MCV/DEVELOP 962 October 2020

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WHAT KIND OF TECHNICAL SUPPORT HAVE YOU RECEIVED FROM THE UNITY TEAM?

Stephen Danton, Game Designer at 2 Ton Studios

Bruno Urbain, Fishing Cactus So far, we did not need Unity tech support to get started on Stadia, it might come handy as we dive into the specificities of the platform. Mark Offenberg, game programmer at SOEDESCO So far, the Unity team has been very helpful in thinking along with us. They provide assistance with issues during our development and look into

HOW BENEFICIAL IS THE PART STADIA FUNDING AND DEV KITS TO AN INDIE DEVELOPMENT TEAM?

Ben Marquez Keenan, Developer at Spooky Doorway

Stephen Danton, 2 Ton Studios: It’s nice for sure. Sara and I really appreciate it. It lets us focus just a little bit more on delivering the right experience for Unto The End. Bruno Urbain, Fishing Cactus: First we have been able to add more time to the project. it means that some post-release features have been integrated into the initial release plan which is always a good thing for players. Mark Offenberg, SOEDESCO: The dev kits have been a great benefit in developing for Stadia. It gives us a reliable source where we can continue

any bugs we encounter. In doing so, they assist us with getting Kaze and the Wild Masks ready for launch. David Logan, Akupara Games Unity has been available to answer any questions for us, big or small. They promptly got hardware into our hands, which isn’t an easy thing as our team is spread out around the world. We also are a part of a Stadia/Unity exclusive forum where we can get direct tech support from both teams. Hans Haave, Bedtime Digital Games: Unity has been quick to answer our questions when facing new situations.

to test Kaze and the Wild Masks at all times. Debugging the game is also significantly faster with the dev kit. Ben Marquez Keenan, Spooky Doorway (Darkside Detective Season 2): The funding is hugely beneficial to a team of our size, it has allowed us to hire in the people we needed and the dev kit makes the whole porting process possible. A few teething problems have made the process a bit slower than we like but Google appears to be working hard to address these issues and make development more streamlined for indies in the future. Hans Haave, Bedtime Digital Games (Figment: Creed Valley): Very. Allows us to increase the scope of our game and work more efficiently.

Mark Offenberg, Programmer at SOEDESCO

David Logan, CEO at Akupara Games

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