Romench Bautista Portfolio

Page 1

Spatial Design Portfolio

IMPACT Romench Galsim Bautista


IMPACT SERIES

UKIYO

浮世

"The Floating World" refers more to a

state

moment,

of

being:

being

living

detached

in from

the the

bothers of life.

INFLUENCE i enjoy understanding and appreaciating art, architecture and design especially during my basic years at spatial design. It allowed me to gain a new sensitivity and also cater to people from how they react and fill up the void in the spaces we have.

With reference to my Historical studies during my first year, i came across the word UKIYO and this word allowed me to understand the state of people. If we live in the moment in the spaces and the problems away. It sparks a question that i cannot answer due to the


SLICING UP THE CITY

PROJECT: STUDIO 02:2020 SITE:CLEAMENCEAU AVE-BRAS BESAR MEDIUM: PHOTOSHOP YEAR: 2020

IMPACT SERIES

STUDIO 02:2020


IMPACT SERIES

INTRO "This is my take and yours will differ."

ROMENCH G. BAUTISTA MULTI-DISCIPLINE DESIGNER

ABOUT ME ABOUT MY JOURNEY


IMPACT SERIES

PROJECT: VERTICAL TRAVEL SITE: SAN FRANCISCO MEDIUM: PHOTOSHOP & IPHONE YEAR: 2019

CREATIVE SKILLS Design Skills:

TECHNICAL SKILLS Visualisation

Active Design Thinking

Videography

Design Decision making

Photgraphy

History and Design Research

Colouring Model Making Usage of Softwares

Communication: Exploration and Visual Communication

Adobe

Sketches

Photoshop

Journalism

Indesign

Layering and Compilation of data

Premier Pro

Publicity Editing Create a identity

Digital Modelling

Public Speaking

3Ds Max

Client Management

Revit

Project Management

Autocad Sketchup Solidworks


WHERE TO GO

C O N T E N T CONTENT

WHAT IS THERE TO FIND


IMPACT SERIES

SECTION 1. DESIGN THINKING SECTION 2. ARCHI VISUALISATION SECTION 3. DRAWING & MODELLING SECTION 4. VISUAL COMMUNICATION

CONTENT


STUDIO WORKS

DESIGN THINKING

SECTION 1. DES

SECTIONAL DRAWINGS EXPLORATION AND CHAOS DRAWINGS LAYERED DRAWINGS ARCHITECTONIC MODEL STUDY


IMPACT SERIES

SIGN THINKING HAVING INTEREST IS ONE STORY BUT PURSING INTEREST IS A DREAM.

FOR

FORTITUDE,

ROMENCH HE

HAD

DESIGN

TROUBLE

WAS

NEVER

EXPRESSING

ALWAYS IDEAS

A

AND

MAKING PEOPLE UNDERSTAND WHAT HE HAD. IN SPATIAL DESIGN HE FOUND OUT THAT DESIGN IS NOT ALL ABOUT AESTHETICS AND THERE ARE CONCEPTS OF EXPLORATION WHICH ARE RADICAL, FUN AND ENJOYABLE, ESPECIALLY IN STUDIO

WHERE

HE

LEARNT

THAT

IN

THIS

WORLD

THE

ESSENSE OF SPACES AND PEOPLE ARE DIFFERENT. HIS WAYS OF EXPLORATION WAS CONDONED IN STUDIO AND ALSO WITH THE GUIDANCE OF HIS MENTOR WAYNE NEO, CURATE HIS FINDINGS AND DESIGN FROM THERE ONWARDS. DESIGN THINKING IS A PROCESS OF SEEING THE UNSEEN.


STUDIO STAGE

DESIGN THINKING.

STUDIO 04

10


IMPACT SERIES

RIGHT VIEW

FRONT VIEW FAC ACA AC CADE

PROJECT: SITE: MEDIUM:

PROJECT INTERCEPT CLEAMENCEAU AVENUE MULTIMEDIA(SKETCHUP AND ADOBE CREATIVE SUITE)

YEAR:

2021

11


STUDIO 04 STAGE

DESIGN THINKING.

LEVEL 3 IN NTERIOR PERSPECTIVE FAC ACA AC CADE

LEVEL 3 INTERIOR VIEW

12

PLAN VIEW


DESIGN THINKING.

