British Academy Games Awards in 2014 – Assassin's Creed IV

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WELCOME

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warm welcome to the British Academy Games Awards. The past year in games has been one of the most memorable yet, from record-breaking releases to the launch of the next gen consoles. We’ve witnessed the growing confidence of an industry whose global success has dominated the headlines and, with advances in mobile technology, so much of our spare time, too. With its Games Awards, BAFTA recognises the individuals and teams behind the most groundbreaking, technologically-advanced and genuinely inspirational work ever to make it to screen. Congratulations to all of the nominees and to Rockstar Games, the deserving recipient of this year’s Fellowship. Today is an important day for us, for reasons not entirely related to the Awards. Inside Games, our new public event, took place here at the Tobacco Dock earlier in the day, and it’s a first for BAFTA – bringing new games from the world’s biggest studios to the hands of gamers, alongside a series of developer talks and an independent games showcase. With tickets also available to buy for the ceremony, we’ve never brought the public so close to the industry and this, we hope, will spark a greater understanding and appreciation of your work. BAFTA isn’t just about awards. Today we re-launch our Young Game Designers competition, with online resources and workshops around the country enabling 11 to 16-year-olds to learn from the professionals while producing their own work. Also, Give Something Back is our industry campaign supporting young people, regardless of background, which asks for a small amount of your time, a work placement at your company or a donation. Your contribution will support BAFTA’s year-round learning programme and, by extension, safeguard the industry’s future; visit bafta.org for more information. Thank you to the BAFTA team, particularly Kelly Smith and Clare Brown, and our wonderful host, Dara O Briain. My thanks, as always, to the BAFTA juries and the Games Committee, whose vision is expertly focused by its Chairman, Harvey Elliott. I wish you all a wonderful evening. JOHN WILLIS CHA IR M A N OF THE ACA DEMY

WELCOM E M ESSAGE

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Pinewood congratulates all those nominated at the British Academy Games Awards in 2014 Pinewood Post Production provides: Recording of sound and asset creation | Voice casting recording and localisation Audio Implementation in game and mixing For more information visit: www.pinewoodgroup.com/postproduction Games we were proud to be part of in 2013: Alien Isolation | Fable Legends | Total War™: Rome II Partner of the

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A  CTI  O   N    & ADV  E   N    T       U           R                E ASSASSIN'S CREED 4: BL ACK FL AG Development Team Ubisoft Montreal/Ubisoft

BA DL A ND Johannes Vuorinen, Juhana Myllys Frogmind/Frogmind

GR A ND THEF T AUTO V Development Team Rockstar North/Rockstar Games

THE L AST OF US Development Team Naughty Dog/Sony Computer Entertainment

LEGO M A RVEL SUPER HEROES Jon Burton, Arthur Parsons, Phillip Ring TT Games/Warner Bros. Interactive Entertainment TOMB R A IDER Development Team Crystal Dynamics/Square Enix

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ART  I   S    T       I           C A  C  H IE  V   E    M       E           N                T BEYOND: T WO SOULS John Rostron, David Cage, Guillaume De Fondaumiere Quantic Dreams/Sony Computer Entertainment Europe BIOSHOCK INFINITE Scott Sinclair, Shawn Robertson, Stephen Alexander Irrational Games/2K Games

DEVICE 6 Development Team Simogo/Simogo

THE L AST OF US Development Team Naughty Dog/Sony Computer Entertainment

NI NO KUNI: WR ATH OF THE WHITE WITCH Yoshiyuki Momose Level 5/Namco Bandai Games

TE A R AWAY Development Team Media Molecule/Sony Computer Entertainment Europe

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A    U   D   I   O A    C  H  I EV  E   M    E       N           T BAT TLEFIELD 4 Development Team DICE/Electronic Arts

BIOSHOCK INFINITE Patrick Balthrop, Scott Haraldsen, James Bonney Irrational Games/2K Games

