THE STORY THUS FAR
S
ince the creation of the universe, the leprechauns have shared the Peaceful Plains with a variety of living stuffed animals like teddy bears, bunnies, and monkeys,and for the first few minutes of time, everything was great. Then the ruler of the stuffed animals and rival god of the leprechauns, Lujan, decided to attack the leprechauns and use their gold to builda magnificant palace for the stuffed animals. He drugged the stuffed animals’ food supply, turning them into ferocious, genetically-altered killing machines with a lust for gold.Ever since this dark day, the stuffed animals have relentlessly attacked the leprechaun city with no regard for morals or the sanctity of the Peaceful Plains.
T
he angry stuffed animals are spotted on the horizon, heading towards the leprechaun city. The leprechauns have asked their god, Najul, for protection, and a giant hammer in the hand of Najul appears above the city. Najul uses the hammer to smash the attackers before they reach the leprechauns. Meanwhile, Lujan, the demented god of the stuffed animals, continues to organize waves of stuffed animals, coordinating attacks of animals with different speed and strength. The battle between the two deities rages on until only one side is still standing.
ENEMIES
B
ears - Large stuffed teddy bears with stubby arms and legs, angry red eyes, and large fangs.Bears shall move slowly because they are the largest enemy.
M
onkeys - Moderately large stuffed monkeys with stubby arms and legs, angry red eyes, and large fangs. Monkeys shall move slightly faster than Bears.
B
unnies - Small stuffed bunnies with more realistic arms and legs and two large buck teeth. Bunnies shall hop quickly and appear very agile.
L
ujan - Huge humanoid villain that stands at the distant horizon looking insane and dangerous. Watch to see if he strikes!
Game Screen
Wave Number Remaining Enemies
Attack Points
Citizens Left Total Score
Keyboard and Mouse Controls
W - Construct a Wall SPACE (press) - Quick Swing SPACE (hold) - Heavy Swing D - Scroll Forward with Attacks F - Scroll Backward with Attacks Tap - Quick Swing Hold - Heavy Swing Alternate / Scroll Through Attacks
Build a Wall
XBOX CONTROLS
Move Crosshairs
Select / Alternate Attacks
Build a Wall
Up - Quick Swing Down - Small Swing
CREDITS EXECUTIVE PRODUCER G. Michael Youngblood PROGRAMING AND DEVELOPMENT Jonathan Annas Dustin Culler Robert Florence LEAD ARTIST Andrew Lichtenhan
For more information on Electric Bathtub, Hammer of Najul, or the UNC Charlotte Game Design and Development Program, please visit:
http://playground.uncc.edu/ and http://www.electricbathtub.com —15—
Documentation, scripts, and tools shall be freely available and licensed under current GPL or Creative Commons appropriately 2010.