STUDIO 02 STAGE

T R A F F I C

Y O U T H

N E W

P O P U L A T I O N D E N S I T Y

D E V E L O P M E N T

P O P U L A T I O N

"SEEKING TO EXIST WITH THE THINGS AROUND US, MAKING A PROMINENT DESIGN WHICH RELATES BACK INTO THE SITE." 13


A0 PRESENTATION BOARD

PROJECT: SITE: MEDIUM:

PROJECT INTERCEPT CLEAMENCEAU AVENUE MULTIMEDIA(SKETCHUP AND ADOBE CREATIVE SUITE)

YEAR:

2021

14

DESIGN THINKING.


TYPOLOGIES & PROJECT PROVENANCE

"THE MERGER OF EXISTING SPACES AND ACTIVITIES INTO SITE. " 15


STUDIO STAGE

DESIGN THINKING.

STUDIO 03

16

CONTENT


GRIP AND VALIDATE

IMPACT SERIES

3D MAX RENDER

MODULE A & B 17


DESIGN THINKING.

STUDIO 03 STAGE 01

THE COMPILATION OF THE 10 STILLS ABOVE 01. GRIP AND VALIDATE STILLS 02.COLLAGE OF STILLS 03.DRAWING PLAN 04. DRAWING SECTION

PROJECT: SITE: MEDIUM: YEAR:

18

PROJECT MULTITUDE , GRIP & VALIDATE DRAWING, PHOTOSHOP 2020

WATCH Verbs Grip & Validate

CONTENT


IMPACT SERIES

05. BLUE FOAM MODELS 06. EXPLORATION OF INTERTWINE

"Choose two random verbs with no relation and no context. Then create a short 2 min film video on how to demonstrate such using sounds visuals textures free of creativity but not showing the literal action. The images above are taken from the 1 minute video afterwords

transferred it

into black and white. I

chose to use the images in black and white as a

"THE PROCESS OF EXPLORATION GIVES NEW OPENINGS AND EVOLUTION"

opportunity to create a compilation and layering i wanted to produce something from that itself.

19


STUDIO 03 STAGE 07

IMPACT SERIES

07. MODULE IN SITE. CATERING TO THE SITE

VISIT THE IN DEPTH STUDY AND EXPLORATION FOR THIS PROJECT

20


IMPACT SERIES

STUDIO 03 STAGE 08

08. THE EMERGENCE AND SPATIAL QUALITY

PROJECT: SITE: MEDIUM:

PROJECT MULTITUDE ACE THE PLACE WOODLANDS MULTIMEDIA(3D MAX, AUTODESK AND ADOBE CREATIVE SUITE)

YEAR:

2020

"THE MODULES ARE COMPLIMENTARY TO THE SPACE, THEY ARE SITE SPECIFIC BUT DO NOT HINDER FROM FUNCTION" 21


STUDIO STAGE

DESIGN THINKING.

STUDIO 02

22


IMPACT SERIES

01. THE SPLITUP OF TYPOLOGIES 02. REINVENTION OF DESIGNS 03. OVERALL EXPERIENCE

PROJECT: SITE: MEDIUM:

PROJECT PROVENANCE BRAS BESAR COMPLEX MULTIMEDIA(SKETCHUP AND ADOBE CREATIVE SUITE)

YEAR:

2019

23


STUDIO 02 STAGE

04. THE SECTIONAL VIEWS

24

DESIGN THINKING.

05. PLAN VIEW 06. GENERAL FLOW OF THE EXPERIENCE


STUDIO 02 STAGE

DESIGN THINKING.

07. THE LOCATION STUDY 08.THE AREA THE EXIBITION WILL BE PLACED AT

We were tasked to create a space which is on the site of Bras Besar Complex. Studying existing factors and circulation of people and etc. Our designs must be similar of feel for the typologies, Malay House, Chinese Shophouses, Black and White House and HDBS. My design was made to make the feel the same but the demonstration and journey through the exhibition would be different from the typologies because its about the similar experience but new twist to it.

"EXPERIENTIAL DESIGN WAS THE FOCUS. HOW DOES ONE MAKE THE LITERAL ILLITERAL?" 25


A0 PRESENTATION BOARD

PROJECT: SITE: MEDIUM:

PROJECT PROVENANCE BRAS BESAR COMPLEX MULTIMEDIA(SKETCHUP AND ADOBE CREATIVE SUITE)

YEAR:

2019

26

DESIGN THINKING.


