Digital Design Portfolio - Brett Lynch

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Digital Design - Portfolio Semester 1, 2019

Brett Lynch 916343 Sean Guy - Studio 16

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email: blynch1@student.unimelb.edu.au

Reflection: This semester has been a challenging one but has helped develop my skills in the variety of programs used during the semester.

Content: Education: 2015 - 2016

UCSSC Lake Ginninderra College

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Precedent Study

2018 - current

Bachelor of Design

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Generating Design Through Digital Processes

Work Experience: 2016

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Queen Victoria Garden Pavilion

Laros Technologies

Awards / Exhibition: 2015

ACT UOW STEM (Design) Yr 11 Runner Up

2016

ACT UOW STEM (Design) Yr 12 Runner Up

My motivatoion to develop my skills and create my designs comes from my keen interest in architecture which I developed throughout college. To get the opportunity to continue studying the subject and improve on my skills are what continue to motivate me with each and every assignment. This semester I have learnt multiple new skills as well as continuing to improve on my skills in other areas. This semester I was introduced to Grasshopper and Unreal Engine which both came with seperate challenges. I was also able to heavily increase my skill level in Rhino, Photoshop, Illustrator and Indesign. I was also introduced to new fabrication methods such as 3D printing and was able to improve my skills in laser cutting and model making. My favourite parts of the semester were probably the 3D printing aspects as well as getting to use Unreal Engine to create real time renders which really fascinated me after having done many renders previously in Revit.

Rhino Grasshopper

In my career I aspire to become an architect that can design unique and interesting buildings and I think being introduced to the concept of parametric design this semester has opened my eyes to what is capable as a designer. This can be seen through my design for the Queen Victoria Gardens Pavilion which is something I would not

Unreal

normally have originally thought of.

Photoshop

I think going forward I need to continue to work at improving my skills in the many programs used to continue to be able to keep producing work that is better than my last.

2016

Most Outstanding Design Student

Skills:

Illustrator Indesign Fabrication

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Radix - Aires Mateus Brett Lynch - 916343

Module 1

ENTRAN

CE E

ENTR

ANC

E

Isometric 1:50 0

1000

3000mm

Structure

Spherical Structure Box Structure

Water

Diagramming Design Precedent

Interior Interaction

Structure

Exterior Interaction

Threshold Voids

Solids

Water Circulation Spaces

Heat Map Movement Form

Intimacy Level Water

Space

Water

Public Space

Circulation paths

Private Space Water

Circulation 1:100

Thresholds (Permeability) 1:150

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Diagramming Design Precedent

Radix - Aires Mateus Isometric The Radix Pavilion designed by Aires Mateus is created by booleaning three elipasoids out of a box to create the inner strcuture of the pavilion. The placement of the pavilion on its site creates an interesting relationship between ground, the pavilion and water. Through modelling the Radix Pavilion, I learnt how the different heights of the structure can affect how an individual would navigate and interact with the pavilion. The lower the height, the more intimate one is with the structure, but also an individual is less likely to use that area as a circulation path. It also provided an understanding of the threshold spaces and the public and private spaces which is created by the design of the pavilion.

Radix - Aires Mateus Isometric

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Spherical Structure Box Structure

Water Interior Interaction Exterior Interaction

Threshold Voids

Water Heat Map Movemen

Intimacy Level

Water

Public Space Private Space

Circulation Diagrams - Aires Mateus

Threshold Diagram - Aires Mateus

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Module 2

Generating Ideas Through Process

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Design Matrix

Lofts

1.1

1.2

} 50 0,1 ,15 50 {1

{150,0,150} {150,105,150}

1.3

0,150} {150,9

{0 ,0, 15 0}

{0,75,150}

{0,105,150}

{0,0,0}

{150,0,135}

{0,9 0,15 0}

{0,1 05,1 50}

{0,60,150}

Grid Points

{0,60,0}

{0,30,0}

Paneling Grid & Attractor Point

2.2

5} {0,0,1

{150,90,0} {0,150,30}

{15,150,0}

{30,150,0}

{0,75,0}

2.1

{150,90,0}

{0,0,0}

{150,1 50,0}

,0} 0,0 {15

{150,90,0}

2.3

2.4

{Curve Attraction}

{Curve Attraction}

3.3

3.4

{91,-139,0}

{91,-81,0} {0,85,0}

{91,348,0} {991,272,0}

{Attractor Point Location}

Paneling

3.1

{Attractor Point Location}

3.2

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Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{0,75,150}

{150,150,120}

{45,150,150}

Key

1.4

{150,0,135}

0} ,12 50 0,1 {15


Surface and Waffle

My concept for my design was to experiment how light can travel through small areas and interact with different parts of the design. This is why I decided to only have select few openings within the central part of each panel. Furthermore, I decided with my panels to do roughly 50% 2D and 3D on eachside with the holed 2D shapes creating a pattern within each central surface. The panels were created by having each shape using its own attraction point or curve so that each shape had a different angle and different relationship to its surrounds. For my waffle I chose to have more Z and X contours/ fins as I wanted to create a sturdy and sound structure for my panels rather than risk having the panel not be strong enough to hold.

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Isometric

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Computation Workflow

The surface creation allowed me to easily control the selection of edges and points through grasshopper to easily create iterations of the surfaces and then have the ability to compare them to eachother before choosing the best outcome.