DEVICE 6 Development Team Simogo/Simogo

GR A ND THEF T AUTO V Development Team Rockstar North/Rockstar Games

THE L AST OF US Development Team Naughty Dog/Sony Computer Entertainment

TOMB R A IDER Development Team Crystal Dynamics/Square Enix

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BECOME A BAFTA MEMBER The British Academy of Film and Television Arts supports, develops and promotes excellence in the art forms of the moving image. We’re looking to grow our committed and influential membership by inviting games industry professionals, in the UK and internationally, to apply to join. BAFTA members represent the best in their profession, ensuring our Awards remain the gold standard. In order to apply to become a member you must have worked in the games industry for a minimum of five years, and have a proven track record within it. If your membership is approved you will be joining an esteemed group of individuals, and an Academy that represents excellence. For more information and to apply, please contact membership@bafta.org or visit bit.ly/joinBAFTA.

MEMBERSHIP BENEFITS INCLUDE: __ The ability to vote in the Games Awards, and receive review copies of entered games (where a publisher/developer decides to send them), to aid in the judging. __ Priority when selecting the jurors for Games Awards juries. __ Access to all events and screenings – including pre-release film, television and games screenings, Q&As and masterclasses – both at BAFTA’s 195 Piccadilly and at partner events. __ Free cinema access at Vue and Cineworld, Monday to Thursday. __ Discounts with partners and suppliers. __ Access to the bar and restaurant of our members’ building, 195 Piccadilly. Its central London location make it an ideal base for members on business trips, and a perfect venue for socialising. __ Discounts on venue hire at BAFTA 195 Piccadilly, where our flexible spaces and state-of-the-art technical facilities form an unrivalled location for conferences, screenings, lectures, and meetings.


B  E     S        T G       A    M  E ASSASSIN'S CREED 4: BL ACK FL AG Development Team Ubisoft Montreal/Ubisoft

GR A ND THEF T AUTO V Development Team Rockstar North/Rockstar Games

THE L AST OF US Development Team Naughty Dog/Sony Computer Entertainment

PA PERS, PLE ASE Lucas Pope Lucas Pope/3909 LLC

SUPER M A RIO 3D WORLD Development Team Nintendo/Nintendo

TE A R AWAY Development Team Media Molecule/Sony Computer Entertainment Europe

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DMC DEVIL M AY CRY Development Team Ninja Theory/Capcom

GR A ND THEF T AUTO V Development Team Rockstar North/Rockstar Games

GUNPOINT Tom Francis, John Roberts, Ryan Ike Suspicious Developments/ Suspicious Developments LEGO M A RVEL SUPER HEROES Jon Burton, Arthur Parsons, Phillip Ring TT Games/Warner Bros. Interactive Entertainment

THE ROOM T WO Development Team Fireproof Games/Fireproof Games

TE A R AWAY Development Team Media Molecule/Sony Computer Entertainment Europe

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D           E       B    U  T G       A    M  E BA DL A ND Johannes Vuorinen, Juhana Myllys Frogmind/Frogmind

CASTLES IN THE SKY Jack de Quidt, Dan Pearce The Tall Trees/The Tall Trees

GONE HOME Development Team The Fullbright Company/ The Fullbright Company

GUNPOINT Tom Francis, John Roberts, Ryan Ike Suspicious Developments/ Suspicious Developments REMEMBER ME Jean-Maxime Moris, Hervé Bonin, Oskar Guilbert Dontnod Entertainment/Capcom

THE STA NLEY PA R A BLE Development Team Galactic Cafe/Galactic Cafe

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F           A       M    I  L  Y A NIM A L CROSSING: NEW LE A F Development Team Nintendo/Nintendo

BROTHERS: A TA LE OF T WO SONS Development Team Starbreeze Studios/505 Games

R AYM A N LEGENDS Michel Ancel, Christophe Heral, Jean-Christophe Alessandri Ubisoft Montpellier/Ubisoft

SKYL A NDERS SWA P FORCE Development Team Vicarious Visions/Activision

SUPER M A RIO 3D WORLD Development Team Nintendo/Nintendo

TE A R AWAY Development Team Media Molecule/Sony Computer Entertainment Europe

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G       A    M  E D           E       S    I  G  N ASSASSIN'S CREED 4: BL ACK FL AG Development Team Ubisoft Montreal/Ubisoft

