Transformative Collisions

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MANIFESTO We love our freedom, our ability to do what we want when we want. In our society, we build mental structures to rationalize the denial of our passions. The more our needs are being met by augmentation and automation, the more wants will become the core of our lives. Satisfying our desires should and will become the central tenet of our lives. We know that we shouldn’t have to sacrifice our desires in order to live our lives in comfort. We feel the pull to abandon all responsibility and live out our wildest fantasies. Our passions and fantasies can fuel us far more than our needs and responsibilities. With a society living through passion the level of productivity would rise exponentially. Through the use of aggregated qualitative data we can bring people into a play space that allows them to live out their desires. Our system can be employed to give a workforce the freedom to innovate in their own way and truly unlock the potential of their passion.

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|7 WORK

NEED

IMAGINATION LABOUR

ROUTINE

WORK

NEED

PLAY

WANT

LABOUR

ROUTINE

DESIRE


GENERATIVE QUESTIONS

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What if serendipity were planned everyday? What if you were your own mentor?


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What if we quit working to pursue passion?

What if freedom extended to everything in our lives?


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DESIRE Morning Routine Lunch Family

Team Meeting Correspondance

Project Work Client Meeting

Commute

NEED

Remote Work

Appointment


| INTRODUCTION

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| METHOD

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FOCUS ANTICIPATE Play Workplace Data Space

GENERATE ACTIVATE

Complexity

High Opportunity Mapping

Stakeholders current infrastructure projected

Play space ecosystem

Business context New workplace Millennials New Skillsets Case Studies Zappos Google Netflix Global Scanning Social Augmented Autonomous

Roadmapping Behaviour space footprint Bosch Business Model Entry - attraction - map

Future Scenarios Behaviour Innovation Cycle Map

Strategic Planning & innovation requirements Value Delivery Matrix Sociopolitical Context

Evaluation Criteria for Play Test & Validate Feasibility Acceptability knowability Prototyping Conceptual tool


|PROCESS

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BUSINESS STRATEGY

PHILOSOPHY

ETHNOGRAPHY

DESIGN


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FOCUS

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DEFINING HIGH-IMPACT AREAS


| FOCUS | DATA SPACE |

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How does the human/tech relationship evolve with the increasing autonomy of our networked objects and environments? Becoming empowered rather than overwhelmed by data as the new form of media will offer contextual insights and augmented forms of existence.

automated data processing

meaning in data

post quantified self

post-fragmented digital

internet of everything

virtual reality therapy

mixed reality

headphones as interface

ambient sensing

call to action

DATA SPACE

deep learning data agility

people API evolved matching

human/tech

enabling the best self

contextual empowerment

social status

applied crowdsourcing

biometric feedback

conversational UX

internet of me

mass customization AR/VR

sharing economy transparency


| DATA SPACE TRENDS AI

| 17 will contribute to new workplace security measures. The notion of a unified ledger or profile that maintains extensive incorruptible records of achievements empowers

Adding learning capabilities to routine tasks will contribute

individuals, while bringing transparency into the 21st

to greater workflow optimization on a personalized level.

century.

Applications, which will span across many tasks including communication and scheduling, will fall to the background of people’s daily activities. Company knowledge will be

AUTOMATION/ROBOTICS

made more accessible, as wayfinding shifts from manual to automated. The overall impact of AI in the workplace will

Automation would relieve office workers of their repetitive

be to reduce complexity of tasks and expand the range and

operational tasks, allowing them to place greater focus on

time allotted to creative undertakings.

cognitive endeavours. The reach of information and insights gleaned from multiple sources through routine background

REMOTE WORK

operations would allow for richer insights on optimizing parallel flows in the workspace on a consistent basis.

Has become the norm in many offices, taking hot desking to a whole new level. Multi-disciplinary communication platforms, such as Slack and Facebook Workplace have

WEARABLE TECHNOLOGY

made it easier for people to work remotely without compromising their workflow. Many companies have come

Business-end adoption of wearable technology would

to rely on these platforms to ensure work is accomplished,

facilitate security access, payments, wayfinding and

while giving their employees more freedom to plan out their

contextual knowledge. Wearables offer the opportunity

day.

for deeper insights in customized contexts, particularly as headphones come to be adopted as a new means of receiving knowledge input.

BLOCKCHAIN TECHNOLOGY Creating increased transparency, protecting personal and transactional data as well as the detecting credential fraud are only a few of the ways in which blockchain technology


| FOCUS | PLAY |

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Play is one of the mot powerful catalysts to limitless learning and exploration. It unlocks our innate capability to communicate, imagine and strategize. Play allows us to channel our intrinsic motivations to connect with the most authentic and whole part of the self.

fortunate failures clear purpose

Emerging from this self-

honest exploration

driven behaviour is a unique

targeted growth

and honest perspective.

freedom as objective perpetual discovery embedded feedback loops unlearned creativity

brain as interface

activated self

tactical value

seeking pleasure

PLAY

social norms problem solving

culture of influence momentum

augmented adventures

authenticity

gamification

mastery

sense of whole

delight

self projection flow

personal growth unstructured


| PLAY TRENDS FLOW

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High achieving professionals are learning to tap into a state of mind used mostly by extreme athletes to cheat death

Nostalgia is retaking a place in the world of play as game

while they push the bounds of their respective sports. This

companies fight to be the one with the latest way to bring

state of mind shift is desired as part of an effort to improve

you the games of the past. Pokemon found a new way to

personal performance in an increasingly fast moving work

engage an old player base to roam the streets enmass all in

environment but can comes from a play state of mind.

the name of nostalgia. The adults of today are relearning to play like children.

RISQUE BUSINESS

BINGING ON PLAY

Urban young adults are indulging their desire for play in more and more risque ways. What started as mere curiosity

The ubiquity of play spaces has made it possible to escape

has blossomed into a growing number of burlesque clubs

into a play mindset at any time in any place. Our screens

and restaurants serving new and unusual experiences. The

are able to trigger our imaginations through stories from all

new consumers are hunting for increasingly shocking ways

types of new media sources. This high availability of outlets

to stimulate their sense of play and exploration.

has led to a binging behavior on play environments. This binging could leveraged towards new play spaces focused on creation rather than consumption.

GAMIFICATION With the gamification of personal development via fitness trackers and the ability to compete with friends on the rise as well as the increase in gamification in education it is clear that the next step would be for gamification to enter into the workplace and for the intrinsic motivation of competition to find a more productive inroad into the work environment.


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EQ before IQ

P2P insights aligning with purpose

beyond the self

meaningful content

complexity

people analytics

multi-generational ambient sensing

molecular organizations

deep learning

WORKPLACE

data agility human/tech

experience economy contextual habit-building employee experience

contextual empowerment

real-time feedback

applied crowdsourcing

biometric feedback

conversational UX

networks of teams

mass customization AR/VR

co-creation intangible skills


| WORKPLACE TRENDS

NETWORKS OF TEAMS

| 21 LEADERSHIP GAP Rapidly evolving organizational structures revolving around

Departments are being replaced by smaller networks of

agile teams requires more employees to be comfortable

multi-skilled teams that are capable of actionable results

taking on leadership roles.

on short deadlines. This is the foundation to molecular organizations that operate on a horizontal organizational structure.

CO-CREATION

PEOPLE ANALYTICS A more deep and intuitive understanding of workplace behaviours and needs could improve assessment, hiring and retention capabilities. Workplace culture would

As multi-disciplinary teams become the norm, the ability to

be strengthened by new individuals, tested for their

effectively cross-pollinate will be the key to differentiation.

compatibility in addition to their credentials.

This requires advanced intangible skills like communication strategies and rapid uptake.

CAPABILITY GAPS

REAL-TIME FEEDBACK Applying the “yelp� behaviours to real-time feedback in order to embed feedback loops and enhance transparency

Communication becomes paramount for teams to achieve

within the company.

high performance results and brands to get their message across to consumers.

EMPLOYEE EXPERIENCE


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ANTICIPATE


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MAPPING CURRENT & FUTURE BUSINESS ENVIRONMENTS


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BUSINESS CONTEXT


| COMPLEXITY

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In the world of wicked problems and multidimensional experiences, companies require agile, multidisciplinary teams capable of creative problem solving. In the wake of technological disruptions, no business can afford to bypass the massive corporate shifts that will undoubtedly affect their organizational structures. In order to maintain a competitive foothold on their shares of the market, they must focus on a corporate culture that encourages deep focus and co-creative processes.Higher cognitive and creative capabilities require adaptive ecosystems and divergent, high-performing thinkers.

Can we design a horizon of sustainable strategies to activate corporate cultures and make them future-ready?


| CURRENT INFRASTRUCTURE

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| PROJECTED ADOPTION

PIONEERS

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EARLY ADOPTERS

EARLY MAJORITY

MASS MARKET

skunkworks innovation teams

Conversely, the early

The early majority will

With its full acceptance the

within large forward friendly

adopters are most likely

consist of small to medium

program will be able to be

organizations with generous

going to be extremely small

established organizations

applied at an institutional

human resource capabilities.

start ups looking to maximize

attempting to compete

level within even large

This would allow a risky new

their ability to innovate

with larger companies in

traditional corporations as a

system the best chance at

quickly and in ways only large

their sector. They will see

way to acquire and retain the

success, due to the amount

organizations have been able

this system as a way to

best talent in the industry.

of time and resources it will

to until now.

differentiate from their

Ideally they would be small

likely require to work out the

competition but also to

kinks in the program.

enable their smaller workforce to have the power of a larger one through innovation instead of man hours.


| DEFINING THE NEW WORKPLACE MULTIGENERATIONAL Millennials now make up 50% of the labour force, while older generations are maintaining the posts. The millennial focus on horizontal work environments has changed the way workplaces must operate to attract and retain talent.

DIVERSE Globalization has put multiculturalism at the forefront of workplace culture. The need for an inclusive culture is noted as one of the biggest priorities in Deloitte’s 2016 Human Capital Report.

ON-DEMAND Over 30% of the workforce is contingent, part-time or contract.This means more people hired into molecular structures based on their specialties and skillsets.

http://www2.deloitte.com/global/en/pages/human-capital/articles/contingent-workforce.html http://www.pewresearch.org/fact-tank/2015/05/11/millennials-surpass-gen-xers-as-the-largest-generation-in-u-slabor-force/

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| MILLENIAL RULES FOR LIVING

Experience Over Product

Social Status is King

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Time > Money Everything On demand

Transperancy Trumps Time > Money


| SKILLSETS FOR THE 21ST CENTURY

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Empathy & Self-Awareness

Co-creative Tools Transferable Communication

Thought Diversity

Leadership Practices

Operational Feedback Loops


| HUMAN CAPITAL REPORT

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CASE STUDIES Companies at the cutting edge of technology are also at the cutting edge of social innovation in their corporate policy. This tells us that their interest in social efforts is not only out of care for their workforce but also a data driven proof that improving the social aspects of the work has real benefits for the business.


| ZAPPOS The key implementation at Zappos has been individuals taking on many different roles and leaving behind the job description you were hired for. Through this process the individual will have a better idea of what should be done compared to a typical job description given when hired and subsequently forgotten. Use of a “role marketplace� which shows the roles needed to be filled and their urgency ensure that people are working towards the betterment of the company and the success of each role and task done is measured to ensure ongoing success. The informality of this system has lead to an enormous learning curve within the company. Zappos is sticking to their resolve and giving the new methodology a fighting chance to work itself out before calling it a failed experiment. The major problem appears to be that the employees are using their new found freedom to pull the company in too many opposing directions. With a hiring process that focused more on the alignment of core values there could be more of a unified direction that could increase the potential of the holocractic system.

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| NETFLIX TITLE Netflix used common sense to develop a talent management philosophy that could help on all fronts of employer acquisition, management and retention. Their talent management philosophy involves only hiring excellent workers and putting people analytics to best use. This created an environment in which direct feedback (also known as 360 reviews) took place of annual reviews. A keen awareness of the company’s subcultures is also an important part of netflix’s seminal work. This organization understands the way in which the new generation operates and expresses their opinions. The current structure at this company looks nothing like the companies of yesterday, they are the trailblazers of the way in which things will operate universally in the future because they understand the motivations of their constituents. Employees are given unilateral freedom to innovate, explore, and spend their time how they see fit, in essence the allow them to play. This strategy has led to a company with highly motivated employees that consistently outperform all other media companies with traditional employee hierarchy structures.

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| GOOGLE

Google’s Project Artistotle is a seminal report outlining the fundamentals for effective cocreation, with their most important discovery highlighting team cultures and the mitigation of rejection that comes with cultivated inclusivity. Researchers at Google began puzzled by diversity as being the only constant across the 180 teams studied, with no patterns defining which personality types or cultural mix provided optimal performance. It was instead the notion of “group norms” or “team culture” which gave members heightened feelings of unity and purpose, leading to increase in innovative thinking and co-creation Project Aristotle’s most relevant discoveries were that the most effective teams have only two consistent indicators for success: safe collaboration through shared norms and a failfast approach, channeled through team-wide acceptance.

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GLOBAL SCANNING

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OPPORTUNITY MAPPING

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TRENDS RECAP

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| TITLE There must but a holistic approach put in place in order to change the nature of progress from work, to play. We have isolated six key areas within which to catalyse change. The six areas focus on the human behaviour we are looking to release. These human desires are linked to the six enabling technologies. We believe the most impactful way to introduce change to the established system is by using the technologies to trigger the activation of latent behaviors/ desires already existing in the workplace. Think of this strategy as the diversion of an existing river as opposed to the creation of a new one from scratch.

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GENERATE


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BRILLIANT CONTENT HERE


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SCENARIOS

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| NOW | VENTURES University was always hailed as a time for exploration, but I’ve found it difficult to pursue real-world applications with limited credentials. The idea of a 9-5 seems unappealing to me, given the breadth of my interests and desires.

I know my value lies in the unique perspective and knowledge base I have, and seek out a place to apply these skills. I log onto Workplace by Facebook and scan the Ventures feed for a new idea I can buy into.

I find the idea that really gets my juices flowing and immediately introduce myself to the other team members while looking over the latest advancements. Once I’ve caught up, I start to add my unique input, on my own terms.

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| 63 TECHNOLOGY: Workplace by Facebook INTERACTION: passion-based multinode teams BEHAVIOUR: no need to wait passion fuelled exploration ventures on your terms Workplace is a new pilot project by Facebook that offers an interface native to one in four people worldwide. Though the company isn’t nearly first in adopting the consumer app experience to business apps, their potential market ranks as one of the largest. Many have argued that the social networking app has successfully made certain aspects of Web 2.0 mainstream, by featuring UGC (User Generated Content), rebranding RSS readers to personalized Newsfeeds and redefining wikis through group functions. Other offerings pioneered in the Workplace software include work-oriented groups, reactions, trending posts and live video. One of the most powerful and yet to be unexplored areas is interest targeting. Having cornered the market on preference-based suggestions, Workplace is in a unique position to connect people to work through desires rather than requirement. Sources: https://workplace.fb.com/stories/ https://www.wired.com/2016/10/facebook-workplace/


| NOW | FIRST DAY Fase has been my dream project base for years. Their passion pursuit program is lightyears ahead of other companies, working to personalize knowledge systems through deep learning while reinforcing their community culture through mentorships. I am ecstatic for the opportunity to find my match. As I begin logging my new permission sequence, I am connected to my Workplace profile. The offering allows preferences and habits to be directly streamlined into my new dashboard. I am greeted by Lucie, who warmly chimes in about our shared interests, including our mutual love for cold brew coffee. She invites me to try out a place around the corner, the best in town she says. She promises to catch me up real-time on the projects I’ve signed on to.

| 64 TECHNOLOGY: Workplace by Facebook INTERACTION: affinity based mentorships BEHAVIOUR: personalized knowledge base Personality and interest matching


| 65 TECHNOLOGY: Workplace by Facebook INTERACTION: passion-based multinode teams BEHAVIOUR: no need to wait passion fuelled exploration ventures on your terms Workplace is a new pilot project by Facebook that offers an interface native to one in four people worldwide. Though the company isn’t nearly first in adopting the consumer app experience to business apps, their potential market ranks as one of the largest. Many have argued that the social networking app has successfully made certain aspects of Web 2.0 mainstream, by featuring UGC (User Generated Content), rebranding RSS readers to personalized Newsfeeds and redefining wikis through group functions. Other offerings pioneered in the Workplace software include work-oriented groups, reactions, trending posts and live video. One of the most powerful and yet to be unexplored areas is interest targeting. Having cornered the market on preference-based suggestions, Workplace is in a unique position to connect people to work through desires rather than requirement. Sources: https://workplace.fb.com/stories/ https://www.wired.com/2016/10/facebook-workplace/


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At the core of our difference from

My project explores the workplace, a

the animal world is our ability for

highly controlled environment where

self-reflection.

most spend one third of their lives.

As societies, we have pushed the

Unsurprisingly, studies are beginning to

boundaries of these capabilities so

show that in knowledge work, achieving

far that we have created networked

true innovation goes hand in hand with

environments capable of reflecting our

skills such as emotional intelligence and

“self� at a macro scale. Many of these

creative problem-solving.

pursuits have remained experiences that enhance our public self, but the

This intangible skillset allows for agile

opportunity to deeply understand our

team structures, capable of tackling

profound nature, essence and purpose

disruptive shifts on the horizon.

is at the core of these technological advancements. How can we frame the nature of our new relationships with networked environments, where data is material? Our ability to harness the unique capabilities offered by emerging technologies allows us to redefine our own potential in a way that is personal,


| PLAY VALUE CRITERIA Play value and interactivity elevate an experience for greater engagement. In order to achieve this transformative space, a product or experience must be:

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Engaging Fun Absorbing Challenging Rewarding Non-frustrating Have repeat value Secondary criteria: Functional Multipurpose Spatial


| PANNELISTS TECHNOLOGY Houston Keil-Vine | Program Manager | Ecobee Greg Van Alstyne | Co-director | sLab Judith Doyle | Integrated Media | OCAD PLAY Emma Westcott | Game design | OCADU Suzanne Stein, Foresight | Super Ordinary Lab | OCADU Mary Flanagan | Critical Play Author & Designer | OCADU Ilana ben-ari | founder | 21Toys WORKPLACE Julie Fairweather | Director | Book Publishing Policy and Programs for Canadian Heritage Jennifer Moss | Cofounder | Plasticity Labs

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| TITLE NEXT STEPS: ACTIVATE Roadmapping footprint of our behaviour space Bosch Business Model Adoption (extended one of pioneer/early adoption/early majority) Entry - attraction - map Strategic Planning & innovation requirements Value Delivery Matrix sociopolitical context Test & Validate (Feasibility, acceptability, knowability) Prototyping play/game/tool to explain concepts

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