ARCHITECTURE DESIGN
PORTFOLIO Awnili Shabnam
AWNILI SHABNAM Architect, Innovation Designer
Profile Date of Birth Nationality Education
20th May, 1989 Bangladeshi Masters in Design Innovation and Technology ; RMIT University, Australia Bachelor in Architecture ; BUET, Bangladesh
Contact Email Mobile
awnilishabnam@gmail.com +610404736325
DESIGN INTEREST My design attitude is to think innovative and embrace technology. I want to take part in future design practice that involves new technology and new ways of thinking. These new ideas and experiences can change our social and community life and help build better future. I am interested in parametric design and digital fabrication as it opens up a wide variety of opportunities to create dramatic experience of space. I would like to explore possibilities of interaction between human and environment so that design becomes more “personal “. Complex interactive systems interest me as modern living deals with huge amount of data and information , often much difficult to comprehend. I want to incorporate futuristic way of living in design encouraging social integration and community building with the help of built environment.
CONTENTS
ARCHITECTURE
01
Center for Oceanographic Research & Deep Sea Exploration
05
03
Unstoppable Schooling
Boat club
02
Commercial Highrise Building at Hatirjheel
04
Children Resource Center
06
Mosque at Sonagaon
DESIGN RESEARCH & FABRICATION
07
11
09
Fab Pod 2
Playmorph
08
Structural Orchestra
10
Urban Noise Wall Park
High Resolution Design
12
Mosque at Sonagaon
A
RCHITECTURE
01
CENTER FOR
OCEANOGRAPHIC RESEARCH & DEEP SEA EXPLORATION Final Project Bachelor of Architecture Location: Coxbazar, Bangladesh Time period : July-November, 2013 Diverse and abundant marine and coastal life forms and mineral and petroleum resources as well as the potential use of tidal and wave energy is becoming increasingly important to ensure the socio-economic development and full filling the strategic objective of the country. So the country has a long way to go for proper utilization and management of her marine and coastal resources for national flourishing and sovereignty with an integrated and holistic approach. A platform is to be created to provide opportunity for studying the physical and dynamic process of the sea in various field of oceanography, to facilitate exploration and exploitation of sea resources.
DESIGN CONCEPT/ CONSIDERATION
Provide a platform for sustainable exploration and exploitation of sea resources
The ocean and it’s importance to earth and humanity
Create awareness for oceanic conservation
Understand
Develop an institute that itself becomes a tool for motivation researchers, visitors and community
Explore
Educate
The ocean with all its depth and complexity
Scientists, students, decision- maker and public
Integration Of Natural Forces
Development Of Formal Expression
Relate two natural water bodies with artificial connection and create focus towards major peak
The from was inspired from the curve profile of the terrain site both in plan and elevation
Site location
Site Analysis
A
A
Masterplan
PROGRAM ARRANGEMENT
Oceanographic Collection
Dry Lab
Dry Lab
Ocean Interpretation
Administration
Academic Section
Steel space frame skeleton is fitted with lightweight Screening panels allowing light in interior space
Steel space frame skeleton acting As a framework for screening panels
Steel space frame roof Covering larger span
Shear wall
Steel space frame dome
STRUCTURE
Brood stock Holding tank
Egg hatching tank
Larval rearing tank
Algal culture tank
Section AA
Plaza and court in front of the dry laboratory - acting as a breathing space for researchers
Ocean interpretation center- a space exhibiting and presenting features of deep sea and marine life forms
Touch pool guiding towards ocean interpretation center exhibiting mysterious and colorful animals beneath waters which visitors can touch and feel
Plaza and reflecting pool in front of ocean interpretation spacevibrant with visitors
02
DESIGN OF A COMMERCIAL HIGHRISE BUILDING AT HATIRJHEEL
Studio Project ( 3rd year) Bachelor of Architecture Location: Hatirjheel, Tejgoan, Dhaka, Bangladesh Time period : March-May, 2010
Trying to build taller and higher is the story of mankind. The desire to touch the sky is reflected by the pyramids of egyptian civilization, the ever inspiring gothic churches, and the very recent chicago high rise buildings at the end of the 10th century. In every era new invention in the construction system has extended the limit of tall buildings to greater height.However highrise is a solution or a problem is a debateable issue but a studio exercise on tall building will not be futile for a highly dense city like dhaka.
