Thinking Visually for Illustrators, Second Edition

Page 1


BASICS illustration

Mark Wigan

Thinking Visually for Illustrators Second Edition


Fairchild Books An imprint of Bloomsbury Publishing Plc 50 Bedford Square 1385 Broadway London New York WC1B 3DP NY 10018 UK USA www.bloomsbury.com Bloomsbury is a registered trade mark of Bloomsbury Publishing Plc First edition published 2006, this second edition published 2014 © Bloomsbury Publishing Plc, 2014 All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage or retrieval system, without prior permission in writing from the publishers. Mark Wigan has asserted his right under the Copyright, Designs and Patents Act, 1988, to be identified as author of this work. No responsibility for loss caused to any individual or organization acting on or refraining from action as a result of the material in this publication can be accepted by Bloomsbury or the author. British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. ISBN: PB: 978-1-4725-2749-3 ePDF: 978-1-4725-3044-8 Library of Congress Cataloging-in-Publication Data Wigan, Mark. Thinking visually for illustrators / Mark Wigan. –– Second edition. pages cm. –– (Basics illustration series) Includes bibliographical references and index. ISBN 978–1–4725–2749–3 (paperback) 1. Drawing, Psychology of. 2. Thought and thinking. 3. Information visualization. 4. Visual communication. 5. Communication in design. 6. Illustrators––Vocational guidance. I. Title. BF456.D7W54 2014 741.019––dc23 2014002787 Original text and photography by Mark Wigan Cover illustration title Delirium by Mark Wigan Design by Darren Lever


Nissan advert by Hyesu Lee


Table of contents

Introduction 6 How to get the most out of this book

10

CHAPTER ONE

CHAPTER TWO

CHAPTER THREE

GETTING STARTED 12

WAYS OF DRAWING 28

EXPERIMENTING 42

Ideas generation 14 Research 18 In focus: Yuko Kondo 19 Sketchbooks 20 Inspirations 22

A history of illustration 30 Outsider art 34 The portrait 36 In focus: Miles Donovan 38 Life drawing 40

Quotes 44 Print workshop 46 Cross-media and cultural cut-ups 52

Appendix 147 The Projects 148 Glossary 160 Canon of Key Artists and Illustrators 164

Bibliography 166 Conclusion 170 Index 175 Acknowledgements 181


Introduction u

CHAPTER FOUR

CHAPTER FIVE

CHAPTER SIX

TYPES OF ILLUSTRATION 60

THE NEW DIGITAL PARADIGM 102

A CAREER IN ILLUSTRATION 120

Social commentary 62 Caricature 66 The decorative 68 In focus: Aubrey Beardsley 71 Reportage 72 Underground urban street art 74 In focus: Jean Michel Basquiat 87 Fantastic worlds 88 In focus: Jorge Goytizoia 90 In focus: A Secret Club 96 In focus: Daniel Bueno 98

The next big thing in illustration 104 In focus: Micah Lidberg 106 In focus: Merjin Hos 108 The future is now 110 In focus: Catherine McIntyre 114 Flexibility 116

Collaboration 121 In focus: Priya Sundram 124 In focus: Big Active 130 Briefs and deadlines 136 Industry insights 138



Introduction

6–7

Returning to Thinking Visually for its second edition From the absurd to the whimsical, decorative to highlights the need for a broad understanding of

informative, illustrators inject their own personality

the constantly evolving and expanding field of

into any subject matter, communicating messages

illustration, particularly in the context of our image-

in an emotive way. The aim of this book is to

saturated digital world.

introduce the fundamental techniques used to do

Back in 1978, illustrator Fritz Eichenberg argued that: ‘To speak of the education of an illustrator seems to me to give too much honour to an undesirable by-product of our age – specializations. To put first things first: the illustrator is an artist whose education knows no beginning and no end’. Now in the twenty-first century, we need an expanded definition of the field; illustrators are

this. Contextualised with information on social cultural and historical backgrounds and the current issues and debates impacting on illustration in the digital age, key components of visual thinking are introduced, including the primacy of ideas, perceptual and conceptual skills, research experimentation and the development of a personal point of view and visual signature.

transcending traditional boundaries, creating highly Working independently, through agent representation personal static and moving images in a myriad of art

or collaboratively in ‘collectives’, illustrators are now

and design contexts. With unprecedented demand

engaging with the global digital communications

for visual content from both commerce and industry,

revolution, combining a wide range of both

Thinking Visually for Illustrators encourages further

traditional and digital media and techniques. They

discourse within the field of illustration and acts as a

now perform tasks globally, conveying visual

guide for professional illustrators and students alike.

