ARCHITECTURE DESIGN STUDIO: EARTH S1, 2015 SUBJECT STUDENT BOOK Mengli Pi
743074 Veronika Group 16
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1.0 THREE RELATIONSHIPS 1.1 Point/Line/Plane 1.2 Frame & Infill 1.3 Mass 2.0 HERRING ISLAND. SOMETHING LIKE A PAVILION 2.1 Site analysis and Conceptacle 2.2 Concept and Sketch design 2.3 Design Developmen 2.4 Final Design drawings 2.5 Final Design Model 3.0 Reflection 4.0 Bibliography
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1.0 THREE RELATIONSHIPS
In the explorations of three relationships of Point Line Plane, Frame and Infill and Mass, I discovered some interesting ideas by doing short exercises under the theme of these three techtonics,Which are social states, imbalanced form, reflective effects and privacy hierarchy.
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Pxathens- Six Thresholds, by Buerger Katsota Architects, 2013.
1.1 POINT / LINE / PLANE- Social States In this exercise, I was particularly interested in how the space could shape people’s social states. As in the blog entries, I realized that the landscape could easily guide people to show their social states by the ways of inhabiting the landscape. In the Final design, I manipulated people’s flow with the spacial quality. When people gather around the open space in the structure, they are in “Plane” form, When people circulate in the tunnel,, they are in “Line form, When people are observing the secret by just themselves, they are “Points”
Paprocany Lake Shore Redevelopment , by RS+, 2014
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Point- Solitary
The Solitary Man by bilalogbilal, accessed 2016
Line- People in a row
A queue of people by Monalyn Gracia/Corbis, 2013.
Plane- A crowd
Crowds by Justin Whiting, 2015
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Many Small Cubes by Sou Fujimoto, 2014.
1.2 FRAME & INFILL - Imbalanced Form & Reflective effect By doing this Frame and Infill exercise, I investigated very intriguing the imbalanced form and the employment of reflective materials such as polished stainless steel and mirrors. These two ideas could distort people’s perception of the space, which could be potentially developed to the theme of secret. In the final design, the shape of the tunnel is imbalanced to create unexpected space behind the small opening, the reflective material is employed to distort people’s perception of the space.
Cloud Gat by Anish Kapoor,2004.
Serpentine Gallery Pavilion by Kazuyo Sejima and Ryue Nishizawa of SANAA, 2009.
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The reflections can distort the perception of the surrounding environment.
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The Infill can also express the imbalanced form.
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The Church of light by Tadao Ando, 1999
1.3 MASS-Privacy Hierarchy In this Techtomnic of Mass, I was interested in the idea of the hierarchy of privacy, which was expressed through the variation of light and the lengths of circulation to the spaces. Therefore, my drawing of mass was about three departments in three levels with different privacy extents, which was articulated by the light difference in three levels and the different circulation lengths to the three levels. In the Final design the three space are compressed together onto one horizontal plane, which layers the hierarchy of privacy in a radiative form from inside to outside. Museum of Old and New Art, Tasmania.
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2.0 HERRING ISLAND. SOMETHING LIKE A PAVILION
SECRET IS THE UNPREDICTABLE. The over-arching ideas of the design is about unpredictable circulation and unpredictable spacial experience. The unpredictable circulation is to hide the “Secret” that’s accommodated by the design. The unpredictable spacial experience is the “Secret” of the design itself.
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2.1 SITE ANALYSIS AND CONCEPTACLE
Basin The only basin on the island, which hides the design by lower down the level from both visitor on the island and the people across the river.
Wealthy Vegetation The two shores near this design is covered by heavy vegetation, which protects the secret from being observed outside island.
Surrounded by the main path The design is surrounded by 2 paths established on the island, meaning that visitors could potentially discover the secret design hidden in the natural environment of the island by walk of the designated path.
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SANDWORM, By Marco Casagrande Wenduine, Belgium,2012
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2.2 CONCEPT AND SKETCH DESIGN
The concept is inspired by the project SANDWORM, which is a twig-braided tunnel-like structure with a smooth change of volume. There was this perspective photo shot in the tunnel that gave me the idea of using small openings to hide the “secret “ space behind. While testing with this form, I decided to integrate the idea of imbalance, in this case, imbalanced volume, and the idea reflective material use. I modelled creating a sharp-edged tunnel, which would enable reflective material to show more interesting visuals on the inside of the tunnel.
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Tech Room Recording Room
Internal Store External Store
2.3 DESIGN DEVELOPMENT Development mas made from the combination of the concepticle and the transformation of the Mass practice. In order to create unexpected circulations and guide the users to explore the structure, which would also conceal the secret in the middle, I rationalized the positions of the tunnels and the places these tunnels lead to according to the experiment of users’ possible circulation routes and access to the secret.
