Creative Collaboration AI report

Page 1

|1

GATE 5


A COLLABORATION BETWEEN

BENJAMIN LAFLAMME ZOE WORSNIP

CHECK IN Our previous gate explored the future of data and its uses in the workplace. In this gate we present the practical application of our forecast in the form of the next iteration of Facebook Workplace.


| PROJECT BRIEF

INTRODUCTION Our project reframes the wicked problem tied to living in a networked world: fragmented living. We dichotomize work and life by chasing after it’s elusive balance. But technology has allowed us to work & live anywhere, anytime. The question becomes: What future allows us to be delighted rather than overwhelmed. What systems enable higher cognitive power, at lower personal cost? We believe that these connections can be achieved through play. Play as a cerebral activity is creative, rewarding, intuitive and intrinsically motivating. The platforms we work with should be infused with these capacities. They should empower our connection, not

|3

DATA AS MATERIAL

MISSION

Our project reimagines the futures of Data. Since its

Our mission is to use Facebook Workplace as the first

inception, it has been binary in nature. Yet recently,

iteration of what brings us from our current state to our

we have been using it to solve less and less binary

envisioned future. We have chosen institute our solution

problems. With the advent of AI and Machine Learning,

in the workplace because it is one of the areas most

data will allow for value delivery and value moments

plagued by fragmentation being.

that match the depth of experience we want. It is only natural that data would evolve to suit the new demands

We chose to focus on freelance work as the necessary

we place on it.

future following automation and AI. Networked businesses, faster acting and able to respond to

“ The more digital life gets, the more people will value being understood, touched and involved by other people.”

overwhelm it. http://adage.com/article/guest-columnists/future-engagement-big-data-big-emotion/295350/

disruption, will be united under a platform that can accurately build company knowledge bases. B2B software is increasingly under pressure to be more accessible and employee facing rather than employer facing, a need that will only be exacerbated by the expansion of team networks within industries, as businesses move towards a contract based business network. Being able to connect with the right people will become the number one requirement. Why not use the structure that is already so successful and adapt it to the right markets?


| PROJECT BRIEF

|4 BUSINESS

“AI and data analytics will increase productivity and the demand for non-routine and professional skills by reframing the way we design, coordinate, manage, deliver and assess products and services.�

Medium to large conventional (private or public sector) businesses or businesses in transition. Change management has become a top priority due to the larger subset of millennials entering the workforce with new sets of expectations. These new workers expect to be working on highly focused tasks, similar to the archetypal Google workflow. HR is prioritizing employee experience through a focus on recruitment and retention, and understands that millennials will offer high levels of performance if their need for greater agency, flexibility, growth, ethics and purpose are met.

http://www.horizons.gc.ca/sites/default/files/Publication-alt-format/pdf_version_0239_6698kb-45pages.pdf /

Office tools involve greater use of technology, from communication platforms changing collaborations

PROBLEM STATEMENT

(Slack) to making remote work. Office skills sought out for the modern workforce: Emotional Intelligence, Problem-solving, Creativity, Social skills

In the world of wicked problems and multidimensional experiences, companies require agile, multidisciplinary teams capable of creative problem solving.

PEOPLE

Conventional organizations have become insufficient, as the expectations for higher cognitive and creative

The emerging group of people will be knowledge

capabilities require adaptive ecosystems and divergent,

workers, who will be primarily working in a Project

high-performing thinkers.

Economy, where they will be required to gain skills at a rapid pace. They will most likely be working

How might a culture that embraces play ignite engagement and tackle complexity? Can we leverage play behaviours and emerging technologies to shape people that perform at a higher level? Most importantly, how do we humanize the technologies of today to create a more meaningful experience?

A large portion of these workers will be millenials, a generation defined by their new sets of expectations, including their need for purpose-driven work.


FACEBOOK WORKPLACE | OVERVIEW CORPORATE

ANALYTICS

Initial intention was to help large companies feel and act small therefore the pilot project and early adopters were larger organizations but their goal is to have it adopted by all companies small or large.

Aimed at the people who will be making the decision on whether to use workplace or not is the inclusion of analytics. Making use of the data created through the use of the system to draw conclusions and create a new way to look over a workforce no longer tethered to their desks and

COMMUNICATION

no longer engaged in easily quantified tasks such as data entry.