TYPOLOGIES & PROJECT PROVENANCE

MALAY KAMPUNG

BLACK AND WHITE

OLD HDB

SHOPHOUSES "IN EXPERIENTIAL DESIGN, HOW DO YOU INVOKE EMOTIONS WHICH WERE OF THE PAST TO THE CURRENT" 27


INSERT MEDIUM HERE

ARCHI-VIS.

SECTION VISUALI SKETCHUP 3DMAX VRAY REVIT AUTOCAD

28


IMPACT SERIES

2. ARCHI SATION

ARCHITECTURE

VISUALISATION

IS

THE

PROCESS OF ILLUSTRATION OF DESIGN OR CONCEPTS

THROUGH

SOFTWARES

AS

A

MEDIUM. AS A 21ST CENTURY DESIGNER WE HAVE TO STAY RELEVANT AND THIS SKILLS FROM SOFTWARES WE LEARN IN SCHOOL IS A DEMONSTRATION OF OUR CAPABILITY TO EXPRESS

IDEAS

AND

QUALITY

AS

A

DESIGNER. IN PURSUIT TO ALWAYS STAY RELEVANT IN THIS EVER CHANGING AND GROWING INDUSTRY.

29


SOFTWARES

ARCHI-VIS

DIGITAL MODELLING

30


MEDIUM: 3DS MAX

IMPACT SERIES

LIVING ROOM

BEDROOM 1 3D MAX PROJECT, CREATING A INTERIOR SPACE WITH A COSY,WARM AND WELCOMING FEEL WAS THE DESIGN INTENT 31


ARCHI-VIS

MEDIUM: 3DS MAX

KITCHEN INTERIOR RENDERS & THEME

PROJECT: SITE: MEDIUM: YEAR:

32

A HOUSING UNIT WITH FURNISHED INTERIOR 3D MAX AND VRAY RENDERING 2020


IMPACT SERIES

GUEST TOILET SPECIFIC AREAS OF THE HOUSE

"USAGE OF TILES, MONOCHROME AND WARM COLOURS COMPLIMENT THE UNITS AND SPACES ALL TOGETHER" 33


COMMERCIAL PROJECT

LOUNGE AREA 01. RENDERS AND LAYOUT OF THE SPACE

PROJECT: SITE: MEDIUM:

PROJECT MANAGEMENT ORCHARD ROAD 3D MAX , VRAY RENDER & AUTOCAD

YEAR:

2020

34

ARCHI-VIS


IMPACT SERIES

CONSULTATION ROOMS

SOFA AND GUEST AREA

"ORGANIC ELEMENTS FUSE WITH LUXURY TO CREATE A FUNCTIONAL SPA SPACE WHICH CATERS TO HIGH END CUSTOMERS." 35


INSERT MEDIUM HERE

DRAWING & MODELLING

SECTI DRAW MODE SECTIONAL DRAWINGS EXPLORATION AND CHAOS DRAWINGS LAYERED DRAWINGS ARCHITECTONIC MODEL STUDY 36


IMPACT SERIES

ON 3. ING & LLING

HAVING

INTEREST

PURSING

IS

INTEREST

ONE

IS

A

STORY

BUT

DREAM.

FOR

ROMENCH DESIGN WAS NEVER ALWAYS A FORTITUDE, HE HAD TROUBLE EXPRESSING IDEAS AND MAKING PEOPLE UNDERSTAND WHAT FOUND

HE

HAD.

OUT

ABOUT

IN

THAT

SPATIAL DESIGN

AESTHETICS

CONCEPTS

OF

RADICAL,

IS

AND

NOT

THERE

EXPLORATION

FUN

DESIGN

AND

HE ALL ARE

WHICH

ARE

ENJOYABLE,

ESPECIALLY IN STUDIO WHERE HE LEARNT THAT

IN

THIS

WORLD

THE

ESSENSE

OF

SPACES AND PEOPLE ARE DIFFERENT. HIS WAYS OF EXPLORATION WAS CONDONED IN STUDIO AND ALSO WITH THE GUIDANCE OF HIS

MENTOR

FINDINGS

WAYNE

AND

NEO,

DESIGN

CURATE FROM

HIS

THERE

ONWARDS. DESIGN THINKING IS A PROCESS OF SEEING THE UNSEEN.

