Portfolio - Architecture & Design

Page 1

ARCHITECTURE DESIGN

PORTFOLIO Awnili Shabnam


AWNILI SHABNAM Architect, Innovation Designer

Profile Date of Birth Nationality Education

20th May, 1989 Bangladeshi Masters in Design Innovation and Technology ; RMIT University, Australia Bachelor in Architecture ; BUET, Bangladesh

Contact Email Mobile

awnilishabnam@gmail.com +610404736325


DESIGN INTEREST My design attitude is to think innovative and embrace technology. I want to take part in future design practice that involves new technology and new ways of thinking. These new ideas and experiences can change our social and community life and help build better future. I am interested in parametric design and digital fabrication as it opens up a wide variety of opportunities to create dramatic experience of space. I would like to explore possibilities of interaction between human and environment so that design becomes more “personal “. Complex interactive systems interest me as modern living deals with huge amount of data and information , often much difficult to comprehend. I want to incorporate futuristic way of living in design encouraging social integration and community building with the help of built environment.


CONTENTS

ARCHITECTURE

01

Center for Oceanographic Research & Deep Sea Exploration

05

03

Unstoppable Schooling

Boat club

02

Commercial Highrise Building at Hatirjheel

04

Children Resource Center

06

Mosque at Sonagaon


DESIGN RESEARCH & FABRICATION

07

11

09

Fab Pod 2

Playmorph

08

Structural Orchestra

10

Urban Noise Wall Park

High Resolution Design

12

Mosque at Sonagaon


A

RCHITECTURE



01

CENTER FOR

OCEANOGRAPHIC RESEARCH & DEEP SEA EXPLORATION Final Project Bachelor of Architecture Location: Coxbazar, Bangladesh Time period : July-November, 2013 Diverse and abundant marine and coastal life forms and mineral and petroleum resources as well as the potential use of tidal and wave energy is becoming increasingly important to ensure the socio-economic development and full filling the strategic objective of the country. So the country has a long way to go for proper utilization and management of her marine and coastal resources for national flourishing and sovereignty with an integrated and holistic approach. A platform is to be created to provide opportunity for studying the physical and dynamic process of the sea in various field of oceanography, to facilitate exploration and exploitation of sea resources.



DESIGN CONCEPT/ CONSIDERATION

Provide a platform for sustainable exploration and exploitation of sea resources

The ocean and it’s importance to earth and humanity

Create awareness for oceanic conservation

Understand

Develop an institute that itself becomes a tool for motivation researchers, visitors and community

Explore

Educate

The ocean with all its depth and complexity

Scientists, students, decision- maker and public

Integration Of Natural Forces

Development Of Formal Expression

Relate two natural water bodies with artificial connection and create focus towards major peak

The from was inspired from the curve profile of the terrain site both in plan and elevation


Site location

Site Analysis


A

A

Masterplan


PROGRAM ARRANGEMENT

Oceanographic Collection

Dry Lab

Dry Lab

Ocean Interpretation

Administration

Academic Section


Steel space frame skeleton is fitted with lightweight Screening panels allowing light in interior space

Steel space frame skeleton acting As a framework for screening panels

Steel space frame roof Covering larger span

Shear wall

Steel space frame dome


STRUCTURE

Brood stock Holding tank

Egg hatching tank

Larval rearing tank

Algal culture tank

Section AA


Plaza and court in front of the dry laboratory - acting as a breathing space for researchers


Ocean interpretation center- a space exhibiting and presenting features of deep sea and marine life forms

Touch pool guiding towards ocean interpretation center exhibiting mysterious and colorful animals beneath waters which visitors can touch and feel

Plaza and reflecting pool in front of ocean interpretation spacevibrant with visitors


02

DESIGN OF A COMMERCIAL HIGHRISE BUILDING AT HATIRJHEEL

Studio Project ( 3rd year) Bachelor of Architecture Location: Hatirjheel, Tejgoan, Dhaka, Bangladesh Time period : March-May, 2010

Trying to build taller and higher is the story of mankind. The desire to touch the sky is reflected by the pyramids of egyptian civilization, the ever inspiring gothic churches, and the very recent chicago high rise buildings at the end of the 10th century. In every era new invention in the construction system has extended the limit of tall buildings to greater height.However highrise is a solution or a problem is a debateable issue but a studio exercise on tall building will not be futile for a highly dense city like dhaka.

