Sagnick Dutta

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CYBERPUNK

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CYBERPUNK

ART GENRE

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CYBERPUNK

ART GENRE

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Contents

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1 Background 4.4 Anime and manga 2 History and origins ANIME AND MANGA LIST 3 Style and ethos 4.6 GAMES 3.1 Setting TOP CYBERPUNK GAMES 3.2 Protagonists 5 PHOTO GALLERY 3.3 Society and government REFENCE 4 Media 4.1 Literature 4.1.1 Reception and impact 4.2 Film and television MOVIE DEVLOPMENT IN THE PAST YEARS 4.3 MUSIC CYBERPUCK ARTSIT LIST 5


Contents

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1 Background 4.4 Anime and manga 2 History and origins ANIME AND MANGA LIST 3 Style and ethos 4.6 GAMES 3.1 Setting TOP CYBERPUNK GAMES 3.2 Protagonists 5 PHOTO GALLERY 3.3 Society and government REFENCE 4 Media 4.1 Literature 4.1.1 Reception and impact 4.2 Film and television MOVIE DEVLOPMENT IN THE PAST YEARS 4.3 MUSIC CYBERPUCK ARTSIT LIST 5


INTRODUCTION Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a “combination of low-life and high tech featuring advanced technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with a degree of breakdown or radical change in the social order. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Roger Zelazny, John Brunner, J. G. Ballard, Philip Jos Farmer, and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson’s influential debut novel Neuromancer would help solidify cyberpunk as a genre, drawing influence from the punk subculture and early hacker culture. Other influential cyberpunk writers included Bruce Sterling and Rudy Rucker.

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The Japanese cyberpunk subgenre began in 1982 with the debut of Katsuhiro Otomo’s manga series Akira, with its 1988 anime film adaptation later popularizing the subgenre. Early films in the genre include Ridley Scott’s 1982 film Blade Runner, one of several of Philip K. Dick’s works that have been adapted into films. The films Johnny Mnemonic (1995) and New Rose Hotel (1998),both based upon short stories by William Gibson, flopped commercially and critically. The Matrix trilogy (1999-2003) were some of the most successful cyberpunk films. More recent additions to this genre include Blade Runner 2049 (2017), a sequel to the original 1982 film, as well as Upgrade (2018), Alita: Battle Angel (2019) based on the 1990s Japanese manga Battle Angel Alita, and the 2018 Netflix TV series Altered Carbon based on Richard K. Morgan’s 2002 novel of the same name.

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INTRODUCTION Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a “combination of low-life and high tech featuring advanced technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with a degree of breakdown or radical change in the social order. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Roger Zelazny, John Brunner, J. G. Ballard, Philip Jos Farmer, and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson’s influential debut novel Neuromancer would help solidify cyberpunk as a genre, drawing influence from the punk subculture and early hacker culture. Other influential cyberpunk writers included Bruce Sterling and Rudy Rucker.

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The Japanese cyberpunk subgenre began in 1982 with the debut of Katsuhiro Otomo’s manga series Akira, with its 1988 anime film adaptation later popularizing the subgenre. Early films in the genre include Ridley Scott’s 1982 film Blade Runner, one of several of Philip K. Dick’s works that have been adapted into films. The films Johnny Mnemonic (1995) and New Rose Hotel (1998),both based upon short stories by William Gibson, flopped commercially and critically. The Matrix trilogy (1999-2003) were some of the most successful cyberpunk films. More recent additions to this genre include Blade Runner 2049 (2017), a sequel to the original 1982 film, as well as Upgrade (2018), Alita: Battle Angel (2019) based on the 1990s Japanese manga Battle Angel Alita, and the 2018 Netflix TV series Altered Carbon based on Richard K. Morgan’s 2002 novel of the same name.

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BACKGROUND Lawrence Person has attempted to define the content and ethos of the cyberpunk literary movement stating: Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, a ubiquitous datasphere of computerized information, and invasive modification of the human body. — -Lawrence Person Cyberpunk plots often center on conflict among artificial intelligence, hackers, and megacorporations, and tend to be set in a near-future Earth, rather than in the far-future settings or galactic vistas found in novels such as Isaac Asimov’s Foundation or Frank Herbert’s Dune The settings are usually post-industrial dystopias but tend to feature extraordinary cultural ferment and the use of technology in ways never anticipated by its original inventors (“the street finds its own uses for things”). Much of the genre’s atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction. Some sources view that cyberpunk has shifted from a literary movement to a mode of science fiction due to the limited number of writers and its transition to a more generalized cultural formation.

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Dune is a 1965 science fiction novel by American author Frank Herbert, originally published as two separate serials in Analog magazine. It tied with Roger Zelazny's This Immortal for the Hugo Award in 1966, and it won the inaugural Nebula Award for Best Novel. It is the first installment of the Dune saga, and in 2003 was cited as the world's best-selling science fiction novel

Nova Express was a Hugo-nominated science fiction fanzine edited by Lawrence Person. Nova Express is named after William S. Burroughs' Nova Express and the fictional magazine Nova Express in Alan Moore's Watchmen. It remained in publication between 1987 and 2002.

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BACKGROUND Lawrence Person has attempted to define the content and ethos of the cyberpunk literary movement stating: Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, a ubiquitous datasphere of computerized information, and invasive modification of the human body. — -Lawrence Person Cyberpunk plots often center on conflict among artificial intelligence, hackers, and megacorporations, and tend to be set in a near-future Earth, rather than in the far-future settings or galactic vistas found in novels such as Isaac Asimov’s Foundation or Frank Herbert’s Dune The settings are usually post-industrial dystopias but tend to feature extraordinary cultural ferment and the use of technology in ways never anticipated by its original inventors (“the street finds its own uses for things”). Much of the genre’s atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction. Some sources view that cyberpunk has shifted from a literary movement to a mode of science fiction due to the limited number of writers and its transition to a more generalized cultural formation.

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Dune is a 1965 science fiction novel by American author Frank Herbert, originally published as two separate serials in Analog magazine. It tied with Roger Zelazny's This Immortal for the Hugo Award in 1966, and it won the inaugural Nebula Award for Best Novel. It is the first installment of the Dune saga, and in 2003 was cited as the world's best-selling science fiction novel

Nova Express was a Hugo-nominated science fiction fanzine edited by Lawrence Person. Nova Express is named after William S. Burroughs' Nova Express and the fictional magazine Nova Express in Alan Moore's Watchmen. It remained in publication between 1987 and 2002.

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History and origins

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History and origins

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he origins of cyberpunk are rooted in the New Wave science fiction movement of the 1960s and 70s, where New Worlds, under the editorship of Michael Moorcock, began inviting and encouraging stories that examined new writing styles, techniques, and archetypes. Reacting to conventional storytelling, New Wave authors \attempted to present a world where society coped with a constant upheaval of new technology and culture, generally with dystopian outcomes. Writers like Roger Zelazny, J.G. Ballard, Philip Jose Farmer, and Harlan Ellison often examined the impact of drug culture, technology, and the sexual revolution with an avant-garde style influenced by the Beat Generation (especially William S. Burroughs’ own SF), Dadaism, and their own ideas.Ballard attacked the idea that stories should follow the “archetypes” popular since the time of Ancient Greece, and the assumption that these would somehow be the same ones that would call to modern readers, as Joseph Campbell argued in The Hero with a Thousand Faces. Instead, Ballard wanted to write a new myth for the modern reader, a style with “more psycholiterary ideas, more meta-biological and meta-chemical concepts, private time systems, synthetic psychologies and space-times, more of the somber half-worlds one glimpses in the paintings of schizophrenics.”

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Ballard, Zelazny, and the rest of New Wave were seen by the subsequent generation as delivering more “realism” to science fiction, and they attempted to build on this. Similarly influential, and generally cited as proto-cyberpunk, is the Philip K. Dick novel Do Androids Dream of Electric Sheep, first published in 1968. Presenting precisely the general feeling of dystopian post-economic-apocalyptic future as Gibson and Sterling later deliver, it examines ethical and moral problems with cybernetic, artificial intelligence in a way more “realist” than the Isaac Asimov Robot series that laid its philosophical foundation. Dick’s protege and friend K. W. Jeter wrote a very dark and imaginative novel called Dr. Adder in 1972 that, Dick lamented, might have been more influential in the field had it been able to find a publisher at that time.[citation needed] It was not published until 1984, after which Jeter made it the first book in a trilogy, followed by The Glass Hammer (1985) and Death Arms (1987). Jeter wrote other standalone cyberpunk novels before going on to write three authorized sequels to Do Androids Dream of electric sheep, named Blade Runner 2: The Edge of Human (1995), Blade Runner 3: Replicant Night (1996), and Blade Runner 4: Eye and Talon. Do Androids Dream of Electric Sheep was made into the seminal movie Blade Runner, released in 1982. This was one year after William Gibson’s story, “Johnny Mnemonic” helped move protocyberpunk concepts into the mainstream. That story, which also became a film years later in 1995, involves another dystopian future, where human couriers deliver computer data, stored cybernetically in their own minds.

JG Ballard was an English novelist, short story writer, satirist, and essayist who first became associated with the New Wave of science fiction for his post-apocalyptic novels such as The Drowned World (1962). In the late 1960s, he produced a variety of experimental short stories (or “condensed novels”), such as those collected in the controversial The Atrocity Exhibition (1970). In the mid 1970s, Ballard published several novels, among them the highly controversial Crash (1973), a story about symphorophilia and car crash fetishism, and High-Rise (1975), a depiction of a luxury apartment building’s descent into violent chaos.

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he origins of cyberpunk are rooted in the New Wave science fiction movement of the 1960s and 70s, where New Worlds, under the editorship of Michael Moorcock, began inviting and encouraging stories that examined new writing styles, techniques, and archetypes. Reacting to conventional storytelling, New Wave authors \attempted to present a world where society coped with a constant upheaval of new technology and culture, generally with dystopian outcomes. Writers like Roger Zelazny, J.G. Ballard, Philip Jose Farmer, and Harlan Ellison often examined the impact of drug culture, technology, and the sexual revolution with an avant-garde style influenced by the Beat Generation (especially William S. Burroughs’ own SF), Dadaism, and their own ideas.Ballard attacked the idea that stories should follow the “archetypes” popular since the time of Ancient Greece, and the assumption that these would somehow be the same ones that would call to modern readers, as Joseph Campbell argued in The Hero with a Thousand Faces. Instead, Ballard wanted to write a new myth for the modern reader, a style with “more psycholiterary ideas, more meta-biological and meta-chemical concepts, private time systems, synthetic psychologies and space-times, more of the somber half-worlds one glimpses in the paintings of schizophrenics.”

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Ballard, Zelazny, and the rest of New Wave were seen by the subsequent generation as delivering more “realism” to science fiction, and they attempted to build on this. Similarly influential, and generally cited as proto-cyberpunk, is the Philip K. Dick novel Do Androids Dream of Electric Sheep, first published in 1968. Presenting precisely the general feeling of dystopian post-economic-apocalyptic future as Gibson and Sterling later deliver, it examines ethical and moral problems with cybernetic, artificial intelligence in a way more “realist” than the Isaac Asimov Robot series that laid its philosophical foundation. Dick’s protege and friend K. W. Jeter wrote a very dark and imaginative novel called Dr. Adder in 1972 that, Dick lamented, might have been more influential in the field had it been able to find a publisher at that time.[citation needed] It was not published until 1984, after which Jeter made it the first book in a trilogy, followed by The Glass Hammer (1985) and Death Arms (1987). Jeter wrote other standalone cyberpunk novels before going on to write three authorized sequels to Do Androids Dream of electric sheep, named Blade Runner 2: The Edge of Human (1995), Blade Runner 3: Replicant Night (1996), and Blade Runner 4: Eye and Talon. Do Androids Dream of Electric Sheep was made into the seminal movie Blade Runner, released in 1982. This was one year after William Gibson’s story, “Johnny Mnemonic” helped move protocyberpunk concepts into the mainstream. That story, which also became a film years later in 1995, involves another dystopian future, where human couriers deliver computer data, stored cybernetically in their own minds.

JG Ballard was an English novelist, short story writer, satirist, and essayist who first became associated with the New Wave of science fiction for his post-apocalyptic novels such as The Drowned World (1962). In the late 1960s, he produced a variety of experimental short stories (or “condensed novels”), such as those collected in the controversial The Atrocity Exhibition (1970). In the mid 1970s, Ballard published several novels, among them the highly controversial Crash (1973), a story about symphorophilia and car crash fetishism, and High-Rise (1975), a depiction of a luxury apartment building’s descent into violent chaos.

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In 1983 a short story written by Bruce Bethke, called Cyberpunk, was published in Amazing Stories. The term was picked up by Gardner Dozois, editor of Isaac Asimov’s Science Fiction Magazine, and popularized in his editorials. Bethke says he made two lists of words, one for technology, one for troublemakers, and experimented with combining them variously into compound words, consciously attempting to coin a term that encompassed both punk attitudes and high technology. He described the idea thus: The kids who trashed my computer; their kids were going to be Holy Terrors, combining the ethical vacuity of teenagers with a technical fluency we adults could only guess at. Further, the parents and other adult authority figures of the early 21st Century were going to be terribly ill-equipped to deal with the first generation of teenagers who grew up truly “speaking computer.” Afterward, Dozois began using this term in his own writing, most notably in a Washington Post article where he said “About the closest thing here to a self-willed esthetic “school” would be the purveyors of bizarre hard-edged, high-tech stuff, who have on occasion been referred to as “cyberpunks” — Sterling, Gibson, Shiner, Cadigan, Bear.” About that time in 1984, William Gibson’s novel Neuromancer was published, delivering a glimpse of a future encompassed by what became an archetype of cyberpunk “virtual reality”, with the human mind being fed light-based worldscapes through a computer interface. Some, perhaps ironically including Bethke himself, argued at the time that the writers whose style Gibson’s books

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epitomized should be called “Neuromantics”, a pun on the name of the novel plus “New Romantics”, a term used for a New Wave pop music movement that had just occurred in Britain, but this term did not catch on. Bethke later paraphrased Michael Swanwick’s argument for the term: “the movement writers should properly be termed neuromantics since so much of what they were doing was clearly Imitation Neuromancer”. Sterling was another writer who played a central role, often consciously, in the cyberpunk genre, variously seen as either keeping it on track or distorting its natural path into a stagnant formula. In 1986 he edited a volume of cyberpunk stories called Mirrorshades: The Cyberpunk Anthology, an attempt to establish what cyberpunk was, from Sterling’s perspective. In the subsequent decade, the motifs of Gibson’s Neuromancer became formulaic, climaxing in the satirical extremes of Neal Stephenson’s Snow Crash in 1992. Bookending the Cyberpunk era, Bethke himself published a novel in 1995 called Headcrash, like Snow Crash a satirical attack on the genre’s excesses. Fittingly, it won an honor named after cyberpunk’s spiritual founder, the Philip K. Dick Award.

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In 1983 a short story written by Bruce Bethke, called Cyberpunk, was published in Amazing Stories. The term was picked up by Gardner Dozois, editor of Isaac Asimov’s Science Fiction Magazine, and popularized in his editorials. Bethke says he made two lists of words, one for technology, one for troublemakers, and experimented with combining them variously into compound words, consciously attempting to coin a term that encompassed both punk attitudes and high technology. He described the idea thus: The kids who trashed my computer; their kids were going to be Holy Terrors, combining the ethical vacuity of teenagers with a technical fluency we adults could only guess at. Further, the parents and other adult authority figures of the early 21st Century were going to be terribly ill-equipped to deal with the first generation of teenagers who grew up truly “speaking computer.” Afterward, Dozois began using this term in his own writing, most notably in a Washington Post article where he said “About the closest thing here to a self-willed esthetic “school” would be the purveyors of bizarre hard-edged, high-tech stuff, who have on occasion been referred to as “cyberpunks” — Sterling, Gibson, Shiner, Cadigan, Bear.” About that time in 1984, William Gibson’s novel Neuromancer was published, delivering a glimpse of a future encompassed by what became an archetype of cyberpunk “virtual reality”, with the human mind being fed light-based worldscapes through a computer interface. Some, perhaps ironically including Bethke himself, argued at the time that the writers whose style Gibson’s books

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epitomized should be called “Neuromantics”, a pun on the name of the novel plus “New Romantics”, a term used for a New Wave pop music movement that had just occurred in Britain, but this term did not catch on. Bethke later paraphrased Michael Swanwick’s argument for the term: “the movement writers should properly be termed neuromantics since so much of what they were doing was clearly Imitation Neuromancer”. Sterling was another writer who played a central role, often consciously, in the cyberpunk genre, variously seen as either keeping it on track or distorting its natural path into a stagnant formula. In 1986 he edited a volume of cyberpunk stories called Mirrorshades: The Cyberpunk Anthology, an attempt to establish what cyberpunk was, from Sterling’s perspective. In the subsequent decade, the motifs of Gibson’s Neuromancer became formulaic, climaxing in the satirical extremes of Neal Stephenson’s Snow Crash in 1992. Bookending the Cyberpunk era, Bethke himself published a novel in 1995 called Headcrash, like Snow Crash a satirical attack on the genre’s excesses. Fittingly, it won an honor named after cyberpunk’s spiritual founder, the Philip K. Dick Award.

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It satirized the genre in this way: ...full of young guys with no social lives, no sex lives and no hope of ever moving out of their mothers’ basements ... They’re total wankers and losers who indulge in Messianic fantasies about someday getting even with the world through almost-magical computer skills, but whose actual use of the Net amounts to dialing up the scatophilia forum and downloading a few disgusting pictures. You know, cyberpunks.” The impact of cyberpunk, though, has been long-lasting. Elements of both the setting and storytelling have become normal in science fiction in general, and a slew of sub-genres now have -punk tacked onto their names, most obviously Steampunk, but also a host of other Cyberpunk derivatives.

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It satirized the genre in this way: ...full of young guys with no social lives, no sex lives and no hope of ever moving out of their mothers’ basements ... They’re total wankers and losers who indulge in Messianic fantasies about someday getting even with the world through almost-magical computer skills, but whose actual use of the Net amounts to dialing up the scatophilia forum and downloading a few disgusting pictures. You know, cyberpunks.” The impact of cyberpunk, though, has been long-lasting. Elements of both the setting and storytelling have become normal in science fiction in general, and a slew of sub-genres now have -punk tacked onto their names, most obviously Steampunk, but also a host of other Cyberpunk derivatives.

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setting

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setting

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hibuya, Tokyo, Japan. About Japan’s influence on the genre, William Gibson said, “Modern Japan simply was cyberpunk.” cyberpunk writers tend to use elements from crime fiction—particularly hardboiled detective fiction and film noir—and postmodernist prose to describe an often nihilistic underground side of an electronic society. The genre’s vision of a troubled future is often called the antithesis of the generally utopian visions of the future popular in the 1940s and 1950s. Gibson defined cyberpunk’s antipathy towards utopian SF in his 1981 short story “The Gernsback Continuum,” which pokes fun at and, to a certain extent, condemns utopian science fiction. In some cyberpunk writing, much of the action takes place online, in cyberspace, blurring the line between actual and virtual reality. A typical trope in such work is a direct connection between the human brain and computer systems. Cyberpunk settings are dystopias with corruption, computers, and internet connectivity. Giant, multinational corporations have for the most part replaced governments as centers of political, economic, and even military power. The economic and technological state of Japan is a regular theme in the Cyberpunk literature of the ‘80s. Of Japan’s influence on the genre, William Gibson said, “Modern Japan simply was cyberpunk.” Cyberpunk is often set in urbanized, artificial landscapes, and “city lights, receding” was used by Gibson as one of the genre’s first metaphors for cyberspace and virtual reality.The cityscapes of Hong Kong and Shanghai have had major influences in the urban backgrounds, ambiance, and settings in

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Blade Runner 2049 is a 2017 American science fiction film directed by Denis Villeneuve and written by Hampton Fancher and Michael Green. A sequel to the 1982 film Blade Runner, the film stars Ryan Gosling and Harrison Ford, with Ana de Armas, Sylvia Hoeks, Robin Wright, Mackenzie Davis, Carla Juri, Lennie James, Dave Bautista, and Jared Leto in supporting roles. Ford and Edward James Olmos reprise their roles from the original.

many cyberpunks works such as Blade Runner and Shadowrun. Ridley Scott envisioned the landscape of cyberpunk Los Angeles in Blade Runner to be “Hong Kong on a very bad day”. The streetscapes of the Ghost in the Shell film were based on Hong Kong. Its director Mamoru Oshii felt that Hong Kong’s strange and chaotic streets where “old and new exist in confusing relationships”, fit the theme of the film well. Hong Kong’s Kowloon Walled City is particularly notable for its disorganized hyper-urbanization and breakdown in traditional urban planning to be an inspiration to cyberpunk landscapes.