narratives, messages and ideas by manipulating

Reflecting the eclectic nature of contemporary practice, a wide variety of inspiring images by international image makers are featured and, in many cases, are accompanied by insights from the artists themselves. The highly inventive approaches featured demonstrate diverse visual languages, contexts, ideas, techniques and skills, which any aspiring illustrator will find inspiring and encouraging.

pictorial signs via their own distinctive and personal visual languages. Preconceptions and limitations of the profession of illustration are being constantly challenged as working processes, technologies and markets evolve. Many continue to work creatively to the constraints of a client’s brief by solving problems with imaginative and innovative work. However, illustrators with a passion for authorship are also making their mark by creating self-driven projects taking responsibility and control of the whole process from concept to final product. Thinking Visually for Illustrators acknowledges the expanded role of the illustrator as an entrepreneurial producer of self-initiated projects. As we’ll see, the ability to think visually and the development of a personal visual language comes from learning the basics, being open-minded, hard work, sustained practice and taking creative risks.

Arc, Scrapmetal by Simon Pemberton


Introduction Chapter One: Getting Started In this chapter, we analyse basic research and

Chapter Four: Types of Illustration This chapter introduces visual interpretations of text

idea generation strategies. Project maps, rough

and the illustrator’s intent within a wide range of

visuals, sketchbooks and scrapbooks are all used

contexts, including caricature, the decorative, social

to illustrate the process of visualising ideas and

comment, reportage, underground urban street art,

building visual intelligence. International practitioners

storytelling (comics, graphic novels, children’s books

also reflect on their personal inspirations.

and visual essays) and fantastic worlds.

Chapter Two: Ways of Drawing

Chapter Five: The New Digital Paradigm

This chapter examines the key skill of drawing:

Chapter Five reveals the wide variety of image-

the synthesising of hand, eye and brain. Examples

making media and techniques utilised by today’s

of drawings from life, the imagination and visual

illustrators and explores new digital tools and

memory are presented. The influential area of

platforms and possible future outlets.

‘Outsider Art’ is explored. Portraiture, composition and the manipulation and construction of imagery are all introduced.

Chapter Six: A Career in Illustration International illustrators give their advice on

Chapter Three: Experimenting

what students of illustration need to learn and collaborative working processes are explored.

Here, we explore how risk taking and experimentation can help extend the illustrator’s personal visual vocabulary. Illustrators explain their

A series of project briefs is provided in the Appendix. Have a go and see what you come up with!

diverse working processes along with examples of some of their work. Print-making and collaging techniques are explained and discussed.

Men in Man by Hyesu Lee Hyesu Lee is a graphic designer-turnedillustrator. Having studied in the UK, she is now based in New York. Her work has been exhibited internationally throughout Korea, the US, the UK, Singapore and Italy.


t Table of contents

8–9 How to get the most out of this book u


How to get the most out of this book This book introduces different aspects of illustration via dedicated chapters for each topic. Each chapter provides numerous examples of work by leading artists, annotated to explain the reasons behind the choices made. Key illustration principles are isolated so that the reader can see how they are applied in practice.

Quotes

Clear navigation

Key points are elaborated on

Each chapter has a clear

and placed in context through

strapline to allow readers to

the use of quotes.

quickly locate areas of interest.


t Introduction

10–11

Introductions Special section introductions outline basic concepts that will be discussed.

Examples Projects from contemporary illustrators bring the principles under discussion alive.

Additional information Client, illustrator and image descriptions are included.

Related information Related information such as historical precedents is included.



Chapter One: Getting Started

12 / 13 12–13

The quest for intelligent, conceptually rigorous and meaningful illustration is a journey with no beginning or end. Learning is a lifelong activity. Being open minded and letting learning happen is the illustrator’s first task. Learning to think visually is a skill that must be practised daily. As in sociology and anthropology, people and their socio-cultural context in the world are our subject matter. Being observant, listening, looking and participating in the world are necessary. The discipline of illustration has

This chapter will:

a vast and rich history. Contextualising one’s work within and beyond that history is a way of establishing your own critical dialogue.

Introduce ways of recording interpretations of what you see Provide ways of visualising ideas and thoughts

In order to communicate visually, the illustrator must be interested in humanity and in literature. Intellectual curiosity, hard work, ambition and

Showcase the techniques used by leading

passion are all essential, as is the willingness

international illustrators.

to engage in creative play and experiment. It is important to bring your own personality and concerns to a project.