37


GRIP AND VALIDATE

03. THE INTERCEPTIONS

PROJECT: SITE: MEDIUM: YEAR:

38

04. THE CHAOS AND PEACE

PROJECT MULTITUDE 3D MAX , VRAY RENDER 2020

ARCHI-VIS

05. THE CONSOLIDATION


IMPACT SERIES

SECTIONAL DRAWING 02. sECTIONAL DRAWING OF THE ENVIRONMENT , CREATING SPACE

"HOW DO YOU USE UNCONVENTIONAL METHODS AND VISIONS FROM NOTHING. HOW DO WE CREATE A SPATIAL QUALITY FROM A PLAN" 39


IMPACT SERIES

06. THE 3D OF THE SECTION, CREATING OBJECT

"THE INTERCEPTION ALLOWS US TO SEE BEAUTY AND OBSERVE FROM ANGLES INACCESSIBLE BY MODEL MAKING" 40


ARCHITECTONICS

01. THE CONCEPT

02.THE EXECUTION

ARCHI-VIS

03. REASONS AND QUALITY OF SPACE

PROJECT: SITE: MEDIUM:

ARCHITECTONICS MODEL UHU GLUE,BALSA WOOD, PAPER AND CLOTH

YEAR:

2020

41


IMPACT SERIES

THE DESIGN ALLOWS AND ATTEMPTS TO MAKE ALL THE 3 STRUCTURAL QUALITIES MERGE

INTO

ONE

FUNCTIONAL

SPACE.

USING THE DIAGRID SYSTEMS TO HOLD THE OVERAL STRUCTURE, ONE WAY FRAME TO SHOW

A

SENSE

OF

DIRECTION

AND

A

BARREL VAULT WHICH EMCOMPASSES THE WHOLE SPACE.

"CREATING SPATIAL QUALITY USING STRUCTURAL METHODS WHICH HELP TO MAKE DESIGNS TO REALITY, STRUCTURES INTO BUILDINGS AND IDEAS TO SPACES" 42


UTOPIA MODEL

PROJECT: SITE: MEDIUM:

UTOPIA MODEL MAKING UHU GLUE,BALSA WOOD, PAPER AND CLOTH, PAINT ETC.

YEAR:

2019

43

ARCHI-VIS


IMPACT SERIES

THE

PROJECT

WAS

ABOUT

CREATING

A

UTOPIA SPACE. I TOOK IT AS A CHALLENGE TO DEMONSTRATE THE CHANGES AND HOW SOCIETY WORKS IN THE CURRENT DAY AND HOW IT WILL BE IN MY OWN IDEOLOGY. I ALWAYS FELT THAT THE INTEGRATION OF PEOPLE

FROM

CULTURES,

HABITS

AND

DIFFERENT PROFFESSIONS ALLOW FOR A MUTATION AND A CAGE EFFECT THAT WE ARE ALL PRECONCEIVED IN. HOWEVER THIS INTEGRATION DIFFERENT

CAUSES

THINKING

OVERWHELMING.

SO

CONFLICTS WHICH

LIKE

AND

MAY

SEEDLINGS

BE IN

THE FOREST WHICH COMPETE TO GET THE MOST SUNLIGHT, THE CITY IS GROWING OUT OF THE CAGE WHICH ALLOWS FOR A NEW CITY AND NEW TOWNS, GROUPS OF PEOPLE WHO THINK THE SAME TO EMERGE. THE UTOPIA OF FREEDOM OF CHOICE,

"WHAT IS UTOPIA? WHAT IS YOUR DISTOPIA? PERSONALLY BOTH OF THIS ASPECTS ARE LIKE IN A BALANCING SCALE, THEY EXIST TO CONTRADICT EACH OTHER BUT MAKE A SOCIETY" 44


SCALED MODEL MAKING

ARCHI-VIS

01. 3D SCALLED MODEL USING ANY MATERIAL WHICH WE CAN USE TO DESIGN THE SPACE.

PROJECT: SITE: MEDIUM:

SCALED MODEL MAKING UHU GLUE,BALSA WOOD, PAPER AND CLOTH, PAINT & CARDBOARD ETC.