Site Analysis : Hatirjheel • • • •

Site is at the center of a proposed commercial area in Hatirjheel. Entry road is at the West and 25m wide. There are two proposed bridge in front of the site.These will increase traffic movement around the site. The wetland around the site will be filled to continue development. Site plan



A

A

Masterplan


DESIGN CONCEPT The major idea is to design an iconic skyscraper that represents new development in Hatirjheel area.The magnificient structure will emerge as a commercial hub with integrated community spaces. It will encorporate public park, restaurant, movie theatres and other communal amenities with a skydeck crowning the top.

Spiral columns

Spiral arrangement of seeds

Seed

The structure of the skyscraper is inspired from the natural form of corn.The central core and spiral columns tie up together with connecting beams to form the skeleton mimicking spiral arrangements of seeds in a corn.

Green space

Central layer Screen holding seeds

Circulation Core

Functional space

FORM AND STRUCTURE Spiral columns

Core

Beams

Green boxes

Glass Frames

Floor slabs

Exterior glass skin




1st floor plan

2nd floor plan

A

A SOUVENIR SHOP

SOUVENIR SHOP

SOUVENIR SHOP

LOUNGE

coffee corner

A

COFFEE CORNER

A

lounge

megazine corner coffee corner

lounge A

megazine corner

3rd floor plan

4th floor plan

A

A

pantry

lounge

pantry

movie theatre

video store

lounge

lounge

souvenir shop

A

ticket counter

snacks corner

office

lounge

movie theatre video store

lounge souvenir shop

store

store

A


1

2

3 1 Skydeck 2 Office space 3 Green space 4 Public amenities 5 Basement parking

Section AA

4

5




03

EXPLORING FORMS : DESIGN OF A BOAT CLUB

Studio Project ( 3rd year) Bachelor of Architecture Location: Gulshan ,Dhaka, Bangladesh Time period : Feb-March, 2010 Urban fabric of Dhaka, the capital city of Bangladesh is interweaved with waterbodies influencing the life of city-dwellers.The potential of these waterbodies was very little explored due to spontaneous growth of the city.They can be developed into amazing spaces for recreation and relaxation creating an oasis in the midst of the bustling city. The objective of the project is to design a boat club with all modern amenities that can be a natural retreat for urban people.

Site plan



DESIGN CONCEPT Human response to water People of rural Bangla practically live and breathe in water. Water is a source of warmth and protection. People perceive water in different ways - sometimes they observe water drops fall into calm water creating endless ripples. Sometimes they float or submerge in water feeling gentle splashes touching their body. These human experiences related to land and water seems lost in a concrete urban settings where people are merely passers-by unaware of such deep ambiance of nature in life. The major idea is to revive these experiences in urban backdrop celebrating vigorous impact of ever morphing flowing water.

When water moves its dynamics are controlled by complex interaction of forces, displacement and energies.

West Elevation

A fluid form represents interactive relation of human and water

South Elevation



1st floor plan

A

2nd floor plan

A

A

Masterplan

A

A

A


Section AA




04

CHILDREN RESOURCE CENTER

Studio Project ( 3rd year) Bachelor of Architecture Location: Coxbazar, Bangladesh Time period : March-May, 2010

In city or urban areas lifestyle is very fast and active, there is minimal scope to enjoy natural environment. Children can not explore and experience nature and eco-system of our environment....so after passing adolescence they remain ignorant about natural processes. The objective of the project is to design a children resource center where they can acquire knowledge on natural elements and processes in a playful and vibrant environment



MASTERPLAN

SITE:

DHANMONDI LAKE PARK Dhanmondi lake is a huge site force • Adequate green • Playground for children of residential block of Dhanmondi • Ecological aspect: interrelation of children and nature • Access of street child


