MCV/DEVELOP 962 October 2020

Page 42

HOW TO PITCH YOUR GAME While some in the industry have seen thousands of indie game pitches, many others rarely come across these often secretive documents. Here Stephen Hey shares his pitch for Trailer King, a game that never was, in order to give some pointers on where you might be going wrong

Start BIG

game with • Present the as possible) (as complete go key art and lo atement • Have an X-st s • State format

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36-40 MCV962 Trailer King V6FINALx.indd 36

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