Site Analysis : Hatirjheel • • • •
Site is at the center of a proposed commercial area in Hatirjheel. Entry road is at the West and 25m wide. There are two proposed bridge in front of the site.These will increase traffic movement around the site. The wetland around the site will be filled to continue development. Site plan
A
A
Masterplan
DESIGN CONCEPT The major idea is to design an iconic skyscraper that represents new development in Hatirjheel area.The magnificient structure will emerge as a commercial hub with integrated community spaces. It will encorporate public park, restaurant, movie theatres and other communal amenities with a skydeck crowning the top.
Spiral columns
Spiral arrangement of seeds
Seed
The structure of the skyscraper is inspired from the natural form of corn.The central core and spiral columns tie up together with connecting beams to form the skeleton mimicking spiral arrangements of seeds in a corn.
Green space
Central layer Screen holding seeds
Circulation Core
Functional space
FORM AND STRUCTURE Spiral columns
Core
Beams
Green boxes
Glass Frames
Floor slabs
Exterior glass skin
1st floor plan
2nd floor plan
A
A SOUVENIR SHOP
SOUVENIR SHOP
SOUVENIR SHOP
LOUNGE
coffee corner
A
COFFEE CORNER
A
lounge
megazine corner coffee corner
lounge A
megazine corner
3rd floor plan
4th floor plan
A
A
pantry
lounge
pantry
movie theatre
video store
lounge
lounge
souvenir shop
A
ticket counter
snacks corner
office
lounge
movie theatre video store
lounge souvenir shop
store
store
A
1
2
3 1 Skydeck 2 Office space 3 Green space 4 Public amenities 5 Basement parking
Section AA
4
5
03
EXPLORING FORMS : DESIGN OF A BOAT CLUB
Studio Project ( 3rd year) Bachelor of Architecture Location: Gulshan ,Dhaka, Bangladesh Time period : Feb-March, 2010 Urban fabric of Dhaka, the capital city of Bangladesh is interweaved with waterbodies influencing the life of city-dwellers.The potential of these waterbodies was very little explored due to spontaneous growth of the city.They can be developed into amazing spaces for recreation and relaxation creating an oasis in the midst of the bustling city. The objective of the project is to design a boat club with all modern amenities that can be a natural retreat for urban people.
Site plan
DESIGN CONCEPT Human response to water People of rural Bangla practically live and breathe in water. Water is a source of warmth and protection. People perceive water in different ways - sometimes they observe water drops fall into calm water creating endless ripples. Sometimes they float or submerge in water feeling gentle splashes touching their body. These human experiences related to land and water seems lost in a concrete urban settings where people are merely passers-by unaware of such deep ambiance of nature in life. The major idea is to revive these experiences in urban backdrop celebrating vigorous impact of ever morphing flowing water.
When water moves its dynamics are controlled by complex interaction of forces, displacement and energies.