GR A ND THEF T AUTO V Development Team Rockstar North/Rockstar Games

THE L AST OF US Development Team Naughty Dog/Sony Computer Entertainment

PA PERS, PLE ASE Lucas Pope Lucas Pope/3909 LLC

TE A R AWAY Development Team Media Molecule/Sony Computer Entertainment Europe

TOMB R A IDER Development Team Crystal Dynamics/Square Enix

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G       A    M  E I                N           N       O    V  A  TIO  N BROTHERS: A TA LE OF T WO SONS Development Team Starbreeze Studios/505 Games

GR A ND THEF T AUTO V Development Team Rockstar North/Rockstar Games

PA PERS, PLE ASE Lucas Pope Lucas Pope/3909 LLC

THE STA NLEY PA R A BLE Development Team Galactic Cafe/Galactic Cafe

TE A R AWAY Development Team Media Molecule/Sony Computer Entertainment Europe

YE A R WA LK Development Team Simogo/Simogo

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M                O           B       I    L  E  & H                A           N       D    H  E  LD BA DL A ND Johannes Vuorinen, Juhana Myllys Frogmind/Frogmind

DEVICE 6 Development Team Simogo/Simogo

PL A NTS VS. ZOMBIES 2 Development Team PopCap Games/Electronic Arts

RIDICULOUS FISHING Development Team Vlambeer/Vlambeer

THE ROOM T WO Development Team Fireproof Games/Fireproof Games

TE A R AWAY Development Team Media Molecule/Sony Computer Entertainment Europe

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M               U             L           T         I       P     L   A  YER BAT TLEFIELD 4 Development Team DICE/Electronic Arts

DOTA 2 Development Team Valve/Valve

GR A ND THEF T AUTO V Development Team Rockstar North/Rockstar Games

THE L AST OF US Development Team Naughty Dog/Sony Computer Entertainment

SUPER M A RIO 3D WORLD Development Team Nintendo/Nintendo

WORLD OF TA NKS Development Team Wargaming.net LLP/ Wargaming.net LLP

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T    H       E            A       C    A  D  E   M   Y

ROCKSTAR GAMES Mature storytelling, media controversy, evocative music and exceptional gaming. All are part and parcel of the award-winning games created by this year’s Fellowship recipient, Rockstar Games.

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ogether with their extended development and publishing teams, Sam and Dan Houser, along with Leslie Benzies and Aaron Garbut, have helped define the path of the entire medium into the cultural mainstream with more than a decade’s worth of innovative digital entertainment. When Rockstar Games was founded in December 1998 by the Houser brothers, it had that most vital of elements for success already in the bag: a bona fide hit under its belt. Released in 1997 by the now defunct BMG Interactive and developed by DMA Design (now Rockstar North, headed up by Benzies and art director Garbut), Grand Theft Auto seemed destined to cause a stir, whether for its controversial content (which had the right-wing media up in arms) or for its provocative and mature approach to gaming. Despite a protracted development process (during which it was almost pulled numerous times), the game was a big hit on its release, hitting the number one spot in the UK charts. The rest, of course, is history, with GTA spawning one of the biggest and most successful games franchises of all time. The GTA series has sold-in more than 180 million copies worldwide; with in excess of 32 million of those coming from its most recent iteration, the Best Game-nominated Grand Theft Auto V. But to put Rockstar Games’ success down to one series does the company, now a high-end publishing division of Take-Two Interactive, a disservice. With an impressive

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roster of bestsellers and award-winners on its books, including the Max Payne series, LA Noire, The Warriors, Bully (aka Canis Canem Edit), the Midnight Club series and the Red Dead series, Rockstar continues to push the boundaries of gaming, and in particular storytelling. While each game brings its own charms – riding through the stunning vistas of Red Dead Redemption to the stirring music of Bill Elm and Woody Jackson is surely a highlight of anyone’s gaming experiences – and numerous technical innovations (most notably GTAIII, which brought the top-down mission-based sandbox game into glorious and fluid 3D), it was Rockstar’s overall approach that proved to be the game-changer. No longer was the medium the purview of children, hidden away in their darkened bedrooms, jumping on the back of turtles (as fun as that