YEAR:

2019

45


SCALED MODEL MAKING

IMPACT SERIES

THE INTERIOR DETAILS, TESTING ON SCALE AND PROPORTION AND THE WORKMANSHIP

fOR THIS WORK I FEEL LIKE IT IS A TESTAMENT OF MY WORKMANSHIP.

I

SCORED

A

DISTINCTION

FOR

MY

MODEL MAKING MODULE BECAUSE OF THE DETAILS AND THE CAPABILITY TO THINK OR OTHER WAYS TO MAKE CUSTOM SCALLED FURNITURE AND DESIGNS. THE MODEL IS SCALLED TO REAL LIFE HENCE IF A CLIENTR WITH THE SAME BUILDING WERE TO ASK FOR THE MODEL AND DESIGN THIS PRODUCT THIS MODEL IS ACCURATE.

"SPACES NORMAL TO SCALE , FUNCTIONAL AND WITHIN THE REQUIREMENTS... IS THAT WHAT DESIGN IS ALL ABOUT JUST MAKING THE AESTHETIC AND FUNCTIONAL?" 46


MODEL MAKING

ARCHI-VIS

01. 3D SCALLED MODEL USING ANY MATERIAL WHICH WE CAN USE TO DESIGN THE SPACE.

PROJECT: SITE: MEDIUM:

SCALED MODEL MAKING UHU GLUE,BALSA WOOD, PAPER AND CLOTH, PAINT & CARDBOARD ETC.

YEAR:

2021

47


MODEL MAKING

IMPACT SERIES

THE INTERIOR DETAILS, TESTING ON SCALE AND PROPORTION AND THE WORKMANSHIP

FOR THIS MODEL STUDIES MY CHOSEN 3 WERE FOLDED PLATES, SHELL STRUCTURES AND TENSILE MEMBRANES. THE WHOLE MODEL CONCEPT WAS ABOUT CREATING A FREE SPACE WHERE THERE IS A CERTAIN LEVEL OF PRIVACY AND TRANSPARENCY FROM THE OUTDOOR FROM INDOOR. I CREATED THE TENSILE MEMBRANE WHICH PROVIDES SHELTER FROM THE ELEMENTS BUT MADE IN A FABRIC LIKE MATERIAL TO SHOW THE TENSIONAL FORCES ALL CONNECTED TO ONE SINGLE POINT. THE SHELL STRUCTURE WHAT PROTECTS AND PROVIDE A MORE SECLUDED AND PRIVATE SPACES FOR USERS HENCE I USED A TRANSLUCENT MATERIAL AND LASTLY THE FOLDED PLATES AS A BLUE PAPER WHICH WILL ALLOW BLUE LIGHT TO ENTER THE INTERIOR AS WELL AS PROVIDE STRUCTURAL AND SPATIAL QUALITY.

"USE MY UNDERSTANDING OF SPACES, SHAPES,FORMS AND IMPLEMENTATION TO CREATE A BUILDING THAT REPRESENTS ME." 48


INSERT MEDIUM HERE

VISUAL COMMUNICATION

SECTI VISU COMMUN SECTIONAL DRAWINGS EXPLORATION AND CHAOS DRAWINGS LAYERED DRAWINGS ARCHITECTONIC MODEL STUDY 49


IMPACT SERIES

ON 4. UAL NICATION VISUAL COMMUNICATION HAS ALWAYS BEEN A OUTPUT OF ROMENCH IN TERMS OF IDEAS AND DESIGN. STANDING BY THE QOUTE "LESS TALKING MORE DOING" . HIS

VISUAL

COMMUNICATION

JOURNEY

STARTED

FROM

PHOTOGRAPHY AT THE AGE OF 13 AND HE EXPLORED THIS AND CREATED A PORTFOLIO OF PLACES HE HAS BEEN, STORIES

HE

WANTS

TO

EXPERIENCED.SUBSEQUENTLY UP

MANY

SKILLS

TELL AS

OUTSIDE

AND THE

MEMORIES

YEARS

GO

PHOTOGRAPHY

BY,

HE HE

VISIT:

TOOK

WHICH

Romench

HELP HIM RECALIBRATE HIS SENSITIVITY AND ALLOW HIM

(Mico)Bautista

TO SEE THE UNSEEN MUCH CLEARER.

