Qiquan Lu Portfolio_ M.Arch_AA School DRL

Page 1

qiquan lu selected work

2015 - 2019


QIQUAN LU 29/07/1994 Email: qiquanlu@outlook.com Phone: +44 7432694549 Website: https://issuu.com/billluk Address: 47 Oxford Street, London

THE SLANT FRAME Science Museum Design

BASIC INFO

SKILLS

Nationality: Chinese Language: Cantonese (Native), Mandarin (Proficient), English (Proficient)

2D Graphics Photoshop Illustrator InDesign

3D Modelling Rhino Revit Maya AutoCAD

Rendering V-Ray (Rhino) Arnold (Maya)

Programming C# Java Grasshopper

Video Editing After Effect Premiere

Other Unity3D Processing

EDUCATION Architectural Association School of Architecture Master of Architecture (2017.9 -2019.1) AADRL, Theodore Spyropoulos Studio, Project 4057 Guangdong University of Technology, China Bachelor of Architecture (2012.9-2017.6)

WORK EXPERIENCE Guangdong YSD Surveying & Design Co., Ltd Architecture Designer (2015.7-2015.9) Responsible for Schematic Design, Digital Modelling of hydraulic constructions and civil architectures Minimaforms Architecture Assistant (2019.4) Responsible for the virtual simulation of an interactive installation for exhibition in New York

BRIDGES Library Design

FOLLOW THE RIVER Urban Design

PERSONAL EXPERIENCE Campus Student Union Excellent staff (2012.9-2013.7) Campus American Football Association Vice-Chairman (2012.9-2015.12)

PROTOCELL Design Research

Foshan Tigers American Football Team The 3rd member in China League (2013.9-2017.9)

AWARD Annual Excellent Student Scholarship (2015 - 2016)

COMPETITION 2013 Three University Quick Design Contest Organized by South China University of Technology Architecture School

Referrer Theodore Spyropoulos (AADRL Director, Minimaforms) theo@minimaforms.com Yongzhi Guan (Guangdong YSD Surveying & Design Co., Ltd) +86 13809216441

ENCODED ASSEMBILIES Design Research


THE SLANT FRAME

A environment-friendly and cosy exhibition space. SCIENCE MUSEUM DESIGN Personal Work Category: Academic Work Time:2015.5-2015.7 Instructor: Ya Wang Location: Shunde, Foshan, China

Shunde New Town is located in a traditional city in South China. Because of the problem of Carbon consumption, many cities in China are facing the risk of the air pollution and the energy depletion and science is an efficient method to solve the problem. In this project of the science museum, I have tried to make the museum itself to be an exhibit and spread the new concept of environmental protection to people. Meanwhile, people in this traditional city can feel the joy brought by science with rich experience.


SITE ANALYSIS

WHY GREEN SCIENCE MUSEUM? SHUNDE NEW TOWN

China energy comsumption

AN ALARMING FACT

China carbon emissions

G REEN

other 20%

IE N C E buildings 50%

CHINA

10 billion

AMERICA

5.2 billion

EU INDIA

EXP

transportation 30%

coal 70%

3.5 billion 2.4 billion

Carbon dioxide emissions in 2013 (tons)

Site location site

residences

Site area

museum

Exhibition Center

Theater

Residential Areas

The carbon emission problem has been a global issue, especially in China, a developing country with the rapid growth of economy. At present, the carbon dioxide emission in China is the most in the world and the double of which in America. Meanwhile, the immoderate reliance on nonrenewable energy has led to terrible pollution of air, and the use of new energy is crucial increasingly. The proportion of carbon emission of architecture industry is 50% in China nowadays and the key to solve the problem of environment and energy is to develop green architecture. Science is the most important tool to promote environmental protection and as a science museum, it can be an exhibit itself. In this case, I've tried to spread the idea of environmental protection to the public through science technology and provide a comfortable, open space for exhibition.