Grand Theft Auto V

can be); thanks in large part to Rockstar, adult gamers now had a legitimate reason to boot up their consoles and PCs. Rockstar president Sam Houser has repeatedly affirmed that the company’s mantra was to create games that would rival film for mature storytelling, by pushing the boundaries of the art form with provocative, intelligent interactive experiences aimed at a grown-up audience. By doing so, Rockstar has inevitably drawn controversy with both the media and governmental bodies.

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F                      E                L           L       O    W  S H IP

Above, lÐr: Sam Houser, Dan Houser, Leslie Benzies, Aaron Garbut. Below: Red Dead Redemption

The company has more than weathered the storm, with the recent success of GTAV simply rubber-stamping its ambitions for the medium. “Gamers are growing up,” Houser told The Sunday Times Culture Magazine in 2013, “though we are still 10–20 years from all people in governance or authority understanding that it’s the same as any other art form and should not be singled out. We’re evolving. These kinds of things don’t happen overnight.” That this evolution in storytelling is matched by immersive gameplay, inspired technical innovations and great commercial success underlines why Rockstar deserves to be presented with this year’s Fellowship. “It is hugely exciting to be able to recognise the amazing contribution made by Rockstar to the industry over the past 16 years,” says Harvey Elliott, chair of the BAFTA Games Committee. “The creativity and passion exhibited by the Rockstar teams

THE ACA DE MY FELLOWSHIP

over these years have inspired a generation of game developers to raise the bar in every aspect of development, from design and mechanics, through to storytelling, cinematics and audio immersion. And, in the process, creating games that compete so profoundly on a global stage not just in games, but across all entertainment media.” The story doesn’t end here either. The Rockstar juggernaut will continue to drive the games industry forward. As Houser told trade publication MCV in 2008: “We are only scratching at the surface of games’ potential as a creative medium.” Six years on and with new technology continuing to push the art form ever forwards, it’s hard to disagree this isn’t still the case.

“The creativity and passion exhibited by Rockstar over these years have inspired a generation of game developers to raise the bar.”

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M       U    S   IC ASSASSIN'S CREED 4: BL ACK FL AG Brian Tyler, Also Sampaio Ubisoft Montreal/Ubisoft

BEYOND: T WO SOULS Lorne Balfe Quantic Dreams/Sony Computer Entertainment Europe

BIOSHOCK INFINITE James Bonney, Garry Schyman Irrational Games/2K Games

THE L AST OF US Gustavo Santaolalla Naughty Dog/Sony Computer Entertainment

SUPER M A RIO 3D WORLD Koji Kondo, Mahito Yokota Nintendo/Nintendo

TE A R AWAY Kenneth CM Young, Brian D’Oliveira Media Molecule/Sony Computer Entertainment Europe

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P                E           R       F    O  R  M ER ASHLEY JOHNSON Ellie The Last Of Us

COURTNEE DR A PER Elizabeth BioShock Infinite

ELLEN PAGE Jodie Beyond: Two Souls

KEVA N BRIGHTING The Narrator The Stanley Parable

STEVEN OGG Trevor Phillips Grand Theft Auto V

TROY BA KER Joel The Last Of Us

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from

www.gamer-network.net


S       P    O  R  T F1 2O13 Development Team Codemasters/Codemasters

FIFA 14 Development Team EA Canada/Electronic Arts

FOOTBA LL M A NAGER 2O14 Development Team Sports Interactive/SEGA

FOR Z A MOTORSPORT 5 Development Team Turn 10/Microsoft Studios

GRID 2 Development Team Codemasters/Codemasters

NBA 2K14 Development Team Visual Concepts/2K Games

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S  T   O     R        Y BROTHERS: A TA LE OF T WO SONS Development Team Starbreeze Studios/505 Games