DESIGN CONCEPT CHILD DEVELOPMENT STAGES New born(0-1month) Infant (1month-1year) Toddler (1-3year Preschool(4-6year) School aged (6-13year) Adolescent (13-16year)

Learning and development of child require certain spaces: Space of interaction Space of isolation Active spaces- no restriction of spaces ...learn better as free agents Connection with nature Fun space - learning with joy

CHILDREN OF 6-13 YEAR( SCHOOL AGED) Think rationally Make judgment about concrete or observable phenomena. Capable of problem solving. FUN SPACE

ACTIVE SPACE

CHILD DEVELOPMENT

SPACE OF ISOLATION

SPACE OF INTERACTION

CONNECTION WITH NATURE




05

UNSTOPPABLE SCHOOLING The continuity of spirit and motivation

Competition project Bachelor of Architecture Location: Satkhira, Bangladesh Time period : Feb-March, 2011 Architecture students around the country were invited to design innovative school / facility (suitablefor 30 students) which is probably portable in nature. It can be portable/ reusable precinct/ facility for school children of disaster prone areas of Bangladesh. The proposition may be a temporary built form accommodating thirty students which has flexibility in nature i.e. readily build-able , portable ; suitable for multi-faceted facilities that helped the affected students to go back quickly in education.



PLAN REVEALING THE MISERY : SATKHIRA Bangladesh is one of the most disaster prone countries in the world. Natural hazards like flood, cyclone, droughts ,earthquakes, tornadoes frequently affect the country almost in every year. Out of all these the tropical cyclone causes huge damage to the coastal infrastructure, wealth and social livelihood. Satkhira district, locating on the southwest coastal belt of Bangladesh is severely vulnerable to natural disasters. Cyclone, flood, tsunami cause extensive damage to human life and built structure. Educational facilities devastated by natural disaster fail to preserve the desired learning environment.


DESIGN CONCEPT Schooling means education obtained through experience or exposure; a process that imparts knowledge, stimulates inquisitiveness through participation and sharing in a comfortable environment. The idea of unstoppable schooling can be described as the continuity of the spirit of learning in a dreadful disaster situation. Intension of this design is to uplift the enthusiasm to carry on schooling in an adverse condition; overcoming the loss and panic and fostering new strength, hope and determination. DESIGN INTENTION Developing uninterrupted schooling opportunity Encouraging self-confidence and ability to survive a dreadful disaster Reviving the joyful and pleasant environment overcoming the shock of disaster


a. Palm tree trunks with hollow section ( locally referred to as Dunga) tied up together to make a structure capable of floating using local technology

b. 12’ bamboo members are fixed with each other in a overlapping manner using bamboo pin to form the superstructure


e. Colorful CI sheets are used as roof cover in inclined position to drive out rain water

c. Additional supporting members are fixed to provide the structure with strength and stability

d. Locally woven bamboo mats are used to screen the structure. Bamboo mats can be folded or rolled reducing in size and facilitating portability


06

MOSQUE AT SONAGAON

Built project Role : Assistant architect ; Worked on design , drawing preparation and 3d visualisation Location: Sonargaon, Narayanganj, Bangladesh Time period : June 2015

Constructing a place of worship has always been an intricate practice, managing to detach the human and release the boundary between body, mind and spirit. The mosque is designed as a spiritual and sacred gathering space for the community. The central lofty prayer space creates a sense of grandiosity , interplay of light and shadow adds subtle sensitivity to it. Arched openings are inspired from traditional Islamic architecture and vernacular construction techniques are followed to develop a sense of belonging to the people of Sonargaon.



