Architectural Portfolio | 2020

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ARCHITECTURAL PORTFOLIO

BACHELOR OF SCIENCE

SELECTED WORKS 2017-2020

BEGÃœM KOCABALKANLI 23, TURKEY


Architect, TR 23

BEGÜM KOCABALKANLI COVER LETTER

A young graduate from Architecture Department, Yasar University (2019). I believe that a curious mind combined with creative thinking and an urge to produce are the essentials for success. I’m a hard worker motivated through challenges and continuous self-improvement. My special interests regarding the field of architecture is design, theory and research, culture and urban identity, other arts (philosophy, sociology). I’m also highly interested in the design of public spaces and small scale architecture. Roman Vitruvius once stated that ‘’Architecture is a science arising out of many other sciences, and adorned with much and varied learning; by the help of which a judgment is formed of those works which are the result of other arts”. Inspired by his statement, the inter-disciplinary nature and ability to cultivate theory-based thinking have always been the two of my strongest motivations regarding architecture. As I continue my education, observing the configuration of spaces influenced by philosophical, religious, feminist or authoritarian approaches till using it as a tool for social and environmental innovation; witnessing the diverse subjects that architecture can relate to fascinated me. For what I believe, architecture is deeply related to humanity due to the crucial role it possess on regulating how we interact with each and connect to the world at large thus my excitement towards my profession derives from its social and cultural impacts on societies and the individuals itself. On this realm, I was deeply impressed when I first met Alejandro Aravena’s initiative regarding social housing. It thought me how a brilliant solution can shift something basic into a design piece. As for the individual encounter, Daniel Libeskind’s Jewish Museum was a shift for me. It was inspiring to see how a sequence of spaces can allow an individual to experience a story and a series of emotions. What I wish for myself to become, is an architect that would answer social concerns and create awareness through her work. Thanks for your kind attention


EDUCATION Izmir Kız Anatolian Hıghschool Science and Math department, Turkey

2015-2019 Yasar University

Departmant of Architecture, Turkey GPA 3,32 | Honours Degree

2018-2019 Szent István University

Architecture and Engineering, Budapest

WORK EXPERIENCES GRAS REYNÉS ARQUITECTOS

Guillermo Reynés | Office Internship July 2019 - October 2019, Spain

Ofis Vesaire

Melis Varkal Deligöz | Office Internship June 2018 - August 2018, Turkey

MTU Mimarlık

Idil Kemahlıoglu |Construction Internship May 2017 - June 2017, Turkey

COMPETITIONS IZTO BUILDING RENOVATION - 2. PRIZE Izmir Chamber of Commerce | Design Hub Idea Competition, March 2020

EXHIBITED PROJECTS URBAN TRACES

Grad 2019 | Izmir Chamber of Architects Instructor: Melis Varkal Deligöz

INTO THE VALLEY

3rd Grade 2017 | Rectorate Exhibition Hall Instructor: Meliha Karcı

YOUTH & MUSIC CENTER

2nd Grade 2016 | Yeşilova Höyük Visitor Center Instructor: Buket Ilter Alper

NARRATIVE PATH

1st Grade 2015 | Izmir Chamber of Architects Instructor: Şebnem Yücel

LIGHTING & MATERIALITY

1st Grade 2015 | Izmir Chamber of Architects Instructor: Şebnem Yücel

TENSEGRITY

1st Grade 2015 | Izmir Chamber of Architects Instructor: Şebnem Yücel

WORKSHOPS & CERTIFICATES Screen to Screen

Yelta Köm| Architecture for Everybody

A review writing on Contemporary Art

ORGANISATIONS EVDE FESTIVAL

Managing Partner | Designer Köydefestival 2020 Online, Ezgi Serim

Merve Akar Akgün, Murat Alat | Lokall.online

Writing&Thinking Architecture Juhanni Pallasmaa | Yasar University

Differences, Repetitions and City Routes Çiçek Tezer, Burcu Kırdak | Good Design 4

QUALIFICATIONS Autodesk Revit Adobe Photoshop Adobe Illustrator Adobe Indesign Twinmotion Autocad Grasshopher Rhinoceros Sketchup Archicad

A Fictional Izmir

Erenalp Büyüktopçu| Good Design 4

Design Without Designers

Çiçek Tezer, Derya Ozkan | Good Design 2

Paper Wall | Good Design 2

Dilşad Aladağ, Ayçil Yılmaz, Cansu Pelin Işbilen

Robotic Fabrication | Yasar University Certified | Bilge Göktoğan, Başak Kundakçı

