Ascenzo_Isabella_698687_SketchbookFinalB

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AIR

ALGORITHMIC SKETCHBOOK Isabella Ascenzo 698687 Tutor: Chen Studio 14

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Cover Picture: Taleb Basil, Parametic Design (Via Pinterest, 2016) < https://s-media-cache-ak0.pinimg.com/originals/15/a1/08/15a108 839434a3b03dd31e3af8cdd65f.jpg> [Accessed March 9, 2016].


CONTENTS: 1. PART A 4 Week 1 Surfaces 4 Lofts 6 Triangulation 7 Week 2 Mesh and Orient 8 Sectioning 10 Contouring 11 Spheres 12 Curve Intersections 14 Week 3 Gridshells 16 Patterning Lists 17 Tree Statistics 18 Data Structures 20 2. PART B Week 4 Formatting Data 22 Fractal Tectrahedra 24 Data Types 28 Week 5 Voltadom Manipulation 34 Week 6 Further Manipulation 36 Week 7 40 Week 8 42

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PART A Week One:

SURFACES

When experimenting with surfaces I found that the shape took a whole new form from every angle it was looked at. I also found that when moving one pull point it took on a whole new form. I was then able to break apart elements and re arrange them to create entirely new figures. I enjoyed using the loft technique as it really brought my shapes to life. 4


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LOFTS

When experimenting with lofts and completely covered surfaces I began to see more of a structure in my shapes. They took more of a pavilion form or a sheltered area. I then manipulated these to the point to where they became more sculptural rather than something of a structural purpose.

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TRIANGULATION:

The Populate 3D tool was quite interesting and although it’s quite a simple tool it can create dynamic shapes. I love how it breaks a part each element and allows you to pull each piece of it away in order to create something entirely different bit by bit.

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Week Two:

MESH + ORIENT Out of a curved surface area I was able to use the Contour and Plane components to create a number of mathematical planes which were then oriented back to a certain geometry. 8


This curve was then stripped back to its original plane and each curve within the plane was then moved and lofted to create these thin bars. I manipulated the distance between them with a number slider tool.

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SECTIONING

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CONTOURING

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SPHERES

By using the Sphere, Populate and Jitter tool I was able to create a sphere in which I was then able to manipulate through integers and the Circle 3pt tool. I played around with the closeness of each curve and once I created a line between each intersecting curve I was able to hide everything and just show the intersecting lines. These created and explosion type of shape but also still show that they’ve come from a spherical origin. 13


CURVE INTERSECTIONS

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I created my own shape and started to experiment with the intersecting curves and thus produced circles on each curve intersections. I didn’t have very many intersections but it helped me develop an understanding on how these projects can be fabricated and put together. 15


Week Three: GRIDSHELL

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When learning about patterning lists I found that it created really obscure patterns by simply changing up the “true” and “false” inputs into the Cull tool. Extruding the curves then created a sort of net structure which I found to be quite interesting, but still quite basic.

PATTERNING LISTS

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TREE STATISTICS Through the Divide Surface tool and the Tree Statistics tool, I was able to pin point multiple points in a sphere and manipulate their randomness. I was then able to use the Relative Item tool to offset points and then join lines between the original points and the offset.

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DATA STRUCTURES I found it quite difficult to add a surface onto the shape I had created and I then decided to experiment with the Plane Surface tool and it created this layer of planes connecting all the data points. I found it to be quite sharp and eye-catching when it was baked. I was then able to eliminate certain planes and play around with it.

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PART B

Week Four: FORMATTING DATA

This technique enabled me to choose certain points on the grid of arrows and this changed the direction of the arrows and the colours. The colours were very interesting and it was very interesting tool.

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FRACTAL TECTRAHEDRA

I found this technique to be quite hard as it was hard to manipulate it. I did achieve the basic shape of a Tectrahedra but it was hard to assemble them in an array. I manipulated the number of inputs in order to create different shapes. The higher the input the larger the shape becomes and it begins to spread out and show gaps. When playing around with this script I began to think about its practical application and I don’t think I developed the skills just yet in order to make the shapes practical for fabrication and would possibly need the aid of the Kangaroo plug in. 24


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DATA TYPES

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Week Five:

VOLTADOM MANIPULATION

Stretching and manipulating individula shapes and leaving others in their original shape. Also manipulating the size of the opening

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Week Six: FURTHER MANIPULATION

Inverting the cones and manipulating the shape.

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Adding Piping to the script in order to create big bubble like forms.


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PLAYING AROUND WITH SCRIPTS

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Week Seven: EXPERIMENTATION

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REVERSE ENGINEERING

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Week Eight: PLAYING AROUND WITH PATTERNING SCRIPTS

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