Through the contour command I was able to find the X and Z contours of each surface and then move them before joinin the curves and lofting them together to form the waffle structure for my panels. I also had to use cull index to cull one of the Z contours as one of the surfaces had an extra Z contour than the other.

Through referencing a select few geometrical shapes from Rhino into Grasshopper and using cull pattern and a gene pool to control the arrangement of the geometries on the surface allowed me to create a pattern on each of the two surgfaces/

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Task A Model Side A

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Task A Model Side B

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Laser Cutting

For the laser cutting of my waffle I nested my cuts together to ensure that I didn’t waste as much material as possible. For the labelling I decided to place the labels of each part behind a fin to try and hide it as much as possible once it was constructed. For the laser cutting of my surfaces, unfortunately when unrolling, a lot of my surfaces didn’t want to unroll and overlapped which meant I had to unroll some parts individually and just group them together as seen above using the surface number and a label to distinguish which belonged to which. I also rotated my panels 180 degrees so that the etch marks printed on the inside of the panels so would not be seen once constructed. I also chose to keep one edge per piece as etch so that tape was not required to hold it all together once laser cutting was completed.

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Task B Model Side A

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Task B Model Side B

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SOLID AND VOID

My concept for my final iterations of Part B for M2 was the relationship created when using different geometries together and how this effects the overall outcome. It fascinated me the interaction between the two different shapes I chose in my final iteration; the sphere and iscosahedron. This ceated a relationship between smooth and rough surfaces which not only creates a visual aesthetic but a textural relationship throughout the volume. This can then flow into the spatial qualities which through the voids in the structure it can allow light to permeate through while other areas would be shaded. However the solids create an interaction with the voids as it determines areas in which can be accessed and which cannot as well as permeability in allowing sunlight, rain and wind to pass through.

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Design Matrix

Grid Manipulation

1.1

1.2

1.3

1.4

Key Attractor / Control Curves

{Curve Attractor}

{Point Attraction}

{Point Attraction}

{Curve Attraction}

Surface Manipulation

2.1

2.2

2.3

2.4

Booleaned Surfaces

3.1

3.2

3.3

3.4

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Computational Process

Changing each grids point or curve attractor allowed for a different 3x3 grid to be created per section of the box.

Through using the cull pattern and gene pool I was able to control the arrangement of a shape within the divided box.

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I then had a final bake out ready for rhino ready to boolean the shapes.


M2 Task 2 3D Printing

3D Print 1

The 3D printing concept was an interesting part of the semester as it introduced me to creating models using 3D printers. It showed me the process as well as the relationship between Rhino and makerbot (printing software). It was important to ensure when printing that my model was a closed mesh and then when imported into makerbot I chose the right settings and positioned it correctly on the base. This is to ensure it prints using the least amount of material and time which also reduces the cost.

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3D Print 2


Scale Studies Part A

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Scale Studies Part B

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Module 3

Queen Victoria Gardens Pavilion

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The concept behind my design for my pavilion was the relationship created between different geometrical volumes and how they interact with each other and the different textures and spaces that they create. This was done through booleaning out different geometries from a cube and analysing the outcomes to find the best outcomes that satisfy the concept while creating an aesthetical appeal. My design satifies the brief as it enables enough room for people to sit within the pavilion while being undercover while accommodating for a speaker or a small band in front of the seating. People can also gather outside the perimeter of the pavilion on two of the sides and have a view of the activity taking place.

“The Inner Boolean� Pavilion

The seating and performance area were depressed into the landscape not only to cement the pavilion within its site but to also create a clear circulation as there is only one way into the seated area while it also creates a path around the perimeter. The main materials I went with were raw concrete and timber. The timber was used for the outer cladding of the pavilion as I bellieved this created a visual appeal while seperating it from the interior of the pavilion. The concrete used for the interior connects the pavilion to the rest of the structure (seating and paths), which makes the interior feel as one.

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Isometric

Legend:

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Design Iteration 1

2

3

4

5

6

7

8

9

10

11

12

Originally I started booleaning out of a sphere which I didn’t like so I moved onto the dodecahedron which I thought was an interesting shape. I played around with booleaning out of a full dodecahedron and that didn’t work so moved onto using half of the shape. After many iterations I was struggling to get an output that I felt met my concept and fulfilled the brief. I then went back to booleaning out of the cube and boolean intersectioned parts that I found interesting to create the last 3 iterations. I then joined these together to create the walls of my pavilion.

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Renders

Vignette 01

View on approach to pavilion from the side

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Renders

Vignette 02

View from the outside step of pavilion looking in towards the interior booleaned walls

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Sectional Model Photo 1

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Sectional Model Photo 2

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Computational Process

In my boolean script I created many different iterations of boolean I found the contours of each of the surfaces before moving/offsetting them and joining them.

Once the curves were joined they were lofted and then baked out.

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options using different shapes and using the move and rotate commands.


Fabrication Process

For my model I used both laser cutting and 3D printing. I used laser cutting for the base, stairs, seating, outer cladding surfaces and the timber planks that were part of the outer cladding of the pavilion. I used 3D printing for the booleaned walls which created the inner structure of the pavilion. I then assembled all of these parts together to create the sectional model of the pavilion.

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360 Image Output

Digital Design Semester 1, 2019 Brett Lynch 32


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