GONE HOME Development Team The Fullbright Company/ The Fullbright Company

GR A ND THEF T AUTO V Dan Houser, Rupert Humphries Rockstar North/Rockstar Games

THE L AST OF US Bruce Straley, Neil Druckmann Naughty Dog/Sony Computer Entertainment

NI NO KUNI: WR ATH OF THE WHITE WITCH Akihiro Hino Level 5/Namco Bandai Games

THE STA NLEY PA R A BLE Development Team Galactic Cafe/Galactic Cafe

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S       T     R   A  T  E   G   Y     & S           I       M    U  L  ATI  O   N CIVILIZ ATION V: BR AVE NEW WORLD Development Team Firaxis Games/2K Games

DEMOCR ACY 3 Cliff Harris Positech Games/Positech Games

FOR Z A MOTORSPORT 5 Development Team Turn 10/Microsoft Studios

PA PERS, PLE ASE Lucas Pope Lucas Pope/3909 LLC

SURGEON SIMULATOR 2O13 Development Team Bossa Studios/Bossa Studios

XCOM: ENEMY WITHIN Development Team Firaxis Games/2K Games

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T  HE  J  U    R        I            E                S ACTION & A DVENTURE Imre Jele chair Leigh Alexander Mike Bithell Mike Burnham Kevin Carthew Rob Davis Simon Lane Sean Millard Michael O’Dell Kristan Reed A RTISTIC ACHIEVEMENT Paul Jackson chair Kaye Elling Peter Lake Keza MacDonald Neil McKenna Chris Roe Adam Russell Derek Siddle AUDIO ACHIEVEMENT Jon Hare chair Malin Arvidsson Andrew Barnabas Alex Joseph Steve Lord Paul Mac Rebecca Parnell Nick Ryan John Sanderson Paul Weir BEST GA ME Mark Maslowicz chair Ben Board Jonnie Bryant Ian Chambers Chris Dring Chris Giggins Charles Griffiths Miles Jacobson Joanna Orland

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BRITISH GA ME Harvey Elliott chair Rik Alexander Mike Barwise Lewis Brindley Roger Carpenter Guy Cocker Mario D’Onofrio Jim Griffiths Dominic Oldrey James Swallow

DEBUT GA ME Dave Ranyard chair Mark Backler Mark Baker Caspar Field Charles Griffiths David Jefferies Alexis Kennedy Masami Kochi Jonathan Venables FA MILY Paulina Bozek chair Chia Chin Lee Stuart Dredge Kevin Mason Mike Movel Travis Ryan Fanee Sazaklidou Dan Whitehead Barbara Zambrini GA ME DESIGN Fiona Sperry chair Ralph Fulton Sophia George Danny Isaac Anna Marsh Sean Murray Chris Roberts Joao Sanches Alex Ward

BRITISH ACA DE MY GA M ES AWA RDS IN 2O14


GA ME INNOVATION David Braben chair Simon Harris Nick Marshall Andrew Oliver Andrew Parsons Roger Walkden Jonny Watts Alex Wiltshire MOBILE & HA NDHELD David Gardner chair Katherine Bidwell Rob Crossley John Earner Aman Ghei David Lau-Kee Peter Molyneux Frank Sagnier Tara Saunders PERFOR MER Noirin Carmody chair James Brooksby Charles Cecil Stuart Chiplin Nick Clarkson Nick Cowen Michelle Ducker Ali Durrant Tom Hoggins Jonathan Pile SPORTS Ray Maguire chair Michael French Pete Hickman Olivier Leonardi Doug McConkey Simon Read Michael Underwood Matt Webster

THE J U RIES

MULTIPL AYER Johnny Minkley chair Henrique Olifiers Jamie Sefton Matt Southern Siobhan Thomas Ben Ward Paul Wedgwood Catherine Woolley