FORM GENERATION

theatre

Cultural buildings on the north

Government Buildings

Museum

government

E

ER

MUSEUM

S C IE N C

other 12.2% petroleum 17.8%

Exhibition center on the south

Foshan in Guangdong Province

River on the north

Landscape

Pull Out

City gardens and squares are mainly located on the north and east of the site, which can provide a nice view and public space.

According to the circulation of publc, the entrance is placed on the north-east and a huge platform, as a grandview terrace, can be opened to people outside as public space.

Push In Pa r t of t h e lowe r f lo ors a re pushed in with a gray space i nt ro d u c e d , w h i c h c a n b e a t ra n s i t i on of t h e i n s i d e a n d outside and the platform will be enlarged.

Shunde (Site)

A TRADITIONAL CITY ABSORBING NEW IDEAS The site is located in the traditional city in south China, which is famous for its long history and delicious food. Because of the upgrading of the industry, the center of the city is planned to be Shunde New Town, which is a CBD area centered on the city government with functions of culture, dwelling, exhibition, administration service and business. A huge public space and lots of important public buildings are surrounding the museum, and plenty of people will come to the site every day. As a science museum, it has responsibilities to be a launching pad for new ideas and new cultures to inspire people here to concern about their society.

Wider View According to surrounding landscape and the view of the city, a viewing platform is introduced in the north and east of the forth floor.

Slant Frame The rigid frame can weaken the sunlight and improve the integrity of the building. And it is also fit for the atmosphere of this programme.

Sunlight An atrium is designed as the entrance hall and the skylight on the roof can let the sunshine get into the building.


FLOOR PLANS

4

1

2

1

5 2

Ground Floor

4 7

5

3

6

9

8 11

10

12

13

15

14

15

0

16

6

1 Entrance Hall 2 Ticket Office 3 Souvenir Shop 4 Duty Room 5 Cafe Shop 6 Rest Area 7 Cafe Facilities 8 Exhibition Room 9 Auditorium 10 Fire Control Room 11 Facilities Room 12 Maintenance Room 13 Exhibit Warehouse 14 Audio Making Room 15 Design Room 16 Research Room 5m

10m

15m

Second Floor 3

7

8

9

10

1 Temporary Exhibition Room 2 Important Exhibit 3 Theme Exhibition Room 4 Office Room 5 Facilities Room 6 Facilities Room 7 Exhibit Warehouse 8 Archive 9 Rest Area 10 Outdoot Area 0

5m

10m

15m


RICH EXPERIENCE FOR VISITORS

When people visit a museum, it is interesting to keep changing their environment and surrounding atmosphere, because they usually expect a relaxing journey but not a dull visiting of exhibits. Not only the exhibits are worth to be showed, but also the city view and people themselves.

ENTRANCE HALL PERSPECTIVE VIEW

Except those funny exhibits, the museum itself can also bring visitor strong mental change. When they step into the museum, a transparent bright atrium appears in front of them and the most shocking exhibit will arouse their interest. And the process of going into the exhibition hall from the huge atrium can make visitors feel the abundant change of space. People on different floors can communicate with people across the atrium and see nice exhibits that they are going to visit. All of these create the active atmosphere.


COMPONENT AND ORGANIZATION

DETAIL SECTION Solar Panel The huge rigid frame can weaken and soften direct sunshine with the reflection of louvres. And the angle of slats can be adjusted according to the solar altitude, thereby providing a comfortable environment.

Opened Skylight

1 2 Rigid Frame with Adumbral Louvres

3

Worker Circulation Science Laboratory

Visitor Circulation Viewing Platform

4

Office Area Temporary Exhibition Room

1 5

Gallery

6

Red Line

1

Polished 6061-T6 aluminium alloy truss

2

One-component neutral cure silicone l sealant

3

Lightweight polished alumium blades

4

Closed glass curtain wall (partly operable)

5

Stainless steel merallic support for the frame (connected to girder)

6

Ground air conduit system


SUSTAINABLE DESIGN

I always believe that all of activities and nice atmosphere in the building are based on the reliable architectural technology. As a science museum, the building itself should be an exhibit which conveys the idea of environmental protection to people nowadays. The museum can run sustainably through special lighting, ventilation and rainwater collection design and all of these measures can reduce the use of energy and the emission of greenhouse gases. Providing a comfortable environment for visitors with nature conditions is one of the emphasis of this programme.