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2.4 FINAL DESIGN DRAWINGS The final design includes further refinements based on the developments on the concepticle, The openings are rationalised based on their different users of adults and children. The heights of the tunnels are refined according to users’ possible experience. The mandatory spaces are integrated into the composition in the same architectural language without compromising the expression of the design ideas.
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2.5 FINAL DESIGN MODEL
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Tech Room Recording Room
Internal Store External Store
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3.0 REFLECTION It has been a significantly enjoyable and educational studio experience during this semester. As the first architecture studio I take, I realise that even though my design process and techniques still require a lots of improvement, I’ve learning so much during the design process. The first time I looked at the studio programme, I was a little bit confused by the progression from the techtonics to the final design project. I was not sure what are the connections between the short exercises and the final design project, not mention the blog for each techtonic. When I started to design my final project in week 10, I started to panic, because I thought I have nothing done for the final design. However, as I developed my design bits by bits with the ideas drawn from the previous three exercises and inspired by the precedents I had looked at, I gradually understand the agenda of the studio. The first three relationships are to provide a starting point to source our ideas for the final design. However, the ideas don not necessarily have to be the exact techtonic definitions that were elaborated. The techtonics are the themes of studies, and the ideas produced from the first three exercises could be quite different from the techtonics itself, which I now consider as the opportunity to explore more and more issues that could exists in these study process. In the study of first three techtonics, I did not quit source my ideas from the blog entry, which makes it pretty hard to use the precedents to support my ideas. I noticed that in each relationship study, a sheet of “Research Threshold” is provided, offering so many perspectives to think about the exercises. This is a very effective “Cheat sheet” that could broaden our mind while exploring the techtonics. Teasing out as many opportunities as possible is the main aim of the three relationship studies. In the final design process, is when many design decisions are required to be made. Firstly, the Parti, the main ideas of the design needs to be chosen and further investigated about the approaches that could be used to articulate the ideas, of course, under the brief. After the what to accomplish part, the next step is to figure out How to actualize these ideas. The small Ideas supporting the big ideas could be inspired by the previous exercises or other precedents. The design should basically be take in shape after this stage of development. The next stage is to deal with the details, which is the rationalization of the design. This is what brings an articulation of the ideas to a real life design. By doing this, designers should always think in the perspectives of users and clients which would probably be the judge of the project. How users would perceive the design is what we designers should refine our design around. As sometimes brief can much fussily bring some mandatory amenities that could be a big problem to accommodate in the design. Without jeopardize the design ideas articulated, these requirements need to be a harmonious part of the design and also functional as it is supposed to be. After Earth studio, I learned more about the design process and the logic in it. I would see the exercises and the final design in a larger scale and a more logical perspective. I learned to question myself to refine my design. I believe that a designer could only expect others to understand when himself understands, thoroughly. In addition, the skills to communicate my ideas and present my ideas are developed through practicing in the studio as well.
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4.0 BIBLIOGRAPHY
The Solitary Man by bilalogbilal, accessed 2016. http://bilalogbilal.deviantart.com/art/Solitary-Man-334169911 A queue of people by Monalyn Gracia/Corbis, 2013. http://www.theguardian.com/commentisfree/2013/oct/28/centrelink-australia-post-merge Crowds by Justin Whiting, 2015. http://blog.aace.org/2015/07/15/book-review-teaching-crowds/ Pxathens- Six Thresholds, by Buerger Katsota Architects, 2013. http://www.archdaily.com/592618/pxathens-six-thresholds-buerger-katsota-architects Paprocany Lake Shore Redevelopment , by RS+, 2014. http://www.archdaily.com/775301/paprocany-lake-shore-redevelopment-rs-plus Many Small Cubes by Sou Fujimoto, 2014. http://www.archdaily.com/561811/sou-fujimoto-constructs-inhabitable-nomadic-structure-for-parisian-art-fair Cloud Gat by Anish Kapoor,2004. http://www.cityofchicago.org/city/en/depts/dca/supp_info/millennium_park_-artarchitecture.html Serpentine Gallery Pavilion by Kazuyo Sejima and Ryue Nishizawa of SANAA, 2009. http://www.serpentinegalleries.org/exhibitions-events/serpentine-gallery-pavilion-2009-kazuyo-sejima-ryue-nishizawa-sanaa-0 The Church of light by Tadao Ando, 1999. http://www.archdaily.com/101260/ad-classics-church-of-the-light-tadao-ando SANDWORM, By Marco Casagrande Wenduine, Belgium,2012. http://www.archdaily.com/223656/sandworm-marco-casagrande
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