Atthaphan (Bright) Sespattanachai: Architectural Portfolio

Page 1



ATTHAPHAN SESPATTANACHAI (BRIGHT) RIBA PART 1 ARCHITECTURAL ASSISTANT

ABOUT ME

EDUCATION

As a RIBA part 1 architect I am still lack in experience. However, with a strong passion I would love to learn and explore the world of architecture further. This allows me to express my ideas and ambition through building design.

2016-2019 Newcastle University, United Kingdom 2013-2015 (High school) King’s College, New Zealand 2008-2012 (Elementary - Junior high school) Vajiravudh College, Thailand

UK: +44 (0) 75 5238 3371 Thailand: +66 (0) 97 225 7906

EXPERIENCE

attaphan82345@gmail.com

2018 RIBA Student Mentoring Program at Kiosk architects

14 July 1997

2017 IT international co., Ltd. (INTERN)

23 Moo 8, Pattamanon Road, A. Mueng, Surin, Thailand, 32000 238c Westgate road, Newcastle Upon Tyne, NE4 6AP

2017-2018 Fashion society Thai society committee

SKILLS

2016 Boxing society Architecture society

Adobe Photoshop

Adobe In design

Adobe Illustrator

SketchUP

Rhinoceros 3D

AutoCad

RhinoVault

AWARD AND INVOLVEMENT

MS Office

Revit

2015 House Academic Colours Term 2 BMW bonnet design and painting competition, 2nd place Cultural night House archery, Badminton and Basketball Rugby 4th grade, Senior House rugby, Intermediate House rugby IHC social Handicap dancing party 2014 King’s College Leadership Camp Coaching a mentoring primary school students in reading


Date: 31.07.19 Reference: Bright (Atthaphan) Sespattanachai To whom it may concern, Role / relationship: I was Bright’s design tutor during his third year on the BA in Architectural Studies course at Newcastle University 2018-2019 during which time he successfully achieved a 1st Class honours degree. Motivation and commitment: Throughout the year Bright worked consistently and exceptionally productively. He researched his projects thoroughly and demonstrated an appreciation of architecture’s wider role in society. Bright showed considerable determination and responded well to criticism. He always went far beyond the minimum requirements for reviews or submissions and showed excellent initiative and enthusiasm. Intellectual qualities – present / potential: Bright was a thoughtful and talented student who enjoyed researching and reading around the subject. His written submissions were clear, articulate well referenced and structured. Bright always presented well-researched and coherent positions during studio debates and discussions about his designs. Design ability: Bright proved himself to be a thoughtful, imaginative and rigorous designer. He had a particularly keen interest in graphics, diagramming and formal exploration. His three-dimensional thinking / spatial comprehension was strong and he successfully and imaginatively integrated structure and technology into his designs. Personal Qualities: Bright was a popular member of my tutorial group. He was hard working and enthusiastic and contributed well to group work and discussions. In group work, Bright showed leadership skills and was a good motivator with lots of enthusiasm. He also worked well under pressure. In nearly 20 years of teaching I would say Bright is one of the hardest working and productive students I have encountered. Time Management: Bright was always punctual for tutorials, always submitting considerably more than the minimum requirements. Communication Skills: Bright is exceptionally gifted graphically and is an excellent model maker. His verbal communication skills were good too. General Comments: I would have no hesitation in recommending Bright for a year out position at your practice. He is a very capable and hard-working student who is quick to learn and has considerable potential.


Kindest regards,

Matthew Margetts Lecturer, Stage 3 Coordinator, Director of Practice Engagement – University of Newcastle-upon-Tyne Director – EDable Architecture Ltd.



NEWCASTLE UNIVERSITY

SCHOOL OF ARCHITECTURE PLANNING & LANDSCAPE

STUDIO 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO

Bachelor of Architecture, Newcastle University, 2016/19


01.

02.

Page 8

Page 66

03. Page 96

Con.

