Jon Burgerman Project Booklet

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Jon Burgerman - Work Booklet

Name:

Set:


Contents:

• Project Checklist. • Analysing Artwork - Questions To Help! • Analysing Artwork - Task • Research Task. • Doodle Space! • Jon Burgerman’s Influences. • Cultural Context Task. • Note-taking Space. • Art & Design: The BIG Difference. • Character Collection. • Character Design Tips. • Thinking In Three Dimensions. • Thinking Of A Final Piece.


Project Checklist: Piece Of Work

Completed Evaluated Marked

Title Page Research Into Jon Burgerman’s Art (2 Pages) Looking At Context & Influences (2 Pages) Experiments With Techniques & Media (A2 Board) Working With Surfaces (A3) 3D Model & Photos Design Ideas (A3) Developing The Use Of Surfaces (A3) Final Design (A3) Final Piece Postcard Of Final Piece & Designs (A3) Expanding The Use Of Final Design (A3) Written Evaluation (A4) Crazytalk Evaluation & Podcast

A page to help you keep track of what you have, and haven’t done!


Analysing Artwork: Questions to think about. Content - Looking at the subject of the artwork. What is it? What is it about? What is happening? What does the work represent? What does the artist call the work? Does the title change the way we see the work? Is it a realistic depiction? Have any parts been exaggerated or distorted? If so, why? What is the theme of the work? What message does the work communicate?

Form - Looking at the formal elements. What kind of colours does the artist use? Why? How is the colour organised? What kind of shapes can you find? What kind of marks does the artist use? What is the surface like? What kind of textures can you see? How big is the work?

Process - How the work was developed and made. What materials and tools have been used? What is the evidence for this? Do you have any other clues about how the work was developed? How has the work been made?

Mood - Looking at the communication of moods and feelings. How does the work make you feel? Why do you think you feel like this? Does the colour, texture, form or theme of the work affect your mood?

These questions will help you fill in Analysing Artwork sheets!


Analysing Artwork: Content:

Form:

Process:

Mood:

Use what you have learned in class to analyse this work of art.


Research Homework: For next lesson you will need as many examples of doodles as possible. Research Jon Burgerman’s art using the internet and try to experiment with some doodles of your own! Bring these with you to next lesson - we will need them in class (if you don’t bring anything you’ll be left writing out Codes of Conduct or doing some other boring and pointless task). Where To Go: www.jonburgerman.com www.google.co.uk www.flickr.com/photos/jonburgerman www.wikipedia.org Also look in the ‘Art’ folder on the school’s shared area. What To Get: Find as many different examples of Jon Burgerman’s work as you can (both colour and black & white). You also need written information - look at the FAQ on his website! Print them off and bring them to next lesson. Also try some of your own doodles - look at the tips for creating characters in this booklet! What We’re Gonna Do With Them: Next lesson we will be creating a double page spread in our books that shows your research into Jon Burgerman’s work and some examples of your own doodles.

Use the internet to find examples of Jon Burgerman’s art!


Doodle Space!

Use this space to practice doodling!


Jon Burgerman’s Influences

Find artists who influence Jon Burgerman on his website!


Cultural Context For next lesson you will need an understanding of the context that Jon Burgerman’s work fits into, I would like you to check out his website and follow the links to other appropriate sites. Have a look at what you find and print out stuff you like. Where To Go: www.jonburgerman.com What To Do: Try to identify who Jon Burgerman’s work appeals to most. What is his target audience? Will his work appeal to everyone? Why? What do his peers (other artists of his type) do? Where will you have access to his work? Why You Need To Do This: Next lesson you will be creating a page in our book that explores the context that Jon Burgerman’s work exists in. You have to show that you understand the social and cultural place of the work you are looking at - then you can create some work that also exists in that context, if you know what I mean. (Don’t worry if you don’t at this point all will be revealed next lesson…)

Follow the links on Jon Burgerman’s website to understand!


Make Some Notes! Context - Taking a wider view When was it made? Where was it made? Who made it? Who was the work made for? What do you know about the artist? Does the work relate to the social or political history of the time? How does the work relate to other works of art? Can you link the work to other arts, such as film, music or literature? Does the work relate to other areas of knowledge such as science or geography?

Write down stuff you find out about the work’s context!