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hibuya, Tokyo, Japan. About Japan’s influence on the genre, William Gibson said, “Modern Japan simply was cyberpunk.” cyberpunk writers tend to use elements from crime fiction—particularly hardboiled detective fiction and film noir—and postmodernist prose to describe an often nihilistic underground side of an electronic society. The genre’s vision of a troubled future is often called the antithesis of the generally utopian visions of the future popular in the 1940s and 1950s. Gibson defined cyberpunk’s antipathy towards utopian SF in his 1981 short story “The Gernsback Continuum,” which pokes fun at and, to a certain extent, condemns utopian science fiction. In some cyberpunk writing, much of the action takes place online, in cyberspace, blurring the line between actual and virtual reality. A typical trope in such work is a direct connection between the human brain and computer systems. Cyberpunk settings are dystopias with corruption, computers, and internet connectivity. Giant, multinational corporations have for the most part replaced governments as centers of political, economic, and even military power. The economic and technological state of Japan is a regular theme in the Cyberpunk literature of the ‘80s. Of Japan’s influence on the genre, William Gibson said, “Modern Japan simply was cyberpunk.” Cyberpunk is often set in urbanized, artificial landscapes, and “city lights, receding” was used by Gibson as one of the genre’s first metaphors for cyberspace and virtual reality.The cityscapes of Hong Kong and Shanghai have had major influences in the urban backgrounds, ambiance, and settings in

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Blade Runner 2049 is a 2017 American science fiction film directed by Denis Villeneuve and written by Hampton Fancher and Michael Green. A sequel to the 1982 film Blade Runner, the film stars Ryan Gosling and Harrison Ford, with Ana de Armas, Sylvia Hoeks, Robin Wright, Mackenzie Davis, Carla Juri, Lennie James, Dave Bautista, and Jared Leto in supporting roles. Ford and Edward James Olmos reprise their roles from the original.

many cyberpunks works such as Blade Runner and Shadowrun. Ridley Scott envisioned the landscape of cyberpunk Los Angeles in Blade Runner to be “Hong Kong on a very bad day”. The streetscapes of the Ghost in the Shell film were based on Hong Kong. Its director Mamoru Oshii felt that Hong Kong’s strange and chaotic streets where “old and new exist in confusing relationships”, fit the theme of the film well. Hong Kong’s Kowloon Walled City is particularly notable for its disorganized hyper-urbanization and breakdown in traditional urban planning to be an inspiration to cyberpunk landscapes.

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STYLE AND ETHOS

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rimary figures in the cyberpunk movement include William Gibson, Neal Stephenson, Bruce Sterling, Bruce Bethke, Pat Cadigan, Rudy Rucker, and John Shirley. Philip K. Dick (author of Do Androids Dream of Electric Sheep?, from which the film Blade Runner was adapted) is also seen by some as prefiguring the movement. Blade Runner can be seen as a quintessential example of the cyberpunk style and theme. Video games, board games, and tabletop roleplaying games, such as Cyberpunk 2020 and Shadowrun, often feature storylines that are heavily influenced by cyberpunk writing and movies. Beginning in the early 1990s, some trends in fashion and music were also labeled as cyberpunk. Cyberpunk is also featured prominently in anime and manga (Japanese cyberpunk), with Akira, Ghost in the Shell, and Cowboy Bebop being among the most notable

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STYLE AND ETHOS

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rimary figures in the cyberpunk movement include William Gibson, Neal Stephenson, Bruce Sterling, Bruce Bethke, Pat Cadigan, Rudy Rucker, and John Shirley. Philip K. Dick (author of Do Androids Dream of Electric Sheep?, from which the film Blade Runner was adapted) is also seen by some as prefiguring the movement. Blade Runner can be seen as a quintessential example of the cyberpunk style and theme. Video games, board games, and tabletop roleplaying games, such as Cyberpunk 2020 and Shadowrun, often feature storylines that are heavily influenced by cyberpunk writing and movies. Beginning in the early 1990s, some trends in fashion and music were also labeled as cyberpunk. Cyberpunk is also featured prominently in anime and manga (Japanese cyberpunk), with Akira, Ghost in the Shell, and Cowboy Bebop being among the most notable

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Protagonists

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ne of the cyberpunk genre's prototype characters is Case, from Gibson's Neuromancer. The case is a "console cowboy," a brilliant hacker who has betrayed his organized criminal partners. Robbed of his talent through a crippling injury inflicted by the vengeful partners, Case unexpectedly receives a once-in-a-lifetime opportunity to be healed by expert medical care but only if he participates in another criminal enterprise with a new crew. Like Case, many cyberpunk protagonists are manipulated, placed in situations where they have little or no choice, and although they might see things through, they do not necessarily come out any further ahead than they previously were. These anti-heroes—"criminals, outcasts, visionaries, dissenters and misfits"—call to mind the private eye of detective fiction. This emphasis on the misfits and the malcontents is the "punk" component of cyberpunk.

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Protagonists

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ne of the cyberpunk genre's prototype characters is Case, from Gibson's Neuromancer. The case is a "console cowboy," a brilliant hacker who has betrayed his organized criminal partners. Robbed of his talent through a crippling injury inflicted by the vengeful partners, Case unexpectedly receives a once-in-a-lifetime opportunity to be healed by expert medical care but only if he participates in another criminal enterprise with a new crew. Like Case, many cyberpunk protagonists are manipulated, placed in situations where they have little or no choice, and although they might see things through, they do not necessarily come out any further ahead than they previously were. These anti-heroes—"criminals, outcasts, visionaries, dissenters and misfits"—call to mind the private eye of detective fiction. This emphasis on the misfits and the malcontents is the "punk" component of cyberpunk.

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Society and government

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yberpunk can be intended to disquiet readers and call them to action. It often expresses a sense of rebellion, suggesting that one could describe it as a type of cultural revolution in science fiction. In the words of author and critic David Brin: ...a closer look [at cyberpunk authors] reveals that they nearly always portray future societies in which governments have become wimpy and pathetic ...Popular science fiction tales by Gibson, Williams, Cadigan, and others do depict Orwellian accumulations of power in the next century, but nearly always clutched in the secretive hands of a wealthy or corporate elite. Cyberpunk stories have also been seen as fictional forecasts of the evolution of the Internet. The earliest descriptions of a global communications network came long before the World Wide Web entered popular awareness, though not before traditional science-fiction writers such as Arthur C. Clarke and some social commentators such as James Burke began predicting that such networks would eventually form. Some observers cite that cyberpunk tends to marginalize sectors of society such as women and Africans. For instance, it is claimed that cyberpunk depicts fantasies that ultimately empower masculinity using a fragmentary and decentered aesthetic that culminate in a masculine genre populated by male outlaws. Critics also note the absence of any reference to Africa or an African-American character in the quintessential cyberpunk film Blade Runner while other films reinforce stereotypes.

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Society and government

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yberpunk can be intended to disquiet readers and call them to action. It often expresses a sense of rebellion, suggesting that one could describe it as a type of cultural revolution in science fiction. In the words of author and critic David Brin: ...a closer look [at cyberpunk authors] reveals that they nearly always portray future societies in which governments have become wimpy and pathetic ...Popular science fiction tales by Gibson, Williams, Cadigan, and others do depict Orwellian accumulations of power in the next century, but nearly always clutched in the secretive hands of a wealthy or corporate elite. Cyberpunk stories have also been seen as fictional forecasts of the evolution of the Internet. The earliest descriptions of a global communications network came long before the World Wide Web entered popular awareness, though not before traditional science-fiction writers such as Arthur C. Clarke and some social commentators such as James Burke began predicting that such networks would eventually form. Some observers cite that cyberpunk tends to marginalize sectors of society such as women and Africans. For instance, it is claimed that cyberpunk depicts fantasies that ultimately empower masculinity using a fragmentary and decentered aesthetic that culminate in a masculine genre populated by male outlaws. Critics also note the absence of any reference to Africa or an African-American character in the quintessential cyberpunk film Blade Runner while other films reinforce stereotypes.

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media MEDIA

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Literature

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innesota writer Bruce Bethke coined the term in 1980 for his short story "Cyberpunk," which was published in the November 1983 issue of Amazing Science Fiction Stories. The term was quickly appropriated as a label to be applied to the works of William Gibson, Bruce Sterling, Pat Cadigan, and others. Of these, Sterling became the movement's chief ideologue, thanks to his fanzine Cheap Truth. John Shirley wrote articles on Sterling and Rucker's significance. John Brunner's 1975 novel The Shockwave Rider is considered by many to be the first cyberpunk novel with many of the tropes commonly associated with the genre, some five years before the term was popularized by Dozois. William Gibson with his novel Neuromancer (1984) is arguably the most famous writer connected with the term cyberpunk. He emphasized style, a fascination with surfaces, and atmosphere over traditional science-fiction tropes. Regarded as ground-breaking and sometimes as "the archetypal cyberpunk work," Neuromancer was awarded the Hugo, Nebula, and Philip K. Dick Awards. Count Zero (1986) and Mona Lisa Overdrive (1988) followed after Gibson's popular debut novel. According to the Jargon File, "Gibson's near-total ignorance of computers and the present-day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly naïve and tremendously stimulating." Early on, cyberpunk was hailed as a radical departure from science-fiction standards and a new manifestation of vitality. Shortly thereafter, however, some critics arose to challenge its

status as a revolutionary movement. These critics said that the SF New Wave of the 1960s was much more innovative as far as narrative techniques and styles were concerned. Furthermore, while Neuromancer's narrator may have had an unusual "voice" for science fiction, much older examples can be found: Gibson's narrative voice, for example, resembles that of an updated Raymond Chandler, as in his novel The Big Sleep (1939). Others noted that almost all traits claimed to be uniquely cyberpunk could, in fact, be found in older writers' works—often citing J. G. Ballard, Philip K. Dick, Harlan Ellison, Stanisław Lem, Samuel R. Delany, and even William S. Burroughs. For example, Philip K. Dick's works contain recurring themes of social decay, artificial intelligence, paranoia, and blurred lines between objective and subjective realities.[46] The influential cyberpunk movie Blade Runner (1982) is based on his book, Do Androids Dream of Electric Sheep?. Humans linked to machines are found in Pohl and Kornbluth's Wolfbane (1959) and Roger Zelazny's Creatures of Light and Darkness (1968).[citation needed] In 1994, scholar Brian Stonehill suggested that Thomas Pynchon's 1973 novel Gravity's Rainbow "not only curses but precurses what we now glibly dub cyberspace." Other important predecessors include Alfred Bester's two most celebrated novels, The Demolished Man and The Stars My Destination, as well as Vernor Vinge's novella True Names.

31


M

Literature

30

innesota writer Bruce Bethke coined the term in 1980 for his short story "Cyberpunk," which was published in the November 1983 issue of Amazing Science Fiction Stories. The term was quickly appropriated as a label to be applied to the works of William Gibson, Bruce Sterling, Pat Cadigan, and others. Of these, Sterling became the movement's chief ideologue, thanks to his fanzine Cheap Truth. John Shirley wrote articles on Sterling and Rucker's significance. John Brunner's 1975 novel The Shockwave Rider is considered by many to be the first cyberpunk novel with many of the tropes commonly associated with the genre, some five years before the term was popularized by Dozois. William Gibson with his novel Neuromancer (1984) is arguably the most famous writer connected with the term cyberpunk. He emphasized style, a fascination with surfaces, and atmosphere over traditional science-fiction tropes. Regarded as ground-breaking and sometimes as "the archetypal cyberpunk work," Neuromancer was awarded the Hugo, Nebula, and Philip K. Dick Awards. Count Zero (1986) and Mona Lisa Overdrive (1988) followed after Gibson's popular debut novel. According to the Jargon File, "Gibson's near-total ignorance of computers and the present-day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly naïve and tremendously stimulating." Early on, cyberpunk was hailed as a radical departure from science-fiction standards and a new manifestation of vitality. Shortly thereafter, however, some critics arose to challenge its

status as a revolutionary movement. These critics said that the SF New Wave of the 1960s was much more innovative as far as narrative techniques and styles were concerned. Furthermore, while Neuromancer's narrator may have had an unusual "voice" for science fiction, much older examples can be found: Gibson's narrative voice, for example, resembles that of an updated Raymond Chandler, as in his novel The Big Sleep (1939). Others noted that almost all traits claimed to be uniquely cyberpunk could, in fact, be found in older writers' works—often citing J. G. Ballard, Philip K. Dick, Harlan Ellison, Stanisław Lem, Samuel R. Delany, and even William S. Burroughs. For example, Philip K. Dick's works contain recurring themes of social decay, artificial intelligence, paranoia, and blurred lines between objective and subjective realities.[46] The influential cyberpunk movie Blade Runner (1982) is based on his book, Do Androids Dream of Electric Sheep?. Humans linked to machines are found in Pohl and Kornbluth's Wolfbane (1959) and Roger Zelazny's Creatures of Light and Darkness (1968).[citation needed] In 1994, scholar Brian Stonehill suggested that Thomas Pynchon's 1973 novel Gravity's Rainbow "not only curses but precurses what we now glibly dub cyberspace." Other important predecessors include Alfred Bester's two most celebrated novels, The Demolished Man and The Stars My Destination, as well as Vernor Vinge's novella True Names.

31


Reception and impact

When Gravity Fails is a cyberpunk science fiction novel by American writer George Alec Effinger, published in 1986. It was nominated for the Nebula Award for Best Novel in 1987 and the Hugo Award for Best Novel in 1988. The title is taken from "Just Like Tom Thumb's Blues", a song by Bob Dylan: "When your gravity fails and negativity don't pull you through".

32

S

cience-fiction writer David Brin describes cyberpunk as “the finest free promotion campaign ever waged on behalf of science fiction.” It may not have attracted the “real punks,” but it did ensnare many new readers, and it provided the sort of movement that postmodern literary critics found alluring. Cyberpunk made science fiction more attractive to academics, argues Brin; in addition, it made science fiction more profitable to Hollywood and to the visual arts generally. Although the “selfimportant rhetoric and whines of persecution” on the part of cyberpunk fans were irritating at worst and humorous at best, Brin declares that the “rebels did shake things up. We owe them a debt.” Fredric Jameson considers cyberpunk the “supreme literary expression if not of postmodernism, then of late capitalism itself”. Cyberpunk further inspired many professional writers who were not among the “original” cyberpunks to incorporate cyberpunk ideas into their own works, such as George Alec Effinger’s When Gravity Fails. Wired magazine, created by Louis Rossetto and Jane Metcalfe, mixes new technology, art, literature, and current topics in order to interest today’s cyberpunk fans, which Paula Yoo claims “proves that hardcore hackers, multimedia junkies, cyberpunks and cellular freaks are poised to take over the world.”

33


Reception and impact

When Gravity Fails is a cyberpunk science fiction novel by American writer George Alec Effinger, published in 1986. It was nominated for the Nebula Award for Best Novel in 1987 and the Hugo Award for Best Novel in 1988. The title is taken from "Just Like Tom Thumb's Blues", a song by Bob Dylan: "When your gravity fails and negativity don't pull you through".

32

S

cience-fiction writer David Brin describes cyberpunk as “the finest free promotion campaign ever waged on behalf of science fiction.” It may not have attracted the “real punks,” but it did ensnare many new readers, and it provided the sort of movement that postmodern literary critics found alluring. Cyberpunk made science fiction more attractive to academics, argues Brin; in addition, it made science fiction more profitable to Hollywood and to the visual arts generally. Although the “selfimportant rhetoric and whines of persecution” on the part of cyberpunk fans were irritating at worst and humorous at best, Brin declares that the “rebels did shake things up. We owe them a debt.” Fredric Jameson considers cyberpunk the “supreme literary expression if not of postmodernism, then of late capitalism itself”. Cyberpunk further inspired many professional writers who were not among the “original” cyberpunks to incorporate cyberpunk ideas into their own works, such as George Alec Effinger’s When Gravity Fails. Wired magazine, created by Louis Rossetto and Jane Metcalfe, mixes new technology, art, literature, and current topics in order to interest today’s cyberpunk fans, which Paula Yoo claims “proves that hardcore hackers, multimedia junkies, cyberpunks and cellular freaks are poised to take over the world.”

33


Film and television T

he film Blade Runner (1982)—adapted from Philip K. Dick's Do Androids Dream of Electric Sheep?—is set in 2019 in a dystopian future in which manufactured beings called replicants are slaves used on space colonies and are legal prey on Earth to various bounty hunters who "retire" (kill) them. Although Blade Runner was largely unsuccessful in its first theatrical release, it found a viewership in the home video market and became a cult film. Since the movie omits the religious and mythical elements of Dick's original novel (e.g. empathy boxes and Wilbur Mercer), it falls more strictly within the cyberpunk genre than the novel does. William Gibson would later reveal that upon first viewing the film, he was surprised at how the look of this film matched his vision for Neuromancer, a book he was then working on. The film's tone has since been the staple of many cyberpunk movies, such as The Matrix trilogy (1999-2003), which uses a wide variety of cyberpunk elements. The number of films in the genre or at least using a few genre elements has grown steadily since Blade Runner. Several of Philip K. Dick's works have been adapted to the silver screen. The films Johnny Mnemonic and New Rose Hotel, both based upon short stories by William Gibson, flopped commercially and critically. These box offices misses significantly slowed

34

the development of cyberpunk as a literary or cultural form although a sequel to the 1982 film Blade Runner was released in October 2017 with Harrison Ford reprising his role from the original film. In addition, "tech-noir" film as a hybrid genre, means a work of combining neo-noir and science fiction or cyberpunk. It includes many cyberpunk films such as Blade Runner, Burst City, Robocop, 12 Monkeys, The Lawnmower Man, Hackers, Hardware, and Strange Days.

Plan 9 from Outer Space is a 1959 American independent science-fiction horror film written, produced, directed, and edited by Ed Wood; starring Gregory Walcott, Mona McKinnon, Tor Johnson, and "Vampira" (Maila Nurmi); and narrated by Criswell. It also posthumously bills Bela Lugosi as a guest-star (silent footage of the actor had actually been shot by Wood for another, unfinished film just prior to Lugosi's death in August 1956). Other guest-stars are Hollywood veterans Lyle Talbot, who claimed that he never refused any acting job, and former cowboy star Tom Keene. Plan 9 from Outer Space was released theatrically in 1959 by Distributors Corporation of America, which was credited as Valiant Pictures at the time.

35


Film and television T

he film Blade Runner (1982)—adapted from Philip K. Dick's Do Androids Dream of Electric Sheep?—is set in 2019 in a dystopian future in which manufactured beings called replicants are slaves used on space colonies and are legal prey on Earth to various bounty hunters who "retire" (kill) them. Although Blade Runner was largely unsuccessful in its first theatrical release, it found a viewership in the home video market and became a cult film. Since the movie omits the religious and mythical elements of Dick's original novel (e.g. empathy boxes and Wilbur Mercer), it falls more strictly within the cyberpunk genre than the novel does. William Gibson would later reveal that upon first viewing the film, he was surprised at how the look of this film matched his vision for Neuromancer, a book he was then working on. The film's tone has since been the staple of many cyberpunk movies, such as The Matrix trilogy (1999-2003), which uses a wide variety of cyberpunk elements. The number of films in the genre or at least using a few genre elements has grown steadily since Blade Runner. Several of Philip K. Dick's works have been adapted to the silver screen. The films Johnny Mnemonic and New Rose Hotel, both based upon short stories by William Gibson, flopped commercially and critically. These box offices misses significantly slowed

34

the development of cyberpunk as a literary or cultural form although a sequel to the 1982 film Blade Runner was released in October 2017 with Harrison Ford reprising his role from the original film. In addition, "tech-noir" film as a hybrid genre, means a work of combining neo-noir and science fiction or cyberpunk. It includes many cyberpunk films such as Blade Runner, Burst City, Robocop, 12 Monkeys, The Lawnmower Man, Hackers, Hardware, and Strange Days.