Change for Climate Project (C4C) Facilitator, Certified | Bornova City Council



CONTENT Competition Projects 00 Innovation Festival

Innovation Center| Digital Experience

Academic Projects 01 Urban Traces Archeology Museum

02 Buda Renovation Urban Design

03 Luminal Urla Primary School

Workshops 04 Repetitions, Differences and the City Routes Good Design 4

05 Paper Wall Good Design 2

06 From Screen to Screen Architecture for Everybody

Other 07 Photography Personal Interest



COMPETITION PROJECT 00 INNOVATION FESTIVAL


00 INNOVATION FESTIVAL COMPETITION, SECOND PRIZE | RENOVATION | 2020 Team Members: Doç.Dr. Yenal Akgun, Burçin Demirci, Melis Varkal Deligöz Assistants: Begüm Kocabalkanlı, Büşra Bülbül, Barış Can Yılmaz Personal Duties: Building Program/Spatial Configurations, Plan Drawings

Competition was about renovation of a building under the property of Izmir Chamber of Commerce. Building was used as IZTO Service Building and now aimed to refunctionalized as IzQ Innovation Center. The building in question, has a vital contribution to the Izmir Urban Silhouette and holds a great potential due to its crucial location. The suggested project aims to reveal these potentials by increasing the relations to the sea and the city itself. In coherence with this aim; transparency, flexibility and clarity has become our main priorities for the facade design. This way, main focuses of our project suggestion which ‘‘curioused from outside / projecting and living the innovation concept as a festival together with the entire city’’ has accomplished. The first important focus of the offered suggestion is the ‘‘Festival Space’’ which planned in a flexible way suitable also for alternative usages. With the help of a Telescopic Amphi, the necessary architectural layout provided for hosting variety of events such as meetings and concerts. The flat, high-ceiled area gained from the folded version of the amphi thought to be used for ‘‘Robotic Competitions’’ and ‘‘Drone Races’’ together with IZTO’s possible exhibitions and cocktail events. This way a flexible space that is able to host variety of activities has accomplished. The front facade of the ‘‘Festival Space’’ and its roof designed with hinged window systems also for open air usages.

CONCEPTUAL APPROACH

DESIGN STAGES - STRUCTURAL REV

CLOSED VOLUMES

FOCUS1FESTIVAL SPACE

FOCUS2RED BOX OPENING TO THE SEA

EXISTING STATE

REMOVED FLOORS

RE TH

DIGITAL EXPERIENCE CENTER - THE

SEA SIDE FACADE

ROAD SIDE FACADE


VISIONS

EVISION IN HE ROOF

INTEGRATING THE FESTIVAL SPACE

INTEGRATING THE REDBOX

INCLUDING THE REDPATH

REVISIONS IN THE FACADE SYSTEM

LAST SUGGESTION

E RED BOX The ‘‘Red Box’’ is another important focus in design which hosts the ‘‘Digital Experience Center’’. This volume designed as a 2 story height closed box also readable from the building facade. Both its color and its opaqueness on a transparent surface, the aim was to introduce an object of curiosity in an urban scale. This volume will offer interactive screens for visualizing both Izmir Urban and Trade History while also exhibiting digital installations from various artists. While north-faced entrance is privatized for the guests of the ‘‘Innovation Center’’, south entrance defines a separate path for users of the ‘‘Digital Experience Center (Red Box)’’. Despite the continuous visual connection between the two parts, the internal circulations designed separately in their own flow. The access to the ‘‘Red Box’’, emphasized and privatized through a ‘‘Red Path’’ which thought to contain exhibition units and the sensational materials that belongs to the Digital Experience Center. The south-side of the building solved with an open plan scheme for creating a continuous visual connection and increasing the visitor’s relation to the sea.


1

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B D

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1 Sitting Unit

İZQ ENTRANCE Security Area: 20 m²

A 2

Plant-integrated sitting unit

Terrace Area: 8 m²

+0.10

A

471

471

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Digital Experience Box T. Area: 50 m²

A 471

Digital Experience Center Separate Circulation

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+0.10

Sitting Area: 35 m²

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Relaxation Space Area: 30 m²

Gallery Space | Stalactite Exhibition

Glass Floor

Visual Isolation | Column Integrated Library

Column integrated sitting unit

+0.43

471 Exhibition Panel

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Waiting Space Area: 15 m²

Cafeteria Area: 45 m²

Mini-Kitchen Area: 15 m² Visual Isolation | Plant Unit

Open Access Classroom T. Area: 70 m²

Playroom Area: 25 m²

Kiosk Area: 10 m²

Mentor Rooms Area: 15 m²

Digital Experience Center T. Area: 162 m²

4 471

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+3.25

Mini-Kiosk Area: 5 m²

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Digital Library Area: 40 m²

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Mentor Rooms Area: 15 m²

Experience Center Entrance Area: 12.5 m²

Lockers Area: 10 m²

3 layered story panels

Shared-Open Office Area: 80 m²

Library Unit

Column integrated content explanation unit

5 316

A

A

471 Dijital Kutu Giriş Koridoru Alan: 12.5 m²

+0.10

Waiting Space Area: 50 m² Column integrated sitting unit

A

Digital Panel

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Red Axis: Apart from connecting the south and north entrances, ''red path'' leads the user into the Digital Experience Center while harboring the circulation elements

