Angelina Kozhevnikova/ Selected works

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ANGELINA KOZHEVNIKOVA SELECTED WORKS


EDUCATION

CV 2019 – 2021

EXHIBITIONS

AA DRL (DESIGN RESEARCH LABORATORY)

2021

Master of Architecture and Urbanism (MArch) degree with Distinction from Architectural Association Design Research Laboratory (DRL). London, UK. Spyropoulos Studio: Behaviour based design. Design Thesis: “Radical Gravity”. 2013 – 2018

MARCHI (MOSCOW INSTITUTE OF ARCHITECTURE) Bachelor of Architecture (BArch) degree. Moscow, Russia. Specialization in Public Buildings. Design Thesis: “Living Public Library”.

2017

AADRL Spyropoulos Design Lab 2021

2020

PUBLICATIONS

WORK

2018

KOZHEVNIKOVA ANGELINA Architect-Researcher/ Computational Designer

1st IJzerstraat 7B. 3024 XM, Rotterdam, South Holland The Netherlands +3162650952 (NL) / +447903657608 (UK)

2017

MLA+/ Junior Architect

2021

CNN. “6 ingenious designs for our age of crisis’”

Worked on Technopark RD building in Voronezh, Senezh Lab - a new learning landscape in Solnechnogorsk, residential developents projects and others.

2021

Wallpaper*. “Design in an Age of Crisis Launches”

WOWHAUS/ Architectural Intern

2021

DesignWeek. “Five projects that reflect design in an age of crisis”

Worked on the Renovation of Gorky Central Park in Samara, on street urban design projects in Moscow and developed the concept of ‘House for Innovation’ in St Petersburg.

2021

Clatham House. “Design in an Age of Crisis Launches”

2017

Project Russia. Volume 84, pp. 92-95 “First Museum of Philosophy in the World - Reality or Utopia?”

SOFT CULTURE/ Curator of Education Supervisor of Rhinoceros, Grasshopper and digital fabrication courses. Programming course content, organising meetings and events, writing texts about the impact of software on architecture.

2013 – 2018

MArchI Collection of Scientific Works.

SKILLS 3D Modelling/ Simulations/ Game Engines

Robotics/ Programming

CAD/ BIM

Houdini + Mantra + Redshift, Autodesk Maya + Arnold, Rhinoceros, Grasshopper + Kangaroo and Flexhopper, Unity

Robot Operating System (ROS), Arduino, Python, VEX, C++, C#, MEL

Autodesk AutoCAD, Autodesk Revit

Prototyping kozhevnikova.angeline@gmail.com

Kaliningrad Regional Museum of History and Art Museum of Philosophy in Kaliningrad project

Summer School. Interior Design/Pavillions Architecture. London, UK.

2019

ARCH Moscow. “Museum of Philosophy” Museum of Philosophy in Kaliningrad project

2017

UAL (CHELSEA COLLEGE OF ARTS)

Zaha Hadid Gallery. “Radical Constructs: the Work of the DRL” Performative installation for Flux project

Design Research Exchange. Tokyo, Japan. Research on Smart Materials. 2015

London Design Biennale. “Design in the Age of Crisis” Radical Gravity project

2017

SHIBAURA INSTITUTE OF TECHNOLOGY

Venice Biennale. “CityX Venice. Italian Virtual Pavilion”

3D Printing, Lazer Cutting, CNC Milling

Graphics/ Video Editing Adobe Photoshop, Illustrator, InDesign, Premiere Pro, After Effects

Languages English (fluent), Russian (native)


RADICAL GRAVITY AA DRL Master Thesis Date: 2020-2021 Role: Team Lead

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GLOBAL SYSTEM THAT PROVIDES AIRDROP SHELTERS AFTER NATURAL DISASTERS

Team: Angelina Kozhevnikova, Konuralp Senol, Kyungha Kwon, Ghida El-Khayat Studio: Theodore Spyropoulos Founder: Patrik Schumacher Tutors: Mostafa El-Sayed, Apostolos Despotidis Consultants: AKT II

Natural disasters are an urgent problem on a global scale. Their number is increasing due to varied reasons – most prominently climate change – leaving millions of people without a home. Radical Gravity attempts to design an efficient global system of a fast and strategic response that accommodates these people in shelters, while creating environment-friendly and sustainable shelter settlements with respect to human well-being. Following natural disasters, land infrastructure is often compromised. We therefore propose using the high-altitude airdrop method for emergency shelters deployment. Instead of limiting the stage air dropping to the delivery of standard shelters, we consider this as a self-building or self-construction stage that distributes ready-to-use emergency shelter settlements to the ones affected. The research searches for more passive strategies of control, such as manoeuvring the flight using air resistance through changes in the drag distribution during the aggregation level. The aggregation flight results in new architectural morphologies that differ depending on environmental and site-specific parameters. These shelter settlements consist of inflated units that are self-sustainable and adaptive to population needs. Using passive strategies of harvesting water, managing energy transitions, and controlling the microclimate, the project aims for a circular model of operation and intelligent ecological thinking.

ANGELINA KOZHEVNIKOVA SELECTED WORKS

3 01


Design features

Comparison with existing solutions After thoroughly analysing existing Disaster

Relief

programmes

and

Local Response

Either fast or durable

Global Response

Fast and durable

Land-dependant deployment

Slow construction by hand

Standardised ghetto

Air deployment

Fast construction in the air

Diverse spaces

shelter designs, we extracted the most common problems or

implications.

Using them as a starting point for our design research direction, the key features of Radical Gravity system serve as a solution to them.

Air Infrastructure

Air Dropping for delivery

Air Dropping for construction

Chemical Inflatables

The necessity to make

Air Dropping emergency

Air Dropping as a

Chemical Inflatables

the system global for

shelter settlements

co-creator and co-

as an ideal material

effective operation and

implements complete

constructor of shelters.

system for Air Dropping

the fact that often after

land-independency,

The contracting airflow

and adaptive shelters

Natural Disasters the

extreme flexibility,

while dropping is a

settlements. The robotic inflatable is controlled

land infrastructure is

being the fastest global

construction force and

compromised induce the

deployment strategy

the falling stage is a self-

through smart inflation

use of Aviation.

possible.

building stage.

with chemical reaction.

Terex-Comedil

Adaptive system

Self-Sustainable

Space for human well-being

Participating in city recovery

Simultaneously

Destroyed infrastructure

Losing the house is one

The whole process of

centralised and

after disasters means that

of the most important

recovery rather than

decentralised. The

settlements should be self-

primary stress factors.

designing a shelter as an

environment and

sustainable. Harvesting

The diversity of shape

object. When permanent

population’s needs

water and managing

and spaces, different

housing is rebuilt, the

actually shape the

energy transitions, the

lighting conditions, all

units (former shelters)

form and aggregation

project aims for a circular

stimulate human well-

will continue playing

logic.

model of operation and

being and help to cope

the important role in the

ecological thinking.

with trauma.

city’s life and recovery.

Fixed and finite

Dependant on infrastructure

Abandoned after use

Terex-Comedil

Terex-Comedil

Adaptive and time-based

Self-sustainable

Participating in city recovery

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Prototype 02

Prototype 03a/b

Prototype 04-05

Our next prototype was very different and was based on parachute logic, but we started to look into using contracting airflow for space creation. The strategy for controlling the direction of free fall was inflating parts of specific units changing the centre of gravity of aggregation. However, this

The third prototype we designed combining more mechanical control with parachute logic. In option A, operation was happening by controlling the shape of the parachute, similar way as in parafoils. In option B, by opening and closing the disk (the inflation inside) and changing directionality in

We realised that the surface area necessary for proper amount of drag has to be much bigger then its needed for architectural purposes. That’s how we came to the logic of multi-layering. Our final prototype combines flight requirements with architectural need for diverse spaces. By controlling the

important.

setup was very unstable in landing and the level of control was insufficient for us.

aggregation level. These prototypes were more controllable and stable but didn’t take full advantage of air dropping for space formation and because of its rigid nature couldn’t be tightly packed.

flow inside of pods in-between layers, we can distribute drag, force that is opposite of weight but can be easier achieved during the free fall.

• Parachute logic • Parafoil kite control

• •

Prototype 01 The first prototype was based on a maple seed logic, when auto-rotation was a strategy to decelerate and the directionality control was similar as helicopters have. But this prototype had serious problems with aggregation or building more complex and adaptive formations, which we consider very

Maple seed logic Helicopter control

The Unit

Stitching Patterns

Upper Layer

Living Pods

• Parachute logic • Collective weight distribution

• Parachute logic • Collective drag distribution

A

• Parachute multilayered logic • Collective drag distribution

B

Bottom Layer: floor

SPATIAL ACTUATION BY DROPPING

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Pre-Deployment Control System

Context specific settlement model

Dividing the wind into three categories:

Before the deployment, it’s essential to approximate the suitable settlement and alleviate

helper – on the way to target, obstacle – in

the highly choreographed process of dropping. Our approach is global, but we believe our TARGET AREA

the other direction and in-between - neither of those -, we constructed a framework to test the calculation of the overall flight part. We started to simulate the navigation strategy by

settlements should respond to the context and the environment. After receiving the input data about the disaster, the system calculates the number of units and airplanes needed, analyses the location, simulates the possible disaster spread, and decide where the safest

35,000 feet

zone is. Then chooses the landing place and create an abstract plan of the settlement

Jet Stream

introducing a cost field map. The units try to

according to all these parameters, choosing which configuration of units and bodyplans

follow the helper wind, avoid the obstacle wind,

we use for the further stage.

1

2

Parameters Terrain: 8.68% hill Climate: Cold Affected People: 13,000

and calculate their movement adding wind compensation with the third type. Acquiring data from open sources from different altitudes: the direction and the strength of wind, we can calculate the approximate deployment point and overall flight strategy to minimize the need for manoeuvring in real-time.

11,500 feet High Planetary Boundary

4,900 feet Low Planetary Boundary

4,900 feet

DEPLOYMENT POINT

28 floor

0 feet Surface Wind Velocity

TARGET AREA

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Deployment 23 000 feet

AirDrop/ 23000 feet

Forming Bodyplans/ 15000 feet

Unfolding the Parachute/ 12000 feet

The units are tightly packed in an airdrop airplane. We calculated how many units we can fit in the big cargo airplane and designed ‘superpacks’. In a radius of 3 kilometres of the target area, the aircraft releases them around 23 000 feet.

Units start to form specific bodyplans that are optimized for the flight and correspond to the initial calculation based on the site parameters. The wind serves as a push force for rotation.

When the bodyplans are formed, the units unfold from a highly packed state (diameter of one unit 2 m) to an unpacked or parachute state (one unit 15 m). The unpacking process starts by chemically inflating the bottom layer, which is vacuum packed with all other layers. The inflation triggers expansion of the unit and unpacking of everything together.

Wind as a push force

Dropped from the airplane

19000

Auto-rotation caused by moment of inertia 45000.00

15 000 feet Forming bodyplans Wind as a push force 1900

12 000 feet 5500.00

Unfolding the parachute

Manoeuvring/ 10000 feet Our units have the manoeuvring stage between 12 000 feet and approximately 5000 feet, where the main goal is to reach the desired location. It happens by drag distribution in living pods, these cellular spaces in-between two layers.

