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BCFN Young Earth Solutions YES! Assessment and stimulation of healthy and sustainable eating behaviours: A serious game project to support appropriate food choices Abstract: This project aims to exploit e-gaming technology to create a fun and interactive virtual education environment for the promotion of healthy food choices amongst the younger sector of the population. The idea is based on an innovative bottom-up approach, within the frame of positive technology. It aims to stimulate constructive empowerment in entertainment-seeking learners using a serious game (SG) that can hold the attention long enough to teach nutritional information and cookery skills. Research within the field of psychology has shown that experience through meaningful learning activities is more effective in motivating younger people, compared with standard top-down approaches which are based on the provision of information, often focusing on the negative consequences of a particular diet, alone. This proposal presents the structure, elements and gaming criteria for such a tool, and briefly describes how it would work. This SG can be easily built using existing game engines and it can be implemented and adjusted to different contexts and cultural environments, expanding its use to larger audiences.

Author

Elena Cadel Federica Pallavicini Emma White


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