Kadek Ary Wicaksana - Selected Works

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The Grid 30,756 m2 Market + Restaurant + Hawker Center + Park + Public Facilities Location Year Status Team Advisor

: Jakarta, IDN : 2016 : Winner - World Architecture Award, 24th Cycle - Student Category Top 12 - National Final Project Competition, 2016 Publication - The Archiologist Magazine, 1st Edition : : Endy Y. Prasetyo, ST., MT.

Academic | Bachelor’s Thesis

This project examined the uncontrolled growth of cities and their impacts on modern society. By observing socio-economic activities and a specific condition where the city’s spatial logic is branching in Thamrin CBD and it’s surrounding area, an intervention is designed to create a model for the ideal urban fabric. Not only the project aims at providing solutions for current actual problems by providing the necessary programs, but also at creating a new value within the context.

Overlay of the two supergrids on Thamrin Central Business District

Comparisson of the urban environments of the first supergrid (left) and second supergrid (right)

The bifurcation of a supergrid (Hillier, 1996) in a city’s spatial logic can be seen as an indicator of the expansion of the urban fabric. It has been observed that big developing metropolitan areas like Jakarta has two “supergrids”, where the first “supergrid” consists of governmental and large scale commercial area, generally characterized by unlively environments, and the second “supergrid” is right at the first “supergrid’s” intersections, with pockets of space that directly support the daily life of its dweller’s socioeconomic life, and is generally more humane. It also connects the local scale with the larger first supergrid, producing a special condition that it benefits from.

Possible trajectories

A semi-empty lot in Central Jakarta was chosen for the thesis’ intervention, located between Thamrin’s Central Business District (CBD) and Kebon Kacang Village (Kampung). Other than general tangible facts about the site, the specific characteristic that is related to the main issue were considered. Output of the categorization of the citizen’s activities were used as an important external factor for the design process. The different programs were then interweaved between one another within the multipurpose green space that will be “pervasive” within the site.

Ground level porosity

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Grid

Points of Impact

Insurgence

Influence

Topo

Constraints

Topo - 2

Canal

Supergrids + Trajectories

Unifying Grid

Imprinted Surface

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Section 01 (±1:80.000)

Section Detail 02

Section Detail 04 Section 02 (±1:80.000)

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SPORTS

KIDS PLAYGROUND

SPECTACLES

WATER PLAY

PUBLIC PARK

COMMUNITY GARDEN

1. RESTAURANTS + CAFES 2. KIDS PLAYGROUND 3. TRADITIONAL MARKET + FOOD MARKET 4. HAWKERS CENTER 5. CANAL 6. BIKE PARKING 7. ACCESS TO PARKING 8. CAR PARKING 9. ACCESS TO BUILDING 10. BACK OF HOUSE 11. MOTORBIKE PARKING 12. ACCESS TO GROUND

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1

5

4 6 7

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A public domain must cater diverse needs from all groups of the society. Seemingly unyielding and rigid spaces are uninviting and can be perceived as privatized properties, resulting in an abandonment. The goal is to create a flexible framework that can sustain social activities and interactions, both planned and unplanned, among the people around the target urban environment. By applying this principle to all aspects in the design of this project should create an inviting and truly democratic public environment.

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MoRUS 5,591 m2 Eight-story Social Housing + Gallery + Headquarter Location : Lower East Side, New York, NY, USA Year : 2015 Status Exhibition: “Pameran Karya 2015 Dies Natalis 50” : Department of Architecture, ITS Surabaya, IDN | August 2015 Team : Advisor : Ir. Purwanita Setijanti, MSc, PhD.

Academic | Design Studio 5

This project is an exploration about gentrification that occurs in urban areas; how it can create a social tension, how it affects the housing sector of the city, and eventually design something that would question the existing dwelling standards, promote urban homesteading and sustainability, and become a social interaction catalyst for its surrounding. Squatting is an activity to occupy an area to turn them into a place to dwell, usually a derelict or unused building. In Europe and North America squatters are also the advocate to the movement of urban homesteading. This movement is therefore seen as the perfect countermeasure to the gentrification. With their own urban homesteading, the existing conditions, and potentials in the future that it has, the gentrified neighborhood of Lower East Side (LES), in New York City, United States, was chosen as the intervention’s site. ‘C-Squat’ is located on 155 Avenue C, Alphabet City, that functions as a historical social center to the urban homesteading movement. It is also a dwelling space for some squatters and a house to the Museum of Reclaimed Urban Space (MoRUS) which focuses of urban homesteading, and acts as a memorabilia to the history of squatting on the area.