West Elevation
A fluid form represents interactive relation of human and water
South Elevation
1st floor plan
A
2nd floor plan
A
A
Masterplan
A
A
A
Section AA
04
CHILDREN RESOURCE CENTER
Studio Project ( 3rd year) Bachelor of Architecture Location: Coxbazar, Bangladesh Time period : March-May, 2010
In city or urban areas lifestyle is very fast and active, there is minimal scope to enjoy natural environment. Children can not explore and experience nature and eco-system of our environment....so after passing adolescence they remain ignorant about natural processes. The objective of the project is to design a children resource center where they can acquire knowledge on natural elements and processes in a playful and vibrant environment
MASTERPLAN
SITE:
DHANMONDI LAKE PARK Dhanmondi lake is a huge site force • Adequate green • Playground for children of residential block of Dhanmondi • Ecological aspect: interrelation of children and nature • Access of street child
DESIGN CONCEPT CHILD DEVELOPMENT STAGES New born(0-1month) Infant (1month-1year) Toddler (1-3year Preschool(4-6year) School aged (6-13year) Adolescent (13-16year)
Learning and development of child require certain spaces: Space of interaction Space of isolation Active spaces- no restriction of spaces ...learn better as free agents Connection with nature Fun space - learning with joy
CHILDREN OF 6-13 YEAR( SCHOOL AGED) Think rationally Make judgment about concrete or observable phenomena. Capable of problem solving. FUN SPACE
ACTIVE SPACE
CHILD DEVELOPMENT
SPACE OF ISOLATION
SPACE OF INTERACTION
CONNECTION WITH NATURE
05
UNSTOPPABLE SCHOOLING The continuity of spirit and motivation
Competition project Bachelor of Architecture Location: Satkhira, Bangladesh Time period : Feb-March, 2011 Architecture students around the country were invited to design innovative school / facility (suitablefor 30 students) which is probably portable in nature. It can be portable/ reusable precinct/ facility for school children of disaster prone areas of Bangladesh. The proposition may be a temporary built form accommodating thirty students which has flexibility in nature i.e. readily build-able , portable ; suitable for multi-faceted facilities that helped the affected students to go back quickly in education.
PLAN REVEALING THE MISERY : SATKHIRA Bangladesh is one of the most disaster prone countries in the world. Natural hazards like flood, cyclone, droughts ,earthquakes, tornadoes frequently affect the country almost in every year. Out of all these the tropical cyclone causes huge damage to the coastal infrastructure, wealth and social livelihood. Satkhira district, locating on the southwest coastal belt of Bangladesh is severely vulnerable to natural disasters. Cyclone, flood, tsunami cause extensive damage to human life and built structure. Educational facilities devastated by natural disaster fail to preserve the desired learning environment.
DESIGN CONCEPT Schooling means education obtained through experience or exposure; a process that imparts knowledge, stimulates inquisitiveness through participation and sharing in a comfortable environment. The idea of unstoppable schooling can be described as the continuity of the spirit of learning in a dreadful disaster situation. Intension of this design is to uplift the enthusiasm to carry on schooling in an adverse condition; overcoming the loss and panic and fostering new strength, hope and determination. DESIGN INTENTION Developing uninterrupted schooling opportunity Encouraging self-confidence and ability to survive a dreadful disaster Reviving the joyful and pleasant environment overcoming the shock of disaster
a. Palm tree trunks with hollow section ( locally referred to as Dunga) tied up together to make a structure capable of floating using local technology
b. 12’ bamboo members are fixed with each other in a overlapping manner using bamboo pin to form the superstructure
e. Colorful CI sheets are used as roof cover in inclined position to drive out rain water
c. Additional supporting members are fixed to provide the structure with strength and stability
d. Locally woven bamboo mats are used to screen the structure. Bamboo mats can be folded or rolled reducing in size and facilitating portability
06
MOSQUE AT SONAGAON
Built project Role : Assistant architect ; Worked on design , drawing preparation and 3d visualisation Location: Sonargaon, Narayanganj, Bangladesh Time period : June 2015
Constructing a place of worship has always been an intricate practice, managing to detach the human and release the boundary between body, mind and spirit. The mosque is designed as a spiritual and sacred gathering space for the community. The central lofty prayer space creates a sense of grandiosity , interplay of light and shadow adds subtle sensitivity to it. Arched openings are inspired from traditional Islamic architecture and vernacular construction techniques are followed to develop a sense of belonging to the people of Sonargaon.