3 471

Green Terrace Area: 30 m²

Terrace Area: 6 m²

Visual Isolation Plant-Covered Sticks

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Disabled Wc Area: 3.3 m²

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5 4

Hosting private meeting through separate phone rooms

Digital panel continuing alongside the stair

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Man | Wc Area: 7 m²

Digital panel continuing alongside the stair

Women | Wc Area: 7 m²

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Women | Wc Area: 7 m²

+10.15

+4.25

190

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Communication Area: 13 m²

Wc Area: 5 m²

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Sleeping Room Area: 13 m²

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Disabled Wc Area: 3.3 m²

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Man | Wc Area: 7 m²

Resting Area: 10 m²

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+3.25 5 4

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8 105 9 50

Access Barier: Turnstile

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Information Desk Area: 25 m² While turning the facade into an object of curiosity that reflects and lives the innovation spirit with the city, red path thought to be the information axis that invites the exhibition spirit inside the building.

+0.10

Meeting Space Area: 15 m²

Flexible office spaces divided with moveable panels

Meeting Steps Area: 20 m²

Rental Offices T. Area: 100 m²

Leveled Sitting Unit

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471

471

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Flexible office spaces divided with moveable panels

Meeting Space Area: 15 m²

Panel Covering Box

471

Panel Covering Box

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Modular Tables

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Rental Offices T. Area: 100 m²

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Modular Tables

Optional: Regulation 2

Optional: Regulation 1

+0.10

Meeting Space Area: 25 m²

Security Area: 10 m²

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440

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Ground Floor Plan

Entrance | Exhibition Path

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1st Floor Plan

Digital Experience Center

SUGGESTED SECTION (A-A)

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440

Meeting Space Area: 25 m²

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IZQ ENTRANCE

490

Terrace Area: 12 m²

Meeting Space Area: 18 m²

3rd Floor Plan

Open Offices | Terrace

EXISTING SECTION

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Spor Matı

490

490

490

490

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Katlanır cam sistem

A Spor Matı

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Manzara Köşesi Alan: 10 m²

Hafif Spor Alan: 20 m²

A

D

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1 Dinlenme Mekanı T. Alan: 50 m²

Sağlıklı Mutfak Alan: 10 m²

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Spor Matı

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Festival Alanı

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Alan: 200 m²

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Kiralanabilir ofislerin yanı sıra kiralanabilir esnek alanlar da ortak, ücretli açık ofis alanı olarak düşünülmüştür.

Çalışma Alanı Alan: 10 m²

Festival Alanı, teleskopik amfi kullanımı ile toplantı/konser gibi etkinliklerin yanı sıra, Robot/Drone Yarışları ve İzto'nun çeşitli etkinliklerine de ev sahipliği yapabilecek esnek bir alan olarak tasarlanmıştır.

Rahat Alan Alan: 10 m²

3 471

Amfi Alan: 55 m²

Kiralanabilir Ofisler T. Alan: 40 m²

Rahat Alan Alan: 10 m²

4 471

Toplanti Odasi Alan: 25 m²

Kiralanabilir Ofisler T. Alan: 45 m²

Çalışma Alanı Alan: 10 m²

+9.15

Festival Alanı Giriş Alan: 10 m² Vestiyer Alan: 10 m²

Toplanti Odasi Alan: 15 m²

Karşılama/Kabul Mekanı Alan: 20 m²

Kiralanabilir Esnek Mekan T. Alan: 40 m²

Bekleme Mekanı Alan: 20 m²

5 316

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Festival Alanı Fuaye T. Alan: 50 m²

Dijital Kütüphane 22 m²

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+15.05

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155 10

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105 50

Görüşmelerin yapılabileceği özel telefon kulübeleri olarak düşünülmüştür

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105 50 Sessiz Kapsül Alan: 10 m²

6 155 7

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Dinlenme Alanı 22 m²

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155

Erkek | Tuvalet Alan: 7 m²

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+12.10

8 105 9 50

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Ana Sirkülasyon T. Alan: 30 m²

155

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105 50 Sessiz Kapsül Alan: 10 m²