Plan 9 from Outer Space is a 1959 American independent science-fiction horror film written, produced, directed, and edited by Ed Wood; starring Gregory Walcott, Mona McKinnon, Tor Johnson, and "Vampira" (Maila Nurmi); and narrated by Criswell. It also posthumously bills Bela Lugosi as a guest-star (silent footage of the actor had actually been shot by Wood for another, unfinished film just prior to Lugosi's death in August 1956). Other guest-stars are Hollywood veterans Lyle Talbot, who claimed that he never refused any acting job, and former cowboy star Tom Keene. Plan 9 from Outer Space was released theatrically in 1959 by Distributors Corporation of America, which was credited as Valiant Pictures at the time.

35


Directed by Ridley Scott

Produced by Gordon Carroll David Giler Walter Hill

Screenplay by Dan O'Bannon

Story by

cyberpunk movie devlopment in the past years

36

Dan O'Bannon Ronald Shusett

Starring

1979

Tom Skerritt Sigourney Weaver Veronica Cartwright Harry Dean Stanton John Hurt Ian Holm Yaphet Kotto

Alien is a 1979 science-fiction horror film directed by Ridley Scott and written by Dan O'Bannon. Based on a story by O'Bannon and Ronald Shusett, it follows the crew of the commercial space tug Nostromo, who encounter the eponymous Alien, a deadly and aggressive extraterrestrial set loose on the ship. The film stars Tom Skerritt, Sigourney Weaver, Veronica Cartwright, Harry Dean Stanton, John Hurt, Ian Holm, and Yaphet Kotto. It was produced by Gordon Carroll, David Giler, and Walter Hill through their company Brandywine Productions, and was distributed by 20th Century Fox. Giler and Hill revised and made additions to the script; Shusett was executive producer. The Alien and its accompanying artifacts were designed by the Swiss artist H. R. Giger, while concept artists Ron Cobb and Chris Foss designed the more human settings.

37


Directed by Ridley Scott

Produced by Gordon Carroll David Giler Walter Hill

Screenplay by Dan O'Bannon

Story by

cyberpunk movie devlopment in the past years

36

Dan O'Bannon Ronald Shusett

Starring

1979

Tom Skerritt Sigourney Weaver Veronica Cartwright Harry Dean Stanton John Hurt Ian Holm Yaphet Kotto

Alien is a 1979 science-fiction horror film directed by Ridley Scott and written by Dan O'Bannon. Based on a story by O'Bannon and Ronald Shusett, it follows the crew of the commercial space tug Nostromo, who encounter the eponymous Alien, a deadly and aggressive extraterrestrial set loose on the ship. The film stars Tom Skerritt, Sigourney Weaver, Veronica Cartwright, Harry Dean Stanton, John Hurt, Ian Holm, and Yaphet Kotto. It was produced by Gordon Carroll, David Giler, and Walter Hill through their company Brandywine Productions, and was distributed by 20th Century Fox. Giler and Hill revised and made additions to the script; Shusett was executive producer. The Alien and its accompanying artifacts were designed by the Swiss artist H. R. Giger, while concept artists Ron Cobb and Chris Foss designed the more human settings.

37


Directed by John Carpenter

Produced by Larry Franco Debra Hill

Written by John Carpenter Nick Castle

Starring

Kurt Russell Lee Van Cleef Ernest Borgnine Donald Pleasence Isaac Hayes Harry Dean Stanton Adrienne Barbeau

1982

Directed by Steven Lisberger

Produced by Donald Kushner

Screenplay by Steven Lisberger

Story by

Steven Lisberger Bonnie MacBird

Starring

Jeff Bridges Bruce Boxleitner David Warner Cindy Morgan Barnard Hughes

1981 Escape from New York (stylized on-screen as John Carpenter's Escape from New York) is a 1981 American science fiction action film co-written, co-scored and directed by John Carpenter. It stars Kurt Russell, Lee Van Cleef, Donald Pleasence, Ernest Borgnine, Isaac Hayes, Adrienne Barbeau, and Harry Dean Stanton.

Tron (stylized as TRON) is a 1982 American science fiction action-adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as a computer programmer who is transported inside the software world of a mainframe computer where he interacts with programs in his attempt to escape. Bruce Boxleitner, David Warner, Cindy Morgan, and Barnard Hughes star in supporting roles.

The film's storyline, set in the near-future world of 1997, concerns a crime-ridden United States, which has converted Manhattan Island in New York City into the country's maximum-security prison. Air Force One is hijacked by insurgents and is purposely crashed in New York City. Ex-soldier and current federal prisoner Snake Plissken (Russell) is given just 24 hours to go in and rescue the president of the United States, after which, if successful, Snake will be pardoned.

38

39


Directed by John Carpenter

Produced by Larry Franco Debra Hill

Written by John Carpenter Nick Castle

Starring

Kurt Russell Lee Van Cleef Ernest Borgnine Donald Pleasence Isaac Hayes Harry Dean Stanton Adrienne Barbeau

1982

Directed by Steven Lisberger

Produced by Donald Kushner

Screenplay by Steven Lisberger

Story by

Steven Lisberger Bonnie MacBird

Starring

Jeff Bridges Bruce Boxleitner David Warner Cindy Morgan Barnard Hughes

1981 Escape from New York (stylized on-screen as John Carpenter's Escape from New York) is a 1981 American science fiction action film co-written, co-scored and directed by John Carpenter. It stars Kurt Russell, Lee Van Cleef, Donald Pleasence, Ernest Borgnine, Isaac Hayes, Adrienne Barbeau, and Harry Dean Stanton.

Tron (stylized as TRON) is a 1982 American science fiction action-adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as a computer programmer who is transported inside the software world of a mainframe computer where he interacts with programs in his attempt to escape. Bruce Boxleitner, David Warner, Cindy Morgan, and Barnard Hughes star in supporting roles.

The film's storyline, set in the near-future world of 1997, concerns a crime-ridden United States, which has converted Manhattan Island in New York City into the country's maximum-security prison. Air Force One is hijacked by insurgents and is purposely crashed in New York City. Ex-soldier and current federal prisoner Snake Plissken (Russell) is given just 24 hours to go in and rescue the president of the United States, after which, if successful, Snake will be pardoned.

38

39


Directed by

Directed by

James Cameron

Ridley Scott

Produced by Produced by

Michael Deeley

Gale Anne Hurd

Screenplay by Hampton Fancher David Peoples

Based on

1982

Do Androids Dream of Electric Sheep? by Philip K. Dick

Starring

Harrison Ford Rutger Hauer Sean Young Edward James Olmos

Blade Runner is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young and Edward James Olmos, it is loosely based on Philip K. Dick's novel Do Androids Dream of Electric Sheep? (1968). The film is set in a dystopian future Los Angeles of 2019, in which synthetic humans known as replicants are bio-engineered by the powerful Tyrell Corporation to work at space colonies. When a fugitive group of advanced replicants led by Roy Batty (Hauer) escapes back to Earth, burnt-out cop Rick Deckard (Ford) reluctantly agrees to hunt them down.

40

Story by

1984

James Cameron Gale Anne Hurd

Starring

Arnold Schwarzenegger Michael Biehn Linda Hamilton Paul Winfield

Terminator is an American media franchise created by James Cameron and Gale Anne Hurd. The franchise encompasses a series of science fiction action films, comics, novels, and additional media, concerning battles between Skynet's synthetic intelligent machine network and John Connor's Resistance forces with the rest of the human race. Skynet's most famous products in its genocidal goals are the various terminator models, such as the T-800, who was portrayed by Arnold Schwarzenegger from the original Terminator film in 1984. By 2010, the franchise had generated $3 billion in revenue

41


Directed by

Directed by

James Cameron

Ridley Scott

Produced by Produced by

Michael Deeley

Gale Anne Hurd

Screenplay by Hampton Fancher David Peoples

Based on

1982

Do Androids Dream of Electric Sheep? by Philip K. Dick

Starring

Harrison Ford Rutger Hauer Sean Young Edward James Olmos

Blade Runner is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young and Edward James Olmos, it is loosely based on Philip K. Dick's novel Do Androids Dream of Electric Sheep? (1968). The film is set in a dystopian future Los Angeles of 2019, in which synthetic humans known as replicants are bio-engineered by the powerful Tyrell Corporation to work at space colonies. When a fugitive group of advanced replicants led by Roy Batty (Hauer) escapes back to Earth, burnt-out cop Rick Deckard (Ford) reluctantly agrees to hunt them down.

40

Story by

1984

James Cameron Gale Anne Hurd

Starring

Arnold Schwarzenegger Michael Biehn Linda Hamilton Paul Winfield

Terminator is an American media franchise created by James Cameron and Gale Anne Hurd. The franchise encompasses a series of science fiction action films, comics, novels, and additional media, concerning battles between Skynet's synthetic intelligent machine network and John Connor's Resistance forces with the rest of the human race. Skynet's most famous products in its genocidal goals are the various terminator models, such as the T-800, who was portrayed by Arnold Schwarzenegger from the original Terminator film in 1984. By 2010, the franchise had generated $3 billion in revenue

41


1982

Directed by Paul Verhoeven

Produced by Arne Schmidt

Written by

Edward Neumeier Michael Miner

Starring

Peter Weller Nancy Allen Daniel O'Herlihy Ronny Cox Kurtwood Smith Miguel Ferrer

Directed by Brett Leonard

Produced by Gimel Everett Milton Subotsky

Screenplay by Brett Leonard Gimel Everett

Starring

Jeff Fahey Pierce Brosnan Jenny Wright Geoffrey Lewis Austin O'Brien

1987 RoboCop is a 1987 American science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film stars Peter Weller, Nancy Allen, Dan O'Herlihy, Kurtwood Smith, Miguel Ferrer, and Ronny Cox. Set in a crime-ridden Detroit, Michigan, in the near future, RoboCop centers on police officer Alex Murphy (Weller) who is murdered by a gang of criminals and subsequently revived by the megacorporation Omni Consumer Products as the superhuman cyborg law enforcer RoboCop.

The Lawnmower Man is a 1992 science-fiction action-horror film directed by Brett Leonard and written by Leonard and Gimel Everett. The film shares its title with the 1975 Stephen King short story of the same name, but aside from a single scene, the two works share no similarities whatsoever. The film stars Jeff Fahey as Jobe Smith, a simple-minded gardener, and Pierce Brosnan as Dr. Lawrence Angelo, the scientist who decides to experiment on him.

Themes that make up the basis of RoboCop include media influence, gentrification, corruption, authoritarianism, greed, privatization, capitalism, identity, dystopia and human nature. The film received positive reviews and was a box office success.

42

43


1982

Directed by Paul Verhoeven

Produced by Arne Schmidt

Written by

Edward Neumeier Michael Miner

Starring

Peter Weller Nancy Allen Daniel O'Herlihy Ronny Cox Kurtwood Smith Miguel Ferrer

Directed by Brett Leonard

Produced by Gimel Everett Milton Subotsky

Screenplay by Brett Leonard Gimel Everett

Starring

Jeff Fahey Pierce Brosnan Jenny Wright Geoffrey Lewis Austin O'Brien

1987 RoboCop is a 1987 American science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film stars Peter Weller, Nancy Allen, Dan O'Herlihy, Kurtwood Smith, Miguel Ferrer, and Ronny Cox. Set in a crime-ridden Detroit, Michigan, in the near future, RoboCop centers on police officer Alex Murphy (Weller) who is murdered by a gang of criminals and subsequently revived by the megacorporation Omni Consumer Products as the superhuman cyborg law enforcer RoboCop.

The Lawnmower Man is a 1992 science-fiction action-horror film directed by Brett Leonard and written by Leonard and Gimel Everett. The film shares its title with the 1975 Stephen King short story of the same name, but aside from a single scene, the two works share no similarities whatsoever. The film stars Jeff Fahey as Jobe Smith, a simple-minded gardener, and Pierce Brosnan as Dr. Lawrence Angelo, the scientist who decides to experiment on him.

Themes that make up the basis of RoboCop include media influence, gentrification, corruption, authoritarianism, greed, privatization, capitalism, identity, dystopia and human nature. The film received positive reviews and was a box office success.

42

43


1995

Directed by Danny Cannon

Produced by Edward R. Pressman Charles Lippincott Beau E. L. Marks

Written by

Michael De Luca William Wisher, Jr.

Starring

Sylvester Stallone Armand Assante Diane Lane Rob Schneider Joan Chen Jürgen Prochnow Max von Sydow

Judge Dredd is a 1995 American science fiction action film, based on the comic book character of the same name, directed by Danny Cannon, produced by Edward R. Pressman, Charles Lippincott and Beau E. L. Marks, and written by William Wisher Jr. and Steven E. de Souza. The film stars Sylvester Stallone, Diane Lane, Rob Schneider, Armand Assante, and Max von Sydow. The film takes place in 2080 and depicts a dystopian world and the crime-ridden metropolis Mega-City 1. Following an unspecified disaster that turned Earth into a "cursed" wasteland, the survivors established a corps of Judges whose role combines that of police, judge, jury and executioner. The film follows Judge Joseph Dredd, one of the most dedicated Street Judges who had been framed for murder by his own half-brother—the psychotic Rico.

44

1997

Directed by Luc Besson

Produced by Patrice Ledoux

Screenplay by Luc Besson Robert Mark Kamen

Starring

Bruce Willis Gary Oldman Ian Holm Chris Tucker Milla Jovovich

The Fifth Element (French: Le Cinquième Élément) is a 1997 English-language French science fiction action film directed and co-written by Luc Besson. It stars Bruce Willis, Gary Oldman and Milla Jovovich. Primarily set in the 23rd century, the film's central plot involves the survival of planet Earth, which becomes the responsibility of Korben Dallas (Willis), a taxicab driver and former special forces major, after a young woman (Jovovich) falls into his cab. To accomplish this, Dallas joins forces with her to recover four mystical stones essential for the defence of Earth against the impending attack of a malevolent cosmic entity.

45


1995

Directed by Danny Cannon

Produced by Edward R. Pressman Charles Lippincott Beau E. L. Marks

Written by

Michael De Luca William Wisher, Jr.

Starring

Sylvester Stallone Armand Assante Diane Lane Rob Schneider Joan Chen Jürgen Prochnow Max von Sydow

Judge Dredd is a 1995 American science fiction action film, based on the comic book character of the same name, directed by Danny Cannon, produced by Edward R. Pressman, Charles Lippincott and Beau E. L. Marks, and written by William Wisher Jr. and Steven E. de Souza. The film stars Sylvester Stallone, Diane Lane, Rob Schneider, Armand Assante, and Max von Sydow. The film takes place in 2080 and depicts a dystopian world and the crime-ridden metropolis Mega-City 1. Following an unspecified disaster that turned Earth into a "cursed" wasteland, the survivors established a corps of Judges whose role combines that of police, judge, jury and executioner. The film follows Judge Joseph Dredd, one of the most dedicated Street Judges who had been framed for murder by his own half-brother—the psychotic Rico.

44

1997

Directed by Luc Besson

Produced by Patrice Ledoux

Screenplay by Luc Besson Robert Mark Kamen

Starring

Bruce Willis Gary Oldman Ian Holm Chris Tucker Milla Jovovich

The Fifth Element (French: Le Cinquième Élément) is a 1997 English-language French science fiction action film directed and co-written by Luc Besson. It stars Bruce Willis, Gary Oldman and Milla Jovovich. Primarily set in the 23rd century, the film's central plot involves the survival of planet Earth, which becomes the responsibility of Korben Dallas (Willis), a taxicab driver and former special forces major, after a young woman (Jovovich) falls into his cab. To accomplish this, Dallas joins forces with her to recover four mystical stones essential for the defence of Earth against the impending attack of a malevolent cosmic entity.

45


Directed by

Directed by

Produced by

Produced by

Kurt Wimmer

Josef Rusnak

John Baldecchi

Roland Emmerich Ute Emmerich Marco Weber

Based on

1999

Screenplay by Kurt Wimmer

Simulacron-3 by Daniel F. Galouye

Starring

Craig Bierko Gretchen Mol Vincent D'Onofrio Dennis Haysbert Armin Mueller-Stahl

The Thirteenth Floor is a 1999 neo-noir science fiction crime thriller film written and directed by Josef Rusnak, and produced by Roland Emmerich. It is loosely based upon Simulacron-3 (1964), a novel by Daniel F. Galouye, and a remake of the German film World on a Wire (1973). The film stars Craig Bierko, Gretchen Mol, Armin Mueller-Stahl, Vincent D'Onofrio, and Dennis Haysbert. In 2000, The Thirteenth Floor was nominated for the Saturn Award for Best Science Fiction Film, but lost to The Matrix.

Starring

2006

Milla Jovovich Cameron Bright Nick Chinlund William Fichtner

Ultraviolet is a 2006 American dystopian science fiction action film written and directed by Kurt Wimmer and produced by Screen Gems. The film stars Milla Jovovich as Violet Song, Cameron Bright as Six, and Nick Chinlund as Ferdinand Daxus. It was released in North America on March 3, 2006. The film was released on DVD and Blu-ray Disc on June 27, 2006. The film follows Violet Song Jat Shariff (Jovovich), a woman infected with hemoglophagia, a fictional vampire-like disease, in a future dystopia where anyone infected with the contagious disease is immediately sentenced to death. With her advanced martial arts skills, a group of rebel hemophages, and a boy named Six (Bright), whose blood may contain a cure for the disease, Violet goes on a mission to overthrow the futuristic government and defeat Ferdinand Daxus (Chinlund).

46

47


Directed by

Directed by

Produced by

Produced by

Kurt Wimmer

Josef Rusnak

John Baldecchi

Roland Emmerich Ute Emmerich Marco Weber

Based on

1999

Screenplay by Kurt Wimmer

Simulacron-3 by Daniel F. Galouye

Starring

Craig Bierko Gretchen Mol Vincent D'Onofrio Dennis Haysbert Armin Mueller-Stahl

The Thirteenth Floor is a 1999 neo-noir science fiction crime thriller film written and directed by Josef Rusnak, and produced by Roland Emmerich. It is loosely based upon Simulacron-3 (1964), a novel by Daniel F. Galouye, and a remake of the German film World on a Wire (1973). The film stars Craig Bierko, Gretchen Mol, Armin Mueller-Stahl, Vincent D'Onofrio, and Dennis Haysbert. In 2000, The Thirteenth Floor was nominated for the Saturn Award for Best Science Fiction Film, but lost to The Matrix.

Starring

2006

Milla Jovovich Cameron Bright Nick Chinlund William Fichtner

Ultraviolet is a 2006 American dystopian science fiction action film written and directed by Kurt Wimmer and produced by Screen Gems. The film stars Milla Jovovich as Violet Song, Cameron Bright as Six, and Nick Chinlund as Ferdinand Daxus. It was released in North America on March 3, 2006. The film was released on DVD and Blu-ray Disc on June 27, 2006. The film follows Violet Song Jat Shariff (Jovovich), a woman infected with hemoglophagia, a fictional vampire-like disease, in a future dystopia where anyone infected with the contagious disease is immediately sentenced to death. With her advanced martial arts skills, a group of rebel hemophages, and a boy named Six (Bright), whose blood may contain a cure for the disease, Violet goes on a mission to overthrow the futuristic government and defeat Ferdinand Daxus (Chinlund).

46

47


Directed by

Directed by

Produced by

Produced by

Ilya Naishuller

Josef Rusnak

Timur Bekmambetov Inga Vainshtein Smith Ilya Naishuller Ekaterina Kononenko

Roland Emmerich Ute Emmerich Marco Weber

Based on

Simulacron-3 by Daniel F. Galouye

Screenplay by

Starring

Starring

Ilya Naishuller

Sharlto Copley Danila Kozlovsky Haley Bennett Svetlana Ustinova Tim Roth

Craig Bierko Gretchen Mol Vincent D'Onofrio Dennis Haysbert Armin Mueller-Stahl

1999 Tron: Legacy is a 2010 American science fiction action film directed by Joseph Kosinski, in his feature directorial debut, from a screenplay written by Adam Horowitz and Edward Kitsis, based on a story by Horowitz, Kitsis, Brian Klugman and Lee Sternthal. It is a sequel to the 1982 film Tron, whose director Steven Lisberger returned to produce. The cast includes Jeff Bridges and Bruce Boxleitner reprising their roles as Kevin Flynn and Alan Bradley, respectively, as well as Garrett Hedlund, Olivia Wilde, James Frain, Beau Garrett and Michael Sheen. The story follows Flynn's adult son Sam, who responds to a message from his long-lost father and is transported into a virtual reality called "the Grid," where Sam, his father, and the algorithm Quorra must stop the malevolent program Clu from invading the real world.