Art & Design: The Big Difference People often refer to art and design as if they were synonyms, different words with the same meaning. People add the word ‘art’ to give more glory to their design work. But this confuses people as they are not the same thing. What is the difference between art and design? Are they closely related just because they use a lot of the same techniques and appeal to our need for beautiful things? Or are they different? Art and design are different. The differences don’t lie in how they look but in what they do. They have different purposes, they are made differently, they are judged by different criteria, and they have different audiences.

A product of the artist’s mind and spirit

ople’s e p s e Chang reality. view of

Has to be useful before it is beautiful.

Appreciated by its audience.

ART

Has to get the job done.

DESIGN

Tries to be beautiful. n end a h t i w Starts t in mind. produc Can be what it wants to be.

Used by its audience.

hat nge w a r r a ner s nt. Desig people wa other

How to meet criteria.

Make sure you read through this sheet as it will be in a lesson soon!


Doodle Space!

Use this space to practice doodling!


Character Collection

Cover this space with examples of characters you have found!

Be creative - try to find characters from unusual places!


20 Character Design Tips - Part One Follow these tips to help you create fantastic doodles and characters! 1. Research & Evaluate: Look at existing characters and think about what makes them successful and why you like them. 2. Design & Plan: Where will your character be seen and in what medium? 3. Who Is It Aimed At? Think about your audience. Characters aimed at children, for example, Are typically designed around basic shapes and bright colours. 4. Visual Impact: Your character needs to be different to get people ‘s attention. When devising The Simpsons, Matt Groening made the character’s skin yellow to grab viewer’s attention. 5. Line Qualities & Styles: The way you use line to draw your character can help you describe it. Thick, even, soft lines might suggest an approachable, cute character, whereas sharp, scratchy uneven lines might point to an uneasy and erratic character. 6. Exaggerated Characteristics: Exaggerating the defining features of your character will help it appear larger than life. Exaggerated features will help people identify thee characters qualities. 7. Colour Me Bad: Colours can help communicate personality. Typically, dark colours such as black, purples and greys depict baddies with evil intentions. Blues, pinks and yellows suggest innocence and purity and primary colours give the idea of super hero type qualities. 8. Adding Accessories: Props and clothing can help to emphasise character traits and their background. Scruffy clothes can be used for poor characters, and lots of diamonds for tasteless rich ones. 9. The Third Dimension: You might need to work out what your character will look like from all angles. A flat character can take on a new identity when seen from the side. If you are to make an animation or toy you need to work out its height, weight and physical shape. 10. Conveying Personality: Personality can be revealed in comic strips and animations, where we see how it reacts to certain situations. It can also be shown in the way it is drawn.

Some ideas to help you perfect your doodles and characters!


20 Character Design Tips - Part Two 11. Express Yourself: Expressions will help you flesh out your character. Classic examples of this can be seen in the work of Tex Avery. 12. Goals & Dreams: The driving force behind a character’s personality is what it wants to achieve. The incompleteness or flaws in a character are what makes it interesting. 13. Building Back Stories: If you plan for your character to exist in comics or animation then its back story is important. Where it comes from, how it came to exist and any life-changing events it experienced are going to help people believe in your character. 14. Quick On The Draw: Don’t be afraid to experiment and ignore all the rules and tips about planning and creating the look of your character. Going against what is expected might create unexpected and exciting results! 15. Hone, Plan & Polish: Instead of just drawing and doodling without too much pre-planning try a different approach. Take time to create sketches and think about how the character could be expanded beyond the 2D artwork. 16. Drawn In Mud: Having decent materials to work with is useful but not essential for the early planning of your character. A lot of successful characters were created years before Photoshop and computers. 17. Real-World Drawing: Try drawing away from your sketchbook. Let your environment suggest ideas and your imagination do the rest. 18: Release The Beast: Show people your creations and ask them what they think. Don’t just ask whether they like them or not. Ask them if they can pick up on personalities. 19. Beyond The Character: In the same way you need to create a story then your character needs an environment to exist in. The world it lives in should make sense to who the character is. 20. Fine-Tuning A Figure: Question each element of your creation, especially things like facial features. The slightest alteration can have a great effect on how your character is perceived.

Some ideas to help you perfect your doodles and characters!


Thinking In Three Dimensions Next lesson you will be making a 3D version of one of your characters/doodles - use the boxes on this page to draw what your character/doodle will look like from different angles!

You can label the boxes or add more boxes if you feel you need to!


Thinking Of A Final Piece Use this space to start jotting down ideas, both written and drawn, for what you would like to make for a final piece. Be as imaginative as you wish!

Try to explore a wide variety of techniques and be imaginative!


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