Erkek | Tuvalet Alan: 7 m²

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Erkek | Tuvalet Alan: 7 m²

İletişim Odası Alan: 13 m²

Merdiven korkuluğu boyunca sürekli dijital panel

+13.10

+16.05 Kadın | Tuvalet Alan: 7 m²

10 450 11

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Merdiven korkuluğu boyunca sürekli dijital panel

Kadın | Tuvalet Alan: 7 m²

190

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10 450

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Kadın | Tuvalet Alan: 7 m²

190

450

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190

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471

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Karşılama Alan 8 m²

Panel Yerleşim Alanı

471

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440

440

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6th Floor Plan Festival Space

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B

440

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FESTIVAL SPACE | ALTERNATIVES

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Rental Offices

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5th Floor Plan

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440

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Yönetim Kurulu Başkanı Odası Alan: 45 m²

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471

Toplantı Alanı

440

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Toplantı Mekanı Alan: 25 m²

#

13

440

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Genel Müdür Odası Alan: 40 m²

Modüler masa birimleri | kullanıcı ihtiyacına göre alternatiflenebilen ofis alanları

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13

Toplantı Mekanı Alan: 18 m²

8

Kiralanabilir Ofisler T. Alan: 135 m²

Opsiyonel: Düzen 1

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Toplantı Mekanı Alan: 25 m²

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471

Opsiyonel: Düzen 2

Modüler masa birimleri | kullanıcı ihtiyacına göre alternatiflenebilen ofis alanları

7

Panel Yerleşim Alanı

Opsiyonel: Düzen 2

Toplantı Mekanı Alan: 18 m²

*

Kiralanabilir Ofisler T. Alan: 135 m²

Opsiyonel: Düzen 1

471

Sessiz Kapsül Alan 20 m²

Sekreterlik Alan 15 m²

1

12

Toplantı Alanı

Hareketli Panellerle bölümlenmiş, değişken ofisler

Hareketli Panellerle bölümlenmiş, değişken ofisler

8th Floor Plan

Managemental Areas

FESTIVAL SPACE | ROBOTIC COMPETITIONS & DRONE RACES

A


SECTION PERSPECTIVE


ACADEMIC PROJECTS 01 URBAN TRACES 02 BUDA RENOVATION 03 LUMINAL URLA


01 URBAN TRACES ARCHITECTURAL DESIGN GRADUATION PROJECT|Yasar University Studio Coordinator | Topic: Dr. Seçkin Kutucu, Optional Project Advisor | Sub-Topic: Melis Varkal Deligöz, Archeology Museum

Archeologists use time, space and information gleaned from artifacts, sites and their contexts to explore the human history. Understanding history allows us to explore our past, to ponder our future and to enrich our perception of the present. But how can we benefit from Archeology in a neglected neighborhood where the remainings are layered, built on top of each other and vanished over time? Can a museum become a tool for rediscovering those layers and awaken the lost history? In this realm, Urban Archeology can be pointed out as the ‘‘Discovery of the Layered Cities’’ as also Richard Lehan (1998: 111) refers to. It’s the discipline for cities whose history is inscribed in successive layers beneath the present-day veneer of routine city life. The protagonists of these works accordingly take on the symbolic role of archaeologists, descending into the urban underworld to recover the city’s past and reveal what’s forgotten. In this regard, Urban Museum aims to rediscover and protect the past through tracing the remainings, historical storylines and existed ethnicities while exhibiting it in the present



CURRENT ‘DAMLACIK’ Damlacık is a historical neighborhood located 72 meter above the sea, overlooking the entire city of Izmir. The neighborhood considered as a first-degree archeological zone protected by government and is surrounded by the main historical landmarks (agora excavation area, kadifekale, kemeraltı) of the city Izmir. Project site accompinies the remainings of the ancient trade path ‘‘The Silk Road’’. However, the path currently missused as ‘‘Local Bazaar Area’’ due to the lack of awereness. The retaining wall located nearby the site is reducing the accesiblity by defining a strong boundry and a huge height difference. The transportation axis (Road - Varyant Slope) is dividing the project site into two unconnected pieces and the density of traffic is causing pedesterians problems. The neighborhood is currently occupied by the immigrants and almost forgetten by the city itself. In a wider scale the area is facing with various problems such as lack of proper care, dereliction and change in users, and has turned into a slum area in the middle of Izmir city center


