Bianca Lazar - Design Portfolio

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A COLLECTION OF WORKS

Bianca

Lazar

PERSONAL, PROFESSIONAL AND ACADEMIC PROJECTS IN SPATIAL, SET & GRAPHIC DESIGN

I am a creative designer. I started in the artistic field of scenography, specialized in spatial design and approached the two-dimensional world of graphic design.

To grow as an eclectic figure and to stay true to myself.

Bianca Lazar

bianca.lazar@outlook.com +39 3292223302

Milan / Brescia linkedin behance

2021 / on going 2019 / 2015

Education

Master’s Degree in Interior & Spatial Design Politecnico di Milano School of Design

Bachelor’s Degree in Set Design Accademia di Belle Arti Santa Giulia Design & Applied Arts Department

RESUME

2021 / on going

2022 / 2021

2020 / 2021

2020 / on going

Work experience

Graphic, Visual Designer & Social Media Specialist Ghostlab creative agecy Milan / Brescia

Graphic, Visual Designer & Social Media Specialist Gibo Delivery Milan / Brescia

Assistent Designer & Copywriter Arch. Guido Musante Milan

Set, Cosume & Staging Designer Freelance

From Beyond, Pathos Distribution Short movie Brescia

Omolara, Film Independent Short movie Venice / Los Angeles

Helium, La Fabbrica del Cinema Short movie Brescia

Nettles, Trikster-P Theatrical Installation Berlin

Cronache Antropologiche Short movie Brescia

MusicalZoo Festival Musical festival Brescia

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Verde Spatial design Fallen Church Spatial design

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Perception Spatial design

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_34 Verde Communication design Contemporary Interiors Editorial design

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Photography IG Social media design

INDEX

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Un/Known Set design

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Tent Set design

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Ikitan Set design

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Eldorato Installation design

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Omolara Production design

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From Beyond Production design

Cronache Antropologiche Production design

_12 _20 _34 _70 _62 _76 INDEX
_46 _40 _84 _66 _26 _92 _54

SpatialDESIGN

Year: 2022 Course: Ephemeral/Temporary Spaces

Institute: Politecnico di Milano

Professors: Davide Fassi Anna Meroni

Degree Course: Interior & Spatial Design

VERDE

A new space for the community in Monferrato’s land scape: the expansion of Vezzolano Abbey’s orchard.

Verde is the natural expansion of the Vezzoano Abbey’s Orchard to the outer public area. The project’s aim is to convert the actu al parking lot - an aggressive symbol of mass tourism – in a mul tifunctional space for people to gather, experience educational and recreational activities as a community, and connect with the local cultural and historical heritage through artificial elements. Verde is a co-design project that involved the community of Albugnano in its design process.

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The Abbey of Vezzolano is a fundamental element of this land, because of its historical and cultural value. The expanded apple orchard will function as a space to storytell the cultural and his torical heritage of the area through its natural native treasures, to safeguard and raise awareness of them. To create a self-sus taining environment for the orchard and guarantee constant shadowing, will be planted other native plants, bio-ecological and already adapted to the local environment.

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orchard expansion from the Abbey’s garden to the parking lot area

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The new orchard will be populated by elements that encourage the exploration of the green environment and also the interaction between people. The elements are designed taking inspiration from Monferrato’s hills, following the concept of metamorphism.

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The space is going to stenghten the sense of community around the municipality, by offering people a place where they can enjoy the natu ral surroundings and multiple activities that will take place in the park.

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Year: 2021 Contest: Re-use Italy Typology: Spatial design

Role: Spatial & Graphic Designer

Location: Chiesa Diruta, Matera (IT)

FALLEN CHURCH

An acoustic ceiling gives a new meaning to the disrupted church by creating a new performance space. The acoustic panels can be modulated in height to allow a proper sound diffusion differ ent event typologies that will take place in the church. A retract able stage installed in front of the great windows completes the space design by creating a relationship with the landscape.

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Re-design of the Chiesa Diruta in Matera in an artistical multifunctional space for the design con test The Fallen Church by Reuse Italy
backstage performers rest room backstage dressing storage storage storage public

The metal frame that sustains the acoustic pan els is also a support for the lighting system, the backdrop or eventual hanging elements.

