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ALGORITHMIC SKETCHBOOK Isabella Ascenzo 698687 Tutor: Chen Studio 14
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Cover Picture: Taleb Basil, Parametic Design (Via Pinterest, 2016) < https://s-media-cache-ak0.pinimg.com/originals/15/a1/08/15a108 839434a3b03dd31e3af8cdd65f.jpg> [Accessed March 9, 2016].
CONTENTS: 1. PART A 4 Week 1 Surfaces 4 Lofts 6 Triangulation 7 Week 2 Mesh and Orient 8 Sectioning 10 Contouring 11 Spheres 12 Curve Intersections 14 Week 3 Gridshells 16 Patterning Lists 17 Tree Statistics 18 Data Structures 20 2. PART B 3. PART C
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PART A Week One:
SURFACES
When experimenting with surfaces I found that the shape took a whole new form from every angle it was looked at. I also found that when moving one pull point it took on a whole new form. I was then able to break apart elements and re arrange them to create entirely new figures. I enjoyed using the loft technique as it really brought my shapes to life. 4
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LOFTS
When experimenting with lofts and completely covered surfaces I began to see more of a structure in my shapes. They took more of a pavilion form or a sheltered area. I then manipulated these to the point to where they became more sculptural rather than something of a structural purpose.
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TRIANGULATION:
The Populate 3D tool was quite interesting and although itâ&#x20AC;&#x2122;s quite a simple tool it can create dynamic shapes. I love how it breaks a part each element and allows you to pull each piece of it away in order to create something entirely different bit by bit.
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Week Two:
MESH + ORIENT Out of a curved surface area I was able to use the Contour and Plane components to create a number of mathematical planes which were then oriented back to a certain geometry. 8
This curve was then stripped back to its original plane and each curve within the plane was then moved and lofted to create these thin bars. I manipulated the distance between them with a number slider tool.
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SECTIONING
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CONTOURING
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SPHERES
By using the Sphere, Populate and Jitter tool I was able to create a sphere in which I was then able to manipulate through integers and the Circle 3pt tool. I played around with the closeness of each curve and once I created a line between each intersecting curve I was able to hide everything and just show the intersecting lines. These created and explosion type of shape but also still show that theyâ&#x20AC;&#x2122;ve come from a spherical origin. 13
CURVE INTERSECTIONS
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I created my own shape and started to experiment with the intersecting curves and thus produced circles on each curve intersections. I didnâ&#x20AC;&#x2122;t have very many intersections but it helped me develop an understanding on how these projects can be fabricated and put together. 15
Week Three: GRIDSHELL
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When learning about patterning lists I found that it created really obscure patterns by simply changing up the “true” and “false” inputs into the Cull tool. Extruding the curves then created a sort of net structure which I found to be quite interesting, but still quite basic.
PATTERNING LISTS
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TREE STATISTICS Through the Divide Surface tool and the Tree Statistics tool, I was able to pin point multiple points in a sphere and manipulate their randomness. I was then able to use the Relative Item tool to offset points and then join lines between the original points and the offset.
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DATA STRUCTURES I found it quite difficult to add a surface onto the shape I had created and I then decided to experiment with the Plane Surface tool and it created this layer of planes connecting all the data points. I found it to be quite sharp and eye-catching when it was baked. I was then able to eliminate certain planes and play around with it.
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