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With their own urban homesteading, the existing conditions, and potentials in the future that it has, the gentrified neighborhood of Lower East Side (LES), in New York City, United States, was chosen as the intervention’s site. ‘C-Squat’ is located on 155 Avenue C, Alphabet City, that functions as a historical social center to the urban homesteading movement. It is also a dwelling space for some squatters and a house to the Museum of Reclaimed Urban Space (MoRUS) which focuses of urban homesteading, and acts as a memorabilia to the history of squatting on the area. The ground level ‘clean out’ will be done except for the old MoRUS headquarter. Programs are wrapped around the old building with minimal contact, framing it to conceptually and visually preserving it as a monument to the urban movement. The old building also became a transitional space between the squatter’s dwelling area and the public areas. Containers are used as the module of the building that not only serves as the solution to answer an inexpensive design but in an area that is experiencing gentrification like LES, the language that containers are associated with can create a visual tension that further becomes the culprit for social interaction.

FRAMING: OLD MORUS AS A MEMENTO

FRAMING: OLD MORUS AS A MEMENTO

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COMMUNAL UNIT: 20 FT CONTAINER

SINGLE UNIT: 8 FT CONTAINER

Each squatter’s unit will have enough space for every dweller, designed based on standards of each program. Furniture’s versatility has a very important role in achieving the compactness. The output, however, should not be seen as a fixed answer, but rather a study on how many individuals can live inside the set space and how the activities can be done.

Communal Unit Single Unit

FAMILY UNIT: 20 FT CONTAINER

Squatters life is synonymous with the word sustainability; they have been using natural resources efficiently and most daily household objects are recycled and/or reused. In the new design, urban gardening can be contained in one module that will be placed in the center of every level of squats. Transparent surfaces will be used not only to allow

Communal Kitchen

Darkroom

Bridge

Workshop

Rooftop Family Unit

Zine Library

Squat Admin Artwork Acq.

Art Gallery Open Air Art Space / Observation Platform

Theater Floating Communal Area Plaza Common Room Bike Garage

Skateboard Rink

Artwork Sto. MoRUS Information

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light to enter these modules but also to create a visual language the same as a showcase or storefront, displaying it for the people passing below it, citing its importance in urban homesteading.

some might feel too cramped or incommodious. The contrasting vastness of the spaces would occur the most in the in-between space above the workshop. These experiences hopefully creates unsettling spatial configuration, creating emotional and psyA visitor can visit the dwelling areas and see the chological tension inside the visitors as a ‘story’ compactness the squatters will be living in that about urban squatting and homesteading itself.

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No-Mad 5,236 m2 Campus + Villas + Restaurant + Yoga Shala Location Year Status Role

: : : :

Bali, ID 2020 Design Proposal Planner, Designer, 3D Modeller, 3D Renderer

Professional | Optardua

CAMPUS BREAKOUT SPACE

POOL CLUB

VILLAS EXTERIOR

FAMILY VILLA TERRACE + DINING

No-Mad is an all-inclusive study facility designed to cater digital nomads. A lush tropical environment around an existing villa with different types of spaces that encourage collaboration in working and studying, allowing formal and informal discussions in any type of setting, complemented with villas with river view as an option for them who wanted to stay and experience the jungle-like environment. The biggest challenge for the layout is to fit all facilities within small, odd-shaped land, within a highly-varied land contour, requiring large buffer areas around the existing villa, orienting the views correctly and accomodating the collision between the public nature of the classrooms and the highly private nature of the villas, resulting in unusual floor-plan shapes. The villas in particular uses the land contour to increase the privacy between the single and family villas, while maximizing the view towards the river. The campus consist of 5 classrooms (max. 12 people including a tutor) with indoor and outdoor modules and different types of seating to accomodate different types of learners. The building layout is inspired by traditional long houses that are found throughout Indonesia. Attached to the classroom is a terraced area with loungers overlooking an infinity pool with a whirlpool spas on the side, a tiki bar, and a firepit. The restaurant was designed with an open kitchen concept, allowing the guests to fully immerse themselves and interacting with the cooks, much like the concept of traditional kitchen of Indonesia where the “Ibu-ibu” are joyfully cooking and talking with each other. The yoga shala can contain up to 14 yogis that circle around 1 instructor, designed as an impermanent bamboo structure because of it’s proximity to the river. The roof’s shape opens to four different directions surrounding the shala, providing total immersion of jungle-like experience of the greeneries complimented by the sound of the water, both from the river below and the falling water from the infinity pool above.