ELEVATION 2'-6"
44'-6"
8'-6"
1'-8"
1'-6"
4"
4'
3'-6"
4'
7"
33'-8"
29'-6"
4'
1'
1'
10'
7'-3"
2'-6"
7'
7'
10"
6"6"6"6"6"
3'
10'
17'-4"
7'
10'
10"
2'-6"
2'-6"
35'-6" 33'-6"
7"
4'
10'-6"
11"
2'-6"
A
2'-3"
56'
16'-11" 15'-7"
4'-7"
1'
9'-6" 6'-5"
2'-1"
1'-8" 4'
2'-4"
6'-4"
1'-8"
20 steps @ 10"
3'-5"
UP
10'
14'-3" UP (2'-6") 5 steps @ 10"
4'
4'
+3'6" 1'-8"
+2'
1'-8"
2'-3"
19'
2'-11"
1'-8"
15'-7"
1'
8'-6"
1'
ROAD
A
GROUND FLOOR PLAN
B
C
2
3'
15'-8"
13'-8" 11'-7"
1'
5'-1"
3
42'
5'
wash Area
2'-10"
1'-11" 1'-8"
26'-4"
3'-7"
5' 3'-4"
Prayer Area
40'
12'-8"
Prayer Area
9'-8"
11'
1'-8"
16'-3"
10'-5"
3'-10" 5' 25'-11"
3'-10"
9'-5"
Toilet Area
10'-3"
8'-8" 14'-8"
26' 1'-11"
1
6'
2'-8"
2
1'
1'
1
1'-8"
25'-10" 19'
D
C
14'-8"
2'-5"
B
D
3
D
ESIGN
F
RESEARCH &
A B R I C AT I O N
07
Play system to connect people in community
PLAY MORPH
Major Project Master in Design innovation and Technology Location: Docklands Time period : March-June, 2018 Playmorph is a system of play that transforms the physical environment as well as relation between people through play and response. It is a network of playscapes that can be applied to new developing community like Docklands. The system acts as a catalyst to bring people together in a playful environment and develop a sense of community.
Alternate docklands
Activate public space
Scope of education
Physical and virtual play network
Play interaction
1. FIND THE LOCATION OF PLAYSCAPE IN APP
2. FORM JEWELS TO ILLUMINATE THEM AND COLLECT POINTS VIRTUALLY
PLAYSYSTEM
3. THE COMPLETE GAME ILLUMINATES ANOTHER PLAYSCAPE
4. THE ILLUMINATED PLAYSCAPE ENCOURAGES PEOPLE TO PLAY AND THE APP NOTIFIES WHICH PLAYSCAPE IS ACTIVE
ALTERNATE DOCKLANDS Playmorph considers Docklands as an alternate land of treasure where a player is an explorer who has to travel in different spots to discover and collect jewels. The game is a combination of treasure hunt and jewel quest. It promotes exploring unfamiliar parts of Docklands and get connected to the place. There are alternative pathways entirely depending on player’s choice.
Preferable route Shortest route
Parent-child participation in play
Collect points in app after completing the game
Diverse play possibilities provide scope for improvisation
DESIGNINTERVENTION:1
Diverse play possibilities
PLAY INTERACTION Play object for parents
1. The playscape promotes playful interaction between parents and children. Each play object is wwcomposed of two components - children can reach one of them and for the other they need parents participation depending on the position of the components.
Play object for child
2. Parent and children together can form a complete object at the node. When the right pieces are placed together the complete object illuminates transforming the environment of playspace.
SCOPE OF EDUCATION ISOCAHEDRON
2-LOOPS
DODECAHEDRON
DIPYRAMID REFORMED DIPYRAMID
3-LOOPS
REFORMED ISOCAHEDRON
4-LOOPS
The geometry of the playscape and play objects offers scope for education for the children. The jewels / play objects are developed from primary objects , reconfiguring them develop problem solving skills in children and also promotes inquisitive and creative attitude.
ACTIVATE PUBLIC SPACE Playmorph promotes exploring unfamiliar parts of Docklands and get connected to the place.
PHYSICAL & VIRTUAL PLAY NETWORK Complete game in one playscape illuminates another and encourages people to play creating a physical play network
The app notifies which playscape is active
08
STRUCTURAL ORCHESTRA
Digital Fabrication-I Master in Design innovation and Technology Location: SIAL sound Lab , RMIT University Time period : July- August, 2016 Digital Fabrication is a process that joins design with production through numeric control. The objective of the studio is to investigate the how digital tools, hands on making and material can complement one another by encouraging you to re-engage with the physical elements of architectural realisation, and investigate the implications on the file to machine; digital to physical design process.