Manhattan Map by Hyesu Lee Illustrator Hyesu Lee’s interpretation of Manhattan and its communities.


Ideas generation In 1957, artist and illustrator Ben Shahn wrote in his seminal book The Shape of Content: ‘The thinking of the poet must habitually be tonality and cadence thinking, as with the artist it is colour, shape, image thinking. In each of these cases the discipline of the formulation is inseparable from the discipline of thinking itself.’

Perverted Science by Andrew Rae This illustration formed part of the ‘Perverted Science’ exhibition, which introduced work from a collection of artists including Andrew Rae. Put together to celebrate the club night of the same name, the exhibition saw light boxes ‘wired and plugged’ into the monochrome network of Andrew Rae’s mutated characters, which were meticulously painted around the walls.


1 4 – 15 Research u Searching The search for successful concepts begins with

Illustration revels in ambiguity and unexpected

non-linear, zigzag thinking. You might start, for

ideas, and making unusual combinations and

example, by listing every word you can think of

links and giving clichés or obvious solutions

analogous to your content or theme. Adding images

new twists can result in the most exciting work.

to these words will expand your concept further,

Surrealist illustrators, for example, loved to practise

and combining and linking these ideas even further

associative thinking, running riot with symbolism

still. The best ideas come from lots of ideas, so the

and parody. Playful manipulation of techniques

key is to generate as much as you possibly can! For

including repetition, juxtaposition, substitution,

many visual workers, mind maps are a useful way of

metamorphosis, disguise, modification, trompe l’oeil,

getting these ideas down on to paper.

distortion, simplification and exaggeration offer up

You can enhance your concepts with rigorous research by investigating the ideological, cultural, historical and professional contexts of the subject matter. Sketchbooks, notebooks and moodboards are utilised to explore ideas drawn from a melting pot of memories, observational sketches, reference imagery, dictionaries and websites. At this stage, every idea has potential and taking risks and making

lots of creative solutions to a visual problem. But remember that chance does favour the mind that is prepared: being bold, honest and open to random juxtapositions will help you to reach that ‘Eureka!’ illumination moment and enable the solving of the problem with inventive and original work

Refining

mistakes are all part of the experimental process that leads to innovation with concepts and image making techniques.

Manipulating pictorial elements shifts the mood and alters the communication of images. To do this, the artist’s aesthetic toolbox includes colour, texture,

Originality As many of the illustrators in this book advise, it is important not to imitate contemporary styles or trends popular within the established genres of illustration, or to let your visual solutions become too obvious or literal. Aspire to be rigorously selfcritical while developing your own distinctive visual language, integrating personal interests, concerns and obsessions into your work. It is important to think both critically and conceptually as you manipulate and decode the symbols and icons within an image.

contrast, cropping, lighting, tonal values, shape, scale , perspective, concept hierarchy, balance, overlap, use of line, composition and point of view. Refining and resolving compositional and conceptual issues as you develop your work and selecting and editing images that are appropriate for the project will ensure that as many aspects of visual language as possible have been fully explored in your work. In addition, developing your own visual language will enable you to avoid a superficial or literal approach to a commission. In- depth research and a highly personal approach can be supported using visual metaphors which draw comparisons and connections between items that can be distinctly different.


Ideas generation

Approaching a brief Analytical and intuitive skills must be employed when generating a visual idea or concept. There are various methods for solving visual communication problems. When working to a brief, try rewriting the information in your own words to clarify it. Identify the audience, their concerns and cultural context. Research the client; establish the function of the project, the mood or tone of voice required, the context and media to be employed. Also, is the project worthwhile for you from an ethical point of view? It may be necessary to reject work if it compromises your ideals. Illustrations can be published in their thousands and will have an impact on the viewer; it is important to maintain your integrity and question in whose interest they are being produced and for what purpose. The reality of working to project briefs, often solving others’ problems while adhering to deadlines, involves time management. Editorial commissions sometimes have to be researched and responded to in a few hours and a strong work ethic is required. Spider diagrams, mind maps and word and image associations are aids often used by illustrators and designers to unlock creativity.


1 6 – 17 Research u

Interiors of the Subterraneans by Mark Wigan This diagrammatic illustration explores the youth tribes and sub-cultures of London in the mid1980s.