50


TYPE: ENVIRONMENTAL SITE STUDY

IMPACT SERIES

VISIT:

51

FOR THE FULL SITE STUDY SERIES

SITE STUDY MAGAZINE


TYPE: ENVIRONMENTAL SITE STUDY

MARINA ONE

VISUAL COMMUNICATION

52


TYPE: ARCHITECTONICS

IMPACT SERIES

VISIT:

53

FOR THE FULL SITE STUDY SERIES

SITE STUDY VISUALISATION


TYPE: ENVIRONMENTAL SITE STUDY

JEWEL SINGAPORE MAGAZINE STUDY

VISUAL COMMUNICATION

54


IMPACT SERIES

55

ARCHITECTONIC JOURNAL


TYPE: ARCHITECTONICS

ARCHITECTONIC JOURNAL

VISUAL COMMUNICATION

56


TYPE: STREET/ARCHITECTURE

57

VISUAL COMMUNICATION

SINGAPORE ION


IMPACT SERIES

"PERPECTUAL PERSPECTIVES AND PENETRATION OF COLOURS" SLICE UP SINGAPORE CITY

58


TYPE: STREET/ARCHITECTURE

VISUAL COMMUNICATION

VISIT:

59

MIK1NGK0NG VSCO for more

SINGAPORE MUSEUMS


IMPACT SERIES

"LIGHT AND REFLECTION WHICH ELEVATE DIFFERENT QUALITIES OF THE SPACE THROUGHO UT THE DAY"

CALIFORNIA

60


TYPE: MUSEUMS

VISUAL COMMUNICATION

VISIT: MIK1NGK0NG VSCO for more

61

LACMA LOS ANGELES


IMPACT SERIES

CITY OF ANGELS

62


IMPACT SERIES

63

CHINATOWN SINGAPORE


TYPE: STREET/ARCHITECTURE

VISUAL COMMUNICATION

"DETAILS AND PRECISION ALLOW TO THE STORY TELLER TO CREATE SPACES WHICH WOWS" VISIT:

B&W SERIES

MIK1NGK0NG VSCO for more

64


IMPACT SERIES

VISIT: MIK1NGK0NG VSCO for more

65

PANGASINAN PHILIPPINES


TYPE: STREET/ARCHITECTURE

VISUAL COMMUNICATION

"TEXTURE PLAY AND MIRROR EFFECTS CREATING A NEW DIMENSION" VISIONS

66


IMPACT SERIES

VISIT MY ARCHITECTONICS JOURNAL: https://issuu.com/romench bautista/docs/journal_1_ar chitectonics_compressed

67

UMBRELLA SOCIETY


TYPE: ARCHITECTONICS

UMBRELLA SOCIETY

VISUAL COMMUNICATION

68


CONTENTS: MULTIDISCIPLINARY DESIGNER

BIOGRAPHY.

IMPACT "The action of one object coming forcibly into contact with another."

IMPACT PORTFOLIO BY ROMENCH BAUTISTA IS A TESTAMENT AND A BIOGRAPHY OF HIS JOURNEY AS A DESIGNER IT'S ABOUT PRACTICING AND HIS EXPLORATION OF BEING LOST AND FINDING THE ESSENSE OF THINGS PEOPLE AND SPACES THAT CAN'T BE SEEN OR FELT AS IT IS.

ITS THE BIOGRAPHY OF HOW HIS DESIGN SENSITIVITY AND CURIOUSITY GIVE HIM NEW OUTCOMES AND NEW PRODUCT. IT IS THE JOY AND THE IMPACT HIS DESIGNS WILL MAKE FOR THE PEOPLE.

.


CREATED BY ROMENCH BAUTISTA

IMPACT SERIES

THE JOURNEY IS JUST BEGINNING

VISIT ROMENCH BAUTISTA BEHANCE PORTFOLIO

CONTACT INFORMATION +65 9101 7850 romenchgalsimbautista@gmail.com www.linkedin.com/in/romenchbautista Singapore,Singapore

JANUARY 2021


PORTFOLIO '21

CONTACT INFORMATION +65 9101 7850 romenchgalsimbautista@gmail.com www.linkedin.com/in/romenchbautista Singapore,Singapore

JANUARY 2021


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