumn 2017
Design research, Interviewing, Observation techniques, Interaction Vision, Iterative design, Experiental prototyping, Arduino
LOTUS /8 Inspiring Heterogeniety
coworking
The aim of the project was to design for prosocial behavior in the work environment. Besides this general guideline, we had total freedom to define the design goal.
Accesible
Inclusive Community Fun Creative Sustainability Horizontal
Innovation
Collaboration
It was our job to explore the context and to find a relevant effect to achieve with our design intervention. After completing the field research in I defined the following design goal:
Openness
Design goal:
Encourage punctual collaborations and cross-pollination of knowledge among members of the coworking space.
Analyze current interactions
Formulate Design Goal
Define desired Interactions
Develop the concept direction
Iterative ideation & prototyping
Evaluation
Develop a research plan
Define the key phenomena or practices on wich the design will focus
Formulate an inspiring Interaction Vision
Aligned with the Design goal and Interaction Vision
Sketching
Recruiting participants
Model making
Research booklets
Quick prototyping
User testing
Enacting
Qualitative analysis
Research probes
Harris Profile (decision making)
Define research questions Observation Interviews Desk research Personas Context mapping
Define the intended effect of the design intervention.
Define interaction qualities Enacting StoryBoarding
Translate the insights gathered into a meaningful and feasible design direction Sketching
Research through design
Reflection and insight clustering
Final concept development Translate the insights into design properties Material exploration Functional prototyping Arduino CAD modeling and 3D printing
Lotus
1
Iterative Research & Design process
Presentation
Interaction Video Visual Communication Reporting
User & Context Research 4 Cities
Madrid, Delft, Rotterdam, Utretch
6 Coworking spaces
4 Cities
Lecolective, MaakBaar, Keilewerf, In de Ruimte, De Vrije Wolf, Seets2Meet
nterview locations
CYCLE 1: RESEARCH
WS
11
Madrid, Delft, Rotterdam, Utretch
13
6
6 Coworking COWORKING spaces
13 interviews INTERVIEWS Andres, Lot, Jord, Sylvia, Missy, Thies, Khalid, Kasper, Gert, Nynke, etc.
SPACES
4
4 Cities CITIES
In this project, I had the chance to apply different qualitative research methods such as observation, interviews, personas, iterative prototyping, user tests, and evaluations. I learned a lot about people and how to explore their abilities, concerns, and practices.
Being able to leverage these insights to develop innovative user-centric designs.
Madrid, Delft, Rotterdam, Utretch
Lecolective, MaakBaar, Keilewerf, In de Ruimte, De Vrije Wolf, Seets2Meet
* In the appendix page XX is possible to find all the transcripts of the recorded interviews. 6 Coworking 13 interviews spaces Andres, Lot, Jord, Sylvia, Missy, Thies, Khalid, Kasper, Gert, Nynke, etc.
LECOLECTIVE, MADRID
MAAKBAAR, DELFT
KEILEWERF, ROTTERDAM
Flexwork
Makers place
Makers place
Socialization
Community feeling Collaborative projects
Socialization Punctual work interactions
Collaborative projects
Cost Handwork (makers space)
Punctual work interactions
Computer work (flex working)
Cost Handwork (makers space) Computer work (flex working)
Private office rent Flexwork
Size (members) Socialization
Community Community feeling feeling Community feeling Collaborative projects
Community feeling Community feeling Socialization Community feeling Socialization Punctual work interacCommunity feeling Socialization tions Socialization Community feeling Collaborative projects Socialization Collaborative projects Cost Socialization Collaborative projects Collaborative projects Socialization Punctual work interacCollaborative projects tions Punctual work interacHandwork (makers Collaborative projects tions Punctual work interacspace) Punctual work interacCollaborative tions projects Cost Punctual tions work interacComputer work (flex Cost Punctual tions work interacworking) Cost tions Punctual work(makers interacHandwork Cost tions Cost(makers space) Handwork space) Handwork Cost(makers Handwork (makers space) Computer work (flex Cost Handwork (makers space) working) Computer work (flex space) Handwork (makers working) Computer work (flex Computer work (flex space) Handwork (makers working) Computer work (flex working) space) working) Computer work (flex
Socializing Team Work Punctual work interactions
Hand work
2
Lecolective, MaakBaar, Keilewerf, In de Ruimte, De Vrije Wolf, Seets2Meet
Flexwork 13 interviews Makers place
Andres, Lot, Jord, Sylvia, Missy, Thies, Khalid, Kasper, Gert, Nynke, etc.