Research Illustrators are usually magpies: obsessive collectors, always on the hunt for reference imagery. The search for inspiring material can get them out of the studio and off to secondhand bookshops, car boot sales, flea markets, collectors’ fairs, jumble sales and charity shops and of course millions of images are a few clicks away on the internet. Building a personal visual reference archive can take the form of plan chests full of ephemera, scrapbooks, shelves packed with books and toys, on-line blogs, forums and communities and websites digitally ‘book marked’. What to collect Being a cultural generalist is important for the

How to collect Most illustrators now use digital cameras or

illustrator and archives can be incredibly diverse.

scanners to capture images themselves and store

Some examples might include:

them digitally. Anything related to your project

• nineteenth-century illustrated books and periodicals

can then be arranged on screen to stimulate idea

• 1930s mail-order catalogues

development. Sketchbooks, moodboards and

• American comic books from the 1960s

scrapbooks are also useful ways of tracking your

• cartoon annuals

inspiration. As illustrator Rian Hughes explains,

• pin badges

he researches by ‘sketching, thinking, reading

• vinyl records

…’, feeding as much information as possible from

• film posters

various sources into the brain. Jon Burgerman

• postcards

states, ‘I’m not sure I actually switch into a research

• skate company stickers

way of thinking, it’s more of a continuous ongoing

• Japanese toys

process involving keeping your eyes peeled at all

• vinyl figures

times. For specific tasks I may go out to seek certain

• 1970s punk fanzines.

information. Google is a good lazy way of getting the ball rolling, though quite often the most interesting

Being aware of contemporary trends and theories in illustration, art and design is an important aspect of research. Be aware of fashionable styles without imitating them; if illustration is to move forward as a significant art form, the fewer lazy copyists there are out there the better. Research should be broad and in-depth, enabling you to innovate, not imitate. You must respond honestly to research material and be true to yourself.

things are found away from the internet.’


t Ideas generation

1 8 – 19 Sketchbooks u In Focus: Yuko Kondo Yuko Kondo is an illustrator, art director and animator based in London, UK. Yuko graduated from the Royal College of Art with an MA in Communication Art and Design. For his vibrant and intelligent work, Yuko is in demand with major brands and creatives worldwide. He has built up an impressive client base including companies such as Microsoft, Nike, Play Station, Coca Cola, Converse, LEE jeans, Doritos and many more. Yuko’s aim is to entertain the viewer through his work, making bold use of colour, pattern and a distinct repertoire of surreal and often darkly humorous characters.

Animal Tower by Yuko Kondo


Sketchbooks The word ‘sketch’ sounds a little light and vague for what is the illustrator’s essential daily tool. However, the sketchbook is the place where illustrators play with ideas: it is a personal space for exploring, collating, recording and juxtaposing images, also for reflecting and evaluating. For illustrators, the sketchbook can also be the place where ideas are given form and refined. For some, the sketchbook work itself provides the final outcome to a project – occasionally, the free and vigorous approach of a sketchbook drawing might perfectly answer a project brief without further development. Sketchbooks are also incredibly useful as a way of reflecting on personal progress and to act as an aid for future projects. It is useful to have a range of sizes of sketchbooks with separate functions. These can include a drawing book for visual notes from observation, memory or the imagination, a scrapbook and a pocket-sized visual diary.

Development work for Fingathing by Chris Drury Chris Drury created distinctive cartoon drawings for Fingathing’s album and single sleeve covers.


t Research

2 0 – 21 Inspirations u Drawing books The drawing book is used to experiment with mark

Pocket-sized visual diaries Pocket-sized visual diaries are used to define

making and drawing in various ways and with

thoughts, make notations and lists, record ideas

various media. Observational drawing extends

and plan for new projects. Ideas can come at any

visual language and when practised daily in a

time: on the bus, daydreaming, listening to music

drawing book can build visual intelligence. All kinds

or watching television. Keeping a notebook close

of materials from biros, fibre and felt tips, pencils,

can help record that illumination moment when it

graphite, pastels to watercolour washes, dip pens to

happens.

charcoal can all be experimented with in the drawing book. Examples of sketchbooks that demonstrate a

Scrapbooks Scrapbooks are visual archives of ephemera and found imagery that can be divided into categories

sense of immediacy capturing the world with on-the-spot drawings are travel ‘reportage’ journals. Illustrators who have excelled in this genre include:

or integrated into collages. All kinds of imagery can

Paul Hogarth

be pasted and fixed: from photographs, postcards,

Edward Ardizzone

photocopies, buttons and cloth to consumer

Paul Cox

packaging and printed matter. This can be arranged

Edward Bawden

by texture or colour or themes such as body parts,

David Gentleman.