48

2006 Hardcore Henry (Russian; also known simply as Hardcore in some countries) is a 2015 RussianAmerican science fiction action film written and directed by Ilya Naishuller (in his directorial debut), and produced by Timur Bekmambetov, Naishuller, Inga Vainshtein Smith, and Ekaterina Kononenko. Will Stewart provided additional writing for the film. It stars Sharlto Copley, Danila Kozlovsky, Haley Bennett, and Tim Roth. The film was released theatrically in the United States by STXfilms on April 8, 2016, received mixed reviews from critics and grossed $16.8 million worldwide.

49


Directed by

Directed by

Produced by

Produced by

Ilya Naishuller

Josef Rusnak

Timur Bekmambetov Inga Vainshtein Smith Ilya Naishuller Ekaterina Kononenko

Roland Emmerich Ute Emmerich Marco Weber

Based on

Simulacron-3 by Daniel F. Galouye

Screenplay by

Starring

Starring

Ilya Naishuller

Sharlto Copley Danila Kozlovsky Haley Bennett Svetlana Ustinova Tim Roth

Craig Bierko Gretchen Mol Vincent D'Onofrio Dennis Haysbert Armin Mueller-Stahl

1999 Tron: Legacy is a 2010 American science fiction action film directed by Joseph Kosinski, in his feature directorial debut, from a screenplay written by Adam Horowitz and Edward Kitsis, based on a story by Horowitz, Kitsis, Brian Klugman and Lee Sternthal. It is a sequel to the 1982 film Tron, whose director Steven Lisberger returned to produce. The cast includes Jeff Bridges and Bruce Boxleitner reprising their roles as Kevin Flynn and Alan Bradley, respectively, as well as Garrett Hedlund, Olivia Wilde, James Frain, Beau Garrett and Michael Sheen. The story follows Flynn's adult son Sam, who responds to a message from his long-lost father and is transported into a virtual reality called "the Grid," where Sam, his father, and the algorithm Quorra must stop the malevolent program Clu from invading the real world.

48

2006 Hardcore Henry (Russian; also known simply as Hardcore in some countries) is a 2015 RussianAmerican science fiction action film written and directed by Ilya Naishuller (in his directorial debut), and produced by Timur Bekmambetov, Naishuller, Inga Vainshtein Smith, and Ekaterina Kononenko. Will Stewart provided additional writing for the film. It stars Sharlto Copley, Danila Kozlovsky, Haley Bennett, and Tim Roth. The film was released theatrically in the United States by STXfilms on April 8, 2016, received mixed reviews from critics and grossed $16.8 million worldwide.

49


Directed by The Wachowskis

Produced by Joel Silver

Writer

The Wachowskis

Starring The Matrix

Keanu Reeves Laurence Fishburne Carrie-Anne Moss Hugo Weaving Joe Pantoliano

The Matrix REALODED

1999 2003 2003 50

Keanu Reeves Laurence Fishburne Carrie-Anne Moss Hugo Weaving Jada Pinkett Smith Gloria Foster

TheMatrix REVOLUTION Keanu Reeves Laurence Fishburne Carrie-Anne Moss Hugo Weaving Jada Pinkett Smith

The Matrix is an American media franchise created by the Wachowskis. The series primarily consists of a trilogy of science fiction action films beginning with The Matrix (1999) and continuing with two sequels, The Matrix Reloaded and The Matrix Revolutions (both in 2003), all written and directed by the Wachowskis and produced by Joel Silver. The franchise is owned by Warner Bros., which distributed the films along with Village Roadshow Pictures. The latter, along with Silver Pictures, are the two production companies that worked on all three films. The series features a cyberpunk story of the technological fall of man, in which the creation of artificial intelligence led the way to a race of self-aware machines that imprisoned mankind in a virtual reality system—the Matrix—to be farmed as a power source. Every now and then, some of the prisoners manage to break free from the system and, considered a threat, become pursued by the artificial intelligence both inside and outside of it. The films focus on the plight of Neo (Keanu Reeves), Trinity (Carrie-Anne Moss), and Morpheus (Laurence Fishburne) trying to free humanity from the system while pursued by its guardians, such as Agent Smith (Hugo Weaving). The story incorporates references to numerous philosophical, religious, or spiritual ideas, among others the dilemma of choice vs. control, the brain in a vat thought experiment, messianism, and the concepts of inter-dependency and love. Influences include the principles of mythology, anime, and Hong Kong action films (particularly "heroic bloodshed" and martial arts movies). The film series is notable for its use of heavily choreographed action sequences and "bullet

time" slow motion effects, which revolutionized action films to come. The characters and setting of the films are further explored in other media set in the same fictional universe, including animation, comics, and video games. The comic "Bits and Pieces of Information" and The Animatrix short film "The Second Renaissance" act as prequels to the films, explaining how the franchise's setting came to be. The video game Enter the Matrix connects the story of the Animatrix short "Final Flight of the Osiris" with the events of Reloaded, while the online video game The Matrix Online was a direct sequel to Revolutions. These were typically written, commissioned, or approved by the Wachowskis. The first film was an important critical and commercial success, winning four Academy Awards, introducing popular culture symbols such as the red pill and blue pill, and influencing action filmmaking. For those reasons it has been added to the National Film Registry for preservation.[1] Its first sequel was also a commercial success, becoming the highest-grossing R-rated film in history, until it was surpassed by Deadpool in 2016. As of 2006, the franchise has generated $3 billion in revenue. A fourth Matrix film is in development for its April 1, 2022 release, with Lana Wachowski co-writing and directing and Reeves and Moss reprising their roles.

51


Directed by The Wachowskis

Produced by Joel Silver

Writer

The Wachowskis

Starring The Matrix

Keanu Reeves Laurence Fishburne Carrie-Anne Moss Hugo Weaving Joe Pantoliano

The Matrix REALODED

1999 2003 2003 50

Keanu Reeves Laurence Fishburne Carrie-Anne Moss Hugo Weaving Jada Pinkett Smith Gloria Foster

TheMatrix REVOLUTION Keanu Reeves Laurence Fishburne Carrie-Anne Moss Hugo Weaving Jada Pinkett Smith

The Matrix is an American media franchise created by the Wachowskis. The series primarily consists of a trilogy of science fiction action films beginning with The Matrix (1999) and continuing with two sequels, The Matrix Reloaded and The Matrix Revolutions (both in 2003), all written and directed by the Wachowskis and produced by Joel Silver. The franchise is owned by Warner Bros., which distributed the films along with Village Roadshow Pictures. The latter, along with Silver Pictures, are the two production companies that worked on all three films. The series features a cyberpunk story of the technological fall of man, in which the creation of artificial intelligence led the way to a race of self-aware machines that imprisoned mankind in a virtual reality system—the Matrix—to be farmed as a power source. Every now and then, some of the prisoners manage to break free from the system and, considered a threat, become pursued by the artificial intelligence both inside and outside of it. The films focus on the plight of Neo (Keanu Reeves), Trinity (Carrie-Anne Moss), and Morpheus (Laurence Fishburne) trying to free humanity from the system while pursued by its guardians, such as Agent Smith (Hugo Weaving). The story incorporates references to numerous philosophical, religious, or spiritual ideas, among others the dilemma of choice vs. control, the brain in a vat thought experiment, messianism, and the concepts of inter-dependency and love. Influences include the principles of mythology, anime, and Hong Kong action films (particularly "heroic bloodshed" and martial arts movies). The film series is notable for its use of heavily choreographed action sequences and "bullet

time" slow motion effects, which revolutionized action films to come. The characters and setting of the films are further explored in other media set in the same fictional universe, including animation, comics, and video games. The comic "Bits and Pieces of Information" and The Animatrix short film "The Second Renaissance" act as prequels to the films, explaining how the franchise's setting came to be. The video game Enter the Matrix connects the story of the Animatrix short "Final Flight of the Osiris" with the events of Reloaded, while the online video game The Matrix Online was a direct sequel to Revolutions. These were typically written, commissioned, or approved by the Wachowskis. The first film was an important critical and commercial success, winning four Academy Awards, introducing popular culture symbols such as the red pill and blue pill, and influencing action filmmaking. For those reasons it has been added to the National Film Registry for preservation.[1] Its first sequel was also a commercial success, becoming the highest-grossing R-rated film in history, until it was surpassed by Deadpool in 2016. As of 2006, the franchise has generated $3 billion in revenue. A fourth Matrix film is in development for its April 1, 2022 release, with Lana Wachowski co-writing and directing and Reeves and Moss reprising their roles.

51


Directed by

Directed by

Produced by

Produced by

Andrew Niccol

Robert Rodriguez

Daniel Baur Andrew Niccol Oliver Simon

James Cameron Jon Landau

Based on

2019

Gunnm by Yukito Kishiro

Screenplay by

Starring

Amanda Seyfried Clive Owen Colm Feore Mark O'Brien Sonya Walger Joe Pingue Iddo Goldberg

Rosa Salazar Christoph Waltz Jennifer Connelly Mahershala Ali Ed Skrein Jackie Earle Haley Keean Johnson

Alita: Battle Angel is a 2019 American cyberpunk-action film based on Japanese manga artist Yukito Kishiro's 1990s series Gunnm and its 1993 original video animation adaptation Battle Angel. It was directed by Robert Rodriguez and produced by James Cameron, who co-wrote the script with Laeta Kalogridis. Rosa Salazar stars through performance-capture animation as Alita, a female cyborg who awakens in a new body with no memory of her past and sets out to uncover her destiny. Christoph Waltz, Jennifer Connelly, Mahershala Ali, Ed Skrein, Jackie Earle Haley, and Keean Johnson star in supporting roles.

52

Andrew Niccol

Starring

2018 Anon is a 2018 Britishscience fiction thriller film written and directed by Andrew Niccol, and financed by Sky Cinema Original Films.[5] The film stars Amanda Seyfried and Clive Owen, with Colm Feore, Mark O'Brien, Sonya Walger, Joe Pingue, and Iddo Goldberg appearing in supporting roles. Set in a futuristic world where privacy and anonymity no longer exist, the plot follows a troubled detective (Owen) who comes across a young woman (Seyfried) who has evaded the government's transparency system. The film was released internationally as a "Netflix Original" on the streaming service, from 4 May 2018, whilst in the United Kingdom and Ireland, the film was released in cinemas by Altitude Film Distribution and through on-demand by Sky Cinema on 11 May 2018.

53


Directed by

Directed by

Produced by

Produced by

Andrew Niccol

Robert Rodriguez

Daniel Baur Andrew Niccol Oliver Simon

James Cameron Jon Landau

Based on

2019

Gunnm by Yukito Kishiro

Screenplay by

Starring

Amanda Seyfried Clive Owen Colm Feore Mark O'Brien Sonya Walger Joe Pingue Iddo Goldberg

Rosa Salazar Christoph Waltz Jennifer Connelly Mahershala Ali Ed Skrein Jackie Earle Haley Keean Johnson

Alita: Battle Angel is a 2019 American cyberpunk-action film based on Japanese manga artist Yukito Kishiro's 1990s series Gunnm and its 1993 original video animation adaptation Battle Angel. It was directed by Robert Rodriguez and produced by James Cameron, who co-wrote the script with Laeta Kalogridis. Rosa Salazar stars through performance-capture animation as Alita, a female cyborg who awakens in a new body with no memory of her past and sets out to uncover her destiny. Christoph Waltz, Jennifer Connelly, Mahershala Ali, Ed Skrein, Jackie Earle Haley, and Keean Johnson star in supporting roles.

52

Andrew Niccol

Starring

2018 Anon is a 2018 Britishscience fiction thriller film written and directed by Andrew Niccol, and financed by Sky Cinema Original Films.[5] The film stars Amanda Seyfried and Clive Owen, with Colm Feore, Mark O'Brien, Sonya Walger, Joe Pingue, and Iddo Goldberg appearing in supporting roles. Set in a futuristic world where privacy and anonymity no longer exist, the plot follows a troubled detective (Owen) who comes across a young woman (Seyfried) who has evaded the government's transparency system. The film was released internationally as a "Netflix Original" on the streaming service, from 4 May 2018, whilst in the United Kingdom and Ireland, the film was released in cinemas by Altitude Film Distribution and through on-demand by Sky Cinema on 11 May 2018.

53


music "M

uch of the industrial/dance heavy 'Cyberpunk'—recorded in Billy Idol's Macintoshrun studio—revolves around Idol's theme of the common man rising up to fight against a faceless, soulless, corporate world."—Julie Romandetta Invariably the origin of cyberpunk music lies in the synthesizer-heavy scores of cyberpunk films such as Escape from New York (1981) and Blade Runner (1982). Some musicians and acts have been classified as cyberpunk due to their aesthetic style and musical content. Often dealing with dystopian visions of the future or biomechanical themes, some fit more squarely in the category than others. Bands whose music has been classified as cyberpunk include Psydoll, Front Line Assembly, Clock DVA, Angelspit and Sigue Sigue Sputnik. Some musicians not normally associated with cyberpunk have at times been inspired to create concept albums exploring such themes. Albums such as Gary Numan's Replicas, The Pleasure Principle and Telekon were heavily inspired by the works of Philip K. Dick. Kraftwerk's The Man-Machine and Computer World albums both explored the theme of humanity becoming dependent on technology. Nine Inch Nails' concept album Year Zero also fits into this category. Fear Factory concept albums are heavily based upon future dystopia, cybernetics,

54

clash between man and machines, virtual worlds. Billy Idol's Cyberpunk drew heavily from cyberpunk literature and the cyberdelic counter culture in its creation. 1. Outside, a cyberpunk narrative fueled concept album by David Bowie, was warmly met by critics upon its release in 1995. Many musicians have also taken inspiration from specific cyberpunk works or authors, including Sonic Youth, whose albums Sister and Daydream Nation take influence from the works of Philip K. Dick and William Gibson respectively. Madonna's 2001 Drowned World Tour opened with a cyberpunk section, where costumes, asethetics and stage props were used to accentuate the dystopian nature of the theatrical concert. Vaporwave and synthwave are also influenced by cyberpunk. The former has been interpreted as a dystopian critique of capitalism in the vein of cyberpunk and the latter as a nostalgic retrofuturistic revival of aspects of cyberpunk's origins.

55


music "M

uch of the industrial/dance heavy 'Cyberpunk'—recorded in Billy Idol's Macintoshrun studio—revolves around Idol's theme of the common man rising up to fight against a faceless, soulless, corporate world."—Julie Romandetta Invariably the origin of cyberpunk music lies in the synthesizer-heavy scores of cyberpunk films such as Escape from New York (1981) and Blade Runner (1982). Some musicians and acts have been classified as cyberpunk due to their aesthetic style and musical content. Often dealing with dystopian visions of the future or biomechanical themes, some fit more squarely in the category than others. Bands whose music has been classified as cyberpunk include Psydoll, Front Line Assembly, Clock DVA, Angelspit and Sigue Sigue Sputnik. Some musicians not normally associated with cyberpunk have at times been inspired to create concept albums exploring such themes. Albums such as Gary Numan's Replicas, The Pleasure Principle and Telekon were heavily inspired by the works of Philip K. Dick. Kraftwerk's The Man-Machine and Computer World albums both explored the theme of humanity becoming dependent on technology. Nine Inch Nails' concept album Year Zero also fits into this category. Fear Factory concept albums are heavily based upon future dystopia, cybernetics,

54

clash between man and machines, virtual worlds. Billy Idol's Cyberpunk drew heavily from cyberpunk literature and the cyberdelic counter culture in its creation. 1. Outside, a cyberpunk narrative fueled concept album by David Bowie, was warmly met by critics upon its release in 1995. Many musicians have also taken inspiration from specific cyberpunk works or authors, including Sonic Youth, whose albums Sister and Daydream Nation take influence from the works of Philip K. Dick and William Gibson respectively. Madonna's 2001 Drowned World Tour opened with a cyberpunk section, where costumes, asethetics and stage props were used to accentuate the dystopian nature of the theatrical concert. Vaporwave and synthwave are also influenced by cyberpunk. The former has been interpreted as a dystopian critique of capitalism in the vein of cyberpunk and the latter as a nostalgic retrofuturistic revival of aspects of cyberpunk's origins.

55


Background information Origin Sydney, Australia

Years active 2003–present

Labels

Black Pill Red PillCrash FrequencyDancing Ferret DiscsMetropolis

cyberpunk music list

100%

KILL KITTY Angelspit is an electronic music band originally from Sydney, Australia, and currently based in Chicago, United States. The band was formed in 2004 by vocalists/synthesists Destroyx (Amelia Tan) and ZooG (Karl Learmont). The band's music combines stylistic elements of horror, punk, pop and electronic music. Their work contains imagery revolving around medical experiments and grotesque societies. Angelspit has toured with Angel Theory, Ayria, Ikon, KMFDM, Tankt and The CrĂźxshadows, and have also shared the stage with bands such as The Sisters of Mercy, Nitzer Ebb, Skinny Puppy and Front Line Assembly. They performed with Lords of Acid during a 22-date U.S. tour in March 2011 and toured the United States with Blood on the Dance Floor in October 2011.

56

57


Background information Origin Sydney, Australia

Years active 2003–present

Labels

Black Pill Red PillCrash FrequencyDancing Ferret DiscsMetropolis

cyberpunk music list

100%

KILL KITTY Angelspit is an electronic music band originally from Sydney, Australia, and currently based in Chicago, United States. The band was formed in 2004 by vocalists/synthesists Destroyx (Amelia Tan) and ZooG (Karl Learmont). The band's music combines stylistic elements of horror, punk, pop and electronic music. Their work contains imagery revolving around medical experiments and grotesque societies. Angelspit has toured with Angel Theory, Ayria, Ikon, KMFDM, Tankt and The CrĂźxshadows, and have also shared the stage with bands such as The Sisters of Mercy, Nitzer Ebb, Skinny Puppy and Front Line Assembly. They performed with Lords of Acid during a 22-date U.S. tour in March 2011 and toured the United States with Blood on the Dance Floor in October 2011.

56

57


Background information Origin

Background information Origin

Vancouver, British Columbia, Canada

Fujioka, Gunma, Japan

Years active

Years active

1983–present

2007-–present

Labels

Labels

TaiyoVictorMercuryBMGAriola JapanLingua Sounda/Tokuma JapanLingua Sounda/JVC Kenwood Victor

Arbutus 4AD

CRY

JUST 1 MORE KISS

OBLIVION

BABEL

Claire Elise Boucher (born March 17, 1988), known professionally as Grimes, is a Canadian musician, singer, composer, and visual artist. Her music incorporates elements of varied styles and genres including dream pop, R&B, electronic music, and hip hop. Born and raised in Vancouver, Grimes began releasing music independently late in the first decade of the 2000s, releasing two albums, Geidi Primes and Halfaxa in 2010 on Arbutus Records. She subsequently signed with 4AD and rose to fame with the release of her third studio album Visions in 2012. It produced the singles "Genesis" and "Oblivion", and received the Juno Award for Electronic Album of the Year. Her fourth studio album Art Angels (2015) received critical praise, and was named the best album of the year by several publications. Her fifth studio album, Miss Anthropocene, was released on February 21, 2020.

58

Buck-Tick (stylized as BUCK-TICK) is a Japanese rock band, formed in Fujioka, Gunma in 1983. The group has consisted of lead vocalist Atsushi Sakurai, lead guitarist Hisashi Imai, rhythm guitarist Hidehiko Hoshino, bassist Yutaka Higuchi and drummer Toll Yagami since 1985. The band has experimented with many different genres of music throughout their three decade career,[5][6] including punk rock, industrial rock and gothic rock. Buck-Tick are commonly credited as one of the founders of the visual kei movement.[7][8][9] They have released 21 studio albums, nearly all reaching the top ten on the charts, of which three in the late eighties and early nineties topped them.

