chapter 1
THE PROFESSOR and the
TRUST-BUSTING GAME
“The courtiers were shown the board, and after a day and a night in deep thought one of them, Buzurjmihr, solved the mystery and was richly rewarded by his delighted sovereign.” —Karnamak-i- Artakh shatr-i- Papakan, about 600 a.d.
One day during the depths of the Great Depression, an unemployed salesman named Charles Darrow retreated to his basement. He had no money, no prospects, and a wife and children he was desperately trying to support. Sitting in his dank basement, Darrow suddenly had an inspiration. Pulling out a piece of oilcloth, he began to draw a board game featuring Atlantic City streets and properties. If he couldn’t support his family, he could at least entertain
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