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Computer Animation,Games & Visual Effects
Why choose us?
Our Computer Animation and Visual Effects degrees are delivered by the National Centre for Computer Animation (NCCA) in the Faculty of Media & Communication, while our Games degrees, industry-recognised by TIGA, are delivered by the Department of Creative Technology in the Faculty of Science & Technology.
The NCCA is one of the most established and highly regarded centres for computer graphics and animation education and research. As one of very few research-intensive animation centres in the UK our expertise not only ensures our courses remain at the forefront of education, but also help to define new industry practices.
As a member of our 2024 intake, you’ll be among the first to make use of the new facilities in Talbot Campus’ Poole Gateway Building, with a green screen studio, motion capture facilities, games and animation labs, collaborative working spaces, and much more.
As a games designer, artist or developer, your knowledge and skills will allow you to follow the success of many of our graduates who have gone on to work for award-winning games companies such as Microsoft Rare, Electronic Arts, Criterion Games, Rockstar North, Unity, Jagex, Frontier Developments, Rebellion, TT Games and King, amongst others.
If you’re interested in working in film, then you could follow in the footsteps of our graduates who now lead and shape the animation and VFX industry. These companies include DreamWorks, Industrial Light and Magic, Moving Picture Company,
Negative and many more. Who knows where your degree could take you? Degrees www.bournemouth.ac.uk/ug-cave
My degree of difference
Helping to bring incredible franchises to life in videogames
To find out more about how our Fusion approach can benefit your BU education, visit www.bournemouth.ac.uk/fusion
Declan Paul of Airship Images, BA (Hons) Computer Animation Arts graduate
I think every teenager has a favourite videogame. I was certainly no different –for me, it was Metal Gear Solid, a franchise that has taken up many hours of my gaming life. From a young age, I had a real passion for videogames and technology, which my parents were incredibly supportive of.
I’m glad they were, because I’m now Chief Operating Officer at Airship Images, and my name has appeared in the credits of games like Spiderman: Miles Morales, Star Wars Jedi: Fallen Order, Forza Horizon 4 and more. My younger self would be amazed at the franchises I’ve had the opportunity to work on, and how I’ve made a career for myself in this industry. Studying at BU played a big part in my journey and helped me get to where I am today.
The course had a good reputation, had won accolades, and produced excellent graduates. That’s what made my mind up; I wanted to rub shoulders with like-minded, motivated students who would go on to do great things.
At Airship, we work closely with game developers to support their internal team, creating art assets to help bring their games to life. It’s a great studio to be a part of, as you get the opportunity to contribute to a wide variety of games, as well as learn and develop cutting-edge workflows with a highly experienced team.
Deep down, we are all huge fans of the games we work on. Seeing your name in the credits, never gets old; it gives us all such a buzz, and reenergises us for the next project. It’s supporting, developing and collaborating with an amazing team, and contributing to games that myself and others will love, that drives me. It’s an industry I’m proud to be a part of.