ELEVATION 2'-6"

44'-6"

8'-6"

1'-8"

1'-6"

4"

4'

3'-6"

4'

7"

33'-8"

29'-6"

4'

1'

1'

10'

7'-3"

2'-6"

7'

7'

10"

6"6"6"6"6"

3'

10'

17'-4"

7'

10'

10"

2'-6"

2'-6"

35'-6" 33'-6"

7"

4'

10'-6"

11"

2'-6"


A

2'-3"

56'

16'-11" 15'-7"

4'-7"

1'

9'-6" 6'-5"

2'-1"

1'-8" 4'

2'-4"

6'-4"

1'-8"

20 steps @ 10"

3'-5"

UP

10'

14'-3" UP (2'-6") 5 steps @ 10"

4'

4'

+3'6" 1'-8"

+2'

1'-8"

2'-3"

19'

2'-11"

1'-8"

15'-7"

1'

8'-6"

1'

ROAD

A

GROUND FLOOR PLAN

B

C

2

3'

15'-8"

13'-8" 11'-7"

1'

5'-1"

3

42'

5'

wash Area

2'-10"

1'-11" 1'-8"

26'-4"

3'-7"

5' 3'-4"

Prayer Area

40'

12'-8"

Prayer Area

9'-8"

11'

1'-8"

16'-3"

10'-5"

3'-10" 5' 25'-11"

3'-10"

9'-5"

Toilet Area

10'-3"

8'-8" 14'-8"

26' 1'-11"

1

6'

2'-8"

2

1'

1'

1

1'-8"

25'-10" 19'

D

C

14'-8"

2'-5"

B

D

3


D

ESIGN

F

RESEARCH &

A B R I C AT I O N



07

Play system to connect people in community

PLAY MORPH

Major Project Master in Design innovation and Technology Location: Docklands Time period : March-June, 2018 Playmorph is a system of play that transforms the physical environment as well as relation between people through play and response. It is a network of playscapes that can be applied to new developing community like Docklands. The system acts as a catalyst to bring people together in a playful environment and develop a sense of community.

Alternate docklands

Activate public space

Scope of education

Physical and virtual play network

Play interaction



1. FIND THE LOCATION OF PLAYSCAPE IN APP

2. FORM JEWELS TO ILLUMINATE THEM AND COLLECT POINTS VIRTUALLY

PLAYSYSTEM

3. THE COMPLETE GAME ILLUMINATES ANOTHER PLAYSCAPE

4. THE ILLUMINATED PLAYSCAPE ENCOURAGES PEOPLE TO PLAY AND THE APP NOTIFIES WHICH PLAYSCAPE IS ACTIVE


ALTERNATE DOCKLANDS Playmorph considers Docklands as an alternate land of treasure where a player is an explorer who has to travel in different spots to discover and collect jewels. The game is a combination of treasure hunt and jewel quest. It promotes exploring unfamiliar parts of Docklands and get connected to the place. There are alternative pathways entirely depending on player’s choice.

Preferable route Shortest route


Parent-child participation in play

Collect points in app after completing the game


Diverse play possibilities provide scope for improvisation

DESIGNINTERVENTION:1

Diverse play possibilities


PLAY INTERACTION Play object for parents

1. The playscape promotes playful interaction between parents and children. Each play object is wwcomposed of two components - children can reach one of them and for the other they need parents participation depending on the position of the components.

Play object for child

2. Parent and children together can form a complete object at the node. When the right pieces are placed together the complete object illuminates transforming the environment of playspace.

SCOPE OF EDUCATION ISOCAHEDRON

2-LOOPS

DODECAHEDRON

DIPYRAMID REFORMED DIPYRAMID

3-LOOPS

REFORMED ISOCAHEDRON

4-LOOPS

The geometry of the playscape and play objects offers scope for education for the children. The jewels / play objects are developed from primary objects , reconfiguring them develop problem solving skills in children and also promotes inquisitive and creative attitude.


ACTIVATE PUBLIC SPACE Playmorph promotes exploring unfamiliar parts of Docklands and get connected to the place.

PHYSICAL & VIRTUAL PLAY NETWORK Complete game in one playscape illuminates another and encourages people to play creating a physical play network

The app notifies which playscape is active


08

STRUCTURAL ORCHESTRA

Digital Fabrication-I Master in Design innovation and Technology Location: SIAL sound Lab , RMIT University Time period : July- August, 2016 Digital Fabrication is a process that joins design with production through numeric control. The objective of the studio is to investigate the how digital tools, hands on making and material can complement one another by encouraging you to re-engage with the physical elements of architectural realisation, and investigate the implications on the file to machine; digital to physical design process.

