ASHLEY LAU CHIING WEN
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-----------------------------------------------------------------------F N B E
I I
2 0 1 8
N A T U R A L
&
I N
B U I L T
E N V I R O N M E N T
In this course, it has provided us with the
knowledge to broaden our critical thinking as wells as creativity.
We we taught to understand and evaluate the different counterparts of built environment. Such as, topography, landscape, spaces, infrastructure and design.
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F O U N D A T I O N
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IDENTITY TOWER
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DESIGN PROCESS JOURNAL 3
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3D. ENTITY
DESIGN PROCESS JOURNAL 2
ART DENITY
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02
P A G E :
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C O N T E N T
DESIGN PROCESS JOURNAL 1
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M E :
NAME Ashley Lau Chiing Wen
D.O.B 05/ 04/ 2000
INTEREST Tennis Arts& Crafts
CONTACTS
EMAIL: ashleyyyylau@gmail.com H/P: 0143098198
EDUCATION Lodge International School 20102017
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A B O U T
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-----------------------------------------------------------------------Taylor's University 2018
Design Process Journal 01
Project Description A book for us to compile our research on the given Lego character. Where we are supposed to find out more about its characteristics, personality and story.
We were also supposed to choose a word which best identifies the character.
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Here's some research on
Lego Character KARAI A teenage kunoichi (ninja) which can mutate into a purple serpent.
Karai. Where I fond out that the word " DARE-
DEVIL" best suite her
personality.
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-----------------------------------------------------------------------As Karai can mutate into a serpent, she has 2
different appearances. One in human form and the other in a snake form. In her human form,
she has a distinctive feature, where red-eyeliner
is drawn around her eyes. However, at times she can't really control herself when mutated into a snake hence she's quite unstable.
Since I found the word Daredevil most suiting to her, I did a research on the word dare-devil itself. Where a daredevil is someone who enjoys doing dangerous activity. Karai being rebellious, she tend to anger her enemies knowing that they are stronger than her yet she isn't afraid of the outcome.
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Art Dentity Project Description A book for us to compile our research on the given Lego character. Where we are supposed to find out more about its characteristics, personality and story.
We were also supposed to choose a word which best identifies the character.
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ARTWORK 01
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-----------------------------------------------------------------------My 1st intention for the artwork was to come up with
something unstable yet powerful hence the combination of
right angled triangles being layered over each other making many different
shapes appearing.
The 3 main design principles
Triangular guide was the
for this was DYNAMIC- as its
chosen
attention seeking,
composition
HARMONY- it comes as one complex artwork with enhance unstability and EMPHASIStowards the white empty spaces which pops showcasing
- ----------------------------------------------------------------------Karai's soul.
ARTWORK 02
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-----------------------------------------------------------------------My 2nd intention for this design was to come up with
something that
explains motion to emphasize Karai's unstable mutation
process hence a change of triangle square and circle can be seen on each end. (top & bottom)
The main design priciples for this concept was BALANCE- by weight not visually and PROXIMITY- where there's a form of relationship going on between the triangles
Golden ratio was the chosen composition
- ----------------------------------------------------------------------circles and square.
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-----------------------------------------------------------------------My 3rd intention
was to come up with a free-minded
concept to highlight hence a very
abstract artwork which is more cheerful and
exciting like Karai a
free spirited person.
My 4th intention was something rebellious. As the main idea was to go against orders hence many triangles are jutting out of the black square which is the supposed "wall" that represents control and power towards her
- ----------------------------------------------------------------------life.
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-----------------------------------------------------------------------My 5th intention was to
give off an unpredictable feeling from her dare-
devil self as all the items
jutting out represents her thinking out of the box. And the inner circle
represents motion like a
mouse running wheel, It's used to represent her
mind is always thinking about her next move.
My final intention was to showcase
complexity. Where the artwork itself is based on Karai's life-story. The stripes actually
represents a prison as
though she's trapped in her own life. As for the circle, it's like a black-hole where he soul and sorrow are
- ----------------------------------------------------------------------countless.
Final artwork & Presenation Board
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-----------------------------------------------------------------------The final
artwork with the concept of Karai's
life-story.
Where she's trapped in a
square which is her life and the
protruding geometric shapes
represent he dare-devil
self. Where she want to escape
The presentation board consist of colour theory, design principles,
- ----------------------------------------------------------------------concept, forms and progression
Design Process Journal 02 Project Description
A book for us to compile our inspirations and ideas about our preferred tower design for our
My ideas for the tower in terms of location,
lego character.
function and purpose, inspiration and the We were to research on functions, purpose and
reason my character needs a tower.
location for our tower.
Research on materials, proportions and things to consider when designing a building/ tower.