PERSPECTIVE SECTION VIEW

Sunlight can easily get into the building and also provide power through solar panel.

Due to the sunlight, the different temperatures can produce thermal pressure ventilation.

Green roofs can isolate heat and create microclimate efficiently.

Rainwater will be recollected on the roof and it can irrigate plants on the building if necessary.


BRIDGES Connecting people. LIBRARY DESIGN Personal Work Category: Academic Work Time:2016.2-2016.5 Instructor: Ya Wang Location: Baiyun, Guangzhou, China To make a new town stay energetic and dynamic, it is important to connect people and promote the communication between them. This project is a library design, which is one of new planned public buildings in Baiyun New Town. I have tried to make it a part of public space of the city, thereby providing more opportunities for people to interact and communicate each other.


Residential Area

Mountain Entrance Culture Center

Urban Village

Stadium

Conference Center Resort

Sport Center

Primary School Urban Village

High Grade Residence

Business District

City Park

Shopping Mall

Mountain

Old Residential Area

N Sounrrounded

Parallel

Detour

Concave

Seperated

Organization form of urban villages

BAIYUN NEW TOWN

SITE CONDITION & FORM GENERATION

The site is located in Baiyun New Town, which is a new planne city area. An south-to-north axis (location of the former airport) is in the middle of the new town with plenty of important public buildings and large-scale parks on it. Due to a mass of residential areas and urban villages surrounding the site and the famous tourist attraction Baiyun Mountain on the east, it will be an energetic area in the city, with lots of people coming to the library.

As an important public building on the central axis of the city, the library should be related to the city at first. I tried to make the library correspond to Baiyun Mountain, the central axis park and the urban village with a large population. Through the correspondence, the users of the library can have more concern on the city they living in. Meanwhile, I analyzed different organization form of urban villages and pick the Seperated form to generate the form of the library, because of the further concept of Bridges.


VIEW FROM THE SHOPPING MALL

BRIDGES - A PLATFORM FOR INTERACTION

People are always attracted to the library for different reasons.

PROGRAMME ORGANIZATION

LIBRARY

I believe that architectures can connected people with each other in the city. Public architectures are also a part of public space and I hope that when people are attracted to the library, they can not only read here but also interact or communicate with other people. That is why I introduced the Bridges inside the library, a platform enabling people to contact and observe each other. Meanwhile, they can also merge into nature environment.

NATURE


BLENDING INTO THE CITY PARK It can be a good way to make the library a part of the city park because it is difficult to attract plenty of people in this intensive multifunctional city to come here all the time. However, people always like to spend their leisure time in outdoor parks, and it can be a wonderful journey of communication to be attracted into the library for visitors of the park.

GROUND FLOOR PLAN


BRIDGES CONCEPT ILLUSTRATION

Guangzhou is a diversified city with different kinds of objects changing people, which are the most fascinated part of a city. Through inspiring people to find more possibilities of lives, the vitality of the new town can be improved. I’ve tried to connect people with people, people with nature, architectures with nature and also knowledge with people.

FLOOR PLANS


BRIDGES PERSPECTIVE

BRIDGES STRATEGY ANALYSIS

CONNECTION-LINEAR RELATIONSHIP

MULTI-FUNCTIONS PLATFORM

On the basic linear connection of platform, I added the hierarchy system, which can avoid the complexity of the route. And different scales of platforms can also create more possibilities of people’s activities.

The large scale platforms are the circulation center of every floor with nice view and bigger space for activities. While smaller platform can be circulation- only or circulation- activity.