Module generation Major concept was to create a space divider in between studio spaces in SIAL Sound Lab to ensure isolation and sound barrier without completely blocking it. To achieve this a simple modular system was developed that can be manipulated to form complex geometry. Idea of slotting and bending was incorporated from study of earlier precedents. A simple square was chosen as basic module. Then a quarter of the square was extracted so that no material is wasted. These two elements were bended and slotted to form interesting and vibrant patterns. Transition from a simple square to an interlocking grid system
+
VARIATION Breaking Linearity
Front
Back
This method of assembly makes the surface pattern look regular and linear. The front and back can be clearly identified as two patterns.
Color Pattern
.
Front
Back
The linearity can be broken by rotating the direction of the components. Therefore, if every third and fourth piece is rotated in the opposite direction, a different type of surface is achieved. While the first forms two very different looking visuals in the front and back, the second is more uniform.
MATERIAL EXPERIMENTS & FABRICATION Prototypes
After the first round of testing, it was found that Echo panels can be easily bent using the strip heating machine. Applying fillets to the corners provide neat finish and nice visual appearance.
CNC
Table Saw
Laser cutting
Vaccum forming
Strip heating
Bending after heating
CONTEXT
SIAL sound studio The designed surface installed in SIAL Sound Lab performing as a spatial divider which is fun, vibrant and functional
09
FAB POD 2
Digital Fabrication II Master in Design innovation and Technology Location: RMIT Design Hub Time period : May-June, 2017
The FabPod prototype is an acoustically tuned meeting space for eight. It is an outcome of research into the relationship of architectural geometry and acoustics. Open knowledge work space like the new RMIT Design Hub pose an interesting challenge in the trade-off between fostering chance encounter and collaboration and providing acoustic privacy for meetings and focused work. The FabPod project addresses this challenge. The project brings together researchers in acoustic design, architecture, digital fabrication and craft. The FabPod also showcases a novel design system and digital work-flow allowing for the rapid, semi-automated generation of form, geometric articulation and material distribution. Acoustic simulation as part of this work-flow provides rapid feedback in response to changing design parameters. In this way the acoustic performance could drive key design decisions and designers developed a sophisticated understanding of how their decisions influenced the performance.
LAYERS OF THE STRUCTURE
Different components of the structure
Layer of internal Echo panel
Layer of internal MDF
Skeleton structure with owWculus
Layer of external MDF
Layer of external Echo panel
1 Single cut sheet with engraved bending angles in the edge
3 Complete cell
2 Component of a cell after bending edges
4 Single wall composed of cells
Laser cutting of components
Cut pieces
Revit and screw joints
Bending of components
Single cell
Cut pieces
Single cell
Several cells joining together
10
HIGH RESOLUTION DESIGN
Digital Fabrication III Master in Design innovation and Technology Location: Docklands Time period : September-October, 2017
The studio engages critically with new developments in technology, which are rapidly changing the landscape of architecture. The latest approaches to algorithms,robotics , 3D printing, supercomputing, simulation and extensive material prototyping are opportunistically explored. The studio task was to design an urban furniture for Docklands using cell division algorithm in processing. The “WAVE� as a context combines practicality and functionality to this seating object. It is a natural element that can be integrated easily into the living environment through its form and material. The Wave is inspired from the exploration of water patterns, movement and effects .
Introducing initial geometry pattern through the addition and subtraction of control boxes and adjustment of values.
Experimentation of pattern with control boxes to provide dense areas and adjustment of parameters
Generating extrusion to elevate 2d curves into 3D object
11
URBAN NOISE WALL PARK
Soundscape studies Master in Design innovation and Technology Location: 24 Kitchener Street, Brunswick Time period : September-October, 2017 Living with noise is a daily activity for those living along motorways. To date the primary noise attenuation methods include passive sound barriers. These are partially effective in removing motorway noise, but there is still some residual noise that pours over the top creating mundane sonic conditions. This project asked students to engage with a high-profile industry grant between RMIT University and Transurban, that was investigating an innovative approach to noise management. In the project noise could be both canceled, using engineering methods, and could be transformed, using creative design methods.