Module generation Major concept was to create a space divider in between studio spaces in SIAL Sound Lab to ensure isolation and sound barrier without completely blocking it. To achieve this a simple modular system was developed that can be manipulated to form complex geometry. Idea of slotting and bending was incorporated from study of earlier precedents. A simple square was chosen as basic module. Then a quarter of the square was extracted so that no material is wasted. These two elements were bended and slotted to form interesting and vibrant patterns. Transition from a simple square to an interlocking grid system

+



VARIATION Breaking Linearity

Front

Back

This method of assembly makes the surface pattern look regular and linear. The front and back can be clearly identified as two patterns.

Color Pattern

.

Front

Back

The linearity can be broken by rotating the direction of the components. Therefore, if every third and fourth piece is rotated in the opposite direction, a different type of surface is achieved. While the first forms two very different looking visuals in the front and back, the second is more uniform.


MATERIAL EXPERIMENTS & FABRICATION Prototypes

After the first round of testing, it was found that Echo panels can be easily bent using the strip heating machine. Applying fillets to the corners provide neat finish and nice visual appearance.

CNC

Table Saw

Laser cutting

Vaccum forming

Strip heating

Bending after heating


CONTEXT

SIAL sound studio The designed surface installed in SIAL Sound Lab performing as a spatial divider which is fun, vibrant and functional



09

FAB POD 2

Digital Fabrication II Master in Design innovation and Technology Location: RMIT Design Hub Time period : May-June, 2017

The FabPod prototype is an acoustically tuned meeting space for eight. It is an outcome of research into the relationship of architectural geometry and acoustics. Open knowledge work space like the new RMIT Design Hub pose an interesting challenge in the trade-off between fostering chance encounter and collaboration and providing acoustic privacy for meetings and focused work. The FabPod project addresses this challenge. The project brings together researchers in acoustic design, architecture, digital fabrication and craft. The FabPod also showcases a novel design system and digital work-flow allowing for the rapid, semi-automated generation of form, geometric articulation and material distribution. Acoustic simulation as part of this work-flow provides rapid feedback in response to changing design parameters. In this way the acoustic performance could drive key design decisions and designers developed a sophisticated understanding of how their decisions influenced the performance.



LAYERS OF THE STRUCTURE

Different components of the structure

Layer of internal Echo panel

Layer of internal MDF

Skeleton structure with owWculus

Layer of external MDF

Layer of external Echo panel


1 Single cut sheet with engraved bending angles in the edge

3 Complete cell

2 Component of a cell after bending edges

4 Single wall composed of cells


Laser cutting of components

Cut pieces

Revit and screw joints

Bending of components

Single cell

Cut pieces

Single cell

Several cells joining together



10

HIGH RESOLUTION DESIGN

Digital Fabrication III Master in Design innovation and Technology Location: Docklands Time period : September-October, 2017

The studio engages critically with new developments in technology, which are rapidly changing the landscape of architecture. The latest approaches to algorithms,robotics , 3D printing, supercomputing, simulation and extensive material prototyping are opportunistically explored. The studio task was to design an urban furniture for Docklands using cell division algorithm in processing. The “WAVE� as a context combines practicality and functionality to this seating object. It is a natural element that can be integrated easily into the living environment through its form and material. The Wave is inspired from the exploration of water patterns, movement and effects .

Introducing initial geometry pattern through the addition and subtraction of control boxes and adjustment of values.

Experimentation of pattern with control boxes to provide dense areas and adjustment of parameters

Generating extrusion to elevate 2d curves into 3D object





11

URBAN NOISE WALL PARK

Soundscape studies Master in Design innovation and Technology Location: 24 Kitchener Street, Brunswick Time period : September-October, 2017 Living with noise is a daily activity for those living along motorways. To date the primary noise attenuation methods include passive sound barriers. These are partially effective in removing motorway noise, but there is still some residual noise that pours over the top creating mundane sonic conditions. This project asked students to engage with a high-profile industry grant between RMIT University and Transurban, that was investigating an innovative approach to noise management. In the project noise could be both canceled, using engineering methods, and could be transformed, using creative design methods.



