Interactive Text Application in Unity3D
by August DeWinkler, Urban Designer, Multimedia Artist
for Florida Atlantic University’s Master of Fine Arts Degree
in Media, Technology, and Entertainment
course Creating Interactive Culture
date completed December 7th , 2015
Abstract
This paper will examine the components and process to create an interactive text experience App in Augmented Reality. The idea is to use topic headings as outlined in the course syllabus for Creating Interactive Culture, which are: Sonic Frameworks, Performative Frameworks, Spatial Frameworks, and Linear Frameworks. Text sheets will be created to display these compounded words so that the App will be able to find them and display a graphic that is specifically targeted to each sheet individually.
The goal is to familiarize one with the applications and processes to create the App, as
there are extra steps required to output a project of this magnitude. This paper will go beyond the steps given in a normal tutorial or instructional manual, therefore let it be recognized that this is not a tutorial. It is a composition explaining the steps and process as required to create Augmented Reality Apps with Android Studio, Unity3D, and Vuforia. This will also help to document the process, as in a checklist of processes; because leaving out one part could be detrimental to the entire project.
When the design of the application is complete, Unity 3D will then compile it, or
“package it” in Unity 3D terms for it to run on Android devices. Furthermore, for the sake of this research, the content of this App can be modified or replaced to suit the users needs or for just simple experimentation to see what the programs can offer. In fact, let me encourage it; as creating personal visual content is really the only way for one to see and to experience the personal nature of this kind of App creation.
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