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sound absorbtion absorbs the sound waves reflected from the ceiling sound reflection reflects the sound waves towards the audience

1°. redundant celing at h. 10m for choral music

2°. volumetric ceiling at h. 6m for classical music

3,0

2,5

2,0

1,0

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Diruta church project space volume = 3.185 m reve rbration time (s) 1000

rganmusic music classicalmusichall musi light music conncerthall concerthalall(recordingstudio) dancing anci room auditors for speech

opera(theater) cinema conferenceroom

100 0

3,5 1,5 500 5000 10000 50000 volume (m)

the graph represents the optimal reverberation time in relation to the specific use of the space and the volume that will contain the sound

3°. dry ceiling at h. 3m plays, readings, cinema and ballroom

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Year: 2022 Course: Interdisciplinary Workshop

Institute: Politecnico di Milano

Professors: Giovanna Piccinno, Giulia Gerosa, Andrea Morgante, Andrea Granitzio, Marco Fringuellino

PERCEPTION

The project aims to make people aware that sound can shape the experience and the perception of the place, through a path of different sensations. The strategy of the spatial design focuses on the contrast, but also dialogue, between invisible and visible. The invisible is the sound, which is divided into natural (the wa ter from the fountain) and artificial. The visible part is the physical installation on the corridor, made by layers of transparent acous tic fabrics. The invisible shapes the visible in a polysensorial and immersive experience.

Degree Course: Interior & Spatial Design

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A spatial soundscape scenario within San Simpli ciano Cloister in Milan

The ceiling installation dialogues is the transla tion of the soundtrack and of the sensations in a physical way and it appropriates all the space. It hides the speakers and the sensors that acti vates with the passage of the visitors, surprising them with the unexpected soundscape.

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C

music time

S sensor

M MAX MIN

MIN A C A

C

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C A
B D A B D B
Diagram of the sound prop agation in the space B
The architecture of the cloister’s vault allows a perfect sound diffusion. Eight soundscapes representing different sensations overlap with the background sound of the fountain’s water. To cre ate the experience, each sound has been mod ified according to the features of length (long, short), pitch (high, low), intensity (strong, weak).
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The path is designed to translate the sensations evoked by the sound in a visual way. Organic curved shapes cover the porch creating an immersive experience. The user will choose its route: the chance will define which sounds the user will come across.

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leaning sitting walking

Editorial DESIGN

Year: 2022 Course: Ephemeral/Temporary Spaces

Professors: Davide Fassi Anna Meroni

VERDE

Typology: Editorial design

Degree Course: Interior & Spatial Design

Institute: Politecnico di Milano

The project’s goal was to communicate, through various graph ical supports, the aims of the new spatial design intervention that will change the landscape of Albugnano’s municipality, by creating a new public orchard for the community. The elegance and delicacy of the design project, needed to be combined with its innovative approach to the urban dymension. The pervasive use of the green color - “verde” in italian - com bined with a soft ivory shade, create the identity of the project.

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Brand Identity & Graphic Design for a spatial desi gn project in Albugnano, Italy

The postcard was designed as a call to action for the visitors of Albugnano and the parteci pants of the co-design session: it is not only a souvenir, but also a reminder to encourage people to contact us by sending memories and photographs of the place.

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The book is a detailed description of Verde, starting from the contest analysis, going through the co-design phase to the final defi nition of the structural specifics. It includes the entire design process, described through dia grams and significative images.

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CONTEMPORARY INTERIORS

The idea for the pubblication rises from the need to develop a research for an academic course at Politecnico di Milano. Due to my growing interest in editorial design, I wanted to explore and exercise the possibility to use grids and graphical tecniques to improve the communication of archietctural and design projects. The first issue is about the Japanese architect Toyo Ito and one of its first buildings, the White U house in Tokyo.

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Year: 2022 Client: Personal project
A research on contemporary interiors that explores its graphical & editorial communication Editorial
White U _ Toyo Ito
Typology:
design
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I wanted to practice using the Swiss grid sys tem, because of its contemporary appearence and mathematical approach.

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In Japanese art - as in the White U’s desingblank space and graphical elements have the same relevance.

The issue navigates the balance between the vintage pictures by Koji Taky and Tomio Ohashi, written text and blank space creating dyna mism and accents through the pages.