buildings, vehicles, landscapes, animals, seascapes

It’s also well-worth looking into the highly

or maps.

idiosyncratic artists’ sketchbooks of:

Scrapbooks also fulfil a role as tools for contextual

Leonardo da Vinci

reflection and self-awareness. Promotional material

Henry Moore

including postcards, stickers, exhibition invitations

Albrecht Dürer

and reviews can all be archived. In art and design

George Grosz

education, sketchbooks and scrapbooks are

Egon Schiele

essential evidence of a student’s individual working

Jean Michel Basquiat.

processes. They are used as ‘learning logs’ or ‘studio files’ and demonstrate the student’s visual thinking, level of experimentation, discovery and commitment.


Inspirations Inspirations and influences for illustrators are as diverse and as unique as their artwork. Here are a few influences, inspirations and an eclectic mix of concerns, themes and ideas from international illustrators.

Miles Donovan

Dennis Eriksson

‘While at college in the mid ’90s I didn’t look to other ‘Not so much other illustration. It can be other art illustrators for inspiration: there weren’t many around

forms like films from David Lynch, old diner menus,

I liked, and those I did like it was hard to actually see

music by Kool Keith and Tav Falco, graphic design

the work of because we didn’t have the internet, so

by Art Chantry, oil painting by Wayne Thiebaud,

the people who influenced what I did then and do

nineteenth-century lettering … a lot of things.’

now are all dead painters (whatever I could lay my hands on in the library) – Basquiat, Warhol, Dubuffet. As for what inspires me now … Jamel Shabazz, Geoff McFetridge, Mike Mills, Michel Gondry, Spike Jonze, Saul Bass, M. Sasek, Jack Kirby, Blue Note covers, Rauschenberg.’


t Sketchbooks

2 2 – 23

Bill McConkey ‘I’m very much old school. I follow mainly the

Sarah Jones ‘Great accidents, the best things happen when

American market of illustration, as it has some of the

I’m attempting something else – they move you

best illustrators working in a figurative and narrative

on where you may not have gone otherwise. Good

manner … I look more at traditional painters than

budgets always help oil the cogs! Finding beauty in

any of the crop of digital artists around … everyone

banality is often a task I find myself attempting and

from Norman Rockwell to Brad Holland, Michael J.

that can inspire me.’

Deas, C. F. Payne, David Bowers, Donato Giancola … the list goes on and on.’


Inspirations

Paul Davis ‘I can honestly say that pretty much everything influences me, positively, as well as negatively. I’m fundamentally against any kind of fundamentalism.’

Elliot Thoburn ‘Youth culture, films, fellow illustrators, some bloke on the bus, life in general really.’

Ian Pollock ‘Drawing, raw drawing: illustration is published drawing.’


t Sketchbooks

2 4 – 25

Louisa St. Pierre ‘In my personal work, at the risk of sounding

Florence Manlik ‘I don’t know … It’s all a bit abstract.’

pretentious, I am interested in grand notions of humanity, spirituality and the meaning of life … Oh, and I’m a big fan of pandas; must try to include more of them in my work. Research? Internet, books, magazines, conversations with friends and colleagues, seminars … observing the world.’

Mick Brownfield ‘Inspiration … after 36 busy years it’s mainly the telephone, but I keep coming back to images from my early years … Comics, movies and ads: they really are my main inspiration and influence.’


Inspirations

eBoy ‘Googling, blogs, films, books, shopping.’

Soner On ‘I mainly discuss social issues I encounter in my native neighbourhood (Flatbush, Junction, Brooklyn, NYC). The customs, tongues and approach of Flatbush’s inhabitants all play significant roles within my ideas.’

Joel Lardner ‘I am fascinated by sinister and beautiful imagery. I try to produce decorative pictures that convey a sense of menace or unease.’

Annabelle Nielsen ‘Day of the Dead, tattoo art, customized motorcycles, surf culture, observations from my surroundings and places I have travelled, especially California.’


t Sketchbooks

2 6 – 27

Alex Williamson ‘Books, literature and fiction, narrative and films.

Simon Pemberton ‘My main influence has always been texture: I used

Much of my work is about trying to create narrative

to draw it obsessively, then moved on to building

and capture a fictional moment in time – a film or

3D constructions/collages from huge collections

novel within a single picture.

of found objects and textures and I now scan/ photograph or paint them. That and a contradictory love of empty space and minimalism.’


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