Design Thesis-Research Thesis Kondyli Vasiliki
batou_k@hotmail.com
bibliography: _ANFA Conferences Salk Institute for Biological Studies in La Jolla _John Eberhard “Brain Landscape, the coexistence of architecture and neuroscience, Oxford University press 2009 _Spatial Cognition and Architectural Design in 4D Immersive Virtual Reality:Testing Cognition with a Novel Audiovisual CAVE-CAD Tool, Presentation to the Spatial Cognition for Architectural Design Conference 2011(www.anfarch.org) http://www.emotiv.com/ _Richard Coyne, Reflections on Digital Media & Culture (www.richardcoyne.com) _eCAADe2012_Volume1_DigitalPhysicality _Hasegawa_Collins, Brain Hacking _Thomas Kistemann, Sense of place and place identity:Review of neuroscientific evidence _Charis Lengen, Making a scene in the brain russell _Shunji Shimizu, Hiroaki Inoue, The Relationship between Human Brain Activity and Movement on the Spatial Cognitive Task _ Luiz M. G. Ginc, Alves, Roderic A. Grupen, Proceedings of XI Sibgari, October of 1998 _Kai-Florian Richtr, Urs-Jakob Rüetschi, The Cognitive Approach to Modeling Environments SFB/ TR 8 Report No. 009-08/2006 _ Thomas Barkowsky, Christian Freksa, Cognitive Systems , Mental Model-Centered Design for Built Environments _Sven Bertel, Mental Model-Centered Design for Built Environments, FB3 – Informatics, Universität Bremen _ Drew Dara-Abrams, Architecture of Mind and World, How Urban Form Influences Spatial Cognition Drew Dara-Abrams University of California, Santa Barbara
Experience the city! An enhanced/enriched environment
This project constitutes an experiment in applying an enriched environment in the city of Patras. An ‘enriched’ or ‘enhanced environment’ encapsulates the principles of neuroscience and gives to them spatial status by creating an urban space convenient for experiments. we are focused in understanding how neuroscience try to explain the way in which the brain decodes the messages from the environment and transform them into ‘perception’. in which direction do the knowledge from neuroscience can affect the architect? We are interested in understanding how the brain collect stimulus from the environment? How brain interact in a build environment? How we can affect the human brain by designing the environment, and which is the role of epigenetics in this procedure? As architects, we are interested in creating environments that simulate and reinforce human abilities. according to epigenetic experiments, the environment affects the neurocytes and they influence the brain’s function. Human’s behavior is a result of brain’s function, and that’s the chain which correlates the environment with the human behavior. can we, as architects, to ameliorate the neurological abilities of a human by intervening into the space? an enhanced or an enriched environment is the response in the question.
TYPE
Academical project Project Thesis
YEAR
2012-2013
TEAM
Individual work
SUPERVISOR
Liapi Aik., Petridou V.
Research Analysis Enhanced/enriched environment is a structured system composed by different elements which permit the identification of the structure, and the overall operation, and it trigger the person to get involved into cognitive stimulation. An enhanced/enriched environment includes: multi-sensory stimulation, attention and focus, cognitive games, social interaction, physical action. That’s why an enhanced environment have some key features (1) These features are translated while designing into ‘design principles’ (2) To whom can this system can be addressed? Who can benefit from this? Neuroscience support that an enriched environment can help in measuring the effects of some brain disorders, such as Alzheimer, Parkinson, dementia. In addition, education and memory in childhood seems to be improved in children who have raised in complex or enriched environments. So, we have chosen to focus in the needs of these special age groups which seem to get more benefit from an environment like this. The needs of these two age groups have a significant difference and many similarities at the same time.(3) We define as intervention area, 3 separated public space in the center of the city of Patras, with historical, strategic, cultural and commercial importance throughout the history of the city. This area included the ancient Odeon, a historical square and the roman stadium of the city. The unification of these places can offer an urban space of larger scale for the city and also to emerge the important archaeological monuments. a primer school, an orphanage and a senior center are situated near to this urban space. The need of unification of these public spaces, the traffic problems and the lack of character create a ideal place for anthropocentric experiments. As a result, we re-examine the motion possibilities in the urban space and we create an enhanced/enriched environment.(4)
enriched/enhanced environment
variable environment
-polycentric system - navigation/exploration
-navigation/exploration
-cognitive stimulation -multi-sensory experience
-multi-sensory experience
elderly
-cognitive stimulation
-social interaction
children
-physical excersice
-social interaction -physical action
static environment
(1)
Caracteristics of enriched environment
Design axis
-polycentric system
-variety of stops-paths
-exploration/navigation
-development of motion choices exploration-walking
-multi-sensory experience -cognitive stimulation -social interaction -physical action
-handling of individual points microscale
(3)
isovist analysis of the existant space
- navigation/exploration
-guide -landmark -oriantation sign -supervision
- cognitive stimulation
-decisionn making -focus, attention -memory, notation -rhuthm -urban game
-multi-sensory experience
-progressive visual discovery -texture -sound -optical exits
-social intracion
-behavior in introverted /extroverted spaces -body interaction -enhancement of social interaction -urban game
-physical action
-motion options -stairs -ramps -maximum perimeter of walking
(2) orientation axis...