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PHOTOGRAPHY IG

The project aim is to provide a visually appealing and clear comunication for an Instagram page focused on amateur pho tography and photography courses. The feed of the page is build through images provided by the followers, that take part in challenges and contest proposed to engage the community. The style of different photographers may be combined to create an omogeneous visual design.

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A visual communication
project for a client’s Insta
gram channel, focused on amateur photography Year: 2022 Client: Work project Typology: Social Media
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Idea for a carousel focused on the history of photography and its masters.

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The combination of a colorfull feed and more neutral informative carousels plays with the contrast between the elements. The lightness of the informations enhance the power of the images contained in it and allows a clear communication.

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Set DESIGN

das unheimliche

Year: 2019

The experience of the uncanny in the installation field

Un/Known is a path consisting of five environ ments built on the different declinations of un canny, identified by Sigmund Freud in the essay Das Unheilmliche (1919).

According to Freud, the uncanny feeling, linked to the sphere of fear and horror, is experienced in a habitual context, through the recovery of elements stored in the unconscious. The un canny generates a form of anxiety that confers negative attributes to what was previously considered ordinary.

Jacques Lacan detects the genesis of the un canny in an alteration of the perception of the individual in relation to an object of the familiar

context: the analysis of the possibilities of art, in particular of an art form linked to space, to carry out this alteration, in order to manipulate the perception, is the fulcrum of the project.

For this purpose, I chosed the environmental in stallation as the most appropriate artistic form, as it allows to operate on the totality of space and stimuli to which the user is subjected and to create an immersive experience. In each environment are used functional artistic and spectacular techniques, technologies and sce nographical practices that are more suitable to create an engaging experience of the concept of uncanny.

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Project: Bachelor’s Degree Project Institute: Accademia di Belle Arti Santa Giulia

Realeyes

The environment is built on the concept of the un canny whereby an inanimate object may seem alive under specific conditions. The flow of b/w images cre ates an ambiguous atmosphere. An eye investigates the spectator’s movements, generating embarrass ment and the anguish of being spied on.

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Black out

The environment is related to the most childish of the uncanny declinations: the fear of dark. The viewer is in a dark room. A system of light and sound design insinuates in the spectator the feeling that a second presence is gradually approaching him, in a growing climax of tension.

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Reflect

The environment is built on the uncanny concept of the double. The image the spectator has of its own body is deformed through a system of screens disguised as mirrors: the reflection it is used to, is translated, overturned, slowed down, and it leads the spectator to perceive its own image as unfamiliar.

Loop

It stages the concept of repetition through five iden tical environments, within which a pair of identical actors perform the same action, slightly increasing the relationship with the viewer in the following rooms: everything is aimed to create a climax that leads to a disruptive and unexpected final performance .

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The End

It is linked to the most uncanny element of all: death. The viewer relates to the theme through the change of perception among an aseptic element: what seemed a white form in a white room, lights up from the inside and reveals a shape that reminds the inside of a sarcophagus

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© Gianluca Checchi, MusicalZoo, Brescia, 2017.

Client: MusicalZOO Festival

Typology: Installation

Year: 2017

Role: Assistant designer City: Brescia, Italy

Location: Brescia Castle

The installation consists of a tent made by LED-lit white PVC strips, stretched over the lawn of the Torre dei Prigionieri of Brescia’s Castle, between the walls and an ephemeral metallic structure, that is also a stage for artists and musicians who per formed during the evenings of the festival. The structure, 14 mt high, defines the space of the ExpoZoone section of the festival and becomes a place of gathering and passage for the spectators.

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Installation for the ninth edition of the musical-ar tistical festival MusicalZoo in Brescia
TENT

TENT was the stage for different performances, ranging from concerts, artistic performances and digital installations projected directly on the castle’s walls underneath the tent.

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© Gianluca Checchi, MusicalZoo, Brescia, 2017.

axonometry of the structure

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© Oriella Minutola, MusicalZoo, Brescia, 2018.

Client: MusicalZOO Festival

Role: Project manager Assistant designer

IKITAN

Typology: Installation

Location: Brescia Castle

Ikitan is an installation consisting of a twelve meter high metal structure that resembles an Aztec pyramid entirely covered with golden thermal blankets and lighted by LED lights, that can change color to adapt to the performances. The structure is leaning against the perimeter walls inside Bres cia’s Castle, on the lawn adjacent Torre dei Prigionieri. The top of the pyramid houses a console for the several international artists that performed during the evenings of the festival.