MUSIC John Broomhall chair Tim Bartlett Robin Beanland Allister Brimble Tom Colvin Jessica Curry Steve Lord Clare Owens Jason Page Ciaran Walsh STORY Georg Backer chair Leigh Alexander Ellie Gibson Rob Lowe Siobhan Reddy Kim Swift Andy Walsh Erik Wolpaw STR ATEGY & SIMUL ATION Andy Payne chair Byron Atkinson-Jones Rob Crossley Jamie Firth Dan Griliopoulous Richard Jolly Keith Stuart Jeff Tanton Dan Whitehead

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TRAINING THE NEXT GENERATION

Abertay University runs Dare to be Digital, the only route to a BAFTA Ones to Watch Award, as well as a suite of undergraduate and postgraduate degrees.

Abertay University has built the pipeline for training the next generation of game developers. From teaching Grand Theft Auto creator Dave Jones in the 1980s to launching the world’s first Computer Games Technology degree in the 1990s, we’ve kept working with the games industry to deliver graduates ready to have an impact from day one. Tonight we congratulate every BAFTA nominee for your incredible achievements. Abertay University is a charity registered in Scotland, No: SC016040.

www.abertay.ac.uk 01382 308080 sro@abertay.ac.uk facebook.com/abertayuni twitter.com/abertayuni youtube.com/abertaytv

An accredited Skillset Media Academy and the designated Scottish Centre for Excellence in Computer Games Development


B  A  F TA O  N   E    S          T       O W    A  T  CH   A   W    A       R           D IN ASSOCIATION WITH DARE TO BE DIGITAL

This award was created to encourage and reward innovation from emerging games designers. Fifteen teams showcased their prototypes at Dare To Be Digital’s Dare ProtoPlay event held in Dundee last year, a games development competition for university students. Three games were then selected by a panel of industry experts to compete for the BAFTA Ones To Watch award, based on their innovation and creativity, market potential and best use of technology. The teams were then given a number of weeks to address the judges’ comments and produce a final version of their game.

THE BAFTA ONES TO WATCH JURY Imre Jele (chair), Colin Anderson, Keith Andrew, Byron Atkinson-Jones, Cat Burton, Barn Cleave, Jemma Harris and Daniel Wood

THE NOMINATIONS

PROJECT HEER A: DIA MOND HEIST Chinchkar Tanmay Subhash, Shastry Neeraj Pramod, Dhongde Shashank Sunil, Dave Dhruv Prakashchandra, Shriram Srinivasan Team: Mazhlele Project Heera: Diamond Heist is a player-versus-player stealth action game.

SIZE DOES M AT TER Mattis Delerud, Silje Dahl, Lars Andersen, Trond Fasteraune, Nick La Rooy Team: Team DOS

THE UNKNOWN Chenying Wan, Qiwei Feng, Luyue Zhang, Zhaoxuan Li, Neil Cullen Team: iKnow

Size DOES Matter is a ‘twitch’ arcade rhythm game set to fast-paced music.

The Unknown is a rotating puzzle platformer designed for Android and iOS devices.

IN ASSOCIATION WITH

BA F TA O NES TO WATCH AWA RD

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freuds is proud to be entering its freuds is proud to be entering its fifth year as the retained agency fifth year as the retained agency for the British Academy Games Awards. for the British Academy Games Awards. For further information contact For information contact Katefurther Lee, Director, +44(0)20 3003 6349, kate@freuds.com Kate Lee, Director, +44(0)20 3003 6349, kate@freuds.com


N  O   W          I       T           'S Y  O  U R   T    U       R           N                ! Inspiring, discovering and encouraging new and emerging talent is at the heart of what we do at BAFTA. But we can’t do it alone…