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2. FAMILY VILLAS

3. SINGLE VILLAS

4. YOGA SHALA

5. RESTAURANT

POOL CLUB

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5

EXISTING VILLA

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1. CAMPUS

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3 3

2

LAY OUT PLAN

VILLAS EXTERIOR

POOL DECK + LOUNGE

YOGA SHALA INTERIOR

WALKWAY TO YOGA SHALA

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KPA Roof Extension Outdoor Transition Area Location Year Status Team Role

: Surabaya, ID : 2018 : Completed : Defry A. Ardianta, ST., MT. (Co-Principal) Endy Y. Prasetyo, ST., MT. (Co-Principal) M. Siraj Darami : Co-Designer, 3D Modeller, 3D Render, Post-processing

Professional | Ordes Arsitektur

The KPA Roof Extension is a part of a revitalization project for the KPA Building of ITS Surabaya, where the objective was not only to provide protectiona and renewing the design, but also to provide a clear circulation path for all builidng users, and to provide a new secondary public space to support the main hall for various activities by students and faculty members. A oof that takes the same inclination as the surrounding existing roofs was provided. Transparent roof allows light to still penetrate the space, but to avoid a greenhouse effect, the glass modules were stacked and slightly overlapped with eachother while being slightly offset upward using spider fitting. This would create a “wiggle-room” so that the heat from the sun will not be trapped and can be instantly siphoned out.

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BEFORE REVITALIZATION

PLANNED CIRCULATION PATH

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AC Hotel Sacramento 92,000 sqft (8,550 m2) 8-stories Hotel in Downtown Sacramento Location Year Status Team

Role

: Sacramento, CA, USA : 2018 : Design Proposal : Mark W. Tiedemann (Principal) Edo Pramuji (Project Architect) Ricad E. Prasetya Aldriansyah Putra Arief R. Hakim : Facade Designer, Schematic Drawing Drafter, 3D Modeller 3D Renderer

Professional | MWT Architecture

The AC Hotel Sacramento by Marriott is an eight-story hotel, located in downtown Sacramento, California. The task of the project was to design the building on a site that was used as a parking deck. Access to the adjacent neighboring building that belonged on the same property and the basement parking should both be maintained. The hotel itself would contain 179 units, consising of double queen rooms and king rooms, and around 7.5% of them are accessible units. With the footprint of 8,085 sqft, the total area of the entire floors are 91,322 sqft, with 98 parking spaces. Although having done almost every part of the design process including designing and drafting the floor plans, the majority of the role of the writer in the design team was to design the facade of the building. In a nutshell, the client wanted the first floor to be almost completely transparent and clearly visible to the pedestrians. To help revitalize the surrounding urban area, the envelope of the building has to be contemporary and dynamic. The stacking of the units were alternated in order for the window to appear non-linear, while maintaining the VTAC louvers on their respective locations. Moreover, to reduce the sun’s radiation intake, vertical sun-shading devices were installed by the windows. The building’s bulky appearance was reduced by dividing the volume with two different colors and by designing a full height vertical slabs with backlit panels on every front corners of the building. The divided volume was further broken down by giving the vertical sun-shading devices and VTAC louvers different colors.

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TYPICAL FLOOR PLAN

FRONT ELEVATION

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Mars Colony 1.0 30,756 m2 Market + Restaurant + Hawker Center + Park + Public Facilities Location Year Status Team Advisor

: Mawrth Vallis, Oxia Palus, Mars (22.3°N, 343.5°E) : 2017 : Winner - Jury Award 2 in Infrastructure Category, Mars Home Planet Concept Challenge Winner - Future Mars Life Design Competition 2020 : : -

Competition | Launch Forth + HP

This project examines what would a post-earth human civilization would look like on the Red Planet. The framework used in designing is solving current problems by using technologies that already exist today or at least are in development. What does it mean to live in a low gravity environment? Can buildings be three times taller than they do on Earth? What does it mean to live in an environment that is harsh, unlike the friendly Earth? Do humans have to hide from the sun and wear pressurized suit all the time? What kind of relationship should they have with the Red Planet? What does it mean to explore new territories? Assuming there was no microbial life on Mars, how much human footprint can there be? These are some of the topics among others that are discussed within the framework of the competition.

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COMPETITION | 07

Vertical Development

Sprawled Development

Extreme Verticality

Regolith Layers

Water Protection

The first Mawrth Vallis city that would contain one million people is a thin a tall configuration of inflated buildings with exoskeleton support, protected by a massive regolith skin on each of its long side, as a protective measure against Mars’ sandstorms, and against the Sun’s radiation. On top of the megacity, a large water storage in the form of ice pumped from below the soil of Mawrth Vallis would stretch from each side of the hill, allowing a little sunlight to enter the city while diminishing its radiative properties. The city of Mars Colony on Mawrth Vallis would be “snuggled” in between the valley that is predicted to be an ancient river channel. Instead of relying on a landed development, the concept of growth for the city would utilize Mars’ lesser gravity, where building vertically would be the first priority way of construction. Buildings should utilize “stilts”, to make as minimum impact as possible to Mawrth Vallis’ mineral-rich and possibly-life-supporting surface.