TRAFFIC AND ACCESIBILITY

PEDESTERIAN PATHS AND DENSITY

VARYANT SLOPE | CEMETERIES

HAVRA STREET KEMERALTI

HISTORICAL TREASURES

DEMOLISHED AREAS & VIEW POINTS

COLLECTIVE MEMORY

PAST CIVILIZATIONS | IDENTITY MAP

Izmir is a five thousand years old city, a large metropolis, situated on the Aegean coast of Turkey. It is also known as “Smyrna” in English. The city itself hosted many periods from Helenistic time till 19 Century Ottoman Empire and the Turkish Republic. It had long served as a point of interaction between the East and West and constituted a borderland between civilisations, ethnicities, and religions. Thus has a rich historical heritage with a multi-cultural past. Even now, while walking around in the City you can run into an excavation area from ancient Roman settlements or pass by a thousand years old column which is hidden in a not-wealthy neighborhood without realising. SURROUNDING FUNCTIONS | HISTORICAL LANDMARKS


DESIGN PROGRAM Museum Spaces Ancient Remainings (Roman, Byzantian) Foyer / Cafeteria / Book Store Supportive Spaces Digital Exhibition / Cinema / Foyer Cultural Spaces Workshop Areas / Children’s Worlds Temporary Exhibitions / Lounge Area Management Main Lobby / Lounge Area Staff Meeting / Co-Working / Toilets Museum Spaces Historical Layers, Social Layers, City View Cultural Spaces Conferance Hall / Foyer Restaurant / Service Area / Kitchen Information Facilities Library / Research Lab / Lounge Other Museum Storage / Toilets


DESIGN SCENARIO SPATIAL CONFIGURATION

Building merges the existing topography while using the height difference and defines an urban terrace towards the city. Connections strengthen through the ramps, relates to several levels an creates a continuous pedestrian flow. The exhibition path starts horizontally from the historical axis and angles inside the building while connecting the Ancient Silk Road into the museum. From the first exhibition, visitor connects to the other side of the road through an underground passage containing digital walls.

VERTICAL PATH

HORIZONTAL PATH

In the other side, exhibition path evolves into a vertical axis that shapes around a void while connecting all the layers. The visitor starts from the historical layer and discovers the others as he/she moves up. The void allows visual contact between exhibitions and visitors. At last, the offered Izmir view turns the city itself into an exhibition while finalizing the experience. VERTICAL/HORIZONTAL RELATIONS (CONCEPTUAL)

URBAN LAYERS (CONCEPTUAL)

HORIZONTAL PATH

URBAN LAYERS VERTICAL PATH

Ancient Remainings Silk Road, Kadifekale, Agora, Theather Roman Path | Main Direction

Creates a strong direction and defines the entrance path

History Byzantians, Ottomans, Turkish Empire Social / Cultural Identities, Religions, Memories

Raising above the Ground Level

The horizontal experience turns into a vertical discovery

Urban Houses, Materials, Preservation City City View as the Final exhibition

Public Terraces | View Points

Designed in the same level with the terrain to continue the landscape and create an urban terrace.

0.00 Level Floor Plan Viev Terraces | Office Spaces


-4.00 Level Floor Plan

Museum Spaces | Conferance Hall

-8.00 Level Floor Plan Museum Spaces | Car ParkÄąng



First Glance From Road Conferance Hall / Garden

LIBRARY ENTRANCE 170 M2

STAFF ENTRANCE 80 M2

STAFF LOUNGE AREA

MUSEUM MATERIAL 250 M2

CIVIL DEFENSE SHELTER 300 M2

Section AA

Byzantian / Roman Remainings

‘VARYANT’ MAIN ROAD

170 M2

MUSEUM COLLECTION STORAGE

DIGITAL EXPERIENCE

350 M2

STAFF CHANGING

TECHNICAL ROOM

CAR PARKING 1500 M2


Museum Spaces | Exhibition Void Urban Layers / Vertical

BYZANTIAN REMAININGS

ROMAN REMAININGS 350 M2

CAFETERIA

PUBLIC ENTRANCE

BOOK STORE

FOYER

100 M2

350 M2

ROMAN REMAININGS 350 M2

100 M2

100 M2

100 M2

PROJECTION 100 M2

UNDERGROUND CINEMA 250 M2




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INTERVENTIONS ON AN URBAN SCALE The aim of the interventions was to release the Horvath Park from the it’s current congestion. For reducing the amount of parked cars on the side walks, divided underground parking area was suggested in relation with the newly offered functions. The OTP Bank has been demolished and the left-over area re-integrated to the neighborhood as the extention of newly offered Community Center due to it’s accesiblity to public realms. In order to solve the residential short-fall occurs from the demolisment, a new Residential Tower suggested to the outer segment of the park which is less dense in terms of human occupation. The tunnel offered in Atilla Utca connects to the first Parking Garage under the the Community Center. The two perpendicular street privatized only for pedesterian access and the axis reaches to the Vermezö Park and the Havas Church re-assigned as green connectors between the two parks. The old path of the drained Ördog-Arok River used as the trace for the water path that leads to the residential functions.