59


Background information Origin

Background information Origin

Vancouver, British Columbia, Canada

Fujioka, Gunma, Japan

Years active

Years active

1983–present

2007-–present

Labels

Labels

TaiyoVictorMercuryBMGAriola JapanLingua Sounda/Tokuma JapanLingua Sounda/JVC Kenwood Victor

Arbutus 4AD

CRY

JUST 1 MORE KISS

OBLIVION

BABEL

Claire Elise Boucher (born March 17, 1988), known professionally as Grimes, is a Canadian musician, singer, composer, and visual artist. Her music incorporates elements of varied styles and genres including dream pop, R&B, electronic music, and hip hop. Born and raised in Vancouver, Grimes began releasing music independently late in the first decade of the 2000s, releasing two albums, Geidi Primes and Halfaxa in 2010 on Arbutus Records. She subsequently signed with 4AD and rose to fame with the release of her third studio album Visions in 2012. It produced the singles "Genesis" and "Oblivion", and received the Juno Award for Electronic Album of the Year. Her fourth studio album Art Angels (2015) received critical praise, and was named the best album of the year by several publications. Her fifth studio album, Miss Anthropocene, was released on February 21, 2020.

58

Buck-Tick (stylized as BUCK-TICK) is a Japanese rock band, formed in Fujioka, Gunma in 1983. The group has consisted of lead vocalist Atsushi Sakurai, lead guitarist Hisashi Imai, rhythm guitarist Hidehiko Hoshino, bassist Yutaka Higuchi and drummer Toll Yagami since 1985. The band has experimented with many different genres of music throughout their three decade career,[5][6] including punk rock, industrial rock and gothic rock. Buck-Tick are commonly credited as one of the founders of the visual kei movement.[7][8][9] They have released 21 studio albums, nearly all reaching the top ten on the charts, of which three in the late eighties and early nineties topped them.

59


Background information Origin

Background information Origin

Years active

Years active

London, United Kingdom

New York City, New York, U.S.

2004-–present

2007-–present

Labels

Labels

MTA Interscope. Cherrytree

Deathbomb ArcCaroline

PROMISES BALD REMIX DREAMS

Nero (stylised as NERO) are a British electronic music trio composed of members Dan Stephens, Joe Ray and Alana Watson. On 12 August 2011, they released their debut studio album, Welcome Reality, which reached number one in the UK Albums Chart.[4] In August 2012, "Promises" received a Gold certification in the United States. On 10 February 2013, Nero won a Grammy Award for their collaborative remix of "Promises" with Skrillex.[5] Their second studio album, Between II Worlds, was released on 11 September 2015.

60

Barrington DeVaughn Hendricks (born October 22, 1989), known professionally as JPEGMafia (stylized in all caps), is an American rapper, singer and record producer from Baltimore, Maryland. His 2018 album Veteran, released through Deathbomb Arc, received widespread critical acclaim and was featured on many year-end lists. It was followed by 2019's All My Heroes Are Cornballs, released to further critical acclaim.

61


Background information Origin

Background information Origin

Years active

Years active

London, United Kingdom

New York City, New York, U.S.

2004-–present

2007-–present

Labels

Labels

MTA Interscope. Cherrytree

Deathbomb ArcCaroline

PROMISES BALD REMIX DREAMS

Nero (stylised as NERO) are a British electronic music trio composed of members Dan Stephens, Joe Ray and Alana Watson. On 12 August 2011, they released their debut studio album, Welcome Reality, which reached number one in the UK Albums Chart.[4] In August 2012, "Promises" received a Gold certification in the United States. On 10 February 2013, Nero won a Grammy Award for their collaborative remix of "Promises" with Skrillex.[5] Their second studio album, Between II Worlds, was released on 11 September 2015.

60

Barrington DeVaughn Hendricks (born October 22, 1989), known professionally as JPEGMafia (stylized in all caps), is an American rapper, singer and record producer from Baltimore, Maryland. His 2018 album Veteran, released through Deathbomb Arc, received widespread critical acclaim and was featured on many year-end lists. It was followed by 2019's All My Heroes Are Cornballs, released to further critical acclaim.

61


Anime and manga T

he Japanese cyberpunk subgenre began in 1982 with the debut of Katsuhiro Otomo's manga series Akira, with its 1988 anime film adaptation, which Otomo directed, later popularizing the subgenre. Akira inspired a wave of Japanese cyberpunk works, including manga and anime series such as Ghost in the Shell, Battle Angel Alita, Cowboy Bebop, and Serial Experiments Lain. Other early Japanese cyberpunk works include the 1982 film Burst City, the 1985 original video animation Megazone 23, and the 1989 film Tetsuo: The Iron Man. In contrast to Western cyberpunk which has roots in New Wave science fiction literature, Japanese cyberpunk has roots in underground music culture, specifically the Japanese punk subculture that arose from the Japanese punk music scene in the 1970s. The filmmaker Sogo Ishii introduced this subculture to Japanese cinema with the punk film Panic High School (1978) and the punk biker film Crazy Thunder Road (1980), both portraying the rebellion and anarchy associated with punk, and the latter featuring a punk biker gang aesthetic. Ishii's punk films paved the way for Otomo's seminal cyberpunk work Akira. Cyberpunk themes are widely visible in anime and manga. In Japan, where cosplay is popular

62

and not only teenagers display such fashion styles, cyberpunk has been accepted and its influence is widespread. William Gibson's Neuromancer, whose influence dominated the early cyberpunk movement, was also set in Chiba, one of Japan's largest industrial areas, although at the time of writing the novel Gibson did not know the location of Chiba and had no idea how perfectly it fit his vision in some ways. The exposure to cyberpunk ideas and fiction in the 1980s has allowed it to seep into the Japanese culture. Cyberpunk anime and manga draw upon a futuristic vision which has elements in common with Western science fiction and therefore have received wide international acceptance outside Japan. "The conceptualization involved in cyberpunk is more of forging ahead, looking at the new global culture. It is a culture that does not exist right now, so the Japanese concept of a cyberpunk future, seems just as valid as a Western one, especially as Western cyberpunk often incorporates many Japanese elements." William Gibson is now a frequent visitor to Japan, and he came to see that many of his visions of Japan have become a reality: Modern Japan simply was cyberpunk. The

Japanese themselves knew it and delighted in it. I remember my first glimpse of Shibuya, when one of the young Tokyo journalists who had taken me there, his face drenched with the light of a thousand media-suns—all that towering, animated crawl of commercial information—said, "You see? You see? It is Blade Runner town." And it was. It so evidently was. Cyberpunk themes have appeared in many anime and manga, including the groundbreaking Appleseed, Ghost in the Shell, Ergo Proxy, Megazone 23, Neo Tokyo, Goku Midnight Eye, Cyber City Oedo 808, Bubblegum Crisis, A.D. Police: Dead End City, Angel Cop, Extra, Blame!, Armitage III, Texhnolyze, Neon Genesis Evangelion and Psycho-Pass

Katsuhiro Otomo (tomo Katsuhiro, born April 14, 1954) is a Japanese manga artist, screenwriter and film director. He is best known as the creator of the manga Akira and its animated film adaptation. He was decorated a Chevalier of the French Ordre des Arts et des Lettres in 2005,[1] promoted to Officier of the order in 2014, became the fourth manga artist ever inducted into the American Eisner Award Hall of Fame in 2012, and was awarded the Purple Medal of Honor from the Japanese government in 2013. Otomo later received the Winsor McCay Award at the 41st Annie Awards in 2014 and the 2015 Grand Prix de la ville d'Angoulême, the first manga artist to receive the award

63


Anime and manga T

he Japanese cyberpunk subgenre began in 1982 with the debut of Katsuhiro Otomo's manga series Akira, with its 1988 anime film adaptation, which Otomo directed, later popularizing the subgenre. Akira inspired a wave of Japanese cyberpunk works, including manga and anime series such as Ghost in the Shell, Battle Angel Alita, Cowboy Bebop, and Serial Experiments Lain. Other early Japanese cyberpunk works include the 1982 film Burst City, the 1985 original video animation Megazone 23, and the 1989 film Tetsuo: The Iron Man. In contrast to Western cyberpunk which has roots in New Wave science fiction literature, Japanese cyberpunk has roots in underground music culture, specifically the Japanese punk subculture that arose from the Japanese punk music scene in the 1970s. The filmmaker Sogo Ishii introduced this subculture to Japanese cinema with the punk film Panic High School (1978) and the punk biker film Crazy Thunder Road (1980), both portraying the rebellion and anarchy associated with punk, and the latter featuring a punk biker gang aesthetic. Ishii's punk films paved the way for Otomo's seminal cyberpunk work Akira. Cyberpunk themes are widely visible in anime and manga. In Japan, where cosplay is popular

62

and not only teenagers display such fashion styles, cyberpunk has been accepted and its influence is widespread. William Gibson's Neuromancer, whose influence dominated the early cyberpunk movement, was also set in Chiba, one of Japan's largest industrial areas, although at the time of writing the novel Gibson did not know the location of Chiba and had no idea how perfectly it fit his vision in some ways. The exposure to cyberpunk ideas and fiction in the 1980s has allowed it to seep into the Japanese culture. Cyberpunk anime and manga draw upon a futuristic vision which has elements in common with Western science fiction and therefore have received wide international acceptance outside Japan. "The conceptualization involved in cyberpunk is more of forging ahead, looking at the new global culture. It is a culture that does not exist right now, so the Japanese concept of a cyberpunk future, seems just as valid as a Western one, especially as Western cyberpunk often incorporates many Japanese elements." William Gibson is now a frequent visitor to Japan, and he came to see that many of his visions of Japan have become a reality: Modern Japan simply was cyberpunk. The

Japanese themselves knew it and delighted in it. I remember my first glimpse of Shibuya, when one of the young Tokyo journalists who had taken me there, his face drenched with the light of a thousand media-suns—all that towering, animated crawl of commercial information—said, "You see? You see? It is Blade Runner town." And it was. It so evidently was. Cyberpunk themes have appeared in many anime and manga, including the groundbreaking Appleseed, Ghost in the Shell, Ergo Proxy, Megazone 23, Neo Tokyo, Goku Midnight Eye, Cyber City Oedo 808, Bubblegum Crisis, A.D. Police: Dead End City, Angel Cop, Extra, Blame!, Armitage III, Texhnolyze, Neon Genesis Evangelion and Psycho-Pass

Katsuhiro Otomo (tomo Katsuhiro, born April 14, 1954) is a Japanese manga artist, screenwriter and film director. He is best known as the creator of the manga Akira and its animated film adaptation. He was decorated a Chevalier of the French Ordre des Arts et des Lettres in 2005,[1] promoted to Officier of the order in 2014, became the fourth manga artist ever inducted into the American Eisner Award Hall of Fame in 2012, and was awarded the Purple Medal of Honor from the Japanese government in 2013. Otomo later received the Winsor McCay Award at the 41st Annie Awards in 2014 and the 2015 Grand Prix de la ville d'Angoulême, the first manga artist to receive the award

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Directed by Noboru Ishiguro

Produced by Hideaki Suda Suichi Onodera Toru Miura

Screenplay by Hiroyuki Hoshiyama

Studio

cyberpunk anime & manga list

Artland Artmic

1985 Megazone 23 23, Megazn Ts Sur) is a four-part Japanese cyberpunk original video animation created by Noboru Ishiguro, written by Hiroyuki Hoshiyama and Emu Arii, and directed by Ishiguro, Ichiro Itano, Kenichi Yatagai, and Shinji Aramaki. The series debuted in 1985. It was originally titled Omega Zone 23 (23, Omega Zn Ts Sur) but the title was changed just before release. The story follows Shougo Yahagi, a delinquent motorcyclist whose possession of a government prototype bike leads him to discover the truth about the city. Released on the VHS, Betamax, Laserdisc and VHD formats, the first part was a major commercial success upon release in 1985, selling over 216,000 copies in Japan, mostly to video rental stores.

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65


Directed by Noboru Ishiguro

Produced by Hideaki Suda Suichi Onodera Toru Miura

Screenplay by Hiroyuki Hoshiyama

Studio

cyberpunk anime & manga list

Artland Artmic

1985 Megazone 23 23, Megazn Ts Sur) is a four-part Japanese cyberpunk original video animation created by Noboru Ishiguro, written by Hiroyuki Hoshiyama and Emu Arii, and directed by Ishiguro, Ichiro Itano, Kenichi Yatagai, and Shinji Aramaki. The series debuted in 1985. It was originally titled Omega Zone 23 (23, Omega Zn Ts Sur) but the title was changed just before release. The story follows Shougo Yahagi, a delinquent motorcyclist whose possession of a government prototype bike leads him to discover the truth about the city. Released on the VHS, Betamax, Laserdisc and VHD formats, the first part was a major commercial success upon release in 1985, selling over 216,000 copies in Japan, mostly to video rental stores.

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65


Directed by

Directed by

Produced by

Produced by

Screenplay by

Screenplay by

Katsuhito Akiyama

Katsuhiro Otomo

Junji Fujita Toru Miura

Ryhei Suzuki Shunz Kat

Toshimichi Suzuki

Katsuhiro Otomo Izo Hashimoto

Studio

Starring

Artmic AIC

1987 Bubblegum Crisis (Hepburn: Baburugamu Kuraishisu) is a 1987 to 1991 cyberpunk original video animation (OVA) series produced by Youmex and animated by AIC and Artmic.The series was planned to run for 13 episodes, but was cut short to just 8. The series involves the adventures of the Knight Sabers, an all-female group of mercenaries who don powered exoskeletons and fight numerous problems, most frequently rogue robots. The success of the series spawned several sequel series.

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Mitsuo Iwata Nozomu Sasaki Mami Koyama Taro Ishida Mizuho Suzuki Tetsusho Genda

1988 Akira is a 1988 Japanese animated post-apocalyptic cyberpunk film directed by Katsuhiro Otomo, produced by Ryōhei Suzuki and Shunzō Katō, and written by Otomo and Izo Hashimoto, based on Otomo's 1982 manga of the same name. The film had a production budget of ¥700 million ($5.5 million), making it the second most expensive anime film at the time (until it was surpassed a year later by Kiki's Delivery Service). Set in a dystopian 2019, Akira tells the story of Shōtarō Kaneda, a leader of a biker gang whose childhood friend, Tetsuo Shima, acquires incredible telekinetic abilities after a motorcycle accident, eventually threatening an entire military complex amidst chaos and rebellion in the sprawling futuristic metropolis of Neo-Tokyo. While most of the character designs and settings were adapted from the manga, the plot differs considerably and does not include much of the last half of the manga.

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Directed by

Directed by

Produced by

Produced by

Screenplay by

Screenplay by

Katsuhito Akiyama

Katsuhiro Otomo

Junji Fujita Toru Miura

Ryhei Suzuki Shunz Kat

Toshimichi Suzuki

Katsuhiro Otomo Izo Hashimoto

Studio

Starring

Artmic AIC

1987 Bubblegum Crisis (Hepburn: Baburugamu Kuraishisu) is a 1987 to 1991 cyberpunk original video animation (OVA) series produced by Youmex and animated by AIC and Artmic.The series was planned to run for 13 episodes, but was cut short to just 8. The series involves the adventures of the Knight Sabers, an all-female group of mercenaries who don powered exoskeletons and fight numerous problems, most frequently rogue robots. The success of the series spawned several sequel series.

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Mitsuo Iwata Nozomu Sasaki Mami Koyama Taro Ishida Mizuho Suzuki Tetsusho Genda

1988 Akira is a 1988 Japanese animated post-apocalyptic cyberpunk film directed by Katsuhiro Otomo, produced by Ryōhei Suzuki and Shunzō Katō, and written by Otomo and Izo Hashimoto, based on Otomo's 1982 manga of the same name. The film had a production budget of ¥700 million ($5.5 million), making it the second most expensive anime film at the time (until it was surpassed a year later by Kiki's Delivery Service). Set in a dystopian 2019, Akira tells the story of Shōtarō Kaneda, a leader of a biker gang whose childhood friend, Tetsuo Shima, acquires incredible telekinetic abilities after a motorcycle accident, eventually threatening an entire military complex amidst chaos and rebellion in the sprawling futuristic metropolis of Neo-Tokyo. While most of the character designs and settings were adapted from the manga, the plot differs considerably and does not include much of the last half of the manga.

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Written by

Masamune Shirow

Published by

Kodansha Seishinsha (tankĹ?bon) Media Factory (bunkoban)

1995 2004

Directed by Mamoru Oshii & more

Films

Ghost in the Shell Ghost in the Shell 2: Innocence Ghost in the Shell: Stand Alone Complex Solid State Society Ghost in the Shell 2.0 Ghost in the Shell: The New Movie

1988 Appleseed is a Japanese manga series written and illustrated by Masamune Shirow. The series follows the adventures of ESWAT members Deunan Knute and Briareos Hecatonchires in Olympus. Like much of Shirow's work, Appleseed merges elements of the cyberpunk and mecha genres with politics, philosophy, and sociology. The series spans four volumes, released between 1985 and 1989. It has been adapted into an original video animation, three feature films, a 13-episode TV series, and two video games.

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Ghost in the Shell is a Japanese cyberpunk science fiction media franchise based on the seinen manga series of the same name written and illustrated by Masamune Shirow. The manga, first serialized in 1989 under the subtitle of The Ghost in the Shell, and later published as its own tankĹ?bon volumes by Kodansha, told the story of the fictional counter-cyberterrorist organization Public Security Section 9, led by protagonist Major Motoko Kusanagi, and is set in mid-21st century Japan. Animation studio Production I.G has produced several anime adaptations of the series. These include the 1995 film of the same name and its sequel, Ghost in the Shell 2: Innocence; the 2002 television series, Ghost in the Shell: Stand Alone Complex, and its 2020 follow-up, Ghost in the Shell: SAC 2045; and the Ghost in the Shell: Arise original video animation (OVA) series. In addition, an Americanproduced live-action film was released on March 31, 2017.

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Written by

Masamune Shirow

Published by

Kodansha Seishinsha (tankĹ?bon) Media Factory (bunkoban)

1995 2004

Directed by Mamoru Oshii & more

Films

Ghost in the Shell Ghost in the Shell 2: Innocence Ghost in the Shell: Stand Alone Complex Solid State Society Ghost in the Shell 2.0 Ghost in the Shell: The New Movie

1988 Appleseed is a Japanese manga series written and illustrated by Masamune Shirow. The series follows the adventures of ESWAT members Deunan Knute and Briareos Hecatonchires in Olympus. Like much of Shirow's work, Appleseed merges elements of the cyberpunk and mecha genres with politics, philosophy, and sociology. The series spans four volumes, released between 1985 and 1989. It has been adapted into an original video animation, three feature films, a 13-episode TV series, and two video games.

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Ghost in the Shell is a Japanese cyberpunk science fiction media franchise based on the seinen manga series of the same name written and illustrated by Masamune Shirow. The manga, first serialized in 1989 under the subtitle of The Ghost in the Shell, and later published as its own tankĹ?bon volumes by Kodansha, told the story of the fictional counter-cyberterrorist organization Public Security Section 9, led by protagonist Major Motoko Kusanagi, and is set in mid-21st century Japan. Animation studio Production I.G has produced several anime adaptations of the series. These include the 1995 film of the same name and its sequel, Ghost in the Shell 2: Innocence; the 2002 television series, Ghost in the Shell: Stand Alone Complex, and its 2020 follow-up, Ghost in the Shell: SAC 2045; and the Ghost in the Shell: Arise original video animation (OVA) series. In addition, an Americanproduced live-action film was released on March 31, 2017.