Aggregating/ 4000 feet Resultedbodyplan through series of attachment/ detachment

Landing/ 2000 feet Closer to the ground (between 4000 to 1000 feet), the units land after sensing the suitable location, locking the air inside living pods and releasing anchors. Anchors take the impact force, saving the materials and also secure the settlement on the land.

CROSS-REFERENCE TO GPS DATA AM I IN THE RIGHT LOCATION?

YES

control manoeuvring through drag distribution

Manoeuvring

CALCULATE DISPLACEMENT GENERATE DISPLACEMENT VECTOR

Wind

Living Pods

NO

LOCK THE AIR GAPS

Outer Layer

INFLATE PODS ALONG GENERATED VECTOR

parachute layer

4 000 feet Aggregating

CALCULATE RELATIVE VELOCITY Wind

Adaptive Holes mechanism that closes/ opens the air channel

STABLE

UNSTABLE

RELEASE ANCHORS

CLOSE THE HOLES

CHECK CONTACT WITH LAND

Bottom Layer for ensuring stability and unwrapping the parachute behaviour

CALCULATE IMPACT FORCE Wind

SMALL

BIG

DESCEND FASTER

DESCEND SLOWER

2 000 feet Landing

Land

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Freefall Exploration

Aerodynamics

In general, parameters of Freefall can be divided into two categories: time or z coordinate and position or directionality of fall.

Looking into passive strategies of

One way to control the time or speed of falling is a drag – ‘fluid friction’, acting opposite to the relative motion of the object. It can

control, we’ve discovered that the way the object meets fluid or air

be manipulated by the surface area and the way the object meets fluid, its shape. The strategies we found to control it is porosity

resistance can be the way to control

(surface area), shape and rigidity distribution (because it provokes different forms and angle of attack).

its flight. So we started working with fluid dynamics, and we discovered some

interesting

strategies turbulence,

such weight

controlling as

internal distribution

patterning, surface porosity. Auto-Gyration/ Surface Porosity

Physical Experiments We tested how different weight distribution on a constant surface area and dropping height would affect its mobility and time of falling. Regarding the directionality of falling – the centre of gravity plays a major role, which can be controlled by changing

Pattern 01

the weight distribution.

Total Weight : 4

Weight Distribution Patterning (above), Drag and internal stability (below)

# of Anchors: 4 Surface Area : 1

Pattern 02 Total Weight : 8 # of Anchors: 4 Surface Area : 1

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During the freefall exploration, we came up with a strategy to control flight directionality, such as drag distribution. By controlling

Controlling directionality of Flight/ Drag Distribution

the flow inside of pods, in-between layers, we can distribute drag - the force opposite of weight but easier to achieve during the free fall. We developed a computational framework to test it, conducted several experiments-proof of concepts, and might be on the verge of creating an entirely new type of passive flying vehicle that can reach the needed destination and be inhabited.

Controlled opening of living pods for maneuvering by increasing and distributing the amount of drag

A

BODYPLAN

Through this specific drag distribution the bodyplan is able to move to a different direction than the wind

B

BODYPLAN

Experiment 1.

Experiment 2.

Experiment 3.

The first experiment had opened holes only in 2 living

In the second experiment, we tried a simple non-symmet-

The third test happened with relatively strong wind and all

pods, and it was relatively stable with minimal openings.

rical drag distribution, and it proved to work. We actually

holes opened. The result was a stable landing.

saw the displacement.

D

BODYPLAN

Actuated living pod

Target

Wind Direction

Inflated

Deflated

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Perception Attaching to other units The decisions with whom to aggregate the units take from the visual sensing and lasers (Kinect-like sensors) for more precision. We worked with the real-time blob tracking algorithm in ROS.

Landing We tested an unsupervised learning algorithm for land cover classification, distinguishing which locations are safe to land and analyzing the ground. Based on these parameters and GPS data, units make a decision to land. They try to localize themselves by comparing pixels of the real-time data with the embedded maps.

Open Field Selection The field for landing

Moving objects recognition Moving obstacles detection such as cars or humans

Land Use Classification Terrain analysis and Land use classification.

Objects recognition Obstacle detection such as buildings, infrastructure, trees

Clear Landing

Emergency Landing

No Landing

Analysis of the groung with unsupervised learning algorithm

Computer vision - blob tracking

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Settlement model/ parameters Terrain

Circulatory network

The existing aerial image with the raster analysis is broken down into zones that are either safe or dangerous for landing. In this example, as the terrain condition gets more flat, the output would end up in a white pixel. In contrast, if the terrain condition is steeper or covered with obstacles such as forestation or large bodies of water, the output will end up in a black pixel. As for the system, while it decides where to land our units, it assumes that the area of freedom is considerably larger in areas where it is more likely to land safer.

The agents adjust themselves according to the given environment. From this topology of connections, the system can construct a network of points, which will be the base for the circulation in this network. A pathfinding algorithm is applied to determine the shortest distance possible between two points of entry. The resulting distance would be used as a fitness function in an evolutionary algorithm that would try to minimize this length.

Water collection network A flow calculation is also added to the settlement placement. The surface and the boundary conditions that the system creates above itself will be used to locate potential artificial basins around the settlement to store rainwater.

Additional pods inflation In these examples, we see two types of units which are either public or private. Each private unit can be activated into a public one. It depends on the proximity to an artery or a water basin and the number of neighbours. The system is able to calculate the program of units algorithmically.

Example 1 Example 1 100 units

1st Iteration 1st Iteration

Example 1

2nd Iteration

75 Units

From this topology of connections, the system is capable of constructing a network of points. It will become the foundation of the circulation network. The resulting distance is used as a fitness function in an evolutionary algorithm that would try to optimize this length.

Example 1

Example 2 100 units

100 units

Example 3 100 units

1. Distance with the neighbour to be taken into consideration. 100 units

100 Units

Circulary network using Evolutionary Computing

75 Units

100 100 units Units

2nd Iteration

3rd Iteration 3rd Iteration

Example 2

1st Iteration 100 units

Example 2

Example 3

1st Iteration 100 units

Example 3

100 units

1st Iteration

100 units

2nd Iteration st 1 Iteration

2nd Iteration 1st Iteration

1st Iteration

2nd Iteration

1st Iteration

2. Evaluation of the boundary of each dwelling unit.

Example 2

3rd Iterationnd 2 Iteration

3rd Iteration 2nd Iteration

2nd Iteration

100 units

3rd Iteration

3rd Iteration

2nd Iteration

Example 3 100 units

3rd Iteration

3rd Iteration

3rd Iteration

3. Construction of the fittest network of points

4. Adapting dwelling units according to the parameters

minimizing the distance

1st Iteration

1st Iteration

1st Iteration

2nd Iteration

2nd Iteration

2nd Iteration

3rd Iteration

3rd Iteration

3rd Iteration

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Settlement model/ result This example showcases the work of the generative system on the settlement for 11 000 people, 5850 families. Different types of natural disasters may require different types of programs. Still, overall we designed our settlement to have housing with water retention units or where people actually live, agriculture, and hospitals in cases where we have high numbers of wounded people. The program is distributed using evolutionary computing, being able to densify housing areas to the maximum, but keeping the circulation network according to the boundary conditions of each living pod. For housing, the system generates a variety of co-living spaces for different sizes of families. The pods can even create zones with small courtyards in between for larger families.

Top Layer

Moment of Dropping: 150 units

Additional Inflation

Circulation

Water Collection Zones

Living Pods

Programs

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Self-Sustainability Land Operation

Deploym

Energy Generation

Adaptive and flexible shelters Climate Control

The self-sufficiency of the settlement is something we consider very important, especially

Climate control is another strategy for self-sufficiency we looked into. Because the source of our additional inflation is Climate Control an endothermic chemical reaction – which means it absorbs heat from the atmosphere - we can change the inflation

after a natural disaster. Our units contract a good amount of wind during the freefall that can

Because the chemical reaction that is used to inflate the air pockets of the units is The heating happens by distributing heat from the kitchens. For this reason in cold rate more often, getting a ‘decentralized passive airheat conditioning system’ . For aheat cold the heat canthebe distributed endothermic (it absorbs fromclimate, the atmosphere) we control temperature inside climate the units aggregate in a closed airtight surface to preserve as much as of the aggregation by continuously inflating columns and skin. Another strategy is in possible. Kitchen areas with public gathering are dispersed aroung the settlement in fromtothe shared kitchens that are placed strategically. the logic of aggregating, which is creating inner courtyards to enable the wind flow. order enable this strategy.

be transferred to electrical energy. The same generators can be used later on the ground.

Water Collection

Air Dropped set emergency she Natural Disaste

Land Ope

Emergency she settlements tha comfortable tem for those whose affected by Nat

Cold climate

The rainwater can be guided by manipulating the outer layer surface. Living pods have a

Hot climate

different connection to the outer layer. The ones in the middle are connected through arches (air beams that structurally hold the roof) and can directly guide the surface above and have

Heat coming from the kitchens that is distributed

126 units

a capacity to extract water from the air with the embedded fog catcher nets. The pods in

126 units

Endothermic chemical reaction that inflates the columns and cools surroundings

the corner have absolutely no influence on the surface. The ones in between influence the surface only if the size increases considerably. The water collection can be global – for shared

Inner courtyard

kitchens use and local for drinking. The curvature differs according to this differentiation.

Part of th

Column

After the house and city is head normal life, the (gravitectons) w play the role in Former shelters objects of infras greenhouses, p and museums, alternative sour and water to th

Kitchens and public gathering area

Living pods connected

Water retention calculation

Living pods that control the curvature of the outer layer

Water collection in different settlements

Kitchens and public gathering area

Temperature control simulation

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Living pods Smart textiles with rigidity patterning We researched several methods to design the interaction with airflow, looking towards smart textiles and material intelligence. Combining different materials with different rigidity&elasticity level we found the most suitable. With this technique, we can control the scale by only changing the inflation rate. Combining rigid material (red) with elastic (blue), we can transform a deflated column into the biggest living pod, where the ratio of space over material is at its maximum. The

S 20-45% d =1.50 h=1.40

M 46-75% d =2.50 h=1.80

S 20-45% d =1.50 h=1.40

M 46-75% d =2.50 h=1.80

M 46-75% d =2.50 h=1.80

L 76-100% d =4.50 h=3.60

M 46-75% d =2.50 h=1.80

L 76-100% d =4.50 h=3.60

elasticity level can also be related to the transparency of materials, private - opaque or windows - transparent. The inflation rate, number and locations of actuated living pods can produce diverse spatial typologies.

S

M

L

S

M

L

Rigidity patterning of living pods

Physical Experiments with Elasticity, inflation and deflation

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DACHAPARK Internship at Wowhaus Date: 2018 Role: Team Lead Team: Kozhevnikova A., Perevedentseva A., Perevoznikov G., Kabanova P., Tveritnyova K., Polosina K., Totrov G., Perkun T. Supervisors: Starchenko T., Kaverina A., Sporykhina E.