Community feeling
Community feeling
Community feeling
Socialization
Socialization
Socialization
Socialization
Collaborative projects
Collaborative projects
Community feeling
Collaborative projects
Punctual work interactions Cost Handwork (makers space) Computer work (flex working)
Punctual work interactions Socialization Cost Collaborative projects
DE VRIJE WOLF, UTRETCH
IN DE RUIMTE, UTRETCH
SEETS2MEET, UTRETCH
Makers place
Private office rent
Flexwork
Flexwork
Community feeling
Collaborative projects
Punctual work interactions Socialization
Punctual work interactions Cost
Handwork (makers space) Punctual work interac-
Handwork (makers space)
tions Computer work (flex working) Cost
Computer work (flex working)
Cost Collaborative projects Handwork (makers Punctual workspace) interactions Computer work (flex working) Cost
Handwork (makers space)
Handwork (makers space)
Computer work (flex
Computer work (flex working)
Coworkingworking) spaces are very different
from each other, I must focus on one to intervene.
KEILEWERF, ROTTERDAM
Socialization Community feeling
Community feeling
INSIGHT
Seets2Meet was the space that more closely achieved the coworking principles that I founded in my desk working) Computer work (flex Computer work working) research, so I chose it as my specific context.
/8
Flexwork
MAAKBAAR, SEETS2MEET, DELFT UTRETCH
Community feeling
Community feeling
Cost
LOTUS
LECOLECTIVE, DE VRIJE WOLF, IN DE RUIMTE, MADRID UTRETCH UTRETCH
Community feeling
Community feeling
Socialization
Socialization
Socialization
Punctual work interactions Collaborative projects
Collaborative projects
Collaborative projects
Punctual work interactions
Punctual work interactions
Cost
Cost
Handwork (makers space)
Handwork (makers space)
Computer work (flex working)
Computer work (flex working)
Collaborative projects
Community feeling
Socialization
Collaborative projects
Punctual work interactions Cost Handwork (makers space)
Cost Punctual work interactions Handwork (makers space) Cost Computer work (flex working) Handwork (makers space)
Computer work (flex working)
Computer work (flex working)
Seets2Meet was the space that more closely achieved the coworking principles that I founded in my desk research, so I chose it as my specific context to intervene.
Concept direction Helper´s Sand Watch
The Time-exchange concept is a materialization of the insights gained during the context explorations and user research. I will iterate on it during the rest of the project. The concept encourages punctual collaborations among community members by highlighting the value of the help received. It is a physical reminder for the user and the rest of the community of the help that has been given or received by each coworker.
Collaboration starts
Each sand watch consists in two parts
Personal part Has the blocking sand system and it belongs permanently to one coworker.
When pulling the red beak down, a tab blocks the hole that connects both halves of the clock.
The sandwatch is now blocked
Separate the two parts of the watch
The asker gives to the helper his exchangeable part, which is empty
The parts can be joined by magnets, threads or gripping fit.
Exchangeable part It is the container of the exchanged sand, so it keeps rotating hand to hand among the coworkers
The time exchange is now completed!
/8
Collaboration ends
The sand watch is open, so the sand flows to the lower part
Both helper and asker join together their new exchangeable parts with their personal ones.
LOTUS
3
Time exchange concept
Flip the sand watch to start recording time
The helper Gives the exchangeable part of his sand watch to the asker It contains the equivalent in sand of the time that the collaboration lasted. By Pablo Ferreras contact: artgomad @gmail.com
FIRST EXPLORATION
TESTED INTERACTION
Time-exchange concept; detachable hourglass
Cubes as time materialization
3
4
SECOND EXPLORATION LOTUS
Ceiling lamps as a container for accumulated help
4
/8
In order to understand how people would react to the concept of time exchange, I explored several artifacts to embody the interaction.
TEST IN THE “WORK” STUDIO. GATHERED DATA
User testing and analysis
Participants: DFI students from the studio “Work”
Starting date: 26/10/2017
Number of participants: 16
Ending date: 2/11/2017
I gave booklets to all the participants so they could fulfil them during the test week. The booklets consisted in seven A5 printed pages with both open and multiple choice questions.