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games There are many cyberpunk video games. Popular series include Final Fantasy VII and its spin-offs and remake, the Megami Tensei series, Kojima’s Snatcher and Metal Gear series, Deus Ex series, Syndicate series, and System Shock and its sequel. Other games, like Blade Runner, Ghost in the Shell, and the Matrix series, are based upon genre movies, or role-playing games (for instance the various Shadowrun games). Several RPGs called Cyberpunk exist: Cyberpunk, Cyberpunk 2020 and Cyberpunk v3, by R. Talsorian Games, and GURPS Cyberpunk, published by Steve Jackson Games as a module of the GURPS family of RPGs. Cyberpunk 2020 was designed with the settings of William Gibson’s writings in mind, and to some extent with his approval[citation needed], unlike the approach taken by FASA in producing the transgenre Shadowrun game. Both are set in the near future, in a world where cybernetics are prominent. In addition, Iron Crown Enterprises released an RPG named Cyberspace, which was out of print for several years until recently being re-released in online PDF form. CD Projekt Red is currently developing Cyberpunk 2077, a cyberpunk first-person open world Role-playing video game (RPG) based on the tabletop RPG Cyberpunk 2020. In 1990, in a convergence of cyberpunk art and reality, the United States

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Megami Tensei,marketed internationally as Shin Megami Tensei (formerly Revelations), is a Japanese media franchise created by Kouji "Cozy" Okada, Kazuma Kaneko, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and currently owned by Atlus (and Sega, after acquisition), the franchise consists of multiple subseries and covers multiple role-playing genres including tactical roleplaying, action role-playing, and massively multiplayer online role-playing. The first two titles in the series were published by Namco (now Bandai Namco), but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei. For Europe, Atlus publishes the games through third-party companies. Secret Service raided Steve Jackson Games’s headquarters and confiscated all their computers. Officials denied that the target had been the GURPS Cyberpunk sourcebook, but Jackson would later write that he and his colleagues “were never able to secure the return of the complete manuscript; The Secret Service at first flatly refused to return anything – then agreed to let us copy files, but when we got to their office,

restricted us to one set of out-of-date files – then agreed to make copies for us, but said “tomorrow” every day from March 4 to March 26. On March 26 we received a set of disks which purported to be our files, but the material was late, incomplete and well-nigh useless.” Steve Jackson Games won a lawsuit against the Secret Service, aided by the new Electronic Frontier Foundation. This event has achieved a sort of notoriety, which has extended to the book itself as well. All published editions of GURPS Cyberpunk have a tagline on the front cover, which reads “The book that was seized by the U.S. Secret Service!” Inside, the book provides a summary of the raid and its aftermath. Cyberpunk has also inspired several tabletop, miniature and board games such as Necromunda by Games Workshop. Netrunner is a collectible card game introduced in 1996, based on the Cyberpunk 2020 role-playing game. Tokyo NOVA, debuting in 1993, is a cyberpunk role-playing game that uses playing cards instead of dice.

Michael Alyn Pondsmith is an American roleplaying, board, and video game designer. He is best known for his work for the publisher R. Talsorian Games, where he developed a majority of the company's role-playing game lines since the company's founding in 1982.[1] Pondsmith is credited as an author of several RPG lines, including Mekton (1984), Cyberpunk (1988) and Castle Falkenstein (1994). He also contributed to the Forgotten Realms and Oriental Adventures lines of the Dungeons & Dragons role-playing game, worked in various capacities on video games, and authored or co-created several board games. Pondsmith also worked as an instructor at the DigiPen Institute of Technology

71


games There are many cyberpunk video games. Popular series include Final Fantasy VII and its spin-offs and remake, the Megami Tensei series, Kojima’s Snatcher and Metal Gear series, Deus Ex series, Syndicate series, and System Shock and its sequel. Other games, like Blade Runner, Ghost in the Shell, and the Matrix series, are based upon genre movies, or role-playing games (for instance the various Shadowrun games). Several RPGs called Cyberpunk exist: Cyberpunk, Cyberpunk 2020 and Cyberpunk v3, by R. Talsorian Games, and GURPS Cyberpunk, published by Steve Jackson Games as a module of the GURPS family of RPGs. Cyberpunk 2020 was designed with the settings of William Gibson’s writings in mind, and to some extent with his approval[citation needed], unlike the approach taken by FASA in producing the transgenre Shadowrun game. Both are set in the near future, in a world where cybernetics are prominent. In addition, Iron Crown Enterprises released an RPG named Cyberspace, which was out of print for several years until recently being re-released in online PDF form. CD Projekt Red is currently developing Cyberpunk 2077, a cyberpunk first-person open world Role-playing video game (RPG) based on the tabletop RPG Cyberpunk 2020. In 1990, in a convergence of cyberpunk art and reality, the United States

70

Megami Tensei,marketed internationally as Shin Megami Tensei (formerly Revelations), is a Japanese media franchise created by Kouji "Cozy" Okada, Kazuma Kaneko, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and currently owned by Atlus (and Sega, after acquisition), the franchise consists of multiple subseries and covers multiple role-playing genres including tactical roleplaying, action role-playing, and massively multiplayer online role-playing. The first two titles in the series were published by Namco (now Bandai Namco), but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei. For Europe, Atlus publishes the games through third-party companies. Secret Service raided Steve Jackson Games’s headquarters and confiscated all their computers. Officials denied that the target had been the GURPS Cyberpunk sourcebook, but Jackson would later write that he and his colleagues “were never able to secure the return of the complete manuscript; The Secret Service at first flatly refused to return anything – then agreed to let us copy files, but when we got to their office,

restricted us to one set of out-of-date files – then agreed to make copies for us, but said “tomorrow” every day from March 4 to March 26. On March 26 we received a set of disks which purported to be our files, but the material was late, incomplete and well-nigh useless.” Steve Jackson Games won a lawsuit against the Secret Service, aided by the new Electronic Frontier Foundation. This event has achieved a sort of notoriety, which has extended to the book itself as well. All published editions of GURPS Cyberpunk have a tagline on the front cover, which reads “The book that was seized by the U.S. Secret Service!” Inside, the book provides a summary of the raid and its aftermath. Cyberpunk has also inspired several tabletop, miniature and board games such as Necromunda by Games Workshop. Netrunner is a collectible card game introduced in 1996, based on the Cyberpunk 2020 role-playing game. Tokyo NOVA, debuting in 1993, is a cyberpunk role-playing game that uses playing cards instead of dice.

Michael Alyn Pondsmith is an American roleplaying, board, and video game designer. He is best known for his work for the publisher R. Talsorian Games, where he developed a majority of the company's role-playing game lines since the company's founding in 1982.[1] Pondsmith is credited as an author of several RPG lines, including Mekton (1984), Cyberpunk (1988) and Castle Falkenstein (1994). He also contributed to the Forgotten Realms and Oriental Adventures lines of the Dungeons & Dragons role-playing game, worked in various capacities on video games, and authored or co-created several board games. Pondsmith also worked as an instructor at the DigiPen Institute of Technology

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Developers

Atlus (FC/computers) Telenet Japan (computers) Opera House (SFC)

Publishers

Namco (FC) Telenet Japan (computers) Atlus (SFC)

Directors Kouji Okada

Writers

Kazunari Suzuki Aya Nishitani

cyberpunk games

1987 Digital Devil Story: Megami Tensei refers to two distinct role-playing video games based on a trilogy of science fantasy novels by Japanese author Aya Nishitani. One version was developed by Atlus and published by Namco in 1987 for the Famicom—Atlus would go on to create further games in the Megami Tensei franchise. A separate version for personal computers was co-developed by Atlus and Telenet Japan and published by Telenet Japan during the same year. An enhanced port for the Super Famicom by Opera House was released in 1995. The story sees Japanese high school students Akemi Nakajima and Yumiko Shirasagi combat the forces of Lucifer, unleashed by a demon summoning program created by Nakajima.

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73


Developers

Atlus (FC/computers) Telenet Japan (computers) Opera House (SFC)

Publishers

Namco (FC) Telenet Japan (computers) Atlus (SFC)

Directors Kouji Okada

Writers

Kazunari Suzuki Aya Nishitani

cyberpunk games

1987 Digital Devil Story: Megami Tensei refers to two distinct role-playing video games based on a trilogy of science fantasy novels by Japanese author Aya Nishitani. One version was developed by Atlus and published by Namco in 1987 for the Famicom—Atlus would go on to create further games in the Megami Tensei franchise. A separate version for personal computers was co-developed by Atlus and Telenet Japan and published by Telenet Japan during the same year. An enhanced port for the Super Famicom by Opera House was released in 1995. The story sees Japanese high school students Akemi Nakajima and Yumiko Shirasagi combat the forces of Lucifer, unleashed by a demon summoning program created by Nakajima.

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Developers

Developers

Publishers

Publishers

Konami Computer Entertainment Japan

KAZe

Konami

Bandai EU: Infogrames

Directors

Designer

Hideo Kojima

Writers

KAZe

Platforms

Hideo Kojima Tomokazu Fukushima

1998 Metal Gear Solid[a] is a stealth game developed by Konami and released for the PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on.The game was unveiled in the Tokyo Game Show in 1996 and shown in the Electronic Entertainment Expo in 1997. The game follows Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.[7] Snake must liberate two hostages, the head of DARPA and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike.[8] Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting was used throughout.

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PlayStation 2

2002 Akira Psycho Ball is a 2002 digital pinball game based on the popular Akira series created by Katsuhiro Otomo. It features the original storyline and the animated film adaptation’s theme song. The game was released on the Japanese market to coincide with the release of the newly remastered DVD Japanese edition. In 2003, the game was translated and published in Europe by Infogrames.

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Developers

Developers

Publishers

Publishers

Konami Computer Entertainment Japan

KAZe

Konami

Bandai EU: Infogrames

Directors

Designer

Hideo Kojima

Writers

KAZe

Platforms

Hideo Kojima Tomokazu Fukushima

1998 Metal Gear Solid[a] is a stealth game developed by Konami and released for the PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on.The game was unveiled in the Tokyo Game Show in 1996 and shown in the Electronic Entertainment Expo in 1997. The game follows Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.[7] Snake must liberate two hostages, the head of DARPA and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike.[8] Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting was used throughout.

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PlayStation 2

2002 Akira Psycho Ball is a 2002 digital pinball game based on the popular Akira series created by Katsuhiro Otomo. It features the original storyline and the animated film adaptation’s theme song. The game was released on the Japanese market to coincide with the release of the newly remastered DVD Japanese edition. In 2003, the game was translated and published in Europe by Infogrames.

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Developers

Developers

Publishers

Publishers

Interplay Productions

Synergy, Inc.

Mediagenic

Synergy Interactive NTT Resonant (iOS)

Producers

Designer

Brian Fargo Troy P. Worrell

Haruhiko Shono Hirokazu Nabekura

Designer

Platforms

Bruce Balfour Brian Fargo Troy A. Miles Michael A. Stackpole

1988 Neuromancer is an adventure video game developed by Interplay Productions and published by Mediagenic (a brand name that Activision was also known by). It was released in 1988 for the Amiga, Apple II, Apple IIGS, Commodore 64, and MS-DOS. It was loosely based on William Gibson’s 1984 novel of the same name and set within both the fictional “real world” and the extensively realized and detailed world of cyberspace. It has a soundtrack based on the Devo song “Some Things Never Change” from their album Total Devo.[citation needed] The gaming rights at the time were owned by Timothy Leary, who brought the project to Interplay to develop.

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FM Towns, Windows, Mac OS, PlayStation, iOS

1993 Gadget: Invention, Travel, & Adventure (or Gadget: Past as Future) is an interactive movie/visual novel/adventure game designed by Haruhiko Shono and first released by Synergy Interactive in 1993, following his earlier works Alice: An Interactive Museum (1991) and L-Zone (1992). Like Shono’s earlier titles, Gadget uses pre-rendered 3D computer graphics and resembles a point-and-click adventure game similar to Myst (1993), but with a strictly linear storyline culminating in a fixed finale. It thus sometimes tends to be classified more as an interactive movie rather than a video game. The story centers around a future dominated by retro technology from the 1920s and 1930s, especially streamlined locomotives and flying machines.

77


Developers

Developers

Publishers

Publishers

Interplay Productions

Synergy, Inc.

Mediagenic

Synergy Interactive NTT Resonant (iOS)

Producers

Designer

Brian Fargo Troy P. Worrell

Haruhiko Shono Hirokazu Nabekura

Designer

Platforms

Bruce Balfour Brian Fargo Troy A. Miles Michael A. Stackpole

1988 Neuromancer is an adventure video game developed by Interplay Productions and published by Mediagenic (a brand name that Activision was also known by). It was released in 1988 for the Amiga, Apple II, Apple IIGS, Commodore 64, and MS-DOS. It was loosely based on William Gibson’s 1984 novel of the same name and set within both the fictional “real world” and the extensively realized and detailed world of cyberspace. It has a soundtrack based on the Devo song “Some Things Never Change” from their album Total Devo.[citation needed] The gaming rights at the time were owned by Timothy Leary, who brought the project to Interplay to develop.

76

FM Towns, Windows, Mac OS, PlayStation, iOS

1993 Gadget: Invention, Travel, & Adventure (or Gadget: Past as Future) is an interactive movie/visual novel/adventure game designed by Haruhiko Shono and first released by Synergy Interactive in 1993, following his earlier works Alice: An Interactive Museum (1991) and L-Zone (1992). Like Shono’s earlier titles, Gadget uses pre-rendered 3D computer graphics and resembles a point-and-click adventure game similar to Myst (1993), but with a strictly linear storyline culminating in a fixed finale. It thus sometimes tends to be classified more as an interactive movie rather than a video game. The story centers around a future dominated by retro technology from the 1920s and 1930s, especially streamlined locomotives and flying machines.

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Developers

Developers

Publishers

Publishers

BlueSky Software

Synergy, Inc.

SEGA

Synergy Interactive NTT Resonant (iOS)

Producers Scott Berfield Tony Van

Designer

Tony Van John Fulbright Scott Berfield Heinrich Michaels

Designer

1993

Trevor King-Yost Kevin Maloney Mike Mulvihill

Platforms

Microsoft Windows, OS X, Linux, iOS, Android

1994 Shadowrun is an action role-playing game for the Sega Genesis, released in 1994 in North America and Asia only. It was adapted from the cyberpunk role-playing game Shadowrun by FASA, and was developed by BlueSky Software. The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software.

Shadowrun Returns is a science fantasy turn based tactical role-playing game developed and published by Harebrained Schemes. It takes place in the setting of the Shadowrun tabletop roleplaying game. The game was successfully crowd funded through Kickstarter, and was released for Microsoft Windows, OS X, Linux, iOS, and Android in 2013. An expansion pack titled Shadowrun: Dragonfall, was released in 2014. It was later converted to a standalone release and as Shadowrun: Dragonfall – Director’s Cut. In 2015, Harebrained Schemes launched another Kickstarter campaign to partially fund their next game, Shadowrun: Hong Kong. Similar to the Dragonfall – Director’s Cut edition, Hong Kong was released in 2015 as a standalone release built using an upgraded version of the Shadowrun Returns engine.

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79


Developers

Developers

Publishers

Publishers

BlueSky Software

Synergy, Inc.

SEGA

Synergy Interactive NTT Resonant (iOS)

Producers Scott Berfield Tony Van

Designer

Tony Van John Fulbright Scott Berfield Heinrich Michaels

Designer

1993

Trevor King-Yost Kevin Maloney Mike Mulvihill

Platforms

Microsoft Windows, OS X, Linux, iOS, Android

1994 Shadowrun is an action role-playing game for the Sega Genesis, released in 1994 in North America and Asia only. It was adapted from the cyberpunk role-playing game Shadowrun by FASA, and was developed by BlueSky Software. The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software.

Shadowrun Returns is a science fantasy turn based tactical role-playing game developed and published by Harebrained Schemes. It takes place in the setting of the Shadowrun tabletop roleplaying game. The game was successfully crowd funded through Kickstarter, and was released for Microsoft Windows, OS X, Linux, iOS, and Android in 2013. An expansion pack titled Shadowrun: Dragonfall, was released in 2014. It was later converted to a standalone release and as Shadowrun: Dragonfall – Director’s Cut. In 2015, Harebrained Schemes launched another Kickstarter campaign to partially fund their next game, Shadowrun: Hong Kong. Similar to the Dragonfall – Director’s Cut edition, Hong Kong was released in 2015 as a standalone release built using an upgraded version of the Shadowrun Returns engine.

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79


Developers

Developers

Publishers

Publishers

BlueSky Software

Synergy, Inc.

SEGA

Synergy Interactive NTT Resonant (iOS)

Producers Scott Berfield Tony Van

Designer

Tony Van John Fulbright Scott Berfield Heinrich Michaels

Designer

2003

Trevor King-Yost Kevin Maloney Mike Mulvihill

Platforms

Microsoft Windows, OS X, Linux, iOS, Android

1994 Shadowrun is an action role-playing game for the Sega Genesis, released in 1994 in North America and Asia only. It was adapted from the cyberpunk role-playing game Shadowrun by FASA, and was developed by BlueSky Software. The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software.

Shadowrun Returns is a science fantasy turn based tactical role-playing game developed and published by Harebrained Schemes. It takes place in the setting of the Shadowrun tabletop roleplaying game. The game was successfully crowd funded through Kickstarter, and was released for Microsoft Windows, OS X, Linux, iOS, and Android in 2013. An expansion pack titled Shadowrun: Dragonfall, was released in 2014. It was later converted to a standalone release and as Shadowrun: Dragonfall – Director’s Cut. In 2015, Harebrained Schemes launched another Kickstarter campaign to partially fund their next game, Shadowrun: Hong Kong. Similar to the Dragonfall – Director’s Cut edition, Hong Kong was released in 2015 as a standalone release built using an upgraded version of the Shadowrun Returns engine.

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81


Developers

Developers

Publishers

Publishers

BlueSky Software

Synergy, Inc.

SEGA

Synergy Interactive NTT Resonant (iOS)

Producers Scott Berfield Tony Van

Designer

Tony Van John Fulbright Scott Berfield Heinrich Michaels

Designer

2003

Trevor King-Yost Kevin Maloney Mike Mulvihill

Platforms

Microsoft Windows, OS X, Linux, iOS, Android

1994 Shadowrun is an action role-playing game for the Sega Genesis, released in 1994 in North America and Asia only. It was adapted from the cyberpunk role-playing game Shadowrun by FASA, and was developed by BlueSky Software. The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software.

Shadowrun Returns is a science fantasy turn based tactical role-playing game developed and published by Harebrained Schemes. It takes place in the setting of the Shadowrun tabletop roleplaying game. The game was successfully crowd funded through Kickstarter, and was released for Microsoft Windows, OS X, Linux, iOS, and Android in 2013. An expansion pack titled Shadowrun: Dragonfall, was released in 2014. It was later converted to a standalone release and as Shadowrun: Dragonfall – Director’s Cut. In 2015, Harebrained Schemes launched another Kickstarter campaign to partially fund their next game, Shadowrun: Hong Kong. Similar to the Dragonfall – Director’s Cut edition, Hong Kong was released in 2015 as a standalone release built using an upgraded version of the Shadowrun Returns engine.

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81


Developers

Developers

Publishers

Publishers

Synergy, Inc.

Starbreeze Studios

Synergy Interactive NTT Resonant (iOS)

Electronic Arts

Producers

Designer

2003

Jeff Gamon

Trevor King-Yost Kevin Maloney Mike Mulvihill

Designer

Andrew Griffin

Platforms

Microsoft Windows, OS X, Linux, iOS, Android

2012 System Shock 2 is a 1999 first-person action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.

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Syndicate is a 2012 cyberpunk first-person shooter video game developed by Starbreeze Studios and published by Electronic Arts. It is a reboot of the Syndicate series of real-time tactical shooter games developed by Bullfrog Productions. The game was released in February 2012 worldwide. Set in the year 2069, the narrative revolves around Miles Kilo, a EuroCorp agent who must eliminate important personnel from rival corporations; in the process, he discovers the evil, secret practice used by EuroCorp to recruit agents. The game features a large variety of weapons; from standard pistols to the futuristic guns. Kilo is implanted with a computer chip that allows him to access the dataverse and can use hacking to defeat enemies and solve environmental puzzles.

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Developers

Developers

Publishers

Publishers

Synergy, Inc.

Starbreeze Studios

Synergy Interactive NTT Resonant (iOS)

Electronic Arts

Producers

Designer

2003

Jeff Gamon

Trevor King-Yost Kevin Maloney Mike Mulvihill

Designer

Andrew Griffin

Platforms

Microsoft Windows, OS X, Linux, iOS, Android

2012 System Shock 2 is a 1999 first-person action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.

82

Syndicate is a 2012 cyberpunk first-person shooter video game developed by Starbreeze Studios and published by Electronic Arts. It is a reboot of the Syndicate series of real-time tactical shooter games developed by Bullfrog Productions. The game was released in February 2012 worldwide. Set in the year 2069, the narrative revolves around Miles Kilo, a EuroCorp agent who must eliminate important personnel from rival corporations; in the process, he discovers the evil, secret practice used by EuroCorp to recruit agents. The game features a large variety of weapons; from standard pistols to the futuristic guns. Kilo is implanted with a computer chip that allows him to access the dataverse and can use hacking to defeat enemies and solve environmental puzzles.