SONIC PLAYSCAPE We designed an augmented sonic reality created by noise transformation. Since the site was part of a close-knit community, and located near a school, we decided to focus on creating a playful environment. The transformed soundscape faded in and out at different parts of the park, depending on the mobility and distance of the user. We took advantage of the open spaces of the field typology to create a range of user experiences. We provided for those that transition the space, and those that remain to enjoy the play equipment and seating areas.
Hanging Circles
Motion Sensor
Motion Sensor
Motion Sensor
Motion Sensor
Sound Transformation Speaker
Sound Transformation Speaker
Rotating See-Saw
Rocker
RESIDENTS CITYLINK
ZONE 3 Space for relaxation
ZONE 2 Interactive play equipment for children ZONE 1 Space for parents and the elderly
RESIDENTS NOISE WALL CONNECTS TO INTERNAL ROAD
12
EXPLORING THE INTERSECTION OF MUSIC AND ARCHITECTURE THROUGH SPATIAL IMPROVISATION
Phd research by Architect Jeremy J. Ham Surfcoast Architecture Role : worked on grasshopper definition translating music into spatial form Time period : November 2016- May 2018 Creative practice design research brings forth rich opportunities for the exploration of inter-domain connections between music and architecture. Through inter-disciplinary creative practice explorative project work founded on a methodology of improvisation on the digital drum kit, two stages of design research project work are outlined. In the first stage, a language of polyrhythmic drumming is parametrically spatialized as a reflective lens on an extant creative practice. From here, a new form of ‘Spatial Improvisation’ is explored, where conceptual spatial forms are generated from improvisations on the digital drum kit. 1
1. Ham, Jeremy J . Exploring the Intersection of Music and Architecture Through Spatial Improvisation (T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 121-130)
SPATIALIZING POLYRHYTHM
The principal measurable parameters of a drum performance on the digital drum kit are as follows: • Drum notes • Drum events over a timeline : Drum Tempo • Velocity • Note Duration Drum improvisations, performed by Jeremy J. Ham as a musician in the musical domain, are brought into the spatial domain wherein spatial aesthetic and analytical design decisions are made by him as an architect. Parametricism allows complete flexibility in representations, so that lengths, heights, ratios and relationships between elements can be manipulated within GH to produce a wide range of spatial outcomes.
Four ways of translating and spatializing drum data :
3D LATTICE
PANEL
TUNNEL
COLUMN
SPATIALIZING POLYRHYTHM
Spatialization of 100 drum solos as tunnel forms.
When the complete set of 100 drum solos are brought together as ‘tunnel forms’ and Delaunay Lattice Forms , the form, shape and patterns of the drummers ‘polyrhythmic idiolect’ emerge in the spatial domain. Lofting provides a draped surface over the data points including velocity and note duration and, when the architect’s imagination is engaged and parameters are adjusted appropriately, graceful 3D objects emerge that are easily imaginable as massing options for a bridge or tunnel structure. This w approach has much potential for further development, with the potential to continue into digital fabrication and realization at 1:1 scale.
Representation of 100 drum solos as 2D Delaunay Lattices
LAYERED RELATIONSHIP ‘Layered Relationship’ is the composite 3D spatial representation of the improvised drum composition .This piece was composed by the overlay of six polyrhythmic drum-based improvisations, with each layer purposefully referencing the previous to form a ‘wall of sound’. For this composition, a range of synthesized Virtual Instruments were used as a way of transforming the digital drum kit away from traditional drum sounds to include sampled environmental sounds, keyboards and other experimental sound sources. This sonic exploration by the musician architect is complimented by explorations in the spatial domain so that the initial improvisations push boundaries in both domains. The result is a highly complex spatial layering that reflects the polyrhythmic complexity of the drum performance.
Composite spatialization of the ‘Layered Relationships’ drum composition
LAYER 2
LAYER 1
LAYER 3
LAYER 4
LAYER 5
LAYER 6
Conceptual visualisation of a drum Solo as tunnel form in a physical context. Location: Torquay , Victoria