I wanted to test if the “time-exchange” concept would achieve the design goal in a coworking environment. The cubes were chosen as prototypes because they were the cheapest and quickest way to represent stored time and exchange it.
Name: Profession/ speciality: 1.
Prototype that you received: Mark the correct one
Prototype testing booklet
5h
5h
Share your time
3 TESTS, DIFFERENT SCALE AND SET-UP: Location
Uni studio
S2M Utretch
Participants
1 week 16 students
6h. 13 coworkers
(30 min. each cube)
Sand
(5h max. per bottle)
Liquid
(5h max. per bottle)
Spread the knowledge
Design Faculty
2.
Starting amount of time:
3.
Who did you collaborate with (name, profession/speciality)?:
1 4.
How long and about what did you collaborate with the different persons? Did you give or ask for help? Name
Test duration
Big cubes
Help each other
Time of the collaboration
2 weeks
Type of collaboration (Brainstorm, design advice, etc.)
Place of the collaboration (together or alone)
2 5.
Helped or asked for help (mark the correct)
How much time did you end with:
Initial time
Ending time
I asked/ I helped /both
*Each cube corresponds to 30 minutes of time.
6. Where this collaborations useful? Did you learn something new? Did they improve your productivity? In which way?
I asked/ I helped /both
27 students (3 masters)
I asked/ I helped /both
Collaboration time
13h.
0h.
20h.
7.
I asked/ I helped /both
Did in your opinion, improve the productivity of the other participants that you collaborate with?
I asked/ I helped /both
Description
I used booklets and interviews to gather user insights
LOTUS
5
Cubes represented 30 min.
/8
Cubes represented 15min.
Cubes represented 15min.
It failed because:
Physical panel to visualize the cubes,
The test requires time to prove the impact of the concept. The concept requires a closed community where all the members have access to the cubes.
Whatsaap group for requesting collaboration and increasing the community feeling. Different colours of cubes to show specialization (different master)
3 5 8. Do you feel that has been a balanced exchange between you and the community? (The time that you have spent helping has equivalent value to the time that others have spent on you)
4 6 Receiving help from others: Used/ Cheated Annoyed Bored Incompetent Useless Frustrated
Intrigued Excited Surprised Grateful / thankful Supported Happy/ playful
Encouraged to help others Encourage to ask for help Encouraged to share knowledge and ideas Attracted/ wishful Motivated
Rewarded Trusted/ respected Inspired Competent/ skilled Satisfied Productive
Something else? 9.
How did you felt during the time exchange? (During the interaction with the prototypes) Mark the ones you experienced
Helping others I felt: Used/ Cheated Annoyed Bored Incompetent Useless Frustrated
Can you shortly explain why do you think you felt the way you did? Intrigued Excited Surprised Grateful / thankful Supported Happy/ playful
Encouraged to help others Encourage to ask for help Encouraged to share knowledge and ideas Attracted/ wishful Motivated
Rewarded Trusted/ respected Inspired Competent/ skilled Satisfied Productive
Something else?
Booklet I gave to the participants
19
Final design WATCH VIDEO
TILT-POINT ONE
LOTUS is a connected device that stores and visualizes the help received by his owner in the form of coloured light.
6
/8
Both prototypes talk to each other via Bluetooth, so when they are stacked toguether, the lower one decreases the intensity of its light, while the upper one increases it correspondingly.
STEP 1: UPLOAD YOUR DATA TO A LOTUS
STEP 2: FIND A PARTNER TO COLLABORATE WITH
At the entrance of the coworking space members will be able upload their data to one of the available LOTUS.
High brightness of the Lotus (purple/red) = Has received a lot of help Low brightness of the Lotus (yellow/white) = Has helped a lot.
STEP 1: UPLOAD YOUR DATA TO LOTUS At the entrance of the coworking space members will be able upload their data to one of the available LOTUS. log in
log in
User
log in
light your lotus
Password Create account
Visitor
Not today
Synchronizing...
Visitor
your lotus is ready stefan! Ask, help and spread the knowledge!
This coworker is looking for help. He needs somebody to listen to his speech, so he can be ready for tomorrow.
Collaborating
Has helped a lot
Not interested in collaborating
Collaborating
Available for asking
How does it work? LOTUS
The duration of the help received by each coworker is visualized in a LOTUS but stored in the cloud. Therefore, this data can be uploaded to an available device by logging into the system with a personal account.
