Spring 2016 Buse Gundogdu
Le a r n i n g p o r t fo l i o
Arch 101
What's your sign?
Table of contents
-Collages -Building 3D Sign -Second Generation of the Sign
A Journey of Discovery
The Wall -Make a Wall, Make a Window, Evoke Wonder -Make a Place to Evoke Wonder
What’s Your Sign?
Collages Perfectionist Tranquil Modest
Design Process In order to create my collages, I prioritized list of adjectives that best describe who I am. I chose three of them and started to search literal and abstract images that best identify personal qualities.
C o l l a g e - 1 -
C o l l a g e - 2 -
C o l l a g e - 3 -
Reflections
While I was searching for images that describe my qualities, I realized that I am usually inspired by materials, surfaces and textures. Perfection could be best described with a marble block for me, it is solid and strong. Wood texture gives me feeling of modesty. And all material’s harmony from nature give me feeling of tranquility. After putting those images together to create a collage, coming up with an idea for 3D version of my sign was easy for me.
What’s Your Sign?
Building The Sign
Design Process For my sign’s 3D version, I decided to create one cube which represents a marble block, and a circle, which represents a tree stump, attached to it.
As design process continued, I developed my design. Marble cube represents the soul. The reason why I chose marble cube to represent the soul is I imagine soul is rigid and solid. We are born with it and all we do is protecting it and trying to make it better as we age. I was inspired by a Japanese ceramic art called “Kintsukuroi� which means basically repairing with gold. For my case, I decided to apply it to my design because it means that learning from mistakes and our mistakes make us perfect and stronger to me. The tree stump represents the body. As a tree grows, it adds a new ring to its trunk each year. So I wanted to illustrate human body with using a tree stump.
And my sign mainly represents the balance between perfection of the soul and modesty of the body.
I used foam board to build the cube. And for the surface, I used self-adhesive film to create marble effect and also some disposal materials were used to create gold effect. Moreover, I studied crack evolution and behavior of marble to understand the material.
I used card board to build the stump. I cut 2 identical pieces out of card board by using a real tree section.
Final Sign
…
.
Fatigued
Disembodied
Claustrophobic.
C h a o s
The Wall
Make a Wall, Make a Window Evoke Wonder
Design Process In order to create a wall with an opening, I did researches. My intention was to create a strong and sharp statement that gives my message to people.
The Wall
I was inspired by a bullet hole on the wall. My intention was, bringing people’s attention to social issues such as wars, refugee crisis and war children.
I did research about bullet holes on the walls, shapes and forms. The reason behind using this metaphor was showing how war hurts people, how wars cause permanent damage in people ‘s life.
I created layers in order to give depth to my wall to create a bullet hole. I used chip board.
In order to give damaged and burnt look, I cut holes out white papers as big as my card boards layer’s holes and then burned the edges of the holes.
I repeated applying same process to all layer, stacked them in order and glued.
My wall was monumental. My human figure was one inch which was represented by a pin.
Reflections
At the end of the work, I was aware that my wall didn’t have a function. When Jerry gave feedback to our works, he also mentioned that my work was more representative of a visual statement. I needed to focus on function. He also recommended turning the wall to a place that people can experience, walk through it or around it.
The Wall
Discovering Parallelism
Design Process In order to discover effective uses of parallelism, I decided to orient my planes vertically.
I used SketchUp to discover how my parallel structure would look like in three dimension. Using SketchUp gave me opportunity observe my work from different angles, with different lightening and texture.
-Left Side-
-Front view-
Top View
-Right Side-
My intention was creating an experimental space by vertically parallel walls. I wanted people to experience feeling of being stuck in between planes in order to make them understand how refugees feel when they are stuck between borders, seas and wars. I used cones with different size and qualities to connect two parallel walls. They represent simplified shape of bullet holes.
The Wall
Making A Place
Design Process I connected two vertically parallel walls to each other with floor and roof.
I used a panel with circles for the roof to create rhythm and repetition.
The Wall
Building 3d Model
Design Process I used my SketchUp drawings as references to build my actual model.
2nd Narrative 1.What are the most significant aspects and qualities of your constructed design? Most significant aspect and qualities of the design would be, being experimental for the audience and carrying axis, hierarchy, transformation, rhythm and repetition of ordering principles. And also experimenting with the light is also one of the significant quality. 2.Describe what a first time visitor to your site will see and experience: As they walk through building, they will see three holes with cones on the white west faรงade. By following the path, they will see the monumental, massive corroded copper entrance with flawless holes on it. They might hesitate to walk into this narrow claustrophobic place.
2nd Narrative
3.Describe what your project primarily represents: Its purpose is mainly get people’s attention to wars and refugee crisis