TRADITIONAL LIBRARY

LIBRARY WITH BRIDGES When we wander through the public space, it is interesting to observe what people doing and where people going because people can spread emotion each other through physical activities. In the process of walking crisscross, we may find some funny objects and people or even make some friends.

DIFFERENT EXPERIENCE FOR VISITORS


DIVERSITY OF SPACE

SECONDARY ENTRANCE PERSPECTIVE

The characteristic of space can decide people’s activities, so I created plenty of special spaces for people with all sorts of necessary, which can enrich the experience of the visiting. The secondary entrance is one of special spaces. As a semi-open space, people can do their own activities without interruption of people in the park, and visitors of library can witness this funny scene.


FOLLOW THE RIVER Create an energetic new town. URBAN DESIGN Teamwork Category: Academic Work Partner: Yiqian Lin Role: Main Designer Role: Concept, Diagram, Visualization Time:2016.5-2016.7 Instructor: Xiang Zhou Location: Nansha, Guangzhou, China In my opinion, a city without cultural connotation and historical inheritance can hardly attract people and make dwellers to have the sense of belonging. In this project of urban design, using the watery town culture as the starting point, I have tried to make native people feel the scenes of lives before, to make new citizens have more opportunities to do activities and to make visitors have a deep insight into local culture, thereby creating a new town with vitality.

Current Circumstances

Site Hengli Island, Nansha

Rivers Current Traffic Analysis

Rivers Current River Analysis

Ponds Current Ponds Analysis

Farmland Current Farmland Analysis

Buildings Current Buildings Analysis


A HIGH SPEED DELTA

ANOTHER RESETTLEMENT

GUANGZHOU

DONGGUAN

Lack of Vitality

Native resident left

Lack of Public Space

Absence of local Culture

Single Function

Centralized Activities

Pearl River Delta

City Expansion

(Trillion Yuan)

Guangdong Province

8.0 Pearl River Delta

SITE

1950s

2014

2011

2009

(%) 100

I want a place where I can feel

I want a place where I can

Accounted for 75% of GDP

Size and Scale of GDP grow FAST

recover memories.

Nansha's Scenery and history.

I want a place where I can work with

Pearl River Delta

Convenience and Joy.

90 80

2011

2007

1980s

Guangdong Province 2005

NANSHA

70 60

2009

2012

2007

6.0

2005

2010

2010

2006

2002

2000

1992

1990

7.0

2013

Infrastructure Construction

Urbanization

Economy Development

Enlargment of Export Trade

Guangdong Province

Higher Urbanization Scale

03:00

00:00

NANSHA DISTRICT 1950s

06:00 SHENZHEN

21:00

ZHONGSHAN HOUHAI PORT QI’AO ISLAND (TOURISM)

09:00

NANFENG ISLAND (TOURISM)

18:00

HONGKONG

This time we try to construct the new district a waterway-centered region with vitality and memory, and bring back the watery town culture of Nansha.

ZHUHAI

HENGQIN PORT

"Pang

5000

10000

¥

New Socialist Countryside

Uk"

International Ferry Terminal

15000 m

The site of our urban design studio, Heng Li village, locates in the "pearl river delta"--one of the wealthiest regions in China. As the delta develops at a high speed in ecnomic, many agricultural and residential areas are planned to transformed into new district for business or hi-tech industrial use. Our site, used to be a quiet watery town with long history of "Tanka"-- a kind of fisherman that lives a tottering life on the boat, suffer from resettlement time after time. Also facing the fate of transforming into a CBD of free trade zone, we still tried to keep the characteristic of watery town.

"Tanka"-- A Life of migration

60% GDP

High rise building development

Z “M A U”

0

15:00

Both the NSC policy and industrialization transformed the tanka countrside into houses fixed in form and factories.