7
/8
Step 1: Upload your data to a LOTUS Step 2: Find a partner to colaborate with Step 3: Collaborate and exchange the corresponding light
STEP 3: COLLABORATION
MOBILE APP To maximize the potential of the system, the physical devices will be combined with an app. The app shows the different backgrounds of the coworkers and the work that they are doing the current day. This will be helpful to find specific sets of skills.
Collaborating is as easy as placing the asker’s device above the helper’s. As long as the collaboration lasts, the light will keep transfering from bottom to top.
Start collaborating Asker
1
A magnet attracts one piece to another
Timmy Macknuggets
Information for
Helper
COWORKERS
Track: Design Knowledge of: Graphic design, Illustrator, Photoshop, photography
Data For the
Asker
Light transfers 2
Helper
MANAGERS
LIGHT/ HELP / KNOWLEDGE
Over time light moves from bottom to top
Interested on: Technology, 3D Printing, fast food
Nancy Flurry Track: Research Knowledge of: Editing, publishing, writing
LOTUS
Helper
8
Finish collaborating
Asker 3
/8
Helper
When collaboration ends, top LOTUS has more light and bottom less
Asker
Interested on: Ancient history, archeology, etnography
John Fries
RaĂl
DESK LAMP DESIGN
Bachelors Graduation Project Individual work
Knowledge gained:
6 months, Spring 2017
Concept design, Mechanical design, Manufacturing, 3D modeling, Catia, Video making, 3ds Max
04
Rai
Design for Manufacturing Rail started as a concept design for a third-year bachelor course.
WATCH VIDEO
RAIL
A year later I decided to graduate by developing the lamp to its maximum fidelity in the given time.
1
/7
STEP 1: Individual conceptual design project (2 months) STEP 2: Further product development in pairs (3 months) STEP 3: Individual Bachelors Graduation Project (6 months)
Simplicity, functionality, clearness, trust, basic shapes, straight lines, right angles,
RAIL
counterweights, rails.
2
/7
Mood board
Rail
Sketching and form-giving
RAIL
I consider myself a good illustrator and enjoy working with different tools and visual styles.
3
/7
Rail replaces the three arms of a conventional table lamp for two, maintaining all the required positions for lamps of its kind. The mechanism has five degrees of freedom.
275째
137 cm
Rai
Basic Mechanism
45 cm Upper arms rotation
Head and counterweight slide proportionally along the arm with rails in opposite directions, keeping the balance in all its positions
60째
Base rotation
RAIL
4
360째
360째
/7
Lateral head rotation
Frontal head rotation
Head
02.
Front connection
Click if you haven’t watched the video yet
01.
01 03.
Central connection
04.
Base
05.
Counterweight
Back connection
Product Assembly 03
04
RAIL
06.
02
5
05
/7
06
Rail suppose a new approach to the design of adjustable lamps. Its novelty resides in two main aspects:
NO SPRINGS
NO CABLES
Instead of springs, the position of the head is maintained with a pulley system that connects head and counterweight; dragging the latter to the compensation position when the user slides the head.
The head has two sliding electrical terminals that gently rub along two parallel copper strips placed inside the upper arms. In this way, electricity reaches the head without the need for visible cables. It works in a similar way to a Scalextric.
Electric Circuit
1
Head connection: Longitudinal slide
2
Central Connexion: Rotatative slide
RAIL
The main requirement regarding the electric circuit was to provide current without visible wires, besides the need for a sliding electric contact for the head.
6
The electricity moves from the cables inside the vertical bars to the copper tape, while allowing rotation of the upper arms.
/7
Conductive parts Isolating parts
3
Base Connection: Fixed
RAIL
7
Qualification of honors for Design Workshop III (6 ECTS)
/7
10
10 out of 10 for the Bachelors Graduation Project (12 ECTS)
My hobbies MURAL ART & DRAWING
Personal projects
Knowledge gained:
2010 - 2019
Graffiti, Streetart, Mural art, Drawing, Painting
DIGITAL SKETCHING
These are some examples of digital sketches I did, most of them drawn without reference.
This is a small overview of my best art pieces, including both canvases and murals.
THANKS FOR YOUR TIME! +34 669 27 39 32
artgomad@gmail.com
@art_go_mad