Horvรกth-kert ร rdรถg-รกrok River / Landscape Design

Glance Towards Havas Templom

Transportation - Socialization / Landscape Design


Horvรกth-kert

Socializing | Landscape Design


03 LUMINAL URLA ARCH 320 Integral Architectural Studio|Yasar University Project Advisor|Type: Doc. Dr. Başak Kundakçı | Primary School Project Team: Begüm Kocabalkanlı, Bilge Çetin, Simge Demircan Common Tasks: Site Analysis, Conceptual Development, Settlement Decisions/Form Individual Tasks: 3D-Modelling(Autodesk Revit), Model-Making, Renders, Elevations

School is the the environment that shapes children of the future. It’s the first place that they interact, discover and socialize. Thus, it should inspire by cultivating curiosity, creativity and innovation through learning and engaging. However today’s schools fall far away from these expectations. The new Primary school is located at the seashore of Urla, Izmir. The aim of the project was designing a sustainable primary school for the children between the age of 4-6. While integrating the contemporary approaches to pre-school education, the real question was how the space itself can turn into a teaching tool for children. While questioning the existing box-type classrooms, the new idea was to create flexible spaces that allows children to observe, experience and intervane. In regard to this, the newly proposed ‘‘activity-classrooms’’ aims to answer children’s primary needs by activating their creativity, curiosity and dynamism. The term ‘‘threshold’’ was also introduced as a side-theme for the studio. In this project, the term interpreted as the line between two things, where something ends and something new starts. Doors indicates 2 dimensional transitions, they’re both the separator and the connector of the two space. But are they really necessary, what if eliminate them? Can we introduce a third-space as the connector of the existing ones?




Section AA

Playing Area | Performance Hall

Section CC

Activity Areas | Garden


GROUND LEVEL FLOOR PLAN

PROGRAM STRUCTURE 1_Dynamism

2_Creative Wondering Activity Classroom_Playing Climbing, Jumping, Dancing

MultiPurpose Hall

Foyer | Exhibition Hall | Backstage

Supportive

Sanitary Areas | Storage

Inspration_Create

Painting, Wood Working, Reading

Experience_Transition

Lights, Colours, Shadows, Drawing

Wonder_Classroom

Scientific Activities, Labs, Gardening


FIRST LEVEL FLOOR PLAN

3_Eat and Produce

4_Managemental Areas

Dining Area_ Kitchen

Managemental Areas

Botanical Gardening

Supportive Areas

Staff Entrance | Sanitary Areas Service Entrance Garbage Disposal

Gardener’s Room Green house | Outdoor Farm

Meeting Room | Lounge Manager’s Office Counseling Office

Teacher’s Room | Lounges Nursery Storage


SUSTAINABLE APPROACHES

SUSTAINABLE PROCESS

VERTICAL FARMING | WATER COLLECTOR DET.


Vertical Farming and Glass House Shading Unit | Dining Room

Shadows and Colours

Creativity | Experience Transition

Materiality, Balance and Height Playing | Experience Transition


04 INTO THE VALLEY INTEGRAL ARCHITECTURAL STUDIO, Yasar University, Turkey Project Advisor | Type: Meliha Karcı, Student Complex Project Team: Begüm Kocabalkanlı, Ceylin Şen, Ekrem Kondakçı Common Tasks: Site Analysis, Conceptual Development, Model-Making Individual Tasks: 3D-Modelling(Autodesk Revit), Renders, Elevations

The task was about designing a student housing complex that has the capacity to accommodate 200 people in total for Dokuz Eylül University, Bornova Campus. Project site was located in the outer realms of the Campus and divided from the rest with a main road while turning it’s face into a quiet valley. The terrain was at the same level as the road elevation and open for entrance from each direction. When you stepped into the site, a plesant view towards forrest welcomes you. The site almost turning it’s back to the rest opening itself up into the valley. What we observe in the other campus buildings was, they were raising with rigid facades, like box-shaped cells without any connection to publicity. Sharped angled form choosen spesifacally in contrast to the rest. Considering that it’s a Dormitory, a substantial focus was given for creating a balance between Public/Private and Inner/Outer relations. With the proper substracts, triangular forms used for defining inner/outer courtyards while allowing a base for possible encounters. While showing a rigid, flat facade to the road side, design opens itself up towards the valley and suprises it’s visitor. Connections between the dormitory units raises over the steep slope and defines a new path while almost immitating the landscape itself. The dormitory units that are placed to the slope, interacts in a close relation with the forrest in front and placed in proper attention for not blocking each others view and benefitting the sun in most efficient way.