SONIC PLAYSCAPE We designed an augmented sonic reality created by noise transformation. Since the site was part of a close-knit community, and located near a school, we decided to focus on creating a playful environment. The transformed soundscape faded in and out at different parts of the park, depending on the mobility and distance of the user. We took advantage of the open spaces of the field typology to create a range of user experiences. We provided for those that transition the space, and those that remain to enjoy the play equipment and seating areas.

Hanging Circles

Motion Sensor

Motion Sensor

Motion Sensor

Motion Sensor

Sound Transformation Speaker

Sound Transformation Speaker

Rotating See-Saw

Rocker


RESIDENTS CITYLINK

ZONE 3 Space for relaxation

ZONE 2 Interactive play equipment for children ZONE 1 Space for parents and the elderly

RESIDENTS NOISE WALL CONNECTS TO INTERNAL ROAD


12

EXPLORING THE INTERSECTION OF MUSIC AND ARCHITECTURE THROUGH SPATIAL IMPROVISATION

Phd research by Architect Jeremy J. Ham Surfcoast Architecture Role : worked on grasshopper definition translating music into spatial form Time period : November 2016- May 2018 Creative practice design research brings forth rich opportunities for the exploration of inter-domain connections between music and architecture. Through inter-disciplinary creative practice explorative project work founded on a methodology of improvisation on the digital drum kit, two stages of design research project work are outlined. In the first stage, a language of polyrhythmic drumming is parametrically spatialized as a reflective lens on an extant creative practice. From here, a new form of ‘Spatial Improvisation’ is explored, where conceptual spatial forms are generated from improvisations on the digital drum kit. 1

1. Ham, Jeremy J . Exploring the Intersection of Music and Architecture Through Spatial Improvisation (T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 121-130)



SPATIALIZING POLYRHYTHM

The principal measurable parameters of a drum performance on the digital drum kit are as follows: • Drum notes • Drum events over a timeline : Drum Tempo • Velocity • Note Duration Drum improvisations, performed by Jeremy J. Ham as a musician in the musical domain, are brought into the spatial domain wherein spatial aesthetic and analytical design decisions are made by him as an architect. Parametricism allows complete flexibility in representations, so that lengths, heights, ratios and relationships between elements can be manipulated within GH to produce a wide range of spatial outcomes.

Four ways of translating and spatializing drum data :

3D LATTICE

PANEL


TUNNEL

COLUMN


SPATIALIZING POLYRHYTHM

Spatialization of 100 drum solos as tunnel forms.

When the complete set of 100 drum solos are brought together as ‘tunnel forms’ and Delaunay Lattice Forms , the form, shape and patterns of the drummers ‘polyrhythmic idiolect’ emerge in the spatial domain. Lofting provides a draped surface over the data points including velocity and note duration and, when the architect’s imagination is engaged and parameters are adjusted appropriately, graceful 3D objects emerge that are easily imaginable as massing options for a bridge or tunnel structure. This w approach has much potential for further development, with the potential to continue into digital fabrication and realization at 1:1 scale.


Representation of 100 drum solos as 2D Delaunay Lattices


LAYERED RELATIONSHIP ‘Layered Relationship’ is the composite 3D spatial representation of the improvised drum composition .This piece was composed by the overlay of six polyrhythmic drum-based improvisations, with each layer purposefully referencing the previous to form a ‘wall of sound’. For this composition, a range of synthesized Virtual Instruments were used as a way of transforming the digital drum kit away from traditional drum sounds to include sampled environmental sounds, keyboards and other experimental sound sources. This sonic exploration by the musician architect is complimented by explorations in the spatial domain so that the initial improvisations push boundaries in both domains. The result is a highly complex spatial layering that reflects the polyrhythmic complexity of the drum performance.

Composite spatialization of the ‘Layered Relationships’ drum composition


LAYER 2

LAYER 1

LAYER 3

LAYER 4

LAYER 5

LAYER 6



Conceptual visualisation of a drum Solo as tunnel form in a physical context. Location: Torquay , Victoria



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