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Developers Synergy, Inc.

Publishers

Synergy Interactive NTT Resonant (iOS)

Designer

1997

Trevor King-Yost Kevin Maloney Mike Mulvihill

Platforms

Square Enix Business Division 1

Publishers Square Enix

Producers Yoshinori Kitase

Designer

Naoki Hamaguchi Teruki Endo

Microsoft Windows, OS X, Linux, iOS, Android

System Shock 2 is a 1999 first-person action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.

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2020

Developers

Final Fantasy VII Remake[a] is a 2020 action role-playing game developed and published by Square Enix. It is the first in a planned series of games remaking the 1997 PlayStation game Final Fantasy VII. Set in the dystopian cyberpunk metropolis of Midgar, it puts players in the role of a mercenary named Cloud Strife. He joins AVALANCHE, an eco-terrorist group trying to stop the powerful megacorporation Shinra from using the planet’s life essence as an energy source. The gameplay combines real-time action with strategic and role-playing elements.

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Developers Synergy, Inc.

Publishers

Synergy Interactive NTT Resonant (iOS)

Designer

1997

Trevor King-Yost Kevin Maloney Mike Mulvihill

Platforms

Square Enix Business Division 1

Publishers Square Enix

Producers Yoshinori Kitase

Designer

Naoki Hamaguchi Teruki Endo

Microsoft Windows, OS X, Linux, iOS, Android

System Shock 2 is a 1999 first-person action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.

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2020

Developers

Final Fantasy VII Remake[a] is a 2020 action role-playing game developed and published by Square Enix. It is the first in a planned series of games remaking the 1997 PlayStation game Final Fantasy VII. Set in the dystopian cyberpunk metropolis of Midgar, it puts players in the role of a mercenary named Cloud Strife. He joins AVALANCHE, an eco-terrorist group trying to stop the powerful megacorporation Shinra from using the planet’s life essence as an energy source. The gameplay combines real-time action with strategic and role-playing elements.

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2000

2008

Developers Ion Storm

Publishers

Eidos Interactive

Publishers Producers

Harvey Smith

Owen O’Brien

Microsoft Windows Mac OS PlayStation 2

Deus Ex is a 2000 action role-playing video game developed by Ion Storm and published by Eidos Interactive. Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague. His missions entangle him in a conspiracy that brings him into conflict with the Triads, Majestic 12, and the Illuminati.

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DICE

Electronic Arts

Designer Platforms

Developers

Designer

Thomas Andersson

Mirror’s Edge is an action-adventure platform game developed by DICE and published by Electronic Arts. It was released for Xbox 360 and PlayStation 3 in 2008, and for Microsoft Windows in 2009. Set in a quasi-futuristic city, the game follows the story of Faith Connors, an underground courier who transmits messages while evading government surveillance. The player must control Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.

87


2000

2008

Developers Ion Storm

Publishers

Eidos Interactive

Publishers Producers

Harvey Smith

Owen O’Brien

Microsoft Windows Mac OS PlayStation 2

Deus Ex is a 2000 action role-playing video game developed by Ion Storm and published by Eidos Interactive. Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague. His missions entangle him in a conspiracy that brings him into conflict with the Triads, Majestic 12, and the Illuminati.

86

DICE

Electronic Arts

Designer Platforms

Developers

Designer

Thomas Andersson

Mirror’s Edge is an action-adventure platform game developed by DICE and published by Electronic Arts. It was released for Xbox 360 and PlayStation 3 in 2008, and for Microsoft Windows in 2009. Set in a quasi-futuristic city, the game follows the story of Faith Connors, an underground courier who transmits messages while evading government surveillance. The player must control Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.

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2013

Developers

Dontnod Entertainment

Publishers capcom

Publishers Producers

Philippe Moreau Marc Pestka

Matt Conn

Microsoft Windows PlayStation 3 Xbox 360

Remember Me is an action-adventure video game developed by Dontnod Entertainment and published by Capcom. It was released worldwide in June 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. The game’s plot focuses on Nilin, a memory hunter working for an underground resistance called the Errorists. When the game starts, she has been stripped of nearly all her memories by megacorporation Memorize. With the help of a mysterious man named Edge, she goes on a quest to bring down Memorize and recover her lost memories. Throughout the story, she is permitted to use her Memory Remix power to ultimately refurbish people’s recollections. The combat consists of a modified combo system called Pressen.

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MidBoss MidBoss

Designer

Platforms

2015

Developers

Programmer Ted DiNola Paige Ashlynn RedVonix Nikki Lombardo

2064: Read Only Memories is a cyberpunk adventure game developed by MidBoss. It was directed by John “JJSignal” James, written by Tommy Thompson and Philip Jones, and features an original soundtrack by 2 Mello. It was originally released on computer platforms as Read Only Memories in October 2015, and the title was later updated coinciding with its PlayStation 4 release in January 2017.[2] The game was heavily inspired by Snatcher, Rise of the Dragon, Gabriel Knight and other 1980s and 90s adventure games.

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2013

Developers

Dontnod Entertainment

Publishers capcom

Publishers Producers

Philippe Moreau Marc Pestka

Matt Conn

Microsoft Windows PlayStation 3 Xbox 360

Remember Me is an action-adventure video game developed by Dontnod Entertainment and published by Capcom. It was released worldwide in June 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. The game’s plot focuses on Nilin, a memory hunter working for an underground resistance called the Errorists. When the game starts, she has been stripped of nearly all her memories by megacorporation Memorize. With the help of a mysterious man named Edge, she goes on a quest to bring down Memorize and recover her lost memories. Throughout the story, she is permitted to use her Memory Remix power to ultimately refurbish people’s recollections. The combat consists of a modified combo system called Pressen.

88

MidBoss MidBoss

Designer

Platforms

2015

Developers

Programmer Ted DiNola Paige Ashlynn RedVonix Nikki Lombardo

2064: Read Only Memories is a cyberpunk adventure game developed by MidBoss. It was directed by John “JJSignal” James, written by Tommy Thompson and Philip Jones, and features an original soundtrack by 2 Mello. It was originally released on computer platforms as Read Only Memories in October 2015, and the title was later updated coinciding with its PlayStation 4 release in January 2017.[2] The game was heavily inspired by Snatcher, Rise of the Dragon, Gabriel Knight and other 1980s and 90s adventure games.

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2020

Developers Ubisoft Montreal

Publishers Ubisoft

Ubisoft Toronto

Publishers Ubisoft

Designer

Director

Danny Bélanger

Platforms

Developers

Clint Hocking

Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One Wii U

Platforms

Microsoft Windows PlayStation 4 PlayStation 5 Stadia Xbox One Xbox Series X

2014 Watch Dogs (stylized as WATCH_DOGS) is a 2014 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. Set in a fictionalized version of Chicago, the plot follows hacker Aiden Pearce’s search for revenge after the killing of his niece. The game is played from a thirdperson perspective, and the world is navigated on foot or by vehicle. An online multiplayer mode allows up to eight players to engage in cooperative and competitive gameplay.

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Watch Dogs: Legion is an upcoming action-adventure game, developed by Ubisoft Toronto and published by Ubisoft. It is the third instalment in the Watch Dogs series, and the sequel to Watch Dogs 2. The game is set within an open world, fictionalised representation of London, and will feature the ability to control multiple characters that can be recruited across the game’s setting and who can be permanently lost during the course of a playthrough providing a more dynamic influence on the game’s narrative. The game will also feature a cooperative multiplayer that will allow up to four players to work together. It is due to be released for Microsoft Windows, PlayStation 4, Xbox One, as well as Stadia on 29 October 2020, and will become available for the next generation consoles PlayStation 5 and Xbox Series X after their launch dates.

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2020

Developers Ubisoft Montreal

Publishers Ubisoft

Ubisoft Toronto

Publishers Ubisoft

Designer

Director

Danny Bélanger

Platforms

Developers

Clint Hocking

Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One Wii U

Platforms

Microsoft Windows PlayStation 4 PlayStation 5 Stadia Xbox One Xbox Series X

2014 Watch Dogs (stylized as WATCH_DOGS) is a 2014 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. Set in a fictionalized version of Chicago, the plot follows hacker Aiden Pearce’s search for revenge after the killing of his niece. The game is played from a thirdperson perspective, and the world is navigated on foot or by vehicle. An online multiplayer mode allows up to eight players to engage in cooperative and competitive gameplay.

90

Watch Dogs: Legion is an upcoming action-adventure game, developed by Ubisoft Toronto and published by Ubisoft. It is the third instalment in the Watch Dogs series, and the sequel to Watch Dogs 2. The game is set within an open world, fictionalised representation of London, and will feature the ability to control multiple characters that can be recruited across the game’s setting and who can be permanently lost during the course of a playthrough providing a more dynamic influence on the game’s narrative. The game will also feature a cooperative multiplayer that will allow up to four players to work together. It is due to be released for Microsoft Windows, PlayStation 4, Xbox One, as well as Stadia on 29 October 2020, and will become available for the next generation consoles PlayStation 5 and Xbox Series X after their launch dates.

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Nvidia, and QLOC. Cyberpunk creator Mike Pondsmith was a consultant and actor Keanu Reeves has a starring role. The game features an original score by Marcin Przybyłowicz alongside several licensed artists. Various adaptations will be produced, including a comic book series, card game, and an anime.

Developers CD Projekt Red

Publishers CD Projekt

Designer

Konrad Tomaszkiewicz Michał Dobrowolski Paweł Sasko

Platforms

PlayStation 4 Windows Xbox One Stadia PlayStation 5 Xbox Series X

2020 Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt. It is scheduled to be released for PlayStation 4, Windows, and Xbox One in November 2020, Stadia by the end of the year, and PlayStation 5 and Xbox Series X in 2021. Adapted from the Cyberpunk franchise, the story takes place in dystopian Night City, an open world with six distinct regions. Players assume the first-person perspective of a customisable mercenary called V, who can acquire skills in hacking and machinery, an arsenal of ranged weapons, and options for melee combat.

Cyberpunk 2077 entered pre-production when developer CD Projekt Red had finished The Witcher 3: Wild Hunt – Blood and Wine (2016), with approximately fifty staff members involved. They later devoted a team larger than that of The Witcher 3: Wild Hunt (2015), and after it was released, began upgrading their REDengine 3 to complement Cyberpunk 2077. CD Projekt Red was granted subventions of US$7 million by the Polish government, whose funding application confirmed they were using REDengine 4. In June 2017, preliminary designs were stolen and threatened to be released to the public, but the developer refused to comply. The development reportedly reached a milestone in late 2017, and in March 2018, a new studio opened in Wrocław to aid the production.[61] That October, CD Projekt Red established a partnership with Canadian studio Digital Scapes to craft additional tools for Cyberpunk 2077.The developer partnered with Nvidia in June 2019 to achieve ray tracing in real time,and QLOC in January 2020 for quality assurance.

Cyberpunk 2077 is being developed using the REDengine 4 by a team of around 500, exceeding the number that worked on the studio’s previous title, The Witcher 3: Wild Hunt (2015). To assist with production, CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes,

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Nvidia, and QLOC. Cyberpunk creator Mike Pondsmith was a consultant and actor Keanu Reeves has a starring role. The game features an original score by Marcin Przybyłowicz alongside several licensed artists. Various adaptations will be produced, including a comic book series, card game, and an anime.

Developers CD Projekt Red

Publishers CD Projekt

Designer

Konrad Tomaszkiewicz Michał Dobrowolski Paweł Sasko

Platforms

PlayStation 4 Windows Xbox One Stadia PlayStation 5 Xbox Series X

2020 Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt. It is scheduled to be released for PlayStation 4, Windows, and Xbox One in November 2020, Stadia by the end of the year, and PlayStation 5 and Xbox Series X in 2021. Adapted from the Cyberpunk franchise, the story takes place in dystopian Night City, an open world with six distinct regions. Players assume the first-person perspective of a customisable mercenary called V, who can acquire skills in hacking and machinery, an arsenal of ranged weapons, and options for melee combat.

Cyberpunk 2077 entered pre-production when developer CD Projekt Red had finished The Witcher 3: Wild Hunt – Blood and Wine (2016), with approximately fifty staff members involved. They later devoted a team larger than that of The Witcher 3: Wild Hunt (2015), and after it was released, began upgrading their REDengine 3 to complement Cyberpunk 2077. CD Projekt Red was granted subventions of US$7 million by the Polish government, whose funding application confirmed they were using REDengine 4. In June 2017, preliminary designs were stolen and threatened to be released to the public, but the developer refused to comply. The development reportedly reached a milestone in late 2017, and in March 2018, a new studio opened in Wrocław to aid the production.[61] That October, CD Projekt Red established a partnership with Canadian studio Digital Scapes to craft additional tools for Cyberpunk 2077.The developer partnered with Nvidia in June 2019 to achieve ray tracing in real time,and QLOC in January 2020 for quality assurance.

Cyberpunk 2077 is being developed using the REDengine 4 by a team of around 500, exceeding the number that worked on the studio’s previous title, The Witcher 3: Wild Hunt (2015). To assist with production, CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes,

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References Sterling, Bruce. Preface. Burning Chrome, by William Gibson, Harper Collins, 1986, p. xiv. Thomas Michaud, “Science fiction and politics: Cyberpunk science fiction as political philosophy”, pp. 65–77 in Hassler, Donald M. (2008). New Boundaries in Political Science Fiction. University of South Carolina Press. ISBN 978-1-57003-736-8. See pp. 75–76. “Bibliography for GURPS Cyberpunk”. sjgames. com. Steve Jackson Games. Retrieved 13 July 2019. The world of the British Judge Dredd is quintessentially cyberpunk... “CTheory.net”. CTheory.net. Retrieved 2009-0320. “DVD Verdict Review – New Rose Hotel”. Dvdverdict.com. 2000-01-10. Archived from the original on 2008-12-28. Retrieved 2009-03-20. “’New Rose Hotel’: Corporate Intrigue, Steamy Seduction”. Nytimes.com. 1999-10-01. Retrieved 2009-03-20. Person, Lawrence (October 8, 1999). “Notes Toward a Postcyberpunk Manifesto”. Slashdot. Originally published in Nova Express, issue 16 (1998). Graham, Stephen (2004). The Cybercities Reader. Routledge. p. 389. ISBN 0-415-27956-9. Gibson, William from Burning Chrome published in 1981 Gillis, Stacy (2005). The Matrix Trilogy:Cyberpunk Reloaded. Wallflower Press. p. 75. ISBN 1-904764-32-0. Murphy, Graham; Schmeink, Lars (2017).

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Cyberpunk and Visual Culture. London: Routledge. ISBN 9781351665155. Landon, Brooks (2014). Science Fiction After 1900: From the Steam Man to the Stars. New York: Routledge. p. 164. ISBN 978-0415938884. Gillis, Stacy (2005). The Matrix Trilogy: Cyberpunk Reloaded. London: Wallflower Press. p. 3. ISBN 1904764339. ‘NEW WORLDS’: ONE OF THE MOST INFLUENTIAL SCI-FI MAGAZINES RETURNS THIS FALL Ballard’s think-pieces on the intrusion of technology and media — “The Atrocity Exhibition”, “Notes Towards a Mental Breakdown”, “The Assassination of John Fitzgerald Kennedy Considered as a Downhill Motor Race” (collected with others as The Atrocity Exhibition with illustrations by Phoebe Gloeckner) — paved the way for cyberpunk. Brian Aldiss practically populated his own subgenre with quirky epics like Acid Head War, a messianic tale of freestyle narrative set in a post-war Europe in which hallucinogenic drugs had affected entire populations, and Report on Probability A, an experimental story about the observations of three characters named G, S, and C. Cyberpunk, Steampunk and Wizardry: Science Fiction Since 1980 Chapter 4. The New Wave “Ballardian » ‘Unblinking, clinical’: From Ballard to cyberpunk”. www.Ballardian.com. 2008-11-26. Retrieved 28 December 2017. “The Early Life of the Word “Cyberpunk” - Neon

Dystopia”. NeonDystopia.com. 13 November 2016. Retrieved 28 December 2017. Dozois, Gardner (30 December 1984). “Science Fiction in the Eighties”. Retrieved 28 December 2017 – via www.WashingtonPost.com. “Postmodern Metanarratives: Blade Runner and Literature in the Age of Image” (PDF). AthabascaU.ca. Retrieved 28 December 2017. Jesse (27 January 2013). “Speculiction...: Review of “Mirrorshades: The Cyberpunk Anthology” Edited by Bruce Sterling”. Speculiction.Blogspot. com. Retrieved 28 December 2017. “Bethke crashes the cyberpunk system October 8, 1997”. wc.arizona.edu. Archived from the original on November 14, 2015. “The Cyberpunk Movement – Cyberpunk authors”. Humanities Advanced Technology and Information Institute. Archived from the original on 2009-07-20. Retrieved 2009-03-20. Chaudhuri, Shohini (2005). Contemporary World Cinema: Europe, the Middle East, East Asia and South Asia. Edinburgh University Press. p. 104. ISBN 0-7486-1799-X. Chaplin, Julia (17 June 2007). “Hidden Tokyo”. The New York Times. Gibson, William (30 April 2001). “The Future Perfect”. Time. Time International. James, Edward; Mendlesohn, Farah (2003). The Cambridge Companion to Science Fiction. Cambridge University Press. p. 221. ISBN 0-52101657-6. Campbell, Neil (2000). The Cultures of the New American West. Routledge. p. 159. ISBN 1-57958288-5. Seed, David (2005). Publishing. Blackwell. p. 220. ISBN 1-4051-1218-2. “Cyberpunk 2021”.

Gibson, William (August 1984). Neuromancer. Ace Books. p. 69. ISBN 0-441-56956-0. Redmond, Sean (2004). Liquid Metal: The Science Fiction Film Reader. Wallflower Press. pp. 101–112. Sahr Johnny, “Cybercity - Sahr Johnny’s Shanghai Dream” That’s Shanghai, October 2005; quoted online by [1]. Wheale, Nigel (1995), The Postmodern Arts: An Introductory Reader, Routledge, p. 107, ISBN 9780-415-07776-7, retrieved July 27, 2011 Taylor, Todd W. (1998). Literacy Theory in the Age of the Internet. Columbia University Press. p. 34. ISBN 0-231-11331-5. FAQ file Archived 2005-08-27 at the Wayback Machine (from the alt.cyberpunk Usenet group) Brin, David The Transparent Society, Basic Books, 1998 Book link Clarke, Arthur C. “The Last Question,” Science Fiction Quarterly, 1956 Flanagan, Mary; Booth, Austin (2002). Reload: Rethinking Women + Cyberculture. Cambridge, MA: MIT Press. pp. 7–8. ISBN 0262062275. Lavigne, Carlen (2013). Cyberpunk Women, Feminism and Science Fiction: A Critical Study. Jefferson, NC: McFarland & Company, Inc., Publishers. p. 51. ISBN 9780786466535. Bethke, Bruce. “Cyberpunk” Amazing Science Fiction Stories, Vol. 57, No. 4; November 1983 Link John Shirley. Two Cyberpunks: Sterling and Rucker 1999 Link Archived 2008-12-31 at the Wayback Machine Brians, Paul. “Study Guide for William Gibson: Neuromancer (1984)” Washington State University James, Edward. Science Fiction in the 20th

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References Sterling, Bruce. Preface. Burning Chrome, by William Gibson, Harper Collins, 1986, p. xiv. Thomas Michaud, “Science fiction and politics: Cyberpunk science fiction as political philosophy”, pp. 65–77 in Hassler, Donald M. (2008). New Boundaries in Political Science Fiction. University of South Carolina Press. ISBN 978-1-57003-736-8. See pp. 75–76. “Bibliography for GURPS Cyberpunk”. sjgames. com. Steve Jackson Games. Retrieved 13 July 2019. The world of the British Judge Dredd is quintessentially cyberpunk... “CTheory.net”. CTheory.net. Retrieved 2009-0320. “DVD Verdict Review – New Rose Hotel”. Dvdverdict.com. 2000-01-10. Archived from the original on 2008-12-28. Retrieved 2009-03-20. “’New Rose Hotel’: Corporate Intrigue, Steamy Seduction”. Nytimes.com. 1999-10-01. Retrieved 2009-03-20. Person, Lawrence (October 8, 1999). “Notes Toward a Postcyberpunk Manifesto”. Slashdot. Originally published in Nova Express, issue 16 (1998). Graham, Stephen (2004). The Cybercities Reader. Routledge. p. 389. ISBN 0-415-27956-9. Gibson, William from Burning Chrome published in 1981 Gillis, Stacy (2005). The Matrix Trilogy:Cyberpunk Reloaded. Wallflower Press. p. 75. ISBN 1-904764-32-0. Murphy, Graham; Schmeink, Lars (2017).