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onight’s event is about celebrating the year’s best games and industry practitioners, but BAFTA does much more than reward the best of the best. In a year round programme of events and initiatives, BAFTA seeks to discover and inspire new talent, while also championing creative excellence in emerging stars. Identifying, engaging and supporting the next generation of potential BAFTA winners is essential to enriching the diversity, vibrancy and creativity of the industry. But it’s not something we can do on our BAFTA's 2013 Breakthrough Brits from the games industry, lÐr: own. Two of our key new and emerging talent Rex Crowle, Sophia George, Dan Pearce, Mitu Khandaker, Oliver Clarke initiatives for 2014, BAFTA’s Young Game Designers (the competition launched today) and Breakthrough was attainable. We are grateful to all of the Brits (applications open 2 April), need the support of the industry. industry partners who make the initiative While Young Game Designers (YGD) is first and foremost possible, so if your company isn’t already a competition for 11 to 16-year-olds to create a game of their engaged with this fantastic initiative, we urge own – and a very popular one, too, with more than 1,000 young you to get on board. people engaged – it offers much more than that. From offering From the new to the aspiring. In 2013, we exclusive behind-the-scenes video content to hosting workshops launched Breakthrough Brits with the express around the country, YGD has evolved into the premier initiative aim of championing creative individuals in the UK for inspiring a new generation of game-making who may not be household names yet but talent to consider a career in a field they may not have dreamt have already shown incredible promise. This initiative offers them an opportunity to reach their full potential, with year-round mentorship, career guidance and vital contact introductions. For this initiative to succeed, we need the support of the industry – so if you have spotted any bright new talents, please do act as their referee and encourage them to put themselves forward. By supporting BAFTA, you’re supporting the industry. For more details on supporting YGD or entering Breakthrough Brits, visit: www.bafta.org BAFTA President HRH The Duke Of Cambridge attends the YGD launch

NE W TA LENT INITIATIVES

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A       C    K  N  O   W    L       E           D                G                                     OFFICIA L PA RTNERS

Nominees Party Natural Motion

Champagne Reception Pinewood Studios Group

Category Sponsor – British Game Ukie

INSIDE GA MES

Electronic Arts

SEGA

Frontier

Jagex Games Studios

Sony Computer Entertainment

Microsoft

Square Enix

Namco Bandai Games

Valve

WITH THA NKS TO...

Audi UK

Corinthia Hotel London

M·A·C Cosmetics

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Badoit

Deloitte

British Airways

Fortnum & Mason

Hotel Chocolat

Evian

Republic Of Photography

Champagne Taittinger

Grolsch

Villa Maria Wines

BRITISH ACA DE MY GA M ES AWA RDS IN 2O14


E                M           E       N   T    S Host Dara O Briain Script Jeffrey Leach Producer Trey Farley Director Morag McIntosh Vision Mixer Eleanor Ward Voiceover Trey Farley BAFTA Content Host Julia Hardy Production Design Alison Humphries

Post Production Partner The Farm Group Prompting Facilities Portaprompt BAFTA Additional Content Crew Procam Outside Broadcast Facilities CTV Outside Broadcasts Live Streaming Facility Twitch Brochure and Ticket Printing Emtone Print Photographers Jonathan Birch, Stephen Butler PR freuds

Video Graphics DMI Lighting Director Mark Ninnim Floor Manager Mark Harrison Sound PA Plus4Audio Projection CTF Ltd

ACKN OWLEDGE M ENTS

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WITH THANKS TO...

For highlights and additional interviews from the Awards, visit

bafta.org

GA MES COM MIT TEE

FOR BA F TA

Harvey Elliott chair Georg Backer Paulina Bozek David Gardner Paul Jackson Imre Jele Ray Maguire Mark Maslowicz Johnny Minkley Andy Payne David Ranyard Fiona Sperry

Head of Television and Games Kelly Smith Head of Production Clare Brown Awards Event Producer Helen Kierney Production Coordinator Sophie Klein Production Manager Cassandra Hybel Awards Administrator Rob Jones Awards Team Emma Baehr Siobhan Pridgeon

The Academy chooses Regency, supporting excellence in print. Brochure printed on Regency Satin 270g/m² (cover) and 150g/m² (text) supplied by PaperlinX. The carbon impact of this paper has been measured and balanced through the World Land Trust, an ecological charity. www.paperlinx.com

Additional Content Producer Ryan Doherty Production Assistant Georgina Cunningham