roman stadium historical sqaure ancient odeon
unification
...organize the places of interest
navigation/exploration development of motion choices
polycentric system variety of stops-paths
(4)
social interaction multi-sensory experience
Design axis
development of motion options
navigation/exploration
steps open course
unification od places senses’ activation
mosaic archeological residues
ancient Odeon’s resenption
‘flower refuge’’
‘‘the circle of senses’’
polycentric systerm
C
bicycles’ station playground sitting area
observation point
urban game’s platform
grass and flowers
small amphitheater
variety of stops and paths
section 1
Path one
1
2
1
section2 2
section1
4 3
section 2
3
4
Analysis of a snapshot
In this crossroad you can see the different paths and directions. There are two narrow paths, a stair and a ramp and the third, is a inclined plane with grass. The red volume guide you to the incline plane, into the circle. The texture of surface become soften and soften gradually.
section 3
axis of orientation----navigation guide ----exploration social interaction --- narrow place, body interraction
focus ---cognitive stimulation choices, decision making----cognitive stimulation
5
Path one
‘the circle of the senses’
existed trees the path leads to the circle of senses
the parallel lines can orientate you towards the city and the sea
these parallel lines create paths which cross the circle and let you see towards the city and the sea
both main access guide you to the eral instalations
section 4
s, which are vertical to the paths, the horizontal motion meets optical 3 small glades which receive ephem- obstacles continuously which limitate the to activate the human senses optical range into the circle
apart from the linear paths which penetrate the glades, surrounded by bushes which exclude you from the other spaces, preserve a the cicle, the motion inside the circle gives the opportunity of exploration clear path to go out of the circle
Path two
1
2
4 5 3 2
1
3
4
5
Path three
1
2
1 4
3
2
section 5
section 5
3
4
Urban game
the square derives features of the city in order to help us undestand it
static environment
on the contrary, an urban game with its base in the square enhances the biomatic experience of the city
variable environment
playground in the square
urban game in the city
We invent an urban game in order to satisfy both the need of exploration or the children and the need of the different age groups to come together. So, the square take features from the city and at the same time constitutes the starting point of an urban game which offers biomatic experience of the city to the children. The game simulate the game of treasure hunting, it is played into 2 different levels, the square and the city. The game is activated several times each month. it begins from the playground of the square, where the questions are announced. The questions need historical knowledge for the city, easy for the elderly to offer their help in the team. The question requires a place in the city. The map in the ground help the team to organize the best way to approach the place, and the children carry it out. They need to find the booth in order to take the hoop, which signify the solution to the question. This continues until the first team fined five hoops and gains the prize.
urban game’s flowchart
booths situated near city’s landmarks
booth as landmark in public place
urban game’s sign -indicates ‘discovery’ of the right location during the game
bench, posters’ space ouside the gameplay period
TYPE
Academical project Research Thesis
YEAR
2011-2012
TEAM
Individual work
SUPERVISOR
Petridou V.
An overview of spatial perception and sensory experience inarchitecture
In this paper we are trying to explore the role and the function of perceptive process concerning the environment, through our senses, while emphasizing on the space. We would also like to understand the factors that influence this process. So, we investigate the relations derived by each one of us with the space, with hope that this analysis will lead us to think about the role of the architect as an organizer of the space and the user as the direct subject of perception. We start from different cognitive areas, analyzing the meaning of perception and focusing on the experience and the understanding of space through the sensory system. This work is divided into two sections. In the first section, we explore by bibliography, what has been said so far about the term ‘perception’, emphasizing on the ‘perception of space’. We approach the term in different cognitive frameworks such as, neurophysiology, psychology, philosophy etc. We present different views and theories which approach this object. We seek the role of each element in the perceptive process (the contribution of mind, of the body, of the sensory organs, of the psychological and the cultural influences etc.) In the second section, we are focusing on the process of experiencing space through the senses. We discover the dimensions and the limits of each sense. We study each sense separately, their characteristics, how they compose the experience of space, how they form a geography, how they incorporate the effects of the environment, how they influence and get influenced by psychology or by the human actions, as well as how they contribute to the perceptive process. Besides the bibliographic study we record one small example of my personal sensuous experience in a space and the result of my perception of this space (discussed in the appendix). Finally we realize the importance of the multisensory perception, the role of each sense and the contribution of mind in perception of the characteristics of the space.
Contents
PART A: ‘’ Theories of sensation and perception’’ chapter 1: the term ‘perception’/Scientific analysis-Philosophical analysis of perception chapter 2: Perceptual approaches/ Perception as mental construction/ Scientific approach of perception chapter 3: Sensation and Perception according to neurophysiolo gy/ Sensation and perception according to psychology chapter 4: The human body as a tool of perception and geographical experience/ interpretations of the term ‘body’/ The body as a mediator of perception in the environment/ The subjectivity of the self-body/ The body defines our relationship with space chapter 5: Spatial experience/ Space and senses/ The subjective experience of space/ There is a ‘pure’ sensory experi ence space? chapter 6: What is the role of psychology in perceiving the space? chapter 7: Why are you dealing with the issue of space percep tion, psychology and consciousness as architects? PART B: ‘’ Sensation-perception and architecture of the four senses’’ chapter 1: Olfaction/ Perception-memory-olfaction/ culture/ Spa tial experience and olfaction/ olfaction and architec ture chapter 2: Hearing/ The sense of hearing/ Perception and hear ing/ The soundscapes/ The experience of the space and spatial perception f hearing/ Hearing and archi tecture/ Types of sounds related to architectural space-geography of earing chapter 3: dominant senses: Vision and touch Comparison between Vision and Touch/ The estab lished hegemony of vision and primacy of touch that liberates the modern architecture of vision/ touch/Vi sion chapter 4: Personal fieldwork Olfactory-Acoustic-Haptic experience of a specific place/ sketch according to these experiences/ inter view of a blind person Conclusion
Personal research
olfanction apartment’s floorplan
counting with hands
sound
texture
the result of the tour in the house without eyesight
the real floor plan
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