TRADE ROUTE (INTERNATIONAL)

1900s

12:00

Industrialization

1950s

Early Days of NANSHA

The prime residents of nansha are groups of fishermen called "Tanka".

1900s

CBD of Free Trade Area

Resettlement Government resettled Tanka to land dwellings-"pang uk" on water or on small beaches.

1950s

In 2012, nansha district was designated as Free Trade Area. The land used to owned by local residents were took over by government ,planning to construct a CBD.

The NSC policy Under the policy, many tanka charactertistics gone with the reconstruction.

1980s

Construction

2012


Axes and the Main River

Three Axes Tourist Center

River Scale Organization

Urban Activities (Wide & Enclosed)

Aborgines get used to fish to sell or eat for living. Daily Lives are connected with River.

Constraction

Board View (Vast & Open)

Shopping Mall

Architectural Commonality

Design Studio& Exhbition Art Museum

To the Main Stream (Continued)

Open Space Semi-open Space

Expansion Public Space River

Restaurant

Leisure Club

Building

Cafe

Cafe

Pier View Platform Restaurant

Hypersupermaket Shopping Mall During Festival many activities are held on the river, including the Dragon Boats festival activities.

Yacht Club

Shopping Mall 379m

200m

110m

67m

ential Resid

Fitness Center Hotel

Stadium

Office Building Product Display

Area

Commerce With Overpass

The culture of Nansha comes from Dan’s family, the fishermen family, which get used to live by the river. And their houses are usually built on water.

1

2 1

The culture of Nansha comes from Dan’s family, the fishermen family, which get used to live by the river. And their houses are usually built on water.

1

To continue the current form of house on the water, some of new buildings will be designed by the river as the respond to the local characteristic.

1

Urban Landscaping 3

2 1

Landscape Roof Greening 1 Aesthetic Environment Use

3

2 Walking Space

3

Open and Wide View

A main river going throgh the city will be a key. Areas for Varied activities will be offered as four different part and three main axises will be the activity center, which can lead people in the residential area to the city and the sea. Public spaces, surrounded by buildings, are well organized within every part of the city, which can attract more people to take part into the atmosphere of the energetic city.

Open Leisure Space

3

3

3 Sedentary Activities Use

1

3

Riverside Park Riverside Landscape

Residential Area CBD Area (Site) (Government Housing)

1 Open Sport Space

2 Public Urban Garden

Regulatory Planning

Improvement

Pubilc space is seperated from buildings.

Split public space and allow people to use it more easily.

Riverside Park

MOBILITY Main Roads Pedestrain Overpasses Waterside Paths

Riverside Circuit

Non-motorized System Walking Routes

PUBLIC AREA Public Spaces Lunch Spot

Pubilc space is surrounded by different building groups without connection.

River Walk

Garden Walk

FUNCTIONAL STRUCTURE Commercial Commercial service Businese Public Cultural Facilities

Axis Connection

Create linear space and pedestrain bridges to connect every public sapce.

2nd Floor Commercial Strip Buildings on the south are higher and functions are seperated.

Through the function integration, centrality will be improved. And the river will be the center of the city.



PROTOCELL DESIGN RESEARCH Teamwork Category: Graduate Thesis Team Partner: Lara Niovi Vartziotis, Ogulcan Sulucay, Ece Bahar Elmaci Badanoz Role: Concept, Programming, Diagram, Animation Time: 2018.1 - 2019.1 Studio Director: Theodore Spyropoulos Tutor: Mostafa El-Sayaed, Apostolos Despotidis Protocell evolves around the topic of culture, where culture is defined as what most of the people do most of the time. In the cities we live in, what we do is defined by the surrounding built environment and our routines are determined by the opportunities and obstacles created by the infrastructures of the city. Therefore, Protocell introduces a new system within the urban infrastructure, which interacts with the user routines of the cities, in order to redefine them, to redefine urban culture. The way the existing infrastructure defines our culture and routines is static and non-dynamic, thus making it impossible for the existing urban systems to adapt to the users needs. In this framework, the emergent behaviours and organisational abilities of Protocell make it possible for the urban environment to respond to the user and the user’s needs, in order to create cities that are intelligent, interactive time-based space generators. A system, which is able to reflect user patterns and information on the existing infrastructure in order to optimise space, as described before, must be intelligent. For that reason we investigated the concept of learning to acquire intelligence within our system. However it was important for us that the system can take decisions as well. Through further experimentation we came to the conclusion that space negotiation is the key to creating a dynamic self-organizing system. These aspects defines at large the framework of the research done for the realisation of the Protocell project.