04. Page 102


STAGE 3 Ghost In the Machine Creative Innovation Centre Dissertation

STAGE 2 Exploring Experience Leith Project & Structure Detail Technology : Case Study

Bachelor of Architecture, Newcastle University, 2016/19


STAGE 3 GHOST IN THE MACHINE

GHOST IN THE MACHINE NCL STUDIO 3 STAGE 3 O

ur studio, Ghost in The Machine, is focusing on understanding and interpret ing systems in play within the urban landscape of Coventry. This is to help us have a better understanding of Coventry background and systems that have significant impacts on development of Coventry as a city of culture 2021. Building strong foundation helps us build strong concepst which we could take on further in our future projects. The city centre is defined by an inner Ring road constructed from 1962-1974 that shapes and influences Coventry city centre positively and negatively. The mass bombing of Coventry in WW2 by the Luftwaffe has undoubtedly changed the fabric of the city, with the urban spaces still adapting and changing today. Our studio is shaped around systems orientated design and how these systems in play (both tangible and intangible) within Coventry can inform our design intentions within staging to create a new narrative for the city. Primer : During Primer, we develop and analysis Coventry inner Ring road by producing 2D and 3D dynamic diagram models individualy base on studio site analysis, intangible and tangible systems, and readings by JG Ballard (which uses a dystopian future to take a critical stance on systems. A protagonist who interacts and acts against the system). These exercises help to explore a wide range of system as a key theme effecting development of cities in different ways from macro scale of city to to micro scale of individual. In the final two weeks of Primer, we put together a 2.2 metres by 2.2 metres Coventry city centre map model which focusing on explored tangible and intangible systems.

ARCHITECTURE PORTFOLIO

Quadrant A: Tangible - Broken connection / Intangible - Isolation Quadrant B: Tangible - Speed / Intangible - memory Quadrant C: Tangible - Parking / Intangible - knowledge transfer Quadrant D: Tangible - Congestion and Compression / Intangible - choice and individual needs.


STAGE 3 GHOST IN THE MACHINE

BERNARD TSCHUMI Active urban space : EVENT-CITIES T

schumi’s crucial understanding of architecture always concerns with space and event as he believes that there is no space without event, as he stated in his book ‘Event-Cities’,

To elaborate this, Tschumi questions whether architecture is indeed about “the masterly, correct and magnificent play of masses brought together in light”, as Le Corbusier said. He argues that the reality of architecture lies elsewhere. Static notions of form and function long favoured by architectural discourse need to be replaced by attention to the actions that occur inside and around buildings to the movement of bodies, to activities, to aspirations. In other word, the surrounding contexts of social and political dimension of architecture play an essential role in determining the relations between space and event. In this sense, the main driving factor of my building programme is defined by the context of considerable changes taking place in architecture today toward a new concept of programme, crossprogramming. This largely contributes to creating a new density of spatial relationships and uses.

SPACES

MOVEMENTS

ARCHITECTURE PORTFOLIO

EVENTS


STAGE 3 GHOST IN THE MACHINE

COVENTRY SYSTEMS OF INNER RING ROAD A4053, commonly known as the Coventry Ring Road, is a ring road in T he Coventry, England, which forms a complete dual carriageway loop around the

city centre. The road encompasses the old and new Coventry Cathedrals, Coventry University, West Orchard and Cathedral Lanes Shopping Centres, Coventry Skydome Arena, and many other businesses. Unlike many other city centre ring roads, Coventry ring road is made up of entirely grade-separated junctions except for one roundabout, this leads to the junctions being extremely close together and in effect one junction leads into another at many points. After the Second World War, during which most of Coventry city centre was destroyed by the Luftwaffe, the rising level of traffic on the city’s roads resulted in plans for the narrow city centre streets to be bypassed with a circular ring road, a type of road which was soon to be commonplace in cities and towns across the United Kingdom. Construction began in the late 1950s; the first phase of the road was ready for use in 1962. It was completed in 1974, 12 years after the first section of ring road opened and some 20 years after the ring road was first planned.

CITY OF CULTURE 2021 is a city and metropolitan borough in the West Midlands, England. On 7 C oventry December 2017, the city won the title of UK City of Culture 2021, after beating Paisley, Stoke-on-Trent, Swansea and Sunderland to the title. This is supporting plans to boost Coventry’s arts and culture scene and will see significant improvements to some of the city’s major venues and production facilities. It includes financial support for the Belgrade Theatre to refurbish the auditorium and establish a new creative talent hub. Money will also be used to invest in Coventry’s Cathedral Quarter, with historic venues such as Coventry Cathedral, St Mary’s Guildhall, Drapers’ Hall and the Herbert set to benefit.