02

RENOVATION OF GORKY PARK IN SAMARA

The Central Gorky Park in Samara is the park that could have it all. An immense territory (42,4 Ha), location almost in the city centre (geometrical), different terrain types and beautiful old woods is only the beginning of the list. The true jewels are the historical monument Dacha of Sipina (one of the 13 historical dachas of Samara) and the breathtaking slope with access to the Volga river (appearing as mother Volga in Russian culture). However, all of this is overlooked. The park is in an almost abandoned state with an irrelevant program, dilapidated buildings and objects, and poor infrastructure. Our renovation proposal “Dachapark” is an inclusive park for everyone, revealing the potential and the history of the site through design and strategic territorial development. Addressing all the ages and social groups, all seasons and extreme temperatures, the seasonal flooding, the proposal embeds the notion of change and temporal component into design. Dealing with such a vast territory, we divided the park into three areas: “Urban”, “Natural”, and “Coastal”. The Urban area, next to the main entrance and the major city’s highway, is a noisy, vivid and eventful area. The Natural area that comes after Urban is the complete opposite. It is the place of peace, where visitors can enjoy the unspoiled nature or get lost in the infinity of oak woods. The last destination is the Coastal area that opens the beauty of a hillside with a great view over the Volga and the new Embankment. The central path or the main axe has an interesting interaction with these parts: it reverses the areas where it passes. The more functions a zone has – the more quiet and peaceful the alley becomes, and vice versa. We approached its design from the spatial, almost cinematic experience perspective.

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Zones

Selected Features

“URBAN” AREA

Integration to the city

“URBAN” AREA

“NATURAL” AREA

The concept proposes to connect “Old”, “New”, and

Bikes rental

“Oktyabrskaya” embankments with the one designed as

“COASTAL” AREA Kiosk Place to eat

Swing

itinerary along the Volga river. We also suggest creating

Light boxes

a touristic aquatic path revealing the history of 13 unique historical dachas of Samara for tourists and locals, which

Alpine hill

can bring some financial contribution for their restoration.

Entrance Main Entrance

Playground

Vending machines

FOODCOURT

Swing

Scateboard ground

Slide

Entrance

Constructor Foodcourt Slope

13 historical dachas Samara´s legacy

Booths

MAIN ENTRANCE Zones

a part of the park’s renovation to create a picturesque

Installation SAMARASDACHAS

Multipurpose ground

Interactive area

Cafe

Tennis courts

Sandbox

Sports Court

Design for the changing water level

Farm Main Alley

Dressing rooms

Parents area

Exercise equipment

SPORTS COURT

PLAYGROUND

A steep hillside ends with an embankment, which provides access to ponton island. In spring, the ponton rises jointly with seasonal flooding and the river covers the sand

Coast

beach, changing the area’s look depending on the season.

Buildings and structures

“NATURAL” AREA Greenhouse

Swing

Small ring

Viewing platfromreminder

Garden

Animal pens

Greenhouse Education pavillion

Big ring

+42.300 70.6

Main pavillion +13.300 41.6

+6.000 34.3

198 000

Horse-riding route Ramps

Entrance group 1

Cafe

Existing roads/ platforms

Entrance group 2

Maximum level of freshet (one in 50 years) Water-level Average level of freshet

“COASTAL” AREA Dacha of SipinaMuseum of dacha culture

Restaurant´s drop off

FARM

MAIN ALLEY

New walkways

+5.800 +2.000 34.1 30.3 0.000 28.3

Sled lift

In summer - slide In winter - tubing

Area for traditional russian dacha games

Bridge

Picnic area

Terrace for tea parties Restaurant

3000 3500

2300 4300

3200

Design for different seasons

Sunbathing terraces Different types of garden Fishing

Elevator/ stairs Sandy beach

Landing-place for water taxi and restaurant customers

Entrances

SLOPE

Slide

COAST

Elevator/ stairs

Summer activities

Winter activities

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[SKIN] AA DRL Workshop Date: 2019 Role: Responsible for electronics, sensing and performing aspect, code Team: Angelina Kozhevnikova, Hamze Machmouchi, Razvan Voda, Xiaonan Liu Director: Theodore Spyropoulos Founder: Patrik Schumacher Tutors: Apostolos Despotidis

[Skin] is a wearable device that extends communication abilities beyond language. It extends the skin’s sensory faculties in order to exchange through touch. Using a soft actuation system and computer recognition, the devices are able to exchange physical media between them and their users based on their location and intents.

03

WEARABLE DEVICE THAT EXTENDS COMMUNICATION ABILITIES BEYOND LANGUAGE

15


Interaction with people and other wearables

Prototyping the wearable 1 RANGE - APPROACHING (1,5 m) When costume senses someone approaching (in costume we mimic it with button because ultrasonic is very innacurate for this distance) it starts long air pulsation. Led light turns in rythm of "air in" or inflating interval.

2 RANGE - CLOSE (0,4 m) When costume senses someone close with ultrasonic sensor, the air pulsation becomes faster. Led light turns in rythm of "air in" or inflating interval.

3 RANGE - TOUCH When costume senses someone close with ultrasonic sensor and touching with touch sensor, the air pulsation becomes extremely fast. Led light turns in rythm of "air in" or inflating interval. General rule-set

Components tests

Inflation patterns studies

Microtexture studies

Air pump air out - front

Air pump air in - front Battery for arduino Battery for air pump

Mosfet

Mosfet

Battery for air pump

Mosfet

Mosfet Air pump air in - back

Button

Air pump air out - back

Battery for air pump

Battery for air pump

Arduino nano

Transmitting signals through inflation that result in different patterns, Pattern Recognition.

Main electronic components

Models on the mannequin

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ance nce nce nce nce nce nce nce nce

Entrance trance trance trance trance trance trance trance trance

friends or people in whose faces it identified a despair. RR tries to comfort them. friends or people in whose faces it identified a despair. RR tries to comfort them.

LIVING PUBLIC LIBRARY

BACKGROUND ADAPTIVE ADAPTIVEARCHITECTURE ARCHITECTURE BACKGROUND BACKGROUND ADAPTIVE ARCHITECTURE PRE-HISTORY BACKGROUND ADAPTIVE ARCHITECTURE PRE-HISTORY BACKGROUND ADAPTIVE ARCHITECTURE PRE-HISTORY ARCHIGRAM. 1960S NICHOLAS ARCHITECTURE NEGROPONTE. 1975: BACKGROUND ADAPTIVE PRE-HISTORY ARCHIGRAM. 1960S NICHOLAS NEGROPONTE. 1975: BACKGROUND ADAPTIVE ARCHITECTURE PRE-HISTORY "ARCHITECTURE MACHINES WON'T HELP US ARCHIGRAM. 1960S NICHOLAS NEGROPONTE. 1975: BACKGROUND ADAPTIVE ARCHITECTURE PRE-HISTORY "ARCHITECTURE MACHINES1975: WON'T HELP US ARCHIGRAM. 1960S NICHOLAS NEGROPONTE. BACKGROUND ADAPTIVE ARCHITECTURE

DESIGN; INSTEAD, WE WILLWON'T LIVE INHELP THEM" PRE-HISTORY "ARCHITECTURE MACHINES US ARCHIGRAM. 1960S NICHOLAS NEGROPONTE. DESIGN; INSTEAD, WE WILL1975: LIVE IN THEM" PRE-HISTORY "ARCHITECTURE MACHINES WON'T HELP US ARCHIGRAM. 1960S NICHOLAS NEGROPONTE. 1975: DESIGN; THEORY INSTEAD, WE WILL LIVE IN THEM" PRE-HISTORY "ARCHITECTURE MACHINES WON'T HELP US ARCHIGRAM. 1960S CONVERSATION NICHOLAS NEGROPONTE. 1975: OF MOBILE ARCHITECTURE DESIGN; INSTEAD, WE WILL LIVE IN THEM" "ARCHITECTURE MACHINES WON'T HELP US OFOF ARCHIGRAM. MARCHI1960S Bachelor Thesis NICHOLAS NEGROPONTE. 1975: CONVERSATION THEORY OF ARCHITECTURE INSTEAD, WE MOBILE WILL LIVE IN THEM" "ARCHITECTURE MACHINES WON'T HELP US OF ARCHIGRAM. 1960S CONVERSATION GORDONDESIGN; PASK. 1970S FRIEDMAN. 1950 NICHOLAS NEGROPONTE. 1975: THEORY OF MOBILE ARCHITECTURE DESIGN; INSTEAD, WE MOBILE WILL LIVE IN 1950 THEM" MACHINES WON'T HELP US HISTORY GORDON "ARCHITECTURE PASK. THEORY 1970S OF ARCHITECTURE OF Date: 2018 CONVERSATION DESIGN; INSTEAD, WE FRIEDMAN. WILL LIVE IN 1950 THEM" "ARCHITECTURE MACHINES WON'T HELP USHISTORY GORDON PASK. THEORY 1970S FRIEDMAN. CONVERSATION OF MOBILE ARCHITECTURE OF DESIGN; INSTEAD, WE WILL LIVE IN THEM" GORDON DESIGN; PASK. THEORY 1970S FRIEDMAN. 1950 CONVERSATION OF MOBILE ARCHITECTURE OF HISTORY INSTEAD, WILL LIVE IN 1950 THEM" GORDON PASK. THEORY 1970S FRIEDMAN. INSTITUT OFWE MOBILE ARCHITECTURE OF Studio:DUVictorCONVERSATION Ulyanov HISTORY GORDON PASK. 1970S FRIEDMAN. 1950 INSTITUT DU CONVERSATION THEORY OF MOBILE ARCHITECTURE OF HISTORY THE OF MAISON MONDE ARABE. GORDON PASK. THEORY 1970S FRIEDMAN. 1950 HISTORY INSTITUT DU CONVERSATION MOBILE ARCHITECTURE OF Consultants: Munchak L. 1970S (structural design), 1950 HISTORY THE MAISONFRIEDMAN. MONDE ARABE. GORDON PASK. INSTITUT DU BORDEAUX. 1998 1989 THE MAISON MONDE ARABE. GORDON PASK. 1970S FRIEDMAN. 1950 HISTORY INSTITUT DU BORDEAUX. 1998 design 1989 SMART THE MAISON MONDE ARABE. Koroleva Cheban A. (climate INSTITUT DU T. (materials), HISTORY BORDEAUX. 1989 SMART THE MAISON1998 MONDE ARABE. INSTITUT DU BUILDINGS BORDEAUX. 1998 1989 SMART THEA.MAISON MONDE ARABE. INSTITUT DU and sustainability), Chebanov (acoustics), BUILDINGS SMART BORDEAUX. 1998 1989 ARABE. THE MAISON MONDE INSTITUT DU SYSTEMS BUILDINGS BORDEAUX. 1989 SMART MAISON1998 MONDE ARABE. SYSTEMS Kirushechkina L. (economics)THE BUILDINGS SMART BORDEAUX. 1989 THE MAISON1998 MONDE ARABE. SYSTEMS BUILDINGS SMART BORDEAUX. 1998 IRIS DOME. 2000 1989 SYSTEMS NAKED HOUSE. BUILDINGS BORDEAUX. 1998 1989 SMART SYSTEMS NAKED HOUSE. IRIS DOME. 2000 BUILDINGS 2000 SYSTEMS E-MOTIVE HOUSE. SMART NAKED HOUSE. IRIS DOME. 2000 BUILDINGS 2000 HOUSE. SYSTEMS E-MOTIVE HOUSE. BUILDINGS NAKED IRIS DOME. 2000 2002 HOUSE. SYSTEMS 2000 E-MOTIVE NAKED HOUSE. IRIS DOME. 2000 MUSCLE. 2003 2000 2002 SYSTEMS E-MOTIVE HOUSE. MUSCLE. NAKED HOUSE. IRIS DOME. 2000 2003 2002 2000 HOUSE. E-MOTIVE HOUSE. MUSCLE. 2003 NAKED IRIS DOME. 2000 2002 2000and E-MOTIVE HOUSE. NAKED HOUSE. IRIS DOME. ‘Instead of designing a fixed finite object, an2000 MUSCLE. 2003 2002 2000 E-MOTIVE HOUSE. MUSCLE. 2003 NAKED HOUSE. IRIS DOME. 2000 2002 2000 E-MOTIVE HOUSE. MUSCLE. 2003 Architect can be a programmer change.’ HOUSE. 2002 2000 of a spatial SLIDING E-MOTIVE HOUSE. MUSCLE. 2003 SLIDING HOUSE. 2002 MUSCLE. 2003 2009 HOUSE. SLIDING 2002 MUSCLE. 2003 2009 HOUSE. SLIDING 2009 HOUSE. SLIDING The Living Public library is aHYLOZOIC dynamic architectural GROUND. Q1HEADQUARTERS. TESSELATE. SLIDING HOUSE. HYLOZOIC GROUND.2009 Q1HEADQUARTERS. TESSELATE. 2009 HOUSE. SLIDING 2010 2010 2010 HYLOZOIC GROUND. Q1HEADQUARTERS. TESSELATE. organism with its own agency. Located in Innopolis, a SLIDING HOUSE. 2010 2010 2010 HYLOZOIC GROUND.2009 Q1HEADQUARTERS. TESSELATE. 2009 HOUSE. SLIDING 2010 2010 2010 HYLOZOIC GROUND. Q1HEADQUARTERS. TESSELATE. new Russian High-Tech city, the building is programmed 2009 2010 2010 2010 HYLOZOIC GROUND.2009 Q1HEADQUARTERS. TESSELATE. 2010 2010 2010with Innopolis HYLOZOIC GROUND. students. Q1HEADQUARTERS. TESSELATE. to evolve together programming 2010 2010 2010 HYLOZOIC GROUND. Q1HEADQUARTERS. TESSELATE. 2010 2010 2010 HYLOZOIC GROUND. Q1HEADQUARTERS. TESSELATE. 2010 2010 2010 MEDIA-TIC. 2011 CHILDREN'S 2010 2010 2010 MEDIA-TIC. 2011 visitors in CHILDREN'S Having OF an AI brain, the library addresses MUSEUM MEDIA-TIC. 2011 CHILDREN'S MUSEUM OF MEDIA-TIC. 2011 CHILDREN'S spatialOFlanguage ‘central nervous system’ PITTSBURGH. 2011 through its MEDIA-TIC. MUSEUM 2011 CHILDREN'S PITTSBURGH. 2011 MUSEUM OF MEDIA-TIC. 2011 CHILDREN'S PITTSBURGH. 2011 or installations that cover the MEDIA-TIC. main circulation network. MUSEUM OF 2011 CHILDREN'S PITTSBURGH. MUSEUM OF 2011 MEDIA-TIC. 2011 CHILDREN'S PITTSBURGH. 2011 MUSEUM Apart OF from individualized interaction that also supports AL BAHR TOWERS. ROOM VEHICLE. MEDIA-TIC. 2011 CHILDREN'S PITTSBURGH. MUSEUM OF 2011 AL BAHR TOWERS. ROOM VEHICLE. PITTSBURGH. 2011 AL2012 2012 VEHICLE.of architecture MUSEUM OF disabilities BAHR TOWERS. ROOM different and the ‘naturalization’ SHARIFA-HA PITTSBURGH. 2011 2012 2012 AL BAHR TOWERS. ROOM VEHICLE. SHARIFA-HA PITTSBURGH. 2011 AL 2012 2012 VEHICLE. ROOM HOUSE.the 2013 SHARIFA-HA by providing it BAHR withTOWERS. an emotional component, 2012 2012 VEHICLE. AL BAHR TOWERS. ROOM HOUSE. 2013 SHARIFA-HA 2012 2012 AL BAHR TOWERS. ROOM VEHICLE. HOUSE. 2013 SHARIFA-HA building has different levels ofROOM adaptation flexibility. 2012 2012 AL BAHR TOWERS. VEHICLE.andHOUSE. 2013 2012 2012 VEHICLE. SHARIFA-HA AL BAHR TOWERS. ROOM HOUSE. 2013 2012 transformation 2012 (dynamicSHARIFA-HA From immediate facade), HOUSE. 2013 SHARIFA-HA 2012 2012 HOUSE. 2013 SHARIFA-HA each night transformation (Main Hall and coworking HOUSE. 2013 HOUSE. 2013 LIVING PUBLIC LIBRARY IN INNOPOLIS spaces) to long-term change targeting decades. LIVING PUBLIC LIBRARY IN INNOPOLIS