WORKSHOPS 04 FROM SCREEN TO SCREEN 05 REPETITIONS, DIFFERENCES AND THE CITY ROUTES 06 PAPER WALL


04 REPETITIONS, DIFFERENCES AND THE CITY ROUTES Good Design 4 | Basmane District | 2019 Workshop Coordinators: Burcu Kındır - Çiçek Ş. Tezer Participants: Begüm Kocabalkanlı, İsmail Can Güleryüz, Hande Kuzgun

In Deleuze philosophy, like in many other philosophers the term ‘‘motion’’ plays a crucial part. What motion actually is, has always been a question in the history of philosophical thinking. According to Bergson and Deleuze’s view, real motion is an actualization of what they call as a ‘‘Virtual’’. They define Virtual as something unpredictable. To see what might happen, one has to wait for the actualization of the motion. Virtual, surprises when it reveals itself as something unexpected. Thus when it actualized, it carries the potential of revealing something different and breaks the cycle of repetitive things. Hakan Yücefel assimilates the Virtual with throwing a dice. When dicing occurs sequentially, as much as there is the possibility to dice the same numbers repeatedly, there might also a surprising result where the dice breaks into half. When an existing building encounters with its user, it activates the individual’s creativity thus results in something unexpected. In the Basmane neighborhood, the usage of colors and materials what occurs to me unpredictably in the repetitive cycle of things. Whether the reason was drawing attention, lack of material or just a coincidence. The colors was breaking itself out from the usual cycle of things and surprising it’s hunter.


Personal Pictures&Thoughts

One highly ornamental, the other straight and modern in reverse. Common point is that both at the same street but in opposite sides, face to face. Defining differences and repititions within themselves an their outer environment.

Stucked entrance of an apartment on one of the most crowded streets of Basmane District, Anafartalar. A door which is painted to a very lively, striking tone of yellow. Can’t help but wonder, is it trying to create a space for itself to be noticed?

A bay window coloured in a striking tone of green and a door next to it like intentionally painted in harmonic colours Maybe the buildings would be lost in the active city run if it wasn’t for these little details that creates a peek on our emotions.

Only one of the floors is painted to a light blue and completely covered with plants. bravely breaking out. Are they going to conquer the house completely?

In contrast to all the colours around it, an empty, worned-out facade with windows almost as dark as a blackhole. Standing there totally blank with different scars or layers of paint? One just wonders, what it has been through.


05 PAPER WALL Good Design 2 | Basmane District | 2017 Coordinators: Dilşad Aladağ, Ayçil Yılmaz, Cansu Pelin İşbilen Participants: Begüm Kocabalkanlı, Selen Şahin, Dilşad Kurdak

Workshop aims to leak into the gaps of a city and offer small-scale solutions that might lead into new possible encounters and interactions between the citizens. These offered suggestions, can be integrated into the gaps that is over-looked and forgotten in daily rush. The program starts with understanding how to look in order to find those invisible areas. Later on, the trip aims to dream about the possibilities and fictionalize a narrative. Around the question of ‘‘Can we slow down the over-speeded flow of the daily life’’, a shift from possibilities into probabilities has started to be investigated. Basmane is an immigrant neighborhood where the mixture of identities exists. The citizens are uncomfortable with many problems but they’re just hesitant to share with one another. The lack of communication is one of the main problems. Rather than choosing a defined empty space, my choice was a street. What impresses me about streets is that, everything is so ephemeral; the people, the interactions. It’s where people just move about automatically without any consciousness. An empty wall colored in one of the darkest tones of grey. Standing rigidly on the right side of a street, watching everyday who ever walk pass it without being noticed. How can a wall placed where everything is temporary, turn into an attraction spot for people to stop and notice? My dream was to create a talking wall where people can write their problems, leave anonymous notes and recall memories with hanged pictures. The volumed surface was specifically created to define more area for expression and to turn into seating spots at some points. Distinct human figures and the flawed texture of the design aims to reflect the introvert and diverse context of basmane district and how they perceived from an outsider.