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Awards Intern Rose Gibbons Digital Communications Manager Pippa Irvine Digital Marketing and Content Manager Genevieve Smith Head of Partnerships Louise Robertson Senior Partner Manager Natalie Moss Partner Manager Amy Elton Partnerships Campaigns Executive Phil Eacott Brochure Editor Toby Weidmann Graphic Designer Adam Tuck

Editing Daniel Dalton

British Academy of Film and Television Arts 195 Piccadilly London W1J 9LN All nominations correct at time of going to press

Awards and Production Intern Nicola Wedgwood

T 020 7734 0022 F 020 7292 5869 www.bafta.org

Chairman John Willis Chief Executive Amanda Berry OBE Chief Operating Officer Kevin Price

BRITISH ACA DE MY GA M ES AWA RDS IN 2O14


“2”, “PlayStation”, “PS3” and “ ” are registered trademarks of Sony Computer Entertainment Inc. The Last of Us™ ©2013 Sony Computer Entertainment America LLC. Published by Sony Computer Entertainment Europe. Created and developed by Naughty Dog, Inc. “The Last of Us” is a trademark of Sony Computer Entertainment America LLC. All rights reserved.


I       N    S  IDE   G    A       M           E                S E  V    E       N           T P L A Y E R

R E A D Y

BAFTA’s first ever pre-Awards event, Inside Games, presents hands-on play with the best and hottest new titles the industry has to offer. Game on!

I

nside Games is a unique event in BAFTA’s history: it’s the first time we’ve ever laid on a public event before one of our Awards ceremonies. And what an event! Offering hands-on experience with some of the most exciting games of 2014 from the world’s biggest studios, many of them before their official release date, Inside Games is an unforgettable experience.

Titanfall

But enough of the hyperbole – here’s what’s on show at Inside Games. First off, a wealth of stunning games are available to play, from Titanfall, Electronic Arts’ thrilling multiplayer first person shooter, to Square Enix’s compelling supernatural thriller, Murdered: Soul Suspect. There’s plenty of other next generation action available too, from Sony Computer Entertainment’s open world adventure for the PlayStation 4, inFAMOUS: Second Son (the third in the popular series),

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to Microsoft’s Xbox One showcase for Kinect Sports Rivals, Project Spark, Forza Motorsport 5 and Plants Vs. Zombies: Garden Warfare. Meanwhile, Frontier presents Elite: Dangerous on the Oculus Rift. And SEGA brings along the latest iterations of its amazing Football Manager, Company Of Heroes, Total War and Sonic The Hedgehog franchises. Here there be dragons too: Jagex has brought its tremendously popular MMORPG RuneScape, pitting players against each other in a new mini-game. Meanwhile, watch the sweat roll down gamers’ faces as they attempt to tackle the notoriously challenging but always rewarding Dark Souls II, from Namco Bandai Games. Steam hosts its very first Secret Shop in the UK, offering a wide range of exclusive goodies for the Dota, Counter-Strike, Team Fortress and Portal fans out there. The Inside Games Arcade presents an opportunity to play some of the most engaging independent games on the market in a specially curated exhibition by Georg Backer and Imre Jele, members of BAFTA’s Games Committee. With the games varying in scope, platform, style and budget, this showcase really reveals the breadth of creativity the art form has to offer. Finally, our live developer talks feature some of the best in the business. Leading lights from across the industry offer advice on how to enter the profession in a series of live discussions held throughout the day. BAFTA’s Inside Games really is a celebration of gaming excellence: we hope you are inspired to do more than just play games by considering a career in creating them. Enjoy more games content on BAFTA Guru: www.bafta.org/guru

BRITISH ACA DE MY GA M ES AWA RDS IN 2O14



“MOST ANTICIPATED OF 2014” - YAHOO GAMES

AVAILABLE 14.03.2014 ©2014 Respawn Entertainment, LLC. Respawn, Respawn Entertainment and Titanfall are trademarks of Respawn Entertainment, LLC. EA and the EA logo are trademarks of Electronic Arts Inc. All other trademarks are the property of their respective owners.


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