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We also had to come up with a photo collage of our
inspiration. For my 1st
inspiration, I've decided to
use photo-shop to come up
with this. My main idea was
for my tower to look like any other tower you find in a city however, it still has a sense of Karai when you view it.
Hence the jutting of elements from the inner building. To give off a more whimsical and unpredictable view.
Something which represents Karai's character.
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For my 2nd inspiration, I kept with photo-shop to come up with this.
My main idea was for my tower structure
itself to look unusual instead of the typical
straight building. The main colour used for
this was purple which represents Karai and allows her to
camouflage with it when training.
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3-D. Entity
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-----------------------------------------------------------------------Project Description
Overall look
From the art dentity we had created, we were
presentation
supposed to transform the 2-D art into a 3-D model.
on our
board and board for
our models
Where the "artistic sculpture" is supposed to describe our Lego character as well.
On the left is our presentation
boards, with flip cards to hide more
information beneath it regarding the
- ----------------------------------------------------------------------models we had created.
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-----------------------------------------------------------------------Overall the intention for
this was to act as a prison/ jail like structure hence
the horizontal lines. It was to represent Karai's life as being a daredevil herself, she did not have much
control over her own life.
Model 01
Model 02 The main intention for this model was to highlight Karai's mutation. As you can see the squares are
angles as though its moving. Hence a sense of motion was there. There are
triangles in the inner part of the square which represents
- ----------------------------------------------------------------------Karai breaking free.
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-----------------------------------------------------------------------Overall the main concept for this model was to highlight Karai's
unpredictable quality. As there are many
interlocking between the different geometric
elements. As it shows Karai's complexity making her vey
Model 03
Overall this model has the same intention as model 3 however colour is added for the final. The chosen colours were monochrome and purple. The
monochrome theme was to
show the neutral side of the model so the purple elements would actually
unpredictable.
Final model
- ----------------------------------------------------------------------pop up making it bold.
Design Process Journal 03 Project Description
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----------------------------------------------------------------------A more in-depth
research on dare-devil where I found out that Daredevils actually
A book for us to compile a more in-depth
have a mental disorder
research o the chosen word which best describe
called BPD ( boderline
our character.
personality disorder)
HEnce making them
very unstable however We were also supposed to come out with tower designs based on a few intentions.
daredevils are still
dangerous themselves.
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used are DATUM- where there are elements confine within the space and REPETITION- as many different triangles are being repeated to highlight the complexity
Overall the idea l is
breaking free. As the
bottom half is fully covered and towards the top the
elements inside are jutting
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2 main design principles were
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- ----------------------------------------------------------------------out hence breaking free.
used are REPETITION- to show the repeated triangle elements in close proximity and RHYTHM- as the structure size is slowly decreasing upwards hence that directs the eyes.
Overall the idea of the
model is unpredictable.
And you can see movement as though the tower is
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2 main design principles were
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- ----------------------------------------------------------------------mutating.
used are DATUM- where there are elements confine within the space and REPETITION- as many different triangles are being repeated to highlight the complexity
Overall the idea for this model is danger. As the
saying goes "living on the edge" like a cliff. So the
design at the top is like a
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2 main design principles were
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- ----------------------------------------------------------------------cliff for Karai to stand on.
Identity Tower Project Description
Weekly models
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-----------------------------------------------------------------------Overall progression of
models towards the final
design. Most of it has the
We were suppose to create a tower best
same concept but just the
suitable for our Lego character, which should
different transfer of ideas
include a base and background with the chosen
to highlight the towers design.
location.
We were then requested to draw out a few elevations and sectional drawings which can best showcase our tower.
The chosen colours for the model is white grey black and purple. Hence a monochrome colour to emphasize that it's neutral as well as camouflage with the other buildings however having the sudden
- ----------------------------------------------------------------------pop of purple to bold it.
Final model
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-----------------------------------------------------------------------Here there are
a few elevation drawing of the
On this level, you can
model. With
see Karai at the top of
right, left and
the tower as it acts as
back angles.
an observatory tower
These are the
for her at night to view
different views
New York's skyline
on the model.
As for here, Karai is sliding through a tube. In serpent form she can easily slither her way through. The tube acts as escape route for her which leads underground.
On this level, Karai is seen climbing the building as the entire tower acts as a training center for her in both human and
Throughout the model, the
triangles are inside the
structure of the building
however
towards the top more triangles
are jutting out. There you can
see the breaking
free effect as the triangles are
coming out of
- ----------------------------------------------------------------------serpent form.
their boundary.
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-----------------------------------------------------------------------How the entire model
looked like on the base. The background is Manhattan
city skyline. And the base shows part of the city as
well as the Hudson river
An overall view of all 3 presentation boards. It consist of the design principle, intention, location elevation
- ----------------------------------------------------------------------drawings, sectional and plan.
A whole new adventure begins here.
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