INTRODUCTION

DYNAMIC SYSTEM RESEARCH

Culture is defined as what most of the people do most of time, and their activities are defined by the surrounding built environment and our routines are determined by the infrustructure of the city. Therefore, we created a dynamic system as dynamic infrustructure within the city, which can be adaptive, interactive, intelligent and self-organized, to redefine our urban culture.

As the dynamic infrustructure is essential in our prrject, a dynamic system is required to provide a method of organization for our intelligent units. Therefore, we investigated into physical world, ferrofluid, which is liquid that can create patterns with the influence of magnet, and also digital world, reaction diffusion. We also used reaction diffusion to generate differnet space organized by sphere units.

REACTION DIFFUSION

Pattern Height Map

SPACE RESEARCH SPACE NEGOTIATION In our early research, we use spheres to the possibilities of space organization. As we experimented within different conditions, we came to the conclusion, that each condition was resulting different packing systems, according to the agents position and whether it had the advantage or not.

Pattern Generation

FERROFLUID

System Generation


UNIT BEHAVIOUR RESEARCH To generate such adaptive system that enables space negotiation we require a system where dynamic patterns are generated by collective behaviors of individual units. Although the system is blind on global scale, by simply following rulesets of separation cohesion and alignment in a limited range, local interactions can emerge as global behaviors on larger scales. To achieve such and space negotiating landscape we observed units behaviors to explore To construct the system accordingly to the possible local situations we started to study a natural phenomenon flocking, for our system to be self-regulating. We observed that responding on local level conditions can result as an global behavior. Also communication is a key feature to construct a system of flocking therefore building the logic of our locally responsive system inspired by these communication level and state changes.

STATE 1

STATE 2

STATE 3

PATTERN 1

STATE 1

STATE 2

STATE 3

PATTERN 2

STATE 1

STATE 2

STATE 3

PATTERN 3

Generation Logic

INITIAL STATE PATTERN GENERATION BY REACTION DIFFUSION RULESETS

TIME BASED PACKING RELATIVE SPEED ACCORDING TO INDICATOR NEEDED HEIGHT

PATTERN FORMATION

MOBILE PACK

GENERATION


INFRUSTRUCTURE SPACE GENERATION

SPACE BASED ON HUMAN ACTIVITIES

Human Activities within Dynamic Space

With all of our application we enhanced our system with, we imagine that our existing infrastructure to become dynamic, responsive and intelligent urban landscape. While responding the user concentration and routines, our system can also create playful, atmospheric spaces for individual users for their specific requirements according to the data of their behavior collected in real time.

Pathway Space

Furniture-like Space

Enclosed Space

Landscape Space

Space Generation Example Structuring Units Activated Units

SYSTEM SCENARIO


UNIT PROTOTYPE SKIN

To achieve such dynamic system organized by multiple dynamic units, we created a prototype. The prototype includes a rigid octahedron core and the silicon soft skin. The rigid core can offer the mobility by the expanding and contraction of each branch and the soft skin can offer the ability of connection and the comfort of user. We also use machine learning to explore the choreography of the moving core.