06 FROM SCREEN TO SCREEN HERKEs ıcın mımarlık| Online Workshop | 2020 Workshop Coordinators: Yelta Köm Participants: Begüm Kocabalkanlı, Feyza Aluçlu, Hakan İlikoba, Selvihan Çalı, Gizem Aşıcı, Sıla Kartal, Serap Kaçmaz, Nur Bol, Zeynep Seda Tatlı, Feyza Çınar, Özge Süvari, Nilsu Altunok, Zilan Kuranlıoğlu

Kameranı açtın mı? Lokasyonunu paylaştın mı? Nerede olduğunu sadece sen değil ben de biliyorum, biz de biliyoruz belki… İkizleri gördün mü? Panoroma İstanbul’da, belki sokaktan sen de geçtin ama poz vermeden geçtin. Mekan, mimarlık hepsi bir şeyler fısıldıyor gibi, ama başka türlüsü mümkün değil mi? Zaten dijitalleşmedi mi bedenin? Duvarlar kalmış neye yarar? Daha önce sana önemsiz gelmiş bunca farklı imgeden yoksun kalınca, senin de panoramalar, hava fotoğrafları, google sokak görünümleri daha çok ilgini çekmeye başlamadı mı? Ne sunuyor bu zaman zaman çarpık, bazen korkutucu şekilde net görüntüler? Yeterince zoom yaparsam sadece İstanbul’u değil evinin balkonunu, terasında güneşlenen seni de görmüş olmam ne ifade ediyor? Gitmek istediğin bir yerin ya da en basitinden ilgini çeken birinin resimlerine bakıyorsun. Peki sanalın inşa ettiği imge ile gerçeklikte karşılaştığın durum ne kadar bağlantılı? İnsanlar sana göstermek istedikleri kadarını, algılamanı istedikleri şekilde sunarken, hangisinin gerçek olduğunu nerden biliyorsun? Kendi gerçeğini kaç kez hiçe saydın? Depresyon ve anksiyete arasındayken kaç kez kendin değilmiş gibi story attın? Dünyanın yarısının görünmediği bir dünya, ne kadar gerçek? Dün seni bir canlı yayında gördüm, sen de beni gördün mü? Merak etme biri bizi izliyor. Kaçırdım diye üzülme biri bizi hep kaydediyor. Yoksa izlenmek seni rahatsız etmiyor mu? Etmiyor tabii ya. Çünkü sen de birilerini gözetliyorsun. Nasıl mı? Telefonuna bak! Hoş, o ekrandan hiç ayrılabiliyor musun ki! Sanal dünyada yeni bir kamusallıktan söz edebilir miyiz? Haykırmak için çıktığın, binlerce kişinin arasına karışıp anonimleştiğin meydanları orada bulmak mümkün mü? Burada kendini ne kadar gizleyebilirsin? O çok kıskandığın insanlara klavye delikanlılığı yaparken neyi saklıyorsun? Kendini mi? Ne? Kendinden mi kaçıyorsun? Yoksa böyle yaparak yüzyüzeyken söyleyemeyeceğin şeyleri buradan söyleyerek kendini mi tatmin ediyorsun? Bugün koyduğum storye bir milyon beş yüz seksendört bin yedi yüz elli üç kişi bakmış, sen de var mıydın acaba onların içinde? Yüzyüze tartışmakla twitterdan ya da başka mecralardan tartışma pratikleri arasındaki farka hangimiz şaşırmadık, hayretler etmedik? Hadi gel seni bioma götüreyim, tanışalım, sonra da mesajlaşırız. Bir simülasyonun içindeyiz. Böyle tanıştık biz. Bunları gördük, konuştuk. Ekrandan ekrana bakmak iyi midir kötü müdür, felaket midir yoksa bir lütuf mudur buna siz karar verin. Ne cevap vereceğinizi biz biliyoruz. Çünkü biz bizi izliyoruz. Çünkü biz bizi izliyoruz. Çünkü biz bizi izliyoruz.




PERSONAL 07 PHOTOGRAPHY


07 PHOTOGRAPHY Personal Hobby #travelling #urbanphotography #associativewriting https://instagram.com/widdershins__?igshid=g5qnq6s8m479

Barcelona Cathedral |Spain

September 2019, When we reached to the top, it was like a quick look to every architectural landmark there is. Inside of a rhythmic composition offering it’s own hierarchy.

Barcelona Cathedral | Spain September 2019

MalmĂś | Sweden January 2019

Stockholm | Sweden

January 2019, A congested view in contrary to the quietness and regularity that this city offers. Maybe a bit chaotic, but certainly more beautiful in this way.

New Orleans | USA January 2020

Miami | USA January 2020


Heroes Square |Budapest December 2018

Kerepesi Cemetery |Budapest

December 2018, A beautiful cemetery, hiding in the slums of the city. Covered with trees that offers a lively passage with its vital colors almost like reminding autumn.

SĂźleymaniye Camii | Istanbul May 2019

Heroes Square |Budapest September 2018

Buda Castle |Budapest September 2018

Burggarten | Vienna January 2019

Tietgenkollegiet | Copenhagen January 2019,


Thank You For Your Time begumkocabalkanli.mail@gmail.com


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