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Cyberpunk and Visual Culture. London: Routledge. ISBN 9781351665155. Landon, Brooks (2014). Science Fiction After 1900: From the Steam Man to the Stars. New York: Routledge. p. 164. ISBN 978-0415938884. Gillis, Stacy (2005). The Matrix Trilogy: Cyberpunk Reloaded. London: Wallflower Press. p. 3. ISBN 1904764339. ‘NEW WORLDS’: ONE OF THE MOST INFLUENTIAL SCI-FI MAGAZINES RETURNS THIS FALL Ballard’s think-pieces on the intrusion of technology and media — “The Atrocity Exhibition”, “Notes Towards a Mental Breakdown”, “The Assassination of John Fitzgerald Kennedy Considered as a Downhill Motor Race” (collected with others as The Atrocity Exhibition with illustrations by Phoebe Gloeckner) — paved the way for cyberpunk. Brian Aldiss practically populated his own subgenre with quirky epics like Acid Head War, a messianic tale of freestyle narrative set in a post-war Europe in which hallucinogenic drugs had affected entire populations, and Report on Probability A, an experimental story about the observations of three characters named G, S, and C. Cyberpunk, Steampunk and Wizardry: Science Fiction Since 1980 Chapter 4. The New Wave “Ballardian » ‘Unblinking, clinical’: From Ballard to cyberpunk”. www.Ballardian.com. 2008-11-26. Retrieved 28 December 2017. “The Early Life of the Word “Cyberpunk” - Neon

Dystopia”. NeonDystopia.com. 13 November 2016. Retrieved 28 December 2017. Dozois, Gardner (30 December 1984). “Science Fiction in the Eighties”. Retrieved 28 December 2017 – via www.WashingtonPost.com. “Postmodern Metanarratives: Blade Runner and Literature in the Age of Image” (PDF). AthabascaU.ca. Retrieved 28 December 2017. Jesse (27 January 2013). “Speculiction...: Review of “Mirrorshades: The Cyberpunk Anthology” Edited by Bruce Sterling”. Speculiction.Blogspot. com. Retrieved 28 December 2017. “Bethke crashes the cyberpunk system October 8, 1997”. wc.arizona.edu. Archived from the original on November 14, 2015. “The Cyberpunk Movement – Cyberpunk authors”. Humanities Advanced Technology and Information Institute. Archived from the original on 2009-07-20. Retrieved 2009-03-20. Chaudhuri, Shohini (2005). Contemporary World Cinema: Europe, the Middle East, East Asia and South Asia. Edinburgh University Press. p. 104. ISBN 0-7486-1799-X. Chaplin, Julia (17 June 2007). “Hidden Tokyo”. The New York Times. Gibson, William (30 April 2001). “The Future Perfect”. Time. Time International. James, Edward; Mendlesohn, Farah (2003). The Cambridge Companion to Science Fiction. Cambridge University Press. p. 221. ISBN 0-52101657-6. Campbell, Neil (2000). The Cultures of the New American West. Routledge. p. 159. ISBN 1-57958288-5. Seed, David (2005). Publishing. Blackwell. p. 220. ISBN 1-4051-1218-2. “Cyberpunk 2021”.

Gibson, William (August 1984). Neuromancer. Ace Books. p. 69. ISBN 0-441-56956-0. Redmond, Sean (2004). Liquid Metal: The Science Fiction Film Reader. Wallflower Press. pp. 101–112. Sahr Johnny, “Cybercity - Sahr Johnny’s Shanghai Dream” That’s Shanghai, October 2005; quoted online by [1]. Wheale, Nigel (1995), The Postmodern Arts: An Introductory Reader, Routledge, p. 107, ISBN 9780-415-07776-7, retrieved July 27, 2011 Taylor, Todd W. (1998). Literacy Theory in the Age of the Internet. Columbia University Press. p. 34. ISBN 0-231-11331-5. FAQ file Archived 2005-08-27 at the Wayback Machine (from the alt.cyberpunk Usenet group) Brin, David The Transparent Society, Basic Books, 1998 Book link Clarke, Arthur C. “The Last Question,” Science Fiction Quarterly, 1956 Flanagan, Mary; Booth, Austin (2002). Reload: Rethinking Women + Cyberculture. Cambridge, MA: MIT Press. pp. 7–8. ISBN 0262062275. Lavigne, Carlen (2013). Cyberpunk Women, Feminism and Science Fiction: A Critical Study. Jefferson, NC: McFarland & Company, Inc., Publishers. p. 51. ISBN 9780786466535. Bethke, Bruce. “Cyberpunk” Amazing Science Fiction Stories, Vol. 57, No. 4; November 1983 Link John Shirley. Two Cyberpunks: Sterling and Rucker 1999 Link Archived 2008-12-31 at the Wayback Machine Brians, Paul. “Study Guide for William Gibson: Neuromancer (1984)” Washington State University James, Edward. Science Fiction in the 20th

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Century, Oxford University Press, Oxford & New York, 1994. p. 197 Eiss, Harry Edwin (2014-03-25). Electric sheep slouching towards Bethlehem: speculative fiction in a post modern world. ISBN 9781443856362. Retrieved 26 November 2016. Cavallaro, Dani (January 2000). Cyberpunk & Cyberculture: Science Fiction and the Work of William Gibson. p. 13. ISBN 9780485006070. Retrieved 26 November 2016. Brian Stonehill, “Pynchon’s Prophecies of Cyberspace.” Delivered at the first international conference on Pynchon, the University of Warwick, England, November 1994. Booker, M. Keith (2001). Monsters, Mushroom Clouds, and the Cold War:American Science Fiction and the Roots of Postmodernism, 1946– 1964. Greenwood Publishing Group. p. 60. ISBN 0-313-31873-5. Grebowicz, Margret (2007). SciFi in the Mind’s Eye: Reading Science Through Science Fiction. Open Court Publishing Company. p. 147. ISBN 9780-8126-9630-1. David Brin, Review of The Matrix Archived 200803-22 at the Wayback Machine Jameson, Fredric (1991). Postmodernism, or, the Cultural Logic of Late Capitalism (PDF). Duke University Press. p. 419. ISBN 1617230022. Archived from the original (PDF) on 2015-04-02. Yoo, Paula. “Cyberpunk - In Print -- Hacker Generation Gets Plugged Into New Magazine”, Seattle Times. Seattle, Wash.: Feb 18, 1993. pg. G.3 Kerman, Judith (1997). Retrofitting Blade Runner: Issues in Ridley Scott’s Blade Runner and Philip K. Dick’s Do Androids Dream of Electric Sheep?. Popular Press. p. 132. ISBN 0-87972-510-9.

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Gibson, William (2006-07-21). “Burst City Trailer”. Archived from the original on 2007-11-21. Retrieved 2012-11-09. “What is cyberpunk?”. Polygon. August 30, 2018. Player, Mark (13 May 2011). “Post-Human Nightmares – The World of Japanese Cyberpunk Cinema”. Midnight Eye. Retrieved 23 April 2020. Ruh, Brian (2000), “Liberating Cels: Forms of the Female in Japanese Cyberpunk Animation Archived 2007-09-27 at the Wayback Machine.” AnimeResearch.com December 2000. “How ‘Akira’ Has Influenced All Your Favourite TV, Film and Music”. VICE. September 21, 2016. “’Akira’ Is Frequently Cited as Influential. Why Is That?”. Film School Rejects. April 3, 2017. “200 Things That Rocked Our World: Bullet Time”. Empire. EMAP (200): 136. February 2006. Woerner, Meredith (2 February 2012). “Chronicle captures every teen’s fantasy of fighting back, say film’s creators”. io9. Archived from the original on 26 February 2014. Retrieved 25 May 2012. “Rian Johnson Talks Working with Joseph Gordon-Levitt on LOOPER, Hollywood’s Lack of Originality, Future Projects and More”. Collider. 2012-09-25. Hopper, Ben (February 20, 2001). “Great Games Snatcher”. GameCritics.com. Retrieved 2011-0824. “Half-Life tiene varias referencias a Akira”. MeriStation (in Spanish). Diario AS. August 29, 2018. “The most impressive PC mods ever made”. TechRadar. June 14, 2018. “FEATURE: “Life is Strange” Interview and Hands-on Impressions”. Crunchyroll. January 28, 2015.

“Lupe Fiasco’s ‘Tetsuo & Youth’ Avoiding Politics – Rolling Stone”. Rolling Stone. 2013-10-25. Archived from the original on 17 November 2014. Retrieved 2 December 2014. Francisco, Eric. “’Ready Player One’ Anime Easter Eggs Include Gundam, Voltron and Much More”. inverse.com. “Cyberpunk 2077 devs “will be significantly more open””. PCGamesN. June 12, 2018. Joel Silver, interviewed in “Making The Matrix” featurette on The Matrix DVD. Rose, Steve (19 October 2009). “Hollywood is haunted by Ghost in the Shell”. The Guardian. Retrieved 26 July 2013. Rose, Steve (October 19, 2009), “Hollywood is haunted by Ghost in the Shell”, The Guardian, archived from the original on March 8, 2013, retrieved July 27, 2011 Schrodt, Paul (1 April 2017). “How the original ‘Ghost in the Shell’ changed sci-fi and the way we think about the future”. Business Insider. Retrieved 14 June 2019. “Megazone 23 - Retroactive Influence”. A.D. Vision. Archived from the original on 2005-0204. Retrieved 2010-03-20. “Live-Action “Alita: Battle Angel” Finally Shows Its Hand”. Crunchyroll. December 8, 2017. Webster, Andrew (9 April 2020). “Redesigning Midgar, Final Fantasy VII Remake’s gritty cyberpunk metropolis”. The Verge. Vox Media. Retrieved 18 April 2020. “Everything we know about Cyberpunk 2077”. pcgamer. Retrieved 2018-06-16. Fillari, Alessandro (2018-06-14). “E3 2018: Here’s Why Cyberpunk 2077 Had To Be A First-Person Game”. GameSpot. Retrieved 2018-06-16. “Cyberpunk 2077 is CD Projekt Red’s Next

Game”. IGN.com. 2012-10-18. Retrieved 2012-11-05. “SJ Games Raided”, Jackson, Steve, Steve Jackson Games website, Friday, 19 April 1990 Romandetta, Julie (1993-06-25). “Cyber Sound: Old Fashioned Rock Gets a Future Shock from New Technology”. Boston Herald. Boston, Mass. United States. SHELLZINE (December 26, 2019). “Cyberpunk Music: Origins and Evolution”. shellzine.net. Retrieved February 10, 2020. Ham, Robert. “Exo - Gatekeeper”. AllMusic. Retrieved January 3, 2015. Ward, Christian (January 29, 2014). “Vaporwave: Soundtrack to Austerity”. Stylus.com. Retrieved February 8, 2014. Suzuki, David (2003). Good News for a Change:How Everyday People Are Helping the Planet. Greystone Books. p. 332. ISBN 1-55054926-X. “A New Look at Kowloon Walled City, the Internet’s Favorite Cyberpunk Slum”. 2014-04-03. Michael Berry, “Wacko Victorian Fantasy Follows ‘Cyberpunk’ Mold,” The San Francisco Chronicle, 25 June 1987; quoted online by Wordspy. McHale, Brian (1991). “POSTcyberMODERNpunkISM.” in Larry McCaffery, ed., Storming the Reality Studio: A Casebook of Cyberpunk and Postmodern Science Fiction. Durham, N.C.: Duke University Press, pp. 308–323 CYBERPUNK - Trademark Details - Justia CYBERPUNK - European Union Intellectual Property Office Frank, Allegra (6 April 2017). “The Witcher studio assuages concerns over ‘Cyberpunk’ trademark”. Polygon. Vox Media. Retrieved 14 May 2020.

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Century, Oxford University Press, Oxford & New York, 1994. p. 197 Eiss, Harry Edwin (2014-03-25). Electric sheep slouching towards Bethlehem: speculative fiction in a post modern world. ISBN 9781443856362. Retrieved 26 November 2016. Cavallaro, Dani (January 2000). Cyberpunk & Cyberculture: Science Fiction and the Work of William Gibson. p. 13. ISBN 9780485006070. Retrieved 26 November 2016. Brian Stonehill, “Pynchon’s Prophecies of Cyberspace.” Delivered at the first international conference on Pynchon, the University of Warwick, England, November 1994. Booker, M. Keith (2001). Monsters, Mushroom Clouds, and the Cold War:American Science Fiction and the Roots of Postmodernism, 1946– 1964. Greenwood Publishing Group. p. 60. ISBN 0-313-31873-5. Grebowicz, Margret (2007). SciFi in the Mind’s Eye: Reading Science Through Science Fiction. Open Court Publishing Company. p. 147. ISBN 9780-8126-9630-1. David Brin, Review of The Matrix Archived 200803-22 at the Wayback Machine Jameson, Fredric (1991). Postmodernism, or, the Cultural Logic of Late Capitalism (PDF). Duke University Press. p. 419. ISBN 1617230022. Archived from the original (PDF) on 2015-04-02. Yoo, Paula. “Cyberpunk - In Print -- Hacker Generation Gets Plugged Into New Magazine”, Seattle Times. Seattle, Wash.: Feb 18, 1993. pg. G.3 Kerman, Judith (1997). Retrofitting Blade Runner: Issues in Ridley Scott’s Blade Runner and Philip K. Dick’s Do Androids Dream of Electric Sheep?. Popular Press. p. 132. ISBN 0-87972-510-9.

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Gibson, William (2006-07-21). “Burst City Trailer”. Archived from the original on 2007-11-21. Retrieved 2012-11-09. “What is cyberpunk?”. Polygon. August 30, 2018. Player, Mark (13 May 2011). “Post-Human Nightmares – The World of Japanese Cyberpunk Cinema”. Midnight Eye. Retrieved 23 April 2020. Ruh, Brian (2000), “Liberating Cels: Forms of the Female in Japanese Cyberpunk Animation Archived 2007-09-27 at the Wayback Machine.” AnimeResearch.com December 2000. “How ‘Akira’ Has Influenced All Your Favourite TV, Film and Music”. VICE. September 21, 2016. “’Akira’ Is Frequently Cited as Influential. Why Is That?”. Film School Rejects. April 3, 2017. “200 Things That Rocked Our World: Bullet Time”. Empire. EMAP (200): 136. February 2006. Woerner, Meredith (2 February 2012). “Chronicle captures every teen’s fantasy of fighting back, say film’s creators”. io9. Archived from the original on 26 February 2014. Retrieved 25 May 2012. “Rian Johnson Talks Working with Joseph Gordon-Levitt on LOOPER, Hollywood’s Lack of Originality, Future Projects and More”. Collider. 2012-09-25. Hopper, Ben (February 20, 2001). “Great Games Snatcher”. GameCritics.com. Retrieved 2011-0824. “Half-Life tiene varias referencias a Akira”. MeriStation (in Spanish). Diario AS. August 29, 2018. “The most impressive PC mods ever made”. TechRadar. June 14, 2018. “FEATURE: “Life is Strange” Interview and Hands-on Impressions”. Crunchyroll. January 28, 2015.

“Lupe Fiasco’s ‘Tetsuo & Youth’ Avoiding Politics – Rolling Stone”. Rolling Stone. 2013-10-25. Archived from the original on 17 November 2014. Retrieved 2 December 2014. Francisco, Eric. “’Ready Player One’ Anime Easter Eggs Include Gundam, Voltron and Much More”. inverse.com. “Cyberpunk 2077 devs “will be significantly more open””. PCGamesN. June 12, 2018. Joel Silver, interviewed in “Making The Matrix” featurette on The Matrix DVD. Rose, Steve (19 October 2009). “Hollywood is haunted by Ghost in the Shell”. The Guardian. Retrieved 26 July 2013. Rose, Steve (October 19, 2009), “Hollywood is haunted by Ghost in the Shell”, The Guardian, archived from the original on March 8, 2013, retrieved July 27, 2011 Schrodt, Paul (1 April 2017). “How the original ‘Ghost in the Shell’ changed sci-fi and the way we think about the future”. Business Insider. Retrieved 14 June 2019. “Megazone 23 - Retroactive Influence”. A.D. Vision. Archived from the original on 2005-0204. Retrieved 2010-03-20. “Live-Action “Alita: Battle Angel” Finally Shows Its Hand”. Crunchyroll. December 8, 2017. Webster, Andrew (9 April 2020). “Redesigning Midgar, Final Fantasy VII Remake’s gritty cyberpunk metropolis”. The Verge. Vox Media. Retrieved 18 April 2020. “Everything we know about Cyberpunk 2077”. pcgamer. Retrieved 2018-06-16. Fillari, Alessandro (2018-06-14). “E3 2018: Here’s Why Cyberpunk 2077 Had To Be A First-Person Game”. GameSpot. Retrieved 2018-06-16. “Cyberpunk 2077 is CD Projekt Red’s Next

Game”. IGN.com. 2012-10-18. Retrieved 2012-11-05. “SJ Games Raided”, Jackson, Steve, Steve Jackson Games website, Friday, 19 April 1990 Romandetta, Julie (1993-06-25). “Cyber Sound: Old Fashioned Rock Gets a Future Shock from New Technology”. Boston Herald. Boston, Mass. United States. SHELLZINE (December 26, 2019). “Cyberpunk Music: Origins and Evolution”. shellzine.net. Retrieved February 10, 2020. Ham, Robert. “Exo - Gatekeeper”. AllMusic. Retrieved January 3, 2015. Ward, Christian (January 29, 2014). “Vaporwave: Soundtrack to Austerity”. Stylus.com. Retrieved February 8, 2014. Suzuki, David (2003). Good News for a Change:How Everyday People Are Helping the Planet. Greystone Books. p. 332. ISBN 1-55054926-X. “A New Look at Kowloon Walled City, the Internet’s Favorite Cyberpunk Slum”. 2014-04-03. Michael Berry, “Wacko Victorian Fantasy Follows ‘Cyberpunk’ Mold,” The San Francisco Chronicle, 25 June 1987; quoted online by Wordspy. McHale, Brian (1991). “POSTcyberMODERNpunkISM.” in Larry McCaffery, ed., Storming the Reality Studio: A Casebook of Cyberpunk and Postmodern Science Fiction. Durham, N.C.: Duke University Press, pp. 308–323 CYBERPUNK - Trademark Details - Justia CYBERPUNK - European Union Intellectual Property Office Frank, Allegra (6 April 2017). “The Witcher studio assuages concerns over ‘Cyberpunk’ trademark”. Polygon. Vox Media. Retrieved 14 May 2020.

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A JOURNEY TO THE MOST VIVID ART GENRE WHICH IS SHAPING THE CULTURE, LIVING PATTERN AND GIVES A PEEK OF THE DISTOPIAN FUTURE. BUCKLE UP AND GET READY TO JUMP INTO THE WORLD OF CYBERPUNK TO WITNESS THE PRESUMTIONS OF ARTISTS ABOUT THE FUTURE AND HOW IT INSPIRED IN THE MAKING OF SOME OF THE MOST PROMINENT WOKS OF HUMAN HISTORY SUCH AS “THE MATRIX TRILOGY”,”CYBERPUNK 2077”,”WATCH DOGS”,”AKIRA” AND MANY MORE GET TO KNOW MORE ABOUT THE SIFI DISTOPIAN WORLD KOWN AS CYBERPUNK. SCAN AND PLAY

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