SKIN

PRO - V PRO - V

TO SURFACE TO SURFACE PRESSED TO SURFACE BY THE SKELETON INFLUENCE PRESSED TO SURFACE BY THE SKELETON INFLUENCE SUCTION CUP EFFECT FORCE RELEASES THE AIR WITHIN THE SUCTION CUPSILICONE EFFECT GRIPPERRELEASES EFFECT THE AIR FORCE WITHIN THE SILICONE GRIPPER EFFECT

RESOLUTION RESOLUTION

TO EACH OTHER UNIT 1 UNIT 2

TO EACH OTHER

UNIT 1 POROSITY OF THE SURFACE UNIT 2 CREATES SIGNIFICANT AMOUNT OF FRICTION OF THE SURFACE POROSITY CREATES SIGNIFICANT AMOUNT OF UNIT 1 FRICTION UNIT 2 UNIT 1

DOUBLE UNIT 2 USCTION EFECT CREATES STRONG FIXED CONNECTION DOUBLE USCTION EFECT CREATES STRONG FIXED CONNECTION

STATE CHANGE STATE CHANGE

STATE 1 STATE 1

STATE 2 STATE 2

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POROUS SILICONE (AIR GAPS) pouring process: silicone(ecoflex50) POROUS SILICONE + (AIR GAPS) inflated process: hydrogels pouring silicone(ecoflex50) +porosity: extraxtionhydrogels of inflated hydrogels porosity: extraxtion of hydrogels


Connected Bodies Agent Mobility Learning

MACHINE LEARNING - AGENT BEHAVIOURS To achieve intelligence within our system, we utilized machine learning as our tool. We designed different kinds of task to test the machine learning system with Unity3D ML-Agents. Eventaully, the prototype choreography was succesfully utilized in our physical prototypes, which can be able to “walk” in different directions automatically. Other machine learning tasks are also highly relative to our concept, which hopefully can let our system acquire the abilities of interacting the environment and human.

Before Learning Agents were taking random actions (stretches) and bouncing to both direction without known targets.

Agent Obstacles-avoiding Learning

After 30 minutes Learning Agents started knowing the right direction to the target and having unstable movement forward.

Task : reaching the target without hitting obstacles

After 5 hours Learning Agent learned new pattern of action which is rolling-bouncing and they are able to reach targets efficiently.

Before Learning

Machine Learning with multiple agents

Agents were taking random actions (changing scales) without any obvious movement.

Mechanic Prototype Choreography Learning

After 30 minutes Learning

Agents started exploring action patterns even though there was still no obvious movement.

Task : reaching the target in one direction

Task : reaching the target in multiple directions

After 5 hours Learning

Agents found a stable and efficient action pattern to reach the target rapidly.

Choreography data can be extracted to our physical prototype

Multiple agents “walking” in the same scene



ENCODED ASSEMBLIES Adaptive Self-Balancing System DESIGN RESEARCH Teamwork Category: Academic Work Partner: Taizhong Chen, Dingming Wang, Suyang Li Role: Concept, Programming, Diagram Time: 2017.11 - 2017.12 Tutor: Tyson Hosmer

We developed a bottom up encoded design system that is capable of self-assessment and self-improvement using an evolutionary algorithm. Based on the basic rule of growth of biotic poluplation, we used Processing to develop cellular automata models and researched in its basic iteration rules, therefore creating two iteratively generative system, which are automatic self-balancing system that can process infinitly and rule-adjustable system and in which we can control its form manully. Eventually, we investigated in its potential utilization into architecture.


CELLULAR AUTOMATA

NATURE LAW LOGISTIC GROWTH

Stanisław Marcin Ulam; 13 April 1909 – 13 May 1984) was a Polish-American scientist in the fields of mathematics and nuclear physics. He participated in Manhattan Project, originated the Teller–Ulam design of thermonuclear weapons, discovered the concept of cellular automaton, invented the Monte Carlo method of computation, and suggested nuclear pulse propulsion. In pure and applied mathematics, he proved some theorems and proposed several conjectures.

