BETHANY VALDERRAMA | 2nd Year Industrial Design Portfolio | Spring 2018
Table of
CONTENTS
REDESIGN
KORG GA-1 GUITAR/BASS TUNER 2.0
The PROJECT Redesign the skin of an existing handheld, consumer electronic product.
The OPPORTUNITY For beginner or intermediate musicians, possessing a tuner for their strings is handy. However, some tuners, like the Korg GA-1 Guitar/Bass Tuner, are not fully easy to use. Both hands are needed while trying to tune a guitar or bass. Currently, the original tuner cannot stand upright alone, nor can it balance easily when the 1/4” plug is connected. Modifications can be made... Korg GA-1 Tuner Existing Features: • simple interface • compact • plain black design Modifications To Consider: • stand alone (with or without 1/4” cord plugged in) • more aesthetically pleasing colors • attach to music stand
Insipration 1940-50s Retro
REDESIGN
The PROCESS Ideation sketching began with oldies style aesthetics. Soon moving into 3D, mockups helped explore and decide form, and later final refine details. The final model encompassed modulan shaping, painting, and the incorporation of final touches.
standard details are needed to be incorporated such as 1/4� plug, buttons, screen, etc. as well as fitting the inside components
final sketches
designing for hands free use included for the product to stand upright, balancing on a table or leg or hanging from an object in connection to the musician... also the form must allow for it not to fall over with or without the1/4� cord is attached
final mockup by adding a slit in back, it is able to slide onto the lip of a music stand and one can tune without moving the music
final product construction by shaping each part separately, I was able to finish with true part lines and learn how the parts would be manufactured and constructed if on the market
REDESIGN speaker and slit in back to slide onto the lip of a music stand
plug for 1/4� cord
remove plate to insert AA batteries in the back
The FINAL Intuitive and retro, this redesigned Korg tuner gives the user freedom to tune their bass or guitar hands free. Keeping stability and balance, the tuner can stand alone or be connected to a music stand with or without the cord plugged in, useful to the user.
SOLIDWORKS
THE URBAN CRUISER
The PROJECT Excercise skills in SolidWorks by building a bike with personal aesthetic designs.
The PROCESS While some parts were provided, others were built from scratch and imported together to create the full bike assembly. I brainstormed and sketched custom frame, handlebar, seat, and tire designs. I then translated those sketches into the 3D program.
SOLIDWORKS
The FINAL Collaborating urban and beach life, this bike evokes industrial but also serene feelings. The leather brown seat and handlebars compliment the light blue frame while also giving a natural feature to this bike.
FORM
CURVILINEAR
The PROJECT With a block of wood, create a form by using only the top and side view cuts.
The PROCESS Sketches, mockups, bandsaw, sanding.
mockups made to test the balance, having the form lays on its side with sufficient and pleasing negative space
FORM
The FINAL Following the sweep from the bottom to the tip, the curves encounter organic, leaf-like negative spaces and cuts complimenting each end.
HANGER
THE CORNER CARRIER
The PROJECT Design a utility hanger out of e-flute cardboard. Use only cuts and folds to secure the form, no glue or extra adhesives are permitted.
The OPPORTUNITY Is there a more efficient way to hang one’s scarves in a beautiful arrangement? Many times, scarves are stuffed in one’s closet, not easily or quickly accessible, or take up space on a wall or floor holder. However, there is a another way to compactly utilize space in the room where one can conveniently and quickly access or store their scarves in a fun fashion.
Insipration the elegance of a waterfall beautifully contrasting against the multitude of rigid rocks
HANGER
explored different options to functionally use the convenience of corner, whether it be on a laptop or bigger scale like a door
The PROCESS Working between sketching and mockups, I ideated many directions of what could be hung with cardboard. Furthering mockups and group critiques, I chose to hang items from a door corner. With that set direction, I tested out many forms to hang objects, settling on a final scarf design holder.
decision to pursue a corner hanger
laser cut final
testing forms and items to hang and folds to secure it without using glue, tape, etc.
final mockup... scarf hanger for final using Illustrator file
HANGER
fold then fill with your favorite scarves! 1
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The FINAL Without stealing away precious space on your room floor or closet, this hanger allows your scarves to waterfall off the corner of your door in a uniquely designed cardboard carrier.
FLOW
SPEEDFORM
The PROJECT Learn the process of casting a form in a mold and finishing with a nice smooth surface.
The PROCESS This project took a series of steps as listed: sketches, small clay models, large clay model, final clay model, mold and cast resin model. Once the resin model was hardened, finalizing included sanding, dolphin glazing, and priming white before finishing with a glossy white paint.
combine a graceful form with speed
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FLOW
The FINAL My speedform results in the morphing of a stingray’s elegant curves with a falcon’s directness and swiftness.
BRANDING
MUJI LAMP
The PROJECT Desgin a lamp reflecting your brand of choice. Include a specific technological aspect.
The OPPORTUNITY Brand: MUJI Design Technology: inductive phone charging base MUJI’s design philosophy inlude minimal aesthetics and the functions of “just enough.” Through their simple and “empty” designs they are able to allow the user to incoporporate their product into any space for a specific use in any home. Now adding technology to match their design mentality included keeping the user-product interaction beneficial and effective, but also as transparent and as easy to use as possible.