The largest hurdle in making large companies feel and act like small ones is the limit on access. From the separation of employees by floor to the limits on space in a meeting room

MULTI-COMPANY

the physical nature of the traditional, large organization leads to communication inefficiencies as well as a barrier to social wellness. Workplace tackles these issues by digitizing the space within which the day to day interactions occur and introducing a hierarchy to the information.

The last key aspect and most recent feature added is the multi-company group which allows for safe collaboration with organizations. This feature is currently aimed at work being outsourced to consultants or supporting organizations but it is clearly the beginnings of a coworking

MOBILE The current system is already built with out of office functionality and is therefore future proofed against the delocalisation of work in the near future. This inclusion shows the understanding that the office is not a place but now a state of mind and should be accessed just as easily.

space that could be used by individuals as effectively as organizations.

|5


FACEBOOK WORK | KEY ASSETS

|6

USERS

RESEARCH

BUSINESS

TRUSTED

1.8 Billion users

User research

The platform

Trusted by the

already on board

embraced as a

already used

generation native

and naturalized

social mission

businesses and

to the platform

organizations


FUTURE OF FREELANCE

|7

LAW

SERVICE

EDUCATION

The youngest generation of lawyers are being forced to

Volatility in demand for staff of varying experience

Educators are going to see a resurgence in their

compete at an absurd level to find their way into a law

levels based on the speed of attraction that the internet

desirability as freelancers as the older tenured teachers

firm after graduation where they will hope to work their

has created. A form of structured freelancing has

hold onto their jobs not allowing young teachers into

way to partner by the time they are in their 50’s.

already taken shape in companies like uber and foodora

the workforce. The use of a freelance market will allow

and it would stand to reason that the rest of the sector

for increased compensation and an outlet for young

will follow suit as the financial incentives become riper

educators to make a living in their domain.

Law firms too exclusive

for both sides of the transaction

Social justice battles are more and more common

MasterStreet, organization allowing accredited New York City tutors to be found in one Low wage jobs done by college grads on the

Automation will change the way law research is done which will bring costs down

location

rise. Defunding of public school system As demand for experiences rise so will the demand for service staff

Decreasing educator wages Continuing education/ non linear education paradigms


Vacation

|8

Disability

Time off Immigration Hobbies International Regulation

Quarterly Reviews

Voter Ratio

Employee Ethics

Business Trip

Access to Resources Severence Package Commute

Human Resources

Industrial Parks

Gender Equality

Termination Suit Social responsibility

Office Space

Augmented Reality

Work Environment

Intelectual Property

Facebook Workplace

Discrimination NDA

References

UpWork

LOGISTICAL

Empathetic Hiring

Geotagging

Noncompete

LEGAL

Cash economy

FREELANCE ECONOMY Interview Process

Taxation

Monster.com

Patents Unions

Primary Business Data

Benefit Packages

Promotion

ECONOMIC

Employment Insurance Savings Matching

Skills Barter

Employee Retention

Paperless Immigrants

Head hunters Unemployment

Citizen Registration

Secondary

Loan Market Voter Fraud Fortune 500 Rental Market Company Bonds Aspirationsal Consumption

Tertiary

Speculation Trading Federal Interest Rates

Ancillary


| QUESTIONS

|9

What if the future

What platforms

of work was

would allow us

subscribed?

to be delighted rather than overwhelmed?

How might we

How might

How might we

enable higher

we design a

connect the right

cognitive power,

business culture

people to the

at lower personal

in the climate

right task?

cost?

of distributed enterprise?


| POV STATEMENTS

| 10

In a world where work

The advent of AI

Millennials, as the

and life are no longer

and data analytics is

largest working

separate, platforms we

increasing the demand

population, are

interact with should as

for non-routine and

similarly changing

mobile and flexible as

professional skills.

the nature of work by

we are.

valuing passion over profit.

The relationships

Businesses are in turn

between business

becoming increasingly

and employee has

distributed to keep up

shifted, with workers

with rapidly changing

decreasing time spent

industry climates.

in a single business.


| 11

EXPERIENCE DEFINITION


| INTERVIEW RESULTS

| 12

WORD OF MOUTH The top rated way freelancers find work. How a platform facilitate trustworthy connections?