Transportation

Freshwater Plan

Solid and Liquid Waste

Sun Energy Receiver (M+P)

Space-Based Solar Power

Industry, Mining, Manufacturing (M+P)

Water Storage (M+P)

Freshwater Plant (M+P)

Maglev Track

Service (A+P)

Personal Habitat

Food Production (M+P)

Communal Habitat

Educational Institutions (A+C)

Arts and Entertainment (A+P)

Security (M+C)

Science and Tech (A+P)

Government (A+C)

Solid Waste Plant (M+P)

Liquid Waste Plant (M+P)

BUILDING SECTION

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The entire city would be terraformed, completely sealed off from Mars’ environment and constantly pressurized. Each module of building would still have their own Environmental Control and Life Support System (ECLSS), wth the main source for the entire city would be the Solid Fuel Oxygen Generator in the ECLSS. If the main ECLSS fails, emergency oxygen from lithium perchlorate containers and reserved nitrogen would provide the city temporary breathing air.

Vertical Aeroponics Layout

Calculating basic daily caloric intake calculation for a male who exercises regularly, and consideration of space usage, the vertical aeroponics system was implemented. Utilizing Mars’ lack of gravity, 52 towers with height of 500 meters will take roughly around 1240 m2. Not only as source of food, this vertical greenhouse will be as a secondary oxygen provider, roughly 1/30 of oxygen needed for one million people. Meat will be grown in lab using tissue culture, with current technology being able to produce 50,000 tons of meat using only 10 pork muscle cell.

400 mm 500 mm

BUILDING SECTION

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2

1

7

4 3

5

1

8

6 9

5

Entrance

Top Floor

Middle Floor

Bottom Floor

Function 1 Personal Quarter 2 Communal Quarter 3 Kitchen

Zoning Private

Level Top

Dimensions (L x D x H) 4 rooms @ 2650 mm x 1550 mm x 2500 mm

Volume 4 x 10.27 m3

Communal Communal

Top Middle

2770 mm x 2100 mm x 2500 mm 2520 mm x 1550 mm x 2500 mm

14.54 m3 9.76 m3

4 Personal Hygiene + Toilet

Private

Middle

2900 mm x 1550 mm x 2500 mm

11.24 m3

5 Dining

Communal

Middle

2100 mm x 3500 mm x 2500 mm

18.37 m3

6 Exercise 7 Waste Management 8 Trash Management 9 Inventory Management

Private Service Service Service

Bottom Bottom Bottom Bottom

3510 mm x 1550 mm x 2500 mm 1910 mm x 1550 mm x2500 mm 1420 mm x 2100 mm x2500 mm 4000 mm x 2100 mm x 2500 mm Arranged: 5420 mm x 4850 mm x7500 mm

13.6 m3 7.4 m3 7.45 m3 21 m3 197.15 m3

A magnetic levitation train would serve as the connector for humans and logistics, between the Surface Station and the Valley Colony, on two separated magnetic guiding track on each side, reducing possibility for small rocks and dust accumulation for less maintenance. A connecting station called Mars Surface Station (MSS) would transition the maglev’s type of mover from crawler to climber, before being “propelled” into the vertical cable.

Crawler: InnerCity

Crawler: Surface

Climber: Space Elevator

Mars Outer Station (MOS) combines a transitioning laboratory with rotating modules, a large scale solar farm, a ship station, and a space elevator system to transport people and logistics connecting Mars to Earth or other future space colonies. First settlers must take part in the transitioning process, gradually moving from the first rotating module that would mimic Earth’s gravity to the second module with Mars’ gravity, aided by genetically engineering their basic biological system. The axial oriented configuration of the rotating module was chosen because it could provide the most comfortable environment, with radius of module, centripetal acceleration, angular and tangential velocity in consideration (E. T. Hall). MOS would orbit Mars on the areostationary orbit (17,031 km above its equator) located quite close to Mawrth Vallis. The space elevator can be constructed by using cables made from current super material such as M5 or Zylon which might be sufficient since Mars have lower gravity and thinner atmosphere.

Docking Module Central Station

Translation Rotating Module

Solar Panels

Space Elevator

Hub

ORBITAL STATION

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TRANSPORT + ORBITAL STATION

LIVING MODULE

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Autodidactic Explorations Credit

: Gediminas Kirdeikis Marios Tsiliakos Junichiro Horikawa ThinkParametric

Experimentation | Optardua

PANGOLIN PAVILION Goal: • Deconstructing pavilion to its building block to avoid top-down approach • Creating self-supporting structure • Planarization and laying all blocks flat for manufacturing/printing purpose

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OPTIMIZED TOPOLOGY Goal: • Learning about optimized topology using Grasshopper and Milipede • Determination of stress lines and how to best mold a shape

DIFFERENTIAL GROWTH Goal: • Learning about controlled differential curve growth simulation on a three dimensional surface with Grasshopper

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