When resources are limited, populations exhibit logistic growth. In logistic growth, population expansion decreases as resources become scarce, leveling off when the carrying capacity of the environment is reached, resulting in an S-shaped curve.d Assemblies.

https://en.wikipedia.org/wiki/Stanislaw_Ulam

VALUE ‘K’ K-selected species, also called K-strategist, species whose populations fluctuate at or near the carrying capacity (K) of the environment in which they reside. The population of species will stop growing while reaching the carrying capacity (K) and the K value related to multiple factors within its environment and scale.

A cellular automaton is a discrete model studied in computer science, mathematics, physics, complexity science, theoretical biology and microstructure modeling. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays https://en.wikipedia.org/wiki/Cellular_automaton

NATURE LAW WITHIN DIGITAL WAORLD

K

- -Rapidly decreasing

K

++Rapidly increasing

BASIC RULES

LONGLINESS

OVERPOPULATION

KEEP

REPRODUCTION

K

K

If the neighbours are too few, the cell will die in the next generation.

If the neighbours are too many, the cell will die in the next generation.

If the neighbours are suitable, the cell will keep the same in the next generation.

If the neighbours are in a certain range, the dead cell will be reproduced in the next generation.

-Decreasing

+Increasing

To imitate the natural law of generation in the environment, we set four rules to control the trends of increasing and decreasing, when the population is within the range around 'K', increasing &decreasing rules will control it balancing around 'K'. If the population is out of the safe range, rapidly increasing& rapidly decreasing rule will be used to control it bake to the safe range.


SELF-BALANCING PROGRAMME

RULE TEST Another program was coded to test every rules, in order to find the average growthrate of rules. The seeds appeared randomly every time, and the growth rate will be calculated 10 times to get the average number.

FORM GENERATION


MANUAL FORM CONTROL

Basic Seeds

Basic Rule s

++

Rapidly increasing rule

( 2, 3, 2 ,2 )

+

Increasing rule

( 3, 4, 3, 4 )

-

Decreasing rule

( 2, 3, 3, 3 )

Rapidly decreasing rule

( 4, 6, 5, 5 )

--

Non-directional

Directional

Let's start with two simple based patterns. One is non-directional and the another one is directional. That is to say the directional one can be oriented by locating in front, back, letf and right to the non-directional one, and by rotating itself into different orientation. This could be an essentail figure to control the upper levels.

GROWING PRINCIPLE

k0 = 1 k1 = 1 k2 = 1 k3 = 1 k4 = 1

k0 = 1 k1 = 1 k2 = 4 k3 = 4 k4 = 4

k0 = 6 k1 = 2 k2 = 4 k3 = 2 k4 = 2

k0 = 1 k1 = 4 k2 = 4 k3 = 2 k4 = 6

level = 100

k4

level = 75

k3

level = 50

k2

level = 25

k1

level = 0

k0

The figure "k value" means the mutiples of the set up cell number. When changing the k value, the system would compare the population and the k value which causes the system to use increasing rules when the population is below the k value and decreasing rules when beyond. Relatively when not changing the k value, system would use the consistent k value which equals to the set up cell number. Thus k value can be seen as a threshold of controling the forms since a higher value causes a bigger shape and a lower value causes a smaller shape.


POTENTIAL APPLICATION FORM CONTROL

Public Space

HIGH DENSITY HOUSING SOLUTION Higher K

Lower K

Higher K means more housing unit (private area) and lesser public space, which decides the standard of living will be lower but it will be more inexpensive.

Lower K can create organizations with more pulice space and the costly housing. With K value adjustment, we can set different standard of houses on specific levels.

RULES UTILIZATION

The stacking form of cellular automata have an oppotunity to be organized to a building. The process with K value can be a proper tool to control the shape of the building as well as numbers of units on each level.

Reproduction When the number of houses is too low, the rule “reproduction” will mantian the living quantity

Stay the same When the number of houses is appropriate, the rule “stay the same” will stay in the trend.

Overpopulation When the density is to high, the rule “overpoupulation” can increase their public sapce.


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