Year: 2018

City: Brescia, Italy

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Installation for the last edition of the musical-artis tical festival MusicalZoo in Brescia
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Ikitan was the biggest intallation ever built on the ExpoZoone during the MusicalZOO festival.

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© Martina Micheli, Wrath of gold, Brescia, 2019.

Client: C.A.R.M.E.

Role: Assistant designer

ELDORATO

Typology: Installation

Location: C.A.R.M.E.

wrath of gold

Site-specific installation realized with the italian artist Giovanni de Gara for C.A.R.M.E. in Brescia

Wrath of gold is a site specific installation created for the show room C.A.R.M.E. in Brescia. It consists in a ten-meter wooden structure covered with golden thermal blankets, it has the shape and size of the high windows of C.A.R.M.E.’s building and at the same time reminds of the structure of the typical catholic altar. The installation is part of Eldorato, a long term project by de Gara, which aims to promote individual reflection on the wel coming theme by covering the doors of churches in gold.

Year: 2019

City: Brescia, Italy

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The structure reminds the typical shape of the catholic “pale d’altare”, paintings of saints placed above the altar in the churches.

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© Martina Micheli, Wrath of gold, Brescia, 2019. Bianca Lazar

Production DESIGN

OMOLARA
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Typology: Short Movie Year: 2020 Client: Film Independent Role: Production & Costume designer City: Venice, Italy Director: Andrés Vazquez
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Omolara, “child born at the right time”

An interconnected story between two couples from different generations who share an important day — one hopeful Ni gerian/Italian couple choosing a name for their baby before immigrating from Venice to the United States, and the other, two young women in love in LA, moving in together for the first time.

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Director: Andrés Vazquez

Script: Karan Sunil D.O.P.: Vittoria Carpenter

Production: Film Independent Location: Venice (IT), Los Angeles (USA)

starring Serena de Sario, Miguel Diaz, Aliyah Royale, Haven Everly

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FROM BEYOND a novel by L.P.Lovecraft

Year: 2021 Client: Inde project Typology: Short movie Role: Production & Costume designer

Director: Luca Ferrara

City: Brescia, Italy

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1944. Northern Italy. The war is raging. Embark on a mission beyond enemy lines. Witness the rise of a hidden world.

US Army Lieutenant Howard Bailey is sent on a secret mission in order to retrieve contact with Crawford, a local partisan leader and radical scientist. As Howard will soon find out, Crawford has been devoting himself to a mysterious machine capable of con necting their world with a darker, unexplored dimension. Even tually, Howard and Crawford will embark on a perilous journey beyond reality that may overturn the course of the entire war.

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The movie is set in Northern Italy during WWII. The use of diegetic lights, as candles and oil lamps, characterizes the old farmhouse used by the partisans as headquarter.

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Director: Luca Ferrara Script: Lou Clark & Luca Ferrara D.O.P.: Stefano Bianchi - FEBO film Produced by: Giorgio Lattanzi & Luca Ferrara Location: Brescia (IT)

starring Edoardo Purgatori, Jacopo Olmo Antinori, Alessia Frerotti Crawford’s machine for interdimen sional travelling.

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CRONACHE ANTROPOLOGICHE

di uomini, cani e illusioni

Client: Indie project Typology: Short movie

Year: 2018

Role: Production designer City: Brescia, Italy

Director: Luca Grazioli

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Anthropological chronicles of dogs, men and illusions

A timeless lovestory between three characters, in a eternal spa tial dimension beyond the limits of reality. A young florist is in love with Eva, who is obsessed with a mysterious boy with no mem ories. The result is an existential nocturnal journey with several stops that returns a vivid representation of the precariousness of the human condition in every time and in every place.

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The elevator was entirely built for the production. The wooden frame is covered by wallpaper, wood and carpet to create a distinctive sign for the entire short film. The elevator is a metaphor of the character’s journey and his awareness towards his relationship and his limits.

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Director: Luca Grazioli

Script: Davide Zani Spinelli

D.O.P.: Davide Bianco

Production: Infinite K Digital Studios Location: Brescia (IT)

starring Elia Paghera, Zélie Bourgeois, Giacomo Martini

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Bianca Lazar bianca.lazar@outlook.com +39 3292223302 Milan / Brescia linkedin

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