Persona presentation

Page 1

Ben Young Traditional and 3D animator


Persona • Passionate, hardworking, Reliable. • A team player and ability to adapt and problem solve. • Good interpersonal skills and flexible in job roles (generalist). • Specialise in Tradigital and 2D animation. • Storyboard and concept artist. • 3D animation – Fast learner.

I want to be able to establish myself as a versatile animator


Industry research Brown Bag Films- FX Tradigital Animator • Ability to problem solve. • Comfortable working independently and as a team. • Communication skills. • Open to direction. • Knowledge of Toon Boom Harmony. • 2 years experience.


Brown Bag Films- Commute • Local area – Manchester. • 38 Minute commute on public transport. • Bus/tram transfers. • Lots of shops around area.


Spring Technology – Junior 3d Animator • Experience in Maya. • Key frame animation experience. • Understanding of animation principles. • Knowledge of Photoshop, 3dsMax and After Effects • Skilled in motion capture clean-up and clip blending. • Recruitment agency


Spring Tech - Commute • Commute is good from where I currently live (30 minutes). • Local area. • Within the city area. • Recruitment agency. • Deceptive as contracted work could be elsewhere.


Junior Animator for Rockstar games • Animating human Figures. • Knowledge of Maya and 3dsMax. • Passionate and be able to meet deadlines. • Deep rooted interest in video games. • 1 year experience. • Practical knowledge of Programming languages.


Rockstar Games Leeds – Commute. • Not Local. • 1-1½ Hours commute. • Surrounded by shops. • Car journey can slightly reduce time if I get a car.


Improvements to existing work 3D Dialogue performance

https://vimeo.com/218098835 Plan for Development: • Add more fluid movement. • Develop the animation in stages (keys, breakdowns and inbetweens). • Apply 12 Principles of animation. • Apply the reference or even create a new one.


2D short story • Develop the storyboard – make narrative clearer. • Potentially make basic character turnarounds to use. • Record audio dialogue and sounds. • Finish the line work and inbetweens. • Clean up and polish.

https://vimeo.com/218161978


Composite – “Steak off” • Redo animation. • Make a new storyboard – clearer, better narrative and use more camera angles. • Traditional animation instead of rotoscope. • Environment art. • ADD SOUNDS!

https://vimeo.com/149144921


Develop on “GIANT ROCK” composite https://vimeo.com/218105399

• Include the use of traditional animation. • Develop a storyboard to further improve staging and camera angles. • Develop environment and interior concept art instead of real life images.


New pieces and projects Basketball Slam-dunk Animation loop • • • •

Animation Tests Research Reference Storyboard Animating


Sprite Animations • • • •

Concept Art Research and Reference FX animations Sprite sheets


Planned pieces and improvements • Work on more 11 Second club animations. • 3D Animation penguin tests for group project. • Get involved with the Loop-de-loop challenge. • Improve and polish movements from animation 102. • Render out 3D animations for showreel. • Practise software and techniques – currently learning Toonboom Harmony and Matte paint.


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