The Making of a Legend - The Story Behind the Legend of Zelda Game.txt

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The date was February 21, 1986; the man, Japanese native Shigeru Miyamoto. He developed the first installment in the high-fantasy adventure role-playing video game series called the Legend of Zelda. The groundbreaking title was hugely popular with the Japanese and was released in the United States the following year under publishing giant Nintendo. Brainchild Number Three When Miyamoto was hired by Nintendo in 1985 to design the series, he was venturing into unchartered waters. The systems were simple and boxy; and the games, very basic - mostly arcade. Fresh on the heels of his previous brainchildren that year (Donkey Kong and Mario, respectively), Miyamoto created a compelling hybrid of elements from various genres. It utilized exploration components, adventure puzzles, action, transport puzzles, a monetary system, dungeons and simple level building. The Zelda We Know and Love But what made Zelda so compelling was how Miyamoto was able to fuse these elements together while keeping the premise utterly simple. The player plays the lead character and protagonist, Link, a young boy on a huge quest, placed on a large map with only the directions to assemble the Triforce. Throw in the lure of a fair royal princess kidnapped by an evil antagonist for good measure, and you have yourself a downright good plot. Boyhood Inspiration So where did the inspiration for this new sub-genre come from? Miyamoto says it was inspired by the boyhood exploration of his beloved hillsides in Kyoto, Japan. Miyamoto explored the land through forests with hidden lakes, caves and rural villages. At one point, he recalls pointedly, discovering a dark, hidden cave. He was afraid but decided to go in anyway. Apprehensively, he explored the depths of the cave with the help of his trusty lantern. It was exciting. And that is the aura he tried to create for Zelda players in a sort of garden-like setting. A Zelda by Any Other Name The name for the frequently abducted Princess of Hyrule and sweetheart of Link, was inspired interestingly enough by American novelist F. Scott Fitzgerald. Upon learning that the novelist's wife's name was Zelda, Miyamoto thought the name to be pleasing and significant. So he based the series on the legend of her name in tribute to her.


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