CONSISTENCY The largest issue for freelancers. How can quantity of clients contribute to reducing consistency issues?

MILLENIALS The largest emerging professional market. What tools are native to the millenial generation and how can they be leveraged?


| PEOPLE CONTEXT ACTIVITIES Demystifying millenial freelance and contractual employment.

| 13


| EMPATHY MAP

| 14


| 15

WORK

GROW

LIFE

CONNECT

SHOW


| SCENARIOS

CONNECT WITH BUSINESSES Reach our those seeking your unique expertise using Facebook’s algorithms and applying with one simple click. Develop stornger ties to networks existing within your local community.

| 16


| SCENARIOS

GROW SOCIAL AND FINANCIAL CAPITAL Develop skills and influence by participating in projects you are passionate about. Keep track of everything using your personal dasboard.

| 17


| SCENARIOS

SHOW YOUR WORK Display constantly updated version of your latest work and contributions, with reviews from your latest teams.Feature what interests and passion pursuits make you a unique candidate.

| 18


| STORYBOARD

| 19


DELIVERABLES


| 21

FOCUS ANTICIPATE

GENERATE ACTIVATE

PLAY

COMPLEXITY

OPPORTUNITY MAPPING

TEST & VALIDATE

trend mapping

STAKEHOLDERS

Opportunity recap

Co-creation

key trends

current infrastructure

Play space ecosystem

Revised Product

WORKPLACE

projected adoption

GENERATIVE SCENARIOS

STRATEGIC REQUIREMENTS

trend mapping

BUSINESS CONTEXT

Now

Entry - attraction map

key trends

New workplace

Soon

Feasibility / Acceptability / Knowability

DATA SPACE

Millennials

Someday PROTOTYPING

trend mapping

New Skillsets

BEHAVIOUR CYCLE MAP Wireframes

key trends

CASE STUDIES

PLAY CRITERIA Animated Video

GLOBAL SCANNING Social

REFINEMENT Report ROADMAPPING Pitch

Augmented

Experience Definition

Autonomous

Brand Strategy Preliminary Interviews


| NEXT STEPS : ACTIVATION / FINALIZATION PHASE

MARCH 20TH Co-creation session (the grind or impact collective) Entry Attraction Map

MARCH 27TH Working prototype wireframes of new features Final Report

APRIL 3RD Animation progress (a day in the life)

APRIL 17TH FINAL Gate Video animation Report wireframes (either working or journey map)

| 22


| 23

FRAMEWORKS


| PLAY CRITERIA

| 24

We employed two key sets of criteria to isolate the key dimensions of our desired play interactions. Our objective in merging these two was to understand play from the life and work perspectives.

ALEXANDER MANU

FARZHAD SEDGHIPOUR

Alexander Manu spoke of play as a means to create an

Farzhad Seghipour is a graduate from SFI who advanced

experience that “maintains physical performance but also

the idea of play as the key social technology to ensure

addresses higher cognitive abilities, such as emotional

future growth and success within the workplace. A culture

needs” (4). It creates the space for “lasting value” and

of play must engage in activities that are:

“higher cognitive abilities (5). Play value and interactivity elevate an experience for greater engagement. In order to achieve this transformative space, a product or experience must be:

Voluntary Intrinsically motivated Imaginative Sub Creative

Engaging Fun Absorbing Challenging Rewarding Non-frustrating Have repeat value Secondary criteria: Functional Multipurpose Spatial

Active State Mutuality (you+objects, you+environment, you+others)


| INTERACTION CRITERIA

| 25

Combining perspectives to arrive at a wellrounded data set for our interactions.

MUTUALITY Offers mutual benefit between

REWARDING

VOLUNTARY

CREATIVE

Recognizes

Doing an activity

Fun and ignites

challenge

for activity’s sake

imagination

markers.

parties

REPEAT VALUE

INTRINSIC MOTIVATOR

ACTIVE STATE

Stands the text

Stimulates

Contrasting

engagement and

with passive

desire

consumption

of time


| 26


| REFINEMENT Our enabled ecosystem diagram offered several avenues for affecting efficiency of the workplace through technological means. However, our goal was not only to improve the efficiency of work but to enhance experiences through play methodologies. This lead us to creating the play criteria matrix, in which we assessed our 6 ecosystem technologies with the play criteria. In this way we were able to evaluate which areas would result in the most impactful experiences. Through this, we arrived at 3 opportunity areas: self-knowledge, continuous learning and serendipitous environments.

| 27


| KEY OPPORTUNITY AREAS

| 28

The three key business activities that rated highest in the play space matrix were the following: self knowing, serendipitous environments and continuous learning. The titles of these activities were changed from the enabled ecosystem in order to reflect their space along the life/work spectrum. The spectrum was

WORK

LIFE

introduced to acknowledge the current illusory separation of the two opposing poles as well as the growing need unify the two.

GROW

CONNECT

SHOW


| 29

| JOURNEY MAP: NOW In order to create an overarching journey map for the work cycle, we researched and collected task typographies to embody the main activities completed by any worker engaged in the knowledge sector. With the work typographies laid out we searched for areas of opportunity by plotting the level of frustration, engagement, and productivity associated with each activity. These metrics were chosen due to their importance to both employers as well as employees when judging workplace satisfaction.


| 30


| 31

| PROPOSED FUTURE The proposed futures gather activities found in the previous journey map, grouping them within the realm of our key opportunity areas. While certain tasks will in large part be relegated to background automation activities, such as organizing and producing others will take the foreground as beneficial activities that serve to enhance performance and engagement.


| 32

GROW

CONNECT

SHOW


| 33

BRANDING


| VALUE PROPOSITION

| 34


| 35

CASE STUDIES Companies at the cutting edge of technology are also at the cutting edge of social innovation in their corporate policy. This tells us that their interest in social efforts is not only out of care for their workforce but also a data driven proof that improving the social aspects of the work has real benefits for the business.


| 36 | NETFLIX Netflix used common sense to develop a talent management philosophy that could help on all fronts of employer acquisition, management and retention. Their talent management philosophy involves only hiring excellent workers and putting people analytics to best use. This created an environment in which direct feedback (also known as 360 reviews) took place of annual reviews. A keen awareness of the company’s subcultures is also an important part of netflix’s seminal work. This organization understands the way in which the new generation operates and expresses their opinions. The current structure at this company looks nothing like the companies of yesterday, they are the trailblazers of the way in which things will operate universally in the future because they understand the motivations of their constituents. Employees are given unilateral freedom to innovate, explore, and spend their time how they see fit, in essence the allow them to play. This strategy has led to a company with highly motivated employees that consistently outperform all other media companies with traditional employee hierarchy structures.


| 37 | GOOGLE Google’s Project Artistotle is a seminal report outlining the fundamentals for effective cocreation, with their most important discovery highlighting team cultures and the mitigation of rejection that comes with cultivated inclusivity. Researchers at Google began puzzled by diversity as being the only constant across the 180 teams studied, with no patterns defining which personality types or cultural mix provided optimal performance. It was instead the notion of “group norms” or “team culture” which gave members heightened feelings of unity and purpose, leading to increase in innovative thinking and co-creation Project Aristotle’s most relevant discoveries were that the most effective teams have only two consistent indicators for success: safe collaboration through shared norms and a failfast approach, channeled through team-wide acceptance.

ht


| 38 | ZAPPOS The key implementation at Zappos has been individuals taking on many different roles and leaving behind the job description you were hired for. Through this process the individual will have a better idea of what should be done compared to a typical job description given when hired and subsequently forgotten. Use of a “role marketplace� which shows the roles needed to be filled and their urgency ensure that people are working towards the betterment of the company and the success of each role and task done is measured to ensure ongoing success. The informality of this system has lead to an enormous learning curve within the company. Zappos is sticking to their resolve and giving the new methodology a fighting chance to work itself out before calling it a failed experiment. The major problem appears to be that the employees are using their new found freedom to pull the company in too many opposing directions. With a hiring process that focused more on the alignment of core values there could be more of a unified direction that could increase the potential of the holocractic system.


| 39


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.