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LIVING PUBLIC LIBRARY IN INNOPOLIS

LIVING PUBLIC LIBRARY IN INNOPOLIS DYNAMIC FACADE TRANSFORMABLE LIVING PUBLIC LIBRARY IN INNOPOLIS DYNAMIC TRANSFORMABLE The concept of a FACADE library was reformulated, different LIVINGadding PUBLIC LIBRARY IN INNOPOLIS DYNAMIC FACADE TRANSFORMABLE PARTS Has almost endless LIVING PUBLIC LIBRARY IN INNOPOLIS DYNAMIC FACADE TRANSFORMABLE PARTS almost endless LIVINGThe PUBLIC LIBRARY IN INNOPOLIS typesHas of intelligence defined by Gardener. Living Public DYNAMIC FACADE TRANSFORMABLE PARTS Has almost endless LIVING(dynamic PUBLIC LIBRARY IN INNOPOLIS zones) variability of possible look. DYNAMIC FACADE TRANSFORMABLE PARTS Has almost endless (dynamic zones) Library develops not only the Logical, Intrapersonal and variability possible look. DYNAMIC FACADE TRANSFORMABLE PARTS Has almostof endless (dynamic zones) variability of possible look. DYNAMIC FACADE TRANSFORMABLE such as «Main Hall» or Reacts to both external PARTS Has almost (dynamic zones) variability ofendless possible DYNAMIC FACADE TRANSFORMABLE Linguistic Intelligence, aslook. the standard library does, itoralso such as «Main Hall» Reacts to both external PARTS Has almost (dynamic zones) variability ofendless possible look. such as «Main Hall» or Reacts to both external PARTS Has almost endless coworking space. and the internal stimuli. (dynamic zones) variability ofendless possible look. Spatial, such as «Main PARTS Hall» or Reacts to Interpersonal, both external supports Naturalistic, BodilyHas almost space. and internal (dynamic zones) variability ofstimuli. possible look. such coworking as «Main Hall» or Reacts to both external

space. and internal (dynamic zones) variability ofstimuli. possible look. such coworking as «Main Hall» or Reacts to both external Kinesthetic and Musical types. space. and internal (dynamic zones) variability ofstimuli. possible look. such coworking as «Main Hall» or Reacts to both external coworking space. and internal stimuli. such coworking as «Main Hall» or Reacts to both external INTERACTION HI-TECH space. and internal stimuli. suchHI-TECH as «Main Hall» or Reacts to both external INTERACTION coworking space. and internal stimuli. INTERACTION HI-TECH coworking space. and internal stimuli. Has its own temper Comfortable environment INTERACTION HI-TECH coworking space. andits internal stimuli. Has own temper Comfortable environment HI-TECH HasINTERACTION its own temper Comfortable environment and different is created due to network HI-TECH HasINTERACTION itsand own temper Comfortable environment different is created due to network INTERACTION HI-TECH HasINTERACTION itsand owndifferent temper Comfortable environment is created due to optimized network HI-TECH relationships with of sensors with HasINTERACTION itsand owndifferent temper Comfortable environment is created tooptimized network HI-TECH relationships with of sensorsdue with Has itsand owndifferent temper Comfortable environment is created due to network relationships with of sensors with Has itsand owndifferent temper Comfortable environment visitors. energy consumption. is created due tooptimized network relationships with of sensors with optimized Has itsand owndifferent temper Comfortable environment visitors. energy consumption. FUTURE is created due to network relationships with of sensors withtooptimized visitors. energy consumption. FUTURE and different is created due network relationships with of sensors with optimized visitors. energy consumption. FUTURE and different is created due tooptimized network relationships with of sensors with visitors. energy Buildings are architectural machines or robots. They are noconsumption. longer tied to FUTURE places. with sensors with visitors. energy consumption. FUTURE Buildingsrelationships are architectural machines or robots. Theyof are no longer tiedoptimized to places. relationships with of sensors with visitors. energy consumption. FUTURE Buildings are architectural machines or robots. it They are no longer tiedoptimized to places. Architect's work is completely different, is more about programming visitors. energy consumption. FUTURE Buildings are architectural machinesdifferent, or robots.it They areabout no longer tied to places. Architect's work is completely is more programming visitors. energy consumption. FUTURE Buildings are architectural machines orcreating robots.italgorithms They areabout nooflonger tied to places. Architect's work is different, is more programming processes ofcompletely changes and interaction.

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FUTURE Buildings are architectural machines or robots. areabout no longer tied to places. Architect's workofischanges completely it They is more programming processes anddifferent, creating algorithms of interaction. Buildings are architectural machines or robots. areabout no longer tied to places. Architect's workofischanges completely it They is more programming processes anddifferent, creating algorithms of interaction. Buildings are architectural machines or robots. areabout no longer tied to places. Architect's workofischanges completely it They is more programming processes anddifferent, creating algorithms of interaction. Buildings are architectural machines or robots. areabout no longer tied to places. Architect's workofischanges completely it They is more programming processes anddifferent, creating algorithms of interaction. Architect's workofischanges completely it is more about programming processes anddifferent, creating algorithms of interaction. Architect's workofischanges completely it is more about programming processes anddifferent, creating algorithms of interaction. processes of changes and creating algorithms of interaction. processes of changes and creating algorithms of interaction.

BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOKCITY DIFFERENTLY EVERY NEW DAY MAIN HALL/1 MASTERPLAN ANDPEDESTRIAN PEDESTRIAN PATH BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY PATH MAIN HALL/1 MASTERPLAN CITY AND MASTERPLAN CITY AND PEDESTRIAN BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY PATH MAIN HALL/1 MASTERPLAN CITY AND PEDESTRIAN BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY PATH MAIN HALL/1 innopolis Innopolis — a brand new city. MASTERPLAN CITY PEDESTRIAN BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY PATH MAIN HALL/1 innopolis Innopolis — a brand new city.AND MASTERPLAN CITY AND PEDESTRIAN PATH innopolis Innopolis — a brand new city. Its construction started in 2012. MASTERPLAN CITY AND PEDESTRIAN PATH innopolis Innopolis — a brand new city. Its construction started incity. 2012. MASTERPLAN CITY AND PEDESTRIAN PATH innopolis Innopolis — a brand new Its construction started incity. 2012. MASTERPLAN CITY AND PEDESTRIAN PATH innopolis The whole—idea was to create a particular city for IT-specialists Innopolis a brand new Its construction started incity. 2012. innopolis The whole idea was to create a particular city for IT-specialists Innopolis — a brand new Its construction started in 2012. The whole idea was to create a particular city for IT-specialists innopolis Innopolis — a brand new providing them with all opportunities. The Special Economic Its construction started incity. 2012. innopolis The wholethem idea to create a particular city for IT-specialists Innopolis — a was brand providing with allnew opportunities. The Special Economic Its construction started incity. 2012. The wholethem idea was to create a particular city for IT-specialists providing with all opportunities. The Special Economic Its construction started in 2012. Zone (SEZ) was established in order to relocate the major and The wholethem idea was to a particular city for IT-specialists providing with allcreate opportunities. Special Economic Its construction started in 2012. Zone (SEZ)them waswas established inaorder toThe relocate major and The whole idea to particular city forthe IT-specialists providing with allcreate opportunities. The Special Economic Zone (SEZ) was established in order to relocate the major and The whole idea was to create a particular city for IT-specialists promising technology companies from allcity over the globe. providing with allcreate opportunities. Special Economic Zone (SEZ)them was established inaorder toThe relocate the major and The whole idea was to particular for IT-specialists promising technology from all over the globe. providing them with allcompanies opportunities. The Special Economic Zone (SEZ) was established in order to relocate the major and promising technology companies from all over the globe. providing all opportunities. Economic University ofwith Innopolis. inSpecial thethe field of Zone (SEZ)them was established inSpecializing order toThe relocate the major and promising technology from all globe. providing with allcompanies opportunities. Special Economic University of Innopolis. Specializing in over the field ofmajor and Zone (SEZ)them was established in order toThe relocate the promising technology companies from all over the globe. University of Innopolis. Specializing inthe thenew field ofmajor and Zone (SEZ)information was established in order toisall relocate the modern technologies, it city’s promising technology companies from over the globe. University of Innopolis. Specializing in over the ofmajor and Zone (SEZ) was established in order relocate theglobe. modern information technologies, it to is all the newfield city’s promising technology companies from the University of Innopolis. Specializing in over the of modern information technologies, it is all the newfield city’s promising technology companies from the globe. intellectual center. University of Innopolis. Specializing in over the field of modern information technologies, it is the new city’s promising technology companies from all the globe. intellectual center. University of Innopolis. Specializing in the field of modern information technologies, it is the newfield city’s intellectual center. University of staff Innopolis. Specializing in the of The teaching consists of leading modern information technologies, it is the new city’s intellectual center. University ofstaff Innopolis. Specializing in relocate the field of Every night moblie booths and auditoriums themselves. They automatically The teaching consists of leading modern information technologies, it is the new city’s intellectual center. Every night moblie booths and auditoriums relocate themselves. automatically The teaching staff consists of leading modern information technologies, it isitsthe new city’sa newThey Russian and foreign ITbooths and adapt to the needs of therobotic library and visitors to themselves. create spatial experience. intellectual center. Every night moblie and auditoriums relocate They automatically The teaching staff consists of leading modern information technologies, it is the new city’s Russian and foreign IT and robotic adapt to themoblie needs of the library and its visitors to create a new spatial experience. intellectual center. Every night booths and auditoriums relocate themselves. They automatically The teaching staff consists of leading Russian and foreign IT and adapt to themoblie needs of therobotic library and its visitors to create a new spatial experience. intellectual center. science specialists. Every night booths and auditoriums relocate themselves. They automatically The teaching staff consists of leading Russian and foreign IT and adapt to themoblie needs of therobotic library and its visitors to create a new spatial experience. intellectual center. science specialists. Every night booths andleading auditoriums relocate themselves. They automatically The teaching staff consists of Russian and IT and adaptforeign to themoblie needs of therobotic library and its visitors to create a new spatial experience. science specialists. Every night booths andwas auditoriums relocate themselves. They automatically The teaching staff consists of leading The plot for a public library Russian and foreign IT and robotic adapt to the needs of the library and its visitors to create a new spatial experience. science specialists. In accordance with Every night booths and auditoriums relocate themselves. They automatically The teaching staff consists of leading The plotand forforeign a public was Russian IT library and adapt to themoblie needs of therobotic library and its visitors to create a In new spatial experience. science specialists. accordance with Every night moblie booths and auditoriums relocate themselves. They automatically The plot for a public library was Russian and foreign IT and robotic adapt to the needs of the library and its visitors to create a new spatial experience. chosen according to official the official masterplan science specialists. In accordance with The plot forforeign a public library was and its visitors to create Russian and and adapt the needs of therobotic library spatial experience. chosen according toITofficial thea Innew official masterplan accordance with science specialists. The plot for to a public library was Under construction chosen according to official the Inofficial masterplan accordance with science specialists. master plan. The plot for a public library was Under construction chosen according to official the official masterplan science specialists. In accordance with master plan. The plot for a public library was Existing buildings Under construction chosen according to official the In official masterplan accordance with master plan. The plot for a public library was Existing buildings Under construction ‘Pedestrian pathway’ chosen according to official the Inofficial masterplan accordance with master plan. Adaptive The plot for a public library was Existing buildings Under construction ‘Pedestrian pathway’ chosen according to official the In official masterplan accordance with master plan. Adaptive Existing buildings ‘Pedestrian pathway’ Under construction chosen according to official the official masterplan connects the library with the public library master plan. Adaptive Existing buildings ‘Pedestrian pathway’ Under construction chosen plan. according to with official the official masterplan connects the library the public library Adaptive master Existing buildings ‘Pedestrian Under construction connects the pathway’ library public library Adaptive master plan. Existing buildings kindergarten, schoolwith andthe ‘Pedestrian Under construction connects the pathway’ library public library master plan. Adaptive kindergarten, school with and the Existing buildings ‘Pedestrian pathway’ connects the library with the public library Adaptive kindergarten, school and the Existing buildings ‘Pedestrian pathway’ high school provides connects theand library with public library Adaptive kindergarten, school and ‘Pedestrian pathway’ high school and provides connects the library with the public library Adaptive kindergarten, school and high school and provides connects the library with the public library playgrounds, sports grounds kindergarten, school and high school and provides connects the library with the public library playgrounds, sports grounds kindergarten, school and high school and provides playgrounds, sports grounds kindergarten, school and andschool green and areas. Ingrounds addition, high provides playgrounds, sports kindergarten, school and and green In addition, high schoolareas. and provides playgrounds, sports grounds and green In addition, high schoolareas. and provides it creates a psychological playgrounds, sports grounds and green In addition, high schoolareas. and provides it creates psychological playgrounds, sports grounds and green aaareas. In addition, it creates psychological playgrounds, sports grounds introduction for visitor. and green aareas. In addition, it creates psychological playgrounds, sports grounds introduction for visitor. and green aareas. In addition, it creates psychological introduction for visitor. and green areas. In addition, Expanding from tight spaces it creates a psychological introduction for visitor. and green aareas. In addition, Expanding from spaces it creates psychological introduction for tight visitor. Expanding tight spaces itto creates afrom psychological a spacious area, where introduction for visitor. Expanding tight spaces it creates afrom psychological to a spacious area, where introduction for visitor. Expanding from tight spaces tothe a spacious area, where introduction visitor. libraryfrom isfor located, the Expanding tight spaces to a spacious area, where introduction for visitor. thealibrary is located, the Expanding from tightwhere spaces to spacious area, the library is located, the Expanding from tight spaces pedestrian way provides to alibrary spacious area, the is located, thea a Expanding from tightwhere spaces pedestrian provides to spacious area, where theaalibrary isway located, thea pedestrian way provides to spacious area, where perfect vantage point the isway located, theon pedestrian provides to alibrary spacious area, where perfect vantage point onaa the library isway located, the pedestrian provides perfect vantage point ona the library facade. isway located, the dynamic pedestrian provides perfect vantage pointthe ona the library isway located, dynamic facade. pedestrian provides perfect vantage point on Entrance dynamicvantage facade. pedestrian way provides perfect point onaa Entrance dynamic facade. pedestrian way provides Entrance perfect vantage point on dynamic facade. Entrance perfect vantage on dynamic facade. point perfect Entrance dynamicvantage facade. point on Entrance dynamic facade. Entrance dynamic facade. BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RREntrance BUILDINGS COULD IMPROVE OUR MOODS RREntrance BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR Entrance BUILDINGS COULD IMPROVE OUR MOODS RR Entrance BUILDINGS COULD IMPROVE OUR MOODS RR Entrance Entrance Entrance Entrance Entrance Entrance Entrance

IMAGINE IMAGINE IMAGINE IMAGINE IMAGINE IF IF IF IF IF IF IF IF IF

Entrance Entrance Entrance Entrance Entrance Entrance Entrance Entrance Entrance Room of requirement is located in a hidden place and library invites there only its Room of or requirement is located in ait hidden place and library invites onlythem. its friends people in whose faces identified a despair. RR tries to there comfort Room is located hidden place and library invites there only its friends of orrequirement people in whose facesin it aaidentified a despair. RR tries to comfort them. Room of requirement is located in hidden place and library invites there only its friends oforrequirement people in whose facesinit aidentified a despair. RR tries to comfort them. Room is located hidden place and library invites there only its friends or people in whose faces it identified a despair. RR tries to comfort them. Room of requirement is located in a hidden place and library invites there only its friends oforrequirement people in whose facesinit aidentified a despair. RR tries to comfort them. Room is located hidden place and library invites there only its friends oforrequirement people in whose facesinit aidentified a despair. RR tries to comfort them. Room is located hidden place and library invites there only its friends or people in whose faces it identified a despair. RR tries to comfort them. Room of requirement is located in a hidden place and library invites there only its friends or people in whose faces it identified a despair. RR tries to comfort them. friends or people in whose faces it identified a despair. RR tries to comfort them.

facade. facade.

friends or people in whose faces it identified a despair. RR tries to comfort them. friends or people in whose faces it identified a despair. RR tries to comfort them.

BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/2 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/2 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/2 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/2 BUILDINGS LOOKADAPTIVE DIFFERENTLY EVERY NEW DAY MAIN HALL/2 BACKGROUND ARCHITECTURE BUILDINGS LOOK DIFFERENTLYARCHITECTURE EVERY NEW DAY MAIN HALL/2 BACKGROUND ADAPTIVE BACKGROUND ADAPTIVE BUILDINGS LOOK DIFFERENTLYARCHITECTURE EVERY NEW DAY MAIN HALL/2 PRE-HISTORY BACKGROUND ADAPTIVE BUILDINGS LOOK DIFFERENTLYARCHITECTURE EVERY NEW DAY MAIN PRE-HISTORY HALL/2 BACKGROUND ADAPTIVE BUILDINGS DIFFERENTLYARCHITECTURE EVERY NEW DAY MAIN PRE-HISTORY HALL/2 ARCHIGRAM. 1960S LOOK NICHOLAS ARCHITECTURE NEGROPONTE. 1975: BACKGROUND ADAPTIVE PRE-HISTORY ARCHIGRAM. 1960S NICHOLAS NEGROPONTE. 1975: BACKGROUND ADAPTIVE ARCHITECTURE PRE-HISTORY "ARCHITECTURE MACHINES WON'T HELP US ARCHIGRAM. 1960S NICHOLAS NEGROPONTE. 1975: BACKGROUND ADAPTIVE ARCHITECTURE PRE-HISTORY "ARCHITECTURE MACHINES1975: WON'T HELP US ARCHIGRAM. 1960S NICHOLAS NEGROPONTE. BACKGROUND ADAPTIVE ARCHITECTURE DESIGN; INSTEAD, WE WILL LIVE INHELP THEM" PRE-HISTORY "ARCHITECTURE MACHINES WON'T US ARCHIGRAM. 1960S NICHOLAS NEGROPONTE. 1975: DESIGN; INSTEAD, WE WILL1975: LIVE IN THEM" PRE-HISTORY "ARCHITECTURE MACHINES WON'T HELP US ARCHIGRAM. 1960S NICHOLAS NEGROPONTE. DESIGN; THEORY INSTEAD, WE WILL LIVE IN THEM" PRE-HISTORY "ARCHITECTURE MACHINES WON'T HELP US ARCHIGRAM. 1960S CONVERSATION NICHOLAS NEGROPONTE. 1975: OF MOBILE ARCHITECTURE DESIGN;THEORY INSTEAD, WE WILL LIVE IN THEM" "ARCHITECTURE MACHINES WON'T HELP US OFOF ARCHIGRAM. 1960S CONVERSATION NICHOLAS NEGROPONTE. 1975: OF ARCHITECTURE INSTEAD, WE MOBILE WILL LIVE IN THEM" "ARCHITECTURE MACHINES WON'T HELP US OF ARCHIGRAM. 1960S CONVERSATION GORDONDESIGN; PASK. 1970S FRIEDMAN. 1950 NICHOLAS NEGROPONTE. 1975: THEORY OF MOBILE ARCHITECTURE DESIGN; INSTEAD, WE MOBILE WILL LIVE IN 1950 THEM" MACHINES WON'T HELP US HISTORY GORDON "ARCHITECTURE PASK. THEORY 1970S CONVERSATION OF ARCHITECTURE OF DESIGN; INSTEAD, WE FRIEDMAN. WILL LIVE IN 1950 THEM" "ARCHITECTURE MACHINES WON'T HELP USHISTORY GORDON PASK. THEORY 1970S FRIEDMAN. CONVERSATION OF MOBILE ARCHITECTURE OF DESIGN; INSTEAD, WE WILL LIVE IN THEM" GORDON DESIGN; PASK. THEORY 1970S FRIEDMAN. 1950 CONVERSATION OF MOBILE ARCHITECTURE OF HISTORY INSTEAD, WILL LIVE IN 1950 THEM" GORDON PASK. THEORY 1970S FRIEDMAN. INSTITUT DU CONVERSATION OFWE MOBILE ARCHITECTURE OF HISTORY GORDON PASK. 1970S FRIEDMAN. 1950 INSTITUT DU CONVERSATION THEORY OF MOBILE ARCHITECTURE OF HISTORY THE OF MAISON MONDE ARABE. GORDON PASK. THEORY 1970S FRIEDMAN. 1950 HISTORY INSTITUT DU CONVERSATION MOBILE ARCHITECTURE OF THE MAISONFRIEDMAN. 1950 HISTORY MONDE ARABE. GORDON PASK. 1970S INSTITUT DU BORDEAUX. 1998 1989 THE MAISON MONDE ARABE. GORDON PASK. 1970S FRIEDMAN. 1950 HISTORY INSTITUT DU BORDEAUX. 1989 ARABE. SMART THE MAISON1998 MONDE INSTITUT DU HISTORY BORDEAUX. 1989 ARABE. SMART THE MAISON1998 MONDE INSTITUT DU BUILDINGS BORDEAUX. 1989 SMART THE MAISON1998 MONDE ARABE. INSTITUT DU BUILDINGS SMART BORDEAUX. 1998 1989 ARABE. THE MAISON MONDE INSTITUT DU SYSTEMS BUILDINGS BORDEAUX. 1998 1989 ARABE. SMART THE MONDE SYSTEMS The exact location is calculated with the helpMAISON of a special algorithm based on subtracted BUILDINGS SMART BORDEAUX. 1998 1989 MONDE ARABE. SYSTEMS exact areas. location iscreates calculated withconsidering the THE help ofMAISON a special1998 algorithm based on subtracted BUILDINGS SMART BORDEAUX. 1989 The It spaces perceprion of peopleIRIS and logistics. SYSTEMS exactareas. location is calculated with the help of a special algorithm based on subtracted NAKED HOUSE. DOME. 2000 BUILDINGS BORDEAUX. 1998 1989 The SMART It creates spaceswith considering perceprion ofalgorithm peopleIRIS and logistics. SYSTEMS The exactareas. location is calculated the help of a special based on subtracted NAKED HOUSE. DOME. 2000 BUILDINGS SMART It creates spaceswith considering perceprion peopleIRIS and logistics. 2000 SYSTEMS The HOUSE. exactareas. location is calculated the NAKED help of a HOUSE. specialof algorithm based on subtracted E-MOTIVE DOME. 2000 BUILDINGS It creates spaces considering perceprion of people and logistics. 2000 SYSTEMS exactareas. location is calculated the NAKED help perceprion of a HOUSE. specialofalgorithm based on subtracted E-MOTIVETheHOUSE. DOME. 2000 BUILDINGS It creates spaceswith considering peopleIRIS and logistics. 2002 TheHOUSE. 2000 SYSTEMS E-MOTIVE exactareas. location is calculated with the NAKED help perceprion of a HOUSE. specialofalgorithm based on subtracted DOME. 2000 2003 It MUSCLE. creates spaces considering peopleIRIS and logistics. 2002 TheHOUSE. SYSTEMS E-MOTIVE NAKED IRIS DOME. 2000 exactareas. location is calculated with the 2000 help perceprion of a HOUSE. specialofalgorithm based on subtracted MUSCLE. 2003 It creates spaces considering people and logistics. 2002 TheHOUSE. 2000 E-MOTIVE exactareas. location is calculated with the help of a special algorithm based on subtracted NAKED HOUSE. IRIS DOME. 2000 MUSCLE. 2003 It creates spaces considering of peopleIRIS and logistics. 2002 2000perceprion E-MOTIVE HOUSE. NAKED HOUSE. DOME. 2000 MUSCLE. 2003 areas. It creates spaces considering perceprion of people and logistics. 2002 2000 E-MOTIVE HOUSE. MUSCLE. 2003 NAKED HOUSE. IRIS DOME. 2000 2002 2000 WITH NAVIGATION ENTRANCE E-MOTIVE BUILDINGS HOUSE. MUSCLE. COULD 2003 HELP EVERYONE SLIDING HOUSE. 2002 BUILDINGS 2000 WITH NAVIGATION E-MOTIVE HOUSE. COULD 2003EVERYONE HELP ENTRANCE SLIDING HOUSE. 2002 BUILDINGS MUSCLE. COULD HELP 2003EVERYONE WITH NAVIGATION 2009ENTRANCE SLIDING HOUSE. 2002 BUILDINGS MUSCLE. COULD HELP MUSCLE. 2003EVERYONE WITH NAVIGATION 2009 ENTRANCE SLIDING HOUSE. BUILDINGS COULD HELP EVERYONE WITH NAVIGATION ENTRANCE 2009 SLIDING HOUSE. HYLOZOIC GROUND. Q1HEADQUARTERS. TESSELATE. BUILDINGS COULD HELP EVERYONE WITH NAVIGATION ENTRANCE 2009 SLIDING HOUSE. HYLOZOIC GROUND. Q1HEADQUARTERS. TESSELATE. COULD HELP EVERYONE WITHGROUND. NAVIGATION 2009 ENTRANCE SLIDING HOUSE. 2010 2010 BUILDINGS 2010 HYLOZOIC Q1HEADQUARTERS. TESSELATE. COULD HELP EVERYONE NAVIGATION ENTRANCE 2009 SLIDING HOUSE. 2010 WITH 2010 BUILDINGS 2010 HYLOZOIC GROUND. Q1HEADQUARTERS. TESSELATE. BUILDINGS COULD HELP EVERYONE WITH NAVIGATION ENTRANCE 2009 HOUSE. 2010 2010 2010 HYLOZOIC GROUND.SLIDING Q1HEADQUARTERS. TESSELATE. 2010 2010 HYLOZOIC GROUND.2009 Q1HEADQUARTERS. 2010 TESSELATE. 2009 2010 2010 2010 HYLOZOIC GROUND. Q1HEADQUARTERS. TESSELATE. 2010 2010 2010 HYLOZOIC GROUND. Q1HEADQUARTERS. TESSELATE. 2010 2010 HYLOZOIC GROUND. Q1HEADQUARTERS. 2010 TESSELATE. 2010 2010 2010 MEDIA-TIC. 2011 CHILDREN'S 2010 2010 2010 MEDIA-TIC. 2011 CHILDREN'S MUSEUM OF MEDIA-TIC. 2011 CHILDREN'S MUSEUM OF MEDIA-TIC. 2011 CHILDREN'S PITTSBURGH. MUSEUM OF 2011 MEDIA-TIC. 2011 CHILDREN'S PITTSBURGH. MUSEUM OF 2011 MEDIA-TIC. 2011 CHILDREN'S PITTSBURGH. 2011 MUSEUM OF MEDIA-TIC. 2011 CHILDREN'S PITTSBURGH. MUSEUM OF 2011 MEDIA-TIC. 2011 CHILDREN'S PITTSBURGH. 2011 MUSEUM OF ROOM VEHICLE. 2011 CHILDREN'S 2011 AL BAHR TOWERS.MEDIA-TIC. PITTSBURGH. MUSEUM OF AL BAHR TOWERS. ROOM VEHICLE. PITTSBURGH. 2012 VEHICLE. MUSEUM OF 2011 AL2012 BAHR TOWERS. ROOM SHARIFA-HA PITTSBURGH. 2011 2012 2012 AL BAHR TOWERS. ROOM VEHICLE. SHARIFA-HA PITTSBURGH. 2011 AL 2012 2012 VEHICLE. SHARIFA-HA BAHR TOWERS. ROOM HOUSE. 2013 2012 2012 VEHICLE. SHARIFA-HA AL BAHR TOWERS. ROOM HOUSE. 2013 2012 AL BAHR TOWERS. 2012 ROOM VEHICLE. SHARIFA-HA HOUSE. 2013 2012 2012 VEHICLE. SHARIFA-HA AL BAHR TOWERS. ROOM HOUSE. 2013 2012 2012 BAHRofTOWERS. ROOM VEHICLE. One of the AL functions "Central nervous system" is navigation.SHARIFA-HA In particular of people HOUSE. 2013 2012 2012 One of the functions of "Central nervous system" is navigation. particular of HOUSE. SHARIFA-HA with different disabilities, who feel comfortable thereIn because of2013 it. people 2012 2012 One of thewith functions of "Central nervous system" is navigation. In particular of people HOUSE. 2013 differentofdisabilities, who feel comfortable there because of it.2013 One of thewith functions "Central nervous system" is navigation. InSHARIFA-HA particular of people HOUSE. differentofdisabilities, who feel comfortable there because of it.2013 One of thewith functions "Central nervous system" is navigation. In particular of HOUSE. different disabilities, who feel comfortable there because of it. INpeople LIVING PUBLIC LIBRARY INNOPOLIS One of thewith functions "Central nervous system" is navigation. In particular of people differentof disabilities, who feel comfortable there because of it.IN LIVING PUBLIC One of thewith functions "Central nervous system" is navigation. InLIBRARY particular of INNOPOLIS people differentof disabilities, who feel comfortable there because of it.IN LIVING PUBLIC LIBRARY One of thewith functions of "Central nervous system" is navigation. In particular of INNOPOLIS people different disabilities, who feel comfortable there because of it. LIVING PUBLIC LIBRARY IN One of the functions of "Central nervous system" is navigation. In particular of INNOPOLIS people DYNAMIC FACADE TRANSFORMABLE with different disabilities, who feel comfortable because of it. LIVING there PUBLIC LIBRARY IN INNOPOLIS DYNAMIC FACADE TRANSFORMABLE with different disabilities, who feel comfortable there because of it. LIVING PUBLIC LIBRARY IN INNOPOLIS DYNAMIC FACADE TRANSFORMABLE

1111 1

2222 2

PARTS Has almostFACADE endless LIVING PUBLIC LIBRARY IN INNOPOLIS DYNAMIC TRANSFORMABLE BUILDINGS COULD MAKE FRIENDS MAIN FACADE PARTS Has almost endless LIVING PUBLIC LIBRARY IN INNOPOLIS DYNAMIC FACADE TRANSFORMABLE BUILDINGS COULD MAKE FRIENDS MAIN LIBRARY FACADE PARTS Has almost endless LIVING(dynamic PUBLIC IN INNOPOLIS zones) variability of possible look. DYNAMIC FACADE TRANSFORMABLE BUILDINGS COULD MAKE FRIENDS MAIN FACADE PARTS Has almost endless (dynamic zones) variability ofendless possible look.MAKE FRIENDS DYNAMIC FACADE TRANSFORMABLE BUILDINGS COULD MAIN PARTS FACADE Has almost (dynamic zones) variability of possible look. DYNAMIC FACADE TRANSFORMABLE such as «Main Hall» or BUILDINGS COULD MAKE FRIENDS MAIN FACADE Reacts to both external PARTS Has almostofendless (dynamic zones) variability possible look.MAKE FRIENDS DYNAMIC FACADE TRANSFORMABLE such as «Main Hall» or Reacts to both external BUILDINGS COULD MAIN PARTS FACADE Has almost (dynamic zones) variability ofendless possible look.MAKE FRIENDS such as «Main Hall» or Reacts to both external BUILDINGS COULD MAIN FACADE PARTS Has almost endless coworking space. and internal stimuli. (dynamic zones) variability ofendless possible look.MAKE FRIENDS such coworking as «Main Hall» or Reacts to both external BUILDINGS COULD MAIN PARTS FACADE Has almost space. and internal (dynamic zones) variability ofstimuli. possible look.MAKE FRIENDS such as «Main Hall» or Reacts to both external BUILDINGS COULD MAIN FACADE

space. and internal (dynamic zones) variability ofstimuli. possible look. such coworking as «Main Hall» or Reacts to both external space. and internal (dynamic zones) variability ofstimuli. possible look. such coworking as «Main Hall» or Reacts to both external coworking space. and internal stimuli. such coworking as «Main Hall» or Reacts to both external INTERACTION HI-TECH space. and internal stimuli. suchHI-TECH as «Main Hall» or Reacts to both external INTERACTION coworking space. and internal stimuli. INTERACTION HI-TECH coworking space. and internal stimuli. Has its own temper Comfortable environment INTERACTION HI-TECH coworking space. andits internal stimuli. Has own temper Comfortable environment HI-TECH HasINTERACTION its own temper Comfortable environment and different is created due to network HI-TECH HasINTERACTION itsand own temper Comfortable environment different is created due to network INTERACTION HI-TECH HasINTERACTION itsand owndifferent temper Comfortable environment is created due to optimized network HI-TECH relationships with of sensors with HasINTERACTION itsand owndifferent temper Comfortable environment is created tooptimized network HI-TECH relationships with of sensorsdue with Has itsand owndifferent temper Comfortable environment is created due to network relationships with of sensors with Has itsand owndifferent temper Comfortable environment visitors. energy consumption. is created due tooptimized network relationships with of sensors with optimized Has itsand owndifferent temper Comfortable environment visitors. energy consumption. FUTURE is created due to network relationships with of sensors withtooptimized visitors. energy consumption. FUTURE and different is created due network relationships with of sensors with optimized visitors. energy consumption. FUTURE and different is created due tooptimized network relationships with of sensors with visitors. energy Buildings are architectural machines or robots. They are noconsumption. longer tied to FUTURE places. with sensors with visitors. energy consumption. FUTURE Buildingsrelationships are architectural machines or robots. Theyof are no longer tiedoptimized to places. relationships with of sensors with visitors. energy consumption. FUTURE Buildings are architectural machines or robots. it They are no longer tiedoptimized to places. Architect's work is completely different, is more about programming visitors. energy consumption. FUTURE Buildings are architectural machinesdifferent, or robots.it They areabout no longer tied to places. Architect's work is completely is more programming visitors. energy consumption. FUTURE Buildings are architectural machines orcreating robots.italgorithms They areabout nooflonger tied to places. Architect's work is different, is more programming processes ofcompletely changes and interaction.

3333 4444 34

FUTURE Buildings are architectural machines or robots. They are no longer tied atodynamic places. Here library a happy birthday to itsalgorithms greeeting them using Architect's workofwishes ischanges completely different, itfriends, is more about programming processes and creating of interaction. Buildings are or robots. areabout no longer tieda dynamic to places. Herearchitectural library wishes amachines happyand birthday to its friends, greeeting using Architect's work completely different, it They is more programming processes ofischanges creating algorithms of them interaction. facade. Herearchitectural library wishes amachines happyand birthday tofacade. its friends, greeeting using Buildings are or robots. areabout no longer tieda dynamic to places. Architect's work completely different, it They is more programming processes ofischanges creating algorithms of them interaction. Herearchitectural library wishes amachines happyand birthday tofacade. its friends, greeeting using Buildings are or robots. areabout no longer tieda dynamic to places. Architect's work completely different, it They is more programming processes ofischanges creating algorithms of them interaction. Here library wishes a happyand birthday tofacade. its friends, greeeting using a dynamic Architect's work completely different, it is more about programming processes ofischanges creating algorithms of them interaction. Here library wishes a happyand birthday tofacade. its friends, greeeting using a dynamic Architect's work completely different, it is more about programming processes ofischanges creating algorithms of them interaction. Here library wishes a happyand birthday tofacade. its friends, greeeting using a dynamic processes of changes creating algorithms of them interaction. Here library wishes a happyand birthday to its friends, greeeting using a dynamic processes of changes creating algorithms of them interaction. Here library wishes a happy birthday tofacade. its friends, greeeting them using a dynamic facade. facade.

BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1 BUILDINGS LOOK DIFFERENTLY EVERY NEW DAY MAIN HALL/1

Every night moblie booths and auditoriums relocate themselves. They automatically Every night moblie booths auditoriums relocateto themselves. automatically adapt to the needs of theand library and its visitors create a newThey spatial experience. Every and auditoriums relocate themselves. They automatically adapt night to themoblie needsbooths of the library and its visitors to create a new spatial experience. Every night moblie booths and auditoriums relocate themselves. They automatically adapt night to themoblie needsbooths of the library and its visitors to create a new spatial experience. Every and auditoriums relocate themselves. They automatically adapt night to themoblie needsbooths of the library and its visitors to create a new spatial experience. Every and auditoriums relocate themselves. They automatically adapt night to themoblie needsbooths of the library and its visitors to create a new spatial experience. Every and auditoriums relocate themselves. They automatically adapt to the needs of the library and its visitors to create a new spatial experience. Every and auditoriums relocate themselves. They automatically adapt night to themoblie needsbooths of the library and its visitors to create a new spatial experience. Every night moblie booths and auditoriums relocate themselves. They automatically adapt to the needs of the library and its visitors to create a new spatial experience. adapt to the needs of the library and its visitors to create a new spatial experience.

IMAGINE IMAGINE IMAGINE IMAGINE IMAGINE 04

EMOTIVE AND IF IF TRANSFORMABLE IF IF IF LIBRARY THAT FORMS IF IF IF PERSONAL IF CONNECTIONS WITH VISITORS

BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR BUILDINGS COULD IMPROVE OUR MOODS RR

Room of requirement is located in a hidden place and library invites there only its Room of or requirement is located in ait hidden place and library invites onlythem. its friends people in whose faces identified a despair. RR tries to there comfort Room is located hidden place and library invites there only its friends of orrequirement people in whose facesin it aaidentified a despair. RR tries to comfort them. Room of requirement is located in hidden place and library invites there only its friends oforrequirement people in whose facesinit aidentified a despair. RR tries to comfort them. Room is located hidden place and library invites there only its friends or people in whose faces it identified a despair. RR tries to comfort them. Room of requirement is located in a hidden place and library invites there only its friends oforrequirement people in whose facesinit aidentified a despair. RR tries to comfort them. Room is located hidden place and library invites there only its friends oforrequirement people in whose facesinit aidentified a despair. RR tries to comfort them. Room is located hidden place and library invites there only its 17 friends or people in whose faces it identified a despair. RR tries to comfort them. Room of requirement is located in a hidden place and library invites there only its friends or people in whose faces it identified a despair. RR tries to comfort them. friends or people in whose faces it identified a despair. RR tries to comfort them.


Interactive Facade DYNAMIC FACADE 2 ILLLUSTRATIVE CASES

2.

1. DYNAMIC FACADE 2 ILLLUSTRATIVE CASES

2.

1.

FACTORS: Illumination FACTORS: Providing views Illumination Emphasis of interior events Providing views

Emphasis of interior events Shadow's rhythm or ornament

Shadow's rhythm or ornament 2

FACTORS: Direct sunlight Graphical symbols Direct sunlight City's request Graphical symbols

City's request Individual requests*

Design trends

Architectural trends

Illumination FACTORS: Up-to-date patterns Providing views Cinema Design trends Architectural trends Illumination 'Individualized cinema' Celebration of library's friends' birthdays Emphasis of interior events Up-to-date patterns Providing views Cinema

'Individualized cinema' Celebration of library's friends' birthdays Exhibitions announcement

Exhibitions announcement Individual requests*Illumination Light show Illumination

Light show

Location and angle of screens

Location and angle of screens

Emphasis of interior events

Cinema

Cinema

Design trends Direct sunlight

Direct sunlight Individual requests*

Design trends City's request

Architectural trends Light show

'Individualized cinema' Architectural trends Celebration of library's friends' birthdays Light show 'Individualized cinema'

Exhibitions announcement Celebration of library's friends' birthdays City's request

Shadow's rhythm or ornament

Location and angle of screens Exhibitions announcement Individual requests* Up-to-date patterns Design trends Graphical symbols Shadow's rhythm or ornament Location and angle of screens *For example, if someone needs more light/ be protected from direct sunlight, he/she can 'ask' library for it Up-to-date patterns Design trends Graphical symbols *For example, if someone needs more light/ be protected from direct sunlight, he/she can 'ask' library for it

2

1

1

18


Overall organization PLANS 1ST FLOOR

PLANS 2ND FLOOR PLANS PLANS 2ND 2ND FLOOR FLOOR

DIAGRAMS DIAGRAMS

atic

2nd

mm

ra rog

P

Inner gardens

Passive Dynamic Inner gardens Passive Low- tech High- techDynamic Inner gardens

Passive Low- tech Low- tech

attiicc a mm a m r g m Prroogra P

Dynamic High- tech High- tech

1st

r floo

r floor 2ndd floo n 2

r

floo

1ST FLOOR

DIAGRAMS

Intimacy 1ST 1STFLOOR FLOOR Intimacy Intimacy

PLANS PLANS 1ST 1ST FLOOR FLOOR

r floor 1stt floo 1s

AUDIO 25. Extra passage 6. Cafe 6. Cafe 6. Cafe

AUDIO AUDIO

25. Extra passage 9. Office 25. Extra passage 9. Office 9. Office

13.Audiobooks, playing mus instruments 13.Audiobooks, 14. Audio labplaying mus instruments 13.Audiobooks, playing mus instruments 14. Audio lab 14. Audio lab

LABS LABS LABS

3. Interactive tunnel 3. Interactive tunnel 3. Interactive tunnel

4. Information/lockers

1.Entry ramp

1.Entry ramp 1.Entry ramp

4. Information/lockers 4. Information/lockers

MEDITATION MEDITATION MEDITATION

18.Drawing and sculpture class

21.Meditation booths 21.Meditation booths

27. Mobile booths with

level of intimacy 27. Mobiledifferent booths with 27. Mobile booths with 18.Drawing and sculpture class different level of intimacy CHILDREN'S ZONE 17.Gardering class 19.Materials lab 18.Drawing and sculpture class different level of intimacy CHILDREN'S ZONE 26. Mobile auditorium 22.Space with amphitheater 17.Gardering class 19.Materials lab 26. Mobile auditorium 22.Space with amphitheater 17.Gardering class lab 19.Materials lab 20.Eco-research 26. Mobile24.Storage auditorium 22.Space with amphitheater 20.Eco-research lab 24.Storage 20.Eco-research lab 24.Storage

11. MINOR HALL

CHILDREN'S ZONE

MAIN HALL

11. MINOR HALL 11. MINOR HALL

MAIN HALL MAIN HALL

28. Mezzanine reading zone

30. MULTIFUNCTIONAL AREA

Chilren'sChilren's zone zone

WC/kitchen Working with Audio Working with Audio with Audio OfficeWorking OfficeCafe Cafe Office Cafe Storage Storage

Periodicals Periodicals

FamilyFamily area area

Labs/workshops Coworking Coworking Coworking Leisure/sports Leisure/sports Leisure/sports

'Central system' nervous system' 'Central nervous 'Central nervous system'

SECTIONS SECTIONS SECTIONS

WC/kitchen WC/kitchen

Chilren's zone Periodicals

Storage

Family area

38.Digital fabrication 38.Digital fabrication 40.Electronics lab 40.Electronics lab 40.Electronics lab 41.Sewing workshop 41.Sewing workshop 41.Sewing workshop 39.Carpentry workshop 39.Carpentry workshop 39.Carpentry workshop

Intimacy Intimacy

Labs/workshops Labs/workshops

2ND FLOOR Intimacy 2ND 2NDFLOOR FLOOR

38.Digital fabrication

33. Yoga

33. Yoga 33. Yoga 37. Coworking 37. Coworking 35. elevator 35. Delivery/freight Delivery/freight elevator 35. Delivery/freight elevator

28. Mezzanine reading zone 28. Mezzanine reading zone

30. MULTIFUNCTIONAL AREA 30. MULTIFUNCTIONAL AREA

42.Periodicals

37. Coworking

42.Periodicals 42.Periodicals

LEISURE/SPORTS LEISURE/SPORTS LEISURE/SPORTS

WORKSHOPS WORKSHOPS WORKSHOPS

21.Meditation booths

31. Table tennis, 31. Table tennis, poolpool 31. Table tennis, pool

32. Amphitheater 32. Amphitheater 32. Amphitheater

24.Storage

24.Storage 24.Storage

29.Family 29.Family area area 29.Family area

24.Storage 24.Storage 24.Storage

43.ofRoom of requirement (RR) 43. Room requirement (RR) 43. Room of requirement (RR) *Types of of workshops andand labslabs havehave to betodefined in collaboration with citizens throughthrough a surveya and discussions, which is simply due to *Types workshops be defined in collaboration with citizens survey and discussions, which enough is simply enough due to *Types of workshops and labs have to be defined in collaboration with citizens through a survey and discussions, which is simply enough due to TelegramTelegram (app) bot(app) and the citywhole group city chat.group chat. botwhole and the Telegram (app) bot and the whole city group chat.

19


Technical Details

TECHNICAL TECHNICAL ASPECTS ASPECTS CROSS-SECTION CROSS-SECTION OFOF DYNAMIC OF DYNAMIC FACADE FACADE NAMIC CTS CROSS-SECTION FACADE TECHNICAL OF ASPECTS DYNAMIC CROSS-SECTION FACADE DYNAMIC FACADE protection protection protection

extra thermal extra thermal extra thermal insulation insulation insulation

cement -csand ement screed -sand , screed 40, mm 40 mm cement -sand screed 40 ,mm Vapor Barrier V apor ( Barrier pVc ) ( pVc ) Vapor Barrier (pVcm)icrocontroller thermal tinsulation hermal insulation thermal insulation polystyrene polystyrene ), 200 mm ), 200 (extruded (extruded polystyrene ), 200 mm mm (extruded geotextile g eotextile geotextile cement -csand ement screed -sand , screed 40, mm 40 mm cement -sand screed 40 ,mm waterproofing waterproofing memBrane memBrane waterproofing memBrane

troller

mm

memBrane memBrane memBrane

cantcantcant

insulation slope -forming s-lope -forming layer (claydite layer ()claydite slope forming layer (claydite ) )

)

steel cap steel steel cap cap

waterproofing waterproofing waterproofing

waterproofing memBrane

reinforced reinforced concrete concrete , 280 mm , 280 reinforced concrete slaB ,slaB 280 mm mm eslaB xtra thermal

0rmal mm

galVanized galVanized galVanized

microcontroller microcontroller microcontroller rawing enen dimen tio rseen deim wd rota n e n rdeismioennsio sion Vie sc scr sc n

rawing otation tio r rotatsriotnas ns wd Vie

s

s

s

s

tio rota nsreen dimensio n sc

s

n dimens ree ion sc

rawing rawing w d drawwding Vie View Vie

explod ed explod ed explod ed -

t

sheet -metal s-heet -metal sheet metal

explod ed -

m

galVanized steel cap

explod ed -

galVanized waterproofing waterproofing layer layer sheet -metal waterproofing layer steel cap protection thermal tinsulation hermal insulation thermal insulation polystyrene polystyrene ), 100 mm ), mm 100 mm (extruded (extruded polystyrene ), 100 (extruded aterproofing gasw as concrete , 200 mm , 200 gconcrete as g concrete , 200 mm mm memBrane stucco stucco stucco cant

tal n

third rail third with rail piezoelectric with material material in protectiVe in protectiVe coVer (fiBerglass coVer (fiBerglass ) ) ) aterial in protectiVe tcoVer hird rail (fiBerglass with piezoelectric ) piezoelectric material in protectiVe coVer (fiBerglass

loor, 6 mm

m

0 mm

three -layered three -self layered -leVeling -leVeling floor , 6floor , 6 mm three -layered self -self leVeling floor ,mm6 mm polyethylene polyethylene filmfilm film polyethylene sound insulation sound insulation sound insulation polystyrene polystyrene ), 50 50 mm (extruded (extruded (extruded polystyrene ), mm 50),mm reinforced r einforced concrete concrete slaB , 280 slaB mm reinforced concrete slaB, 280, 280 mm mm ceiling finish c eiling finish ceiling finish

horizontal impost of structural sealant glazing system

mm on tyrene)

00 mm

4 units joined

4 units joined

pneumatic hydraulic mechanism

eting)

mm

TECHNICAL ASPECTS MOBILE AUDITORIUM TECHNICAL ASPECTS MOBILE AUDITORIUM TECHNICAL ASPECTS MOBILE TECHNICAL AUDITORIUM ASPECTS MOBILE AUDITORIUM TECHNICAL ASPECTS MOBILE AUDITORIUM

flexiBle fllexiBle edlscreen led screen flexiBle ed screen

flexiBle led screen

system that receiVes signals from the liBrary’s cpu with different sensors, accumulator, engine.

horizontal horizontal impost of impost structural of structural horizontal impost of structural sealant glazing system sealant glazing system sealant glazing system

reinforced reinforced concrete concrete , 200 mm , 200 reinforced concrete , 200 mm mm Barrier (Barrier pVc(pVc plastic (plastic pVc sheeting plastic sheeting ) ) ) Vapor Vapor Barrier sheeting Vapor thermal tinsulation hermal insulation thermal insulation (extruded (extruded polystyrene polystyrene ), 100 mm ), mm 100 mm (extruded polystyrene ), 100 tmemBrane hermal insulation waterproofing waterproofing memBrane waterproofing memBrane (extruded polystyrene) ceramic cgranite eramic tiles granite ceramic granite tilestiles

Basement sandswall s-and -and graVel -aggregate graVel aggregate , 200 mm , 200 graVel aggregate , 200 mm mm (monolithic cement -csand ement screed -sand , screed 10,mm 10 mm creinforced ement -sand screed 10 ,mm ) duraBle concrete highly highly duraBle granite tiles granite , 100 tiles mm, mm 100 mm highly duraBle granite tiles , 100

any seat from storage

wall (monolithic reinforced concrete)

4 units joined

pneumatic hydraulic mechanism system that receiVes signals from the liBrary’s cpu with different sensors, accumulator, engine.

stage

thermal tinsulation hermal insulation thermal insulation (extruded (extruded polystyrene polystyrene ) ) ) polystyrene (extruded

Basement

skylight for natural lighting 4 units joined skylight for natural lighting 4 units joined

Basement Basement Basement

wallwallwall (monolithic (monolithic (monolithic reinforced reinforced reinforced concrete concrete ) ) ) concrete

stage

any seat from storage

transformaBle wall

transformaBle wall

transformaBle wall

neumatic pneumatic hydraulic hydraulic mechanism mechanism spherical pwheels spherical wheels pneumatic hydraulic mechanism

skylight sfor kylight natural for natural lighting lighting skylight for natural lighting

spherical spherical wheels wheels spherical wheels

system that system receiVes that receiVes signals signals system that receiVes signals cpu ’s cpu from thefrom liBrary the’sliBrary from the liBrary ’s cpu , , withwith different with different sensors sensors different sensors, accumulator accumulator , engine ., engine accumulator , engine . .

stage stagestage

ny seat storage from storage anyaseat afrom ny seat from storage

transformaBle transformaBle wallwallwall transformaBle

transformaBle transformaBle wallwallwall transformaBle

transformaBle wall

Interactive Facade

Transformable lecturehall units

20


PLASTERCAST AA DRL Workshop Date: 2019 Role: Strategist Team: Angelina Kozevnikova, Yushan Chen, Luca Bacilieri, Meng Wang Director: Theodore Spyropoulos Founder: Patrik Schumacher Tutors: Mostafa El-Sayed

Through a series of experiments, the project explores the relationship between soft geometry - fabric and phase changing material - plaster. Stitching patterning is the technique to control the flow of the material, and gravity is an essential participant in the framework. Diagram of stitching strategy

05

THE RELATIONSHIP BETWEEN SOFT GEOMETRY AND PHASE CHANGING MATERIAL

Before casting

After casting

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VIRTUAL BIRTHDAY Virtual Event Organization Date: 2020 Role: Team Lead Team: Angelina Kozhevnikova, Konuralp Senol, Kyungha Kwon

What is the difference between physical and virtual? How people behave and interact with each other in virtual environments? What could be the interaction with the virtual space itself? These questions interested us when we organized the virtual event for AADRL Director Theodore Spyropoulos’s birthday. Taking inspiration in his studio’s work, Minimaforms, we tried to translate its ideas to immersive spaces, creating a room to connect and explore for the AADRL community.

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VIRTUAL VR ENVIRONMENTS AND ORGANIZATION OF THE EVENT

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