Board

Page 1

Board An interactive audio-visual environment for prepared board games, two laptops, projector, two Makey-Makey devices, and 4-channel sound (two separate 2-channel speaker arrays)

Centering around topics such as nostalgia, chance-music interactions in the creation of sound art, and the appropriation of game rules to supplant scored and rehearsed actions, Board is an installation event that combines two interactive prepared board games (Troubled, a Pop-O-Matic Trouble game board and Divination, a Ouija board), laptop, Makey-Makey devices, projectors, and 4 channel sound (comprised of two separate 2-channel speaker arrays, run from the same diffusion source/mixer). The installation relies on interactive participation by the audience members, who are asked to play each game by following their respective set of traditional rules and actions. Each board game is prepared to allow the normal actions of game play—placing game pieces onto spaces while advancing across the board, pressing the Pop-O-Matic die casting bubble, moving an indicator across a board, etc.—to trigger a custom made software patch to perform various commands that create the sonic and visual components of the installation. Each board game is designed to connect to a laptop via an audio interface and a Makey-Makey device, which translates completed circuits through the physical connection of conductive materials to communicate with laptops through their USB port. Audio and/or video events resulting from the interactions with these board games are randomized due to the nature of game play, which allows for the creation of generative, unpredictable aural and visual environments across the duration of the installation. Information on each of the individual board games/parts of the installation can be found below: Troubled The game board for Troubled is prepared with conductive metal sensors that allow actions such as moving a game piece (prepared with an embedded machine screw) across the board to trigger a connected laptop to playback sound files through the use of the Makey-Makey device (a user-friendly circuit board that allows conductive energy to trigger computer actions). An embedded electret microphone allows for the sound of the board game’s Pop-O-Matic die casting bubble to be sent to the custom software’s audio effect unit to be processed in real time. The prepared game board can be connected to the computer and the Makey-Makey device in under a minute, and the sound files/live processed die bubble audio coming from the computer can be played back through a 2-channel house audio system. Pictures and Description of Prepared Board Game for Research Presentation


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.
Board by Anthony T. Marasco - Issuu