ARCHITECTURE PORTFOLIO

Cllr Duggins said: “This is fantastic news for our city and it will help with some major projects that will transform our city for its year in the spotlight and beyond.”


INDUSTRIAL AGE

I

n the 18th and 19th centuries, Coventry became one of the three main British centres of watch and clock manufacture and ranked alongside Prescot, in Lancashire and Clerkenwell in London. As the industry declined, due mainly to competition from Swiss Made clock and watch manufacturers, the skilled pool of workers proved crucial to the setting up of bicycle manufacture and eventually the motorbike, car, machine tool and aircraft industries. In the late 19th century, Coventry became a major centre of bicycle manufacture. The industry energised by the invention by James Starley and his nephew John Kemp Starley of the Rover safety bicycle, which was safer and more popular than the pioneering penny-farthing. The company became Rover. By the early 20th century, bicycle manufacture had evolved into motor manufacture, and Coventry became a major centre of the British motor industry. The research and design headquarters of Jaguar Cars is in the city at their Whitley plant and although vehicle assembly ceased at the Browns Lane plant in 2004, Jaguar’s head office returned to the city in 2011, and is also sited in Whitley. Jaguar is owned by the Indian company, Tata Motors.


STAGE 3 GHOST IN THE MACHINE

SYSTEM WHAT IS SYSTEM A

cohesive conglomeration of interrelated and interdependent parts that is either natural or man-made. Every system is delineated by its spatial and temporal boundaries, surrounded and influenced by its environment, described by its structure and purpose or nature and expressed in its functioning. In my interpretation, a system is a set of components / objects that come / join together to achieve / solve a complex problem / objective. System can be both tangible and intangible. Tangible system is a system where human is capable of making physical contact, whereas the intangible system is a system where there is no physical presence. This definition open a much wider range for components that is defined as systems. Thus, system can be anything surrounding us range from systems that we get to sense them everyday to systems that we rarely sense them. For example, Tangible system: computers, electricity circuit, phone, clock, washing machine, sewage, weather, CCTV, robot, kettle, music instruments. Intangible system: wifi, social network, Internet, GPS, time, rushing hour, weekend, speed, fear, air, weather, human/animal life cycle.

ARCHITECTURE PORTFOLIO

Some of these systems are considered to be both tangible and intangible systems such as weather. We can feel and see weather if we stay outside yet if we stay inside a building or enclose space we might not be able to feel or even see the weather. This is also depend on your particular position in the building. Therefore, systems have no specific definition or category. It is depend on time, location and more importantly your perception to determine what is system around you, what category are they, and what impact do they have.


E

IM

AR

SO

IO N

FE

CR

CI AL

LD O SH

PT

ET W O RK

N

IS TO RY

H TY FE

IO D

SA

RE TH

PE RC E

RA

N IO AT IC N U M

DA RY

N

BO U

M CO LE TE

ER TH EA W

R

IT N U M CO M

Y PO LL U BB IS H

RU

TI O N

N IO

D IN G

IL

CT

S TE

TV CC

H O U

U

SE S

TR

AN

SP O RT N AT O IS IO E N

PE O PL E

RU ST

N CO

EM ST SY

BU

S

N AD RO

IC F AF

U O SR

SH

G SI

TR

BU

RU

STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


STAGE 3 GHOST IN THE MACHINE

stood as

can be under-

A SET OF SYSTEMS Place is DYNAMIC

PLACE

can be view

from the

SYSTEMS can be either

SYSTEMS

are

SYSTEMS can be

or

OPEN ENDED or a CLOSED LOOP

NEVER FULLY

PLACE

These can be intertwined and consequential.

SYSTEMS

There is an

are subjects to

MACRO scale of the system and the

MICRO scale of the individual.

you can and connot predict

between the individual, community, organisation and system

From this interface,

SYSTEMS can be

ARCHITECTURE PORTFOLIO

and

These are statements summerising our understanding of SYSTEMS as they are AUGMENTED, PROJECTED and DISRUPTED other systems. These concepts would later on be used to initiate building programmes and circulation of my graduation project.



STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO

PRIMER

01

CONCRETE ISLAND : CENTRALISATION, BROKEN CONNECTION, SEPARATION, HISTORY


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


STAGE 3 GHOST IN THE MACHINE

PRIMER

02

DROWNED WORLD :

ARCHITECTURE PORTFOLIO

MAN VS NATURE, RECONNECTION, REBUILD, REMOVE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


STAGE 3 GHOST IN THE MACHINE

PRIMER

03

PRIMER EXHIBITION :

ARCHITECTURE PORTFOLIO

BROKEN CONNECTION, ISOLATION


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


STAGE 3 GHOST IN THE MACHINE

THMK.

04

THINKING THROUGH MAKING :

ARCHITECTURE PORTFOLIO

CONCEPTUAL MODEL - EXPLORING COLUMN FUNCTION COLUMN IS NOT JUST A STRUCTURE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

T

ARCHITECTURE PORTFOLIO


I



ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


This diagram illustrates essential industrial role Coventry has in the past and present and its relevant to world industrial revolution :

Coventry population / Time (year) graph

1. Steam engine 2. Assembly and production line 3. Internet revolution 4. Industrial internet


Electric wharf

2.

3.

Student Accommodations

1. 8.

7. 4.

Fargo village 6. Coventry University 5.

Site boundary

12.

Potential creative connection Potential design site

9.

10.

11.


STAGE 3 GHOST IN THE MACHINE

M

I

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO

“HUMAN CREATIVITY IS THE ULTIMATE ECONOMIC RESOURCE”


STAGE 3 GHOST IN THE MACHINE

A

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

M

ARCHITECTURE PORTFOLIO


RESPONDING TO MAIN PEDESTRIAN THROUGH THE SITE

URBAN CONTEXT - ACCESSIBILITY TO THE SITE

URBAN CONTEXT - MAIN EXTERNAL INTERACTION AREAS


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


TYPE 0 : COLLABORATION CENTRAL This type allow for virticle circulation

CREATIVE STUDIO: COLLABORATION

CREATIVE STUDIO: COLLABORATION

MAIN ENTRANCE: MULTI-PURPOSE SPACE

WORKSHOP: OFFICE AREA

WORKSHOP: ROBOTIC AND AUTOMATION


TYPE 1 : NATURAL SUNLIGHT

This type allow natural sunlight to come into the building

CREATIVE STUDIO: OFFICE AREA

CREATIVE STUDIO: COLLABORATION SPACE

MAIN ENTRANCE: MULTI-PURPOSE SPACE

WORKSHOP: ADDICTIVE MANUFACTURING

WORKSHOP: ROBOTIC AND AUTOMATION

TYPE 2 : STAIR CIRCULATION This type allow for virticle circulation

CREATIVE STUDIO: COLLABORATION SPACE

CREATIVE STUDIO: COLLABORATION SPACE

MAIN ENTRANCE: MULTI-PURPOSE SPACE

WORKSHOP: ADDICTIVE MANUFACTURING

WORKSHOP: ROBOTIC AND AUTOMATION


TYPE 3 : LIFT CIRCULATION This type allow verticle circulation

CREATIVE STUDIO: OFFICE AREA

CREATIVE STUDIO: COLLABORATION SPACE

MAIN ENTRANCE: CAFETERIA

WORKSHOP: ADDICTIVE MANUFACTURING

WORKSHOP: STORAGE SPACE

TYPE 4 : SERVICES

This type allow services to run through the building

CREATIVE STUDIO: OFFICE AREA

CREATIVE STUDIO: COLLABORATION SPACE

MAIN ENTRANCE: EXHIBITION

WORKSHOP: ADDICTIVE MANUFACTURING

SERVICES AREA


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO


STAGE 3 GHOST IN THE MACHINE

SECTION A - A

ARCHITECTURE PORTFOLIO

Shows building material experience, human interaction, and how the space would be inhabit: Workshop space, Studio space, and Educational space.

SITE SECTION B - B Shows building sitting on the surrounding context



ARCHITECTURE PORTFOLIO

STAGE 3 GHOST IN THE MACHINE


STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO




STAGE 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO

ATMOSPHERIC DRAWING 1. - Collaborations centre top floor

ATMOSPHERIC DRAWING 4. - Creative centre


STAGE 3 GHOST IN THE MACHINE

ATMOSPHERIC DRAWING 3. - Testing products roof top

ARCHITECTURE PORTFOLIO

ATMOSPHERIC DRAWING 4. - Augmented workshop space


1

2

3

4

5

6

7

8

9

10


STAGE 2 ARCHITECTURE ARCHIVE

H

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

Local market+artists

Meeting

Studio

Working

Reception

Resting

Metal workshop learning

Bridge

Education

Exhibition

Classroom Indoor Workshop Venue

Outdoor

Pavilion Performance

Market Chilling

Food

ARCHITECTURE PORTFOLIO

Hang out


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

11 10 9

8 7 6

5

0

1

2

3m

2

3

4

ARCHITECTURE PORTFOLIO

1


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


B

B

A

A

STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO

e


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

DWELLING PLUS, BUILDING ACCOMMODATION

A

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO



STAGE 2 ARCHITECTURE ARCHIVE

1

2

3

4

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO


STAGE 2 ARCHITECTURE ARCHIVE

1

2

ARCHITECTURE PORTFOLIO

3

0

1

2

3m


STAGE 2 ARCHITECTURE ARCHIVE

1 2 3 4 5 6 7

1 2 3 4 5 6 7

8 9

10 1 2 3 4 5 6 7 8 9

1 2

7 8 9

0

1

2

3m

ARCHITECTURE PORTFOLIO

3 4 5 6


STAGE 2 ARCHITECTURE ARCHIVE

Technology Construction Declaration

ARCHITECTURE PORTFOLIO

T


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO


STAGE 2 ARCHITECTURE ARCHIVE

Technology Case Study

C

External services Main internal space Main escalators

ARCHITECTURE PORTFOLIO

Public square


STAGE 2 ARCHITECTURE ARCHIVE

Primary columns Tie rods, secondary (200mm diameter)

Trusses with gerberettes

Introduction of tie rods

Concrete floor slab

Gerberettes (secondary) Primary columns (850mm diameter) Secondary trusses (2.85m deep, 44.8m wide)

Lateral resistance on facade

External escalators

ARCHITECTURE PORTFOLIO

Main building structure

Lateral resisting system (Tertiary)


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE

30

20

10

0m


STAGE 2 ARCHITECTURE ARCHIVE

External services Glazing panels Steel beams External walkways External Escalator

Gerberettes Steel columns Tie rods Lateral stabilising system

An isometric cut shows exposed structure, services and walkways

ARCHITECTURE PORTFOLIO

A Perspective view shows human movement on west facade


STAGE 2 ARCHITECTURE ARCHIVE

ARCHITECTURE PORTFOLIO

Programme summary


STAGE 2 ARCHITECTURE ARCHIVE

Solstice sun path diagrams (21 June and 21 December)

Section shadow on January 1st

Winter - warm air generation Section shadow on September 1st 8 am

Summer- cold air generation Chiller

Boiler

12 pm

5 pm

Section of double-height space on ground floor

Thermal storage water tank

ARCHITECTURE PORTFOLIO

Pompidou centre active system


ARCHITECTURE PORTFOLIO

STAGE 2 ARCHITECTURE ARCHIVE


STAGE 2 ARCHITECTURE ARCHIVE

A

A

B

B

C

C

Window frame

Double glazing (30mm)

Supporting steel (100mm)

Material Thickness (mm) Thermal conductivity (W/mk) Double glazing (air infilled) 30 0.78 Air length between glazing 10 0.025 Thermal resistance (m2k/W) = 1/Thermal conductivity x material thickness = 0.4385 U-value = 2.28. This is quite a high u-value, indicating that higher amount of heat loss on building facade. To improve the facade thermal performance double glazing could be changed to triple glazing, Area of glazing facade can be reduced, or extra cladding can be added.

ARCHITECTURE PORTFOLIO

Typical floor plan showing radius of maximum travel distance (45 m) to each stair set and where these areas overlap. (Scale 1:1250)








NEWCASTLE UNIVERSITY

SCHOOL OF ARCHITECTURE PLANNING & LANDSCAPE

STUDIO 3 GHOST IN THE MACHINE

ARCHITECTURE PORTFOLIO

Bachelor of Architecture, Newcastle University, 2016/19






Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.