Inspiration MUJI aesthetic
Addressing the problem of addictive phone use at bed time, I chose to create a house for the phone at night.
BRANDING
“house” for phone
final sketch hinge exploration
The PROCESS Sketch ideations Mockups. Refinment. Model Building.
designing a home for the phone presented interesting design constraints as it must be easily accessible, aesthetically pleasing, as well as functionally sound... keeping the bed-like base was necessary for the inductive charging port and then attaching a good lengthed arm without it being awkwardly attached was an interesting solution i neeed to find
one of the most significant learning curves was to incoporate a hinge...researching how they work, what types are made, what fits MUJI aesthetics, and how to build it
BRANDING
light on/off button
hinge allows for arm movement up and down
swivel top phone charging base
house-charging your phone
The FINAL As you go sleep and recharge, let your phone do the same by placing it in the bed of this inductive charging lamp base.
PROTOTYPING
PIPA - PIANO AT THE PALM
The PROJECT Create a product that can use a mobile device as part of the brains for its funciton.
The OPPORTUNITY How might one quickly record a tune in their head while on the go? This is a dilemma for many musicians, especially pianists or singers. Thus, developing a product to cater to this specific need would be greatly beneficial. Not wanting to carry a whole piano around, I’ve developed a new way for a musician to make their melodies a reality. Whether traveling on a plane, or stuck in an office and you want to record a tune, connecting this product to your smart device allows just that.
Inspiration clean, simple, soft
The PERSONA Meet Nicholas. In his early 20s, this musican is constantly on the go.
Piano tunes frequently play in his head and his finger tapping melodies can now be transcribed quickly onto his iPhone.
PROTOTYPING
The PROCESS Starting off with a scavenger hunt, our class went out to find objects that could potentially be used in form for a product. After that, brainstorming helped us think outside the box and think of multiple ideas for a chosen concept. Diving deeper, we then started refining our idea through sketches, mockups, and then ultimately a final product.
testing the ergonomics of this form was necessary as it included one’s use for short to long periods of time identifying stress/strain points in one’s wrist and/or arm helps guide the form and height of the concept final mockup
PROTOTYPING
4 buttons: 8 notes (last 4 when pressed with thumb shift)
note to chord switch major to minor scale switch volume slide control
on/off button speakers (option to use w/out headphones) iPhone “home” button when device is plugged in thumb “shift” button - switches fingers to last 4 notes in scale
The FINAL Simple and intuitive, this ergonomic and unobtrusive piano at the palm gives one the satisfaction of recording a melody quietly and quickly. Whether stationary or on the go, PIPA can become a musician’s needed companion.
PROTOTYPING
ERGONOMICS
FORCEFIELD FF SWEATBAND 2.0
The PROJECT Redesign an existing piece of sports equipment that helps improve performance, maintains heath, or enhances rehabilitation due to sports injury.
The OPPORTUNITY Concussions are a common head injury soccer players suffer. Although it it almost impossible to truly prevent one from reoccuring with outer gear, head equipment can help reduce the effects of impact as well as educate the user on how to play safer such as heading the ball.
The PERSONA High school female soccer player, post concussion.
The PRODUCT Forcefield FF Sweatband/Headgear Improvement opportunities in: • • • •
function and fit aesthetic look padding protection educational use
ERGONOMICS
digital experience
concussion - “A traumatic injury to soft tissue, usually the brain, as a result of a violent blow, shaking, or spinning”
interview + research overall: negative response to Forcefield’s website
I interviewed Richard Gorham, a chiropractor who has worked in the field for 22 years. With his scientific knowledge and experience, he informed me of key elements connected to my project: • vulnerable areas of the skull • causes of concussions • safer ways to head the ball while playing soccer ideal spot to head the ball in forward motion
The PROCESS Analyze the brand’s digital experience. Go through the process of researching, interviewing, sketching, prototyping, testing, and reviewing some more to make any design changes and refinements
quick prototypes testing out elastic adjustability: A - only elastic B - includes padding still and stretchy material Prototype 1 Prototypes 1 Focus: *qualitative data • adjustability • form Final Prototype 2 Focus: *quantitative data • add intentional padding based on scientific anatomy of the skull • add specific ponytail hole • measurable data test neoprene thicknesses and resistance against impaction • finalize form
too loose - make adjustable but with padding measurable data
FRONT
SIDE
BACK 2”
data measurements: 7-10lbs ball pressure + 7-10lbs impact = 20lbs force against head 20lbs - (lbs pressure on scale) = force against head *different thicknesses of neoprene result in lowering the force of impact *thicker neoprene = lower force Prototype 2 Building
~5.5”
~6”
8.5”
Approximate Head Circumference = ~22”
ERGONOMICS
rubber texture grip indicates best place for heading the soccer ball
padding all around protective and cautions for weak spots in the skull
easily adjustable velcro strap
1 2 3
BOM 4 5 6
7
1
rubber textured pad
2
neoprene
3
outer shell - nylon
4
neoprene straps
5
velcro strap
6
middle neoprene padding
7
inside lining - polyester
The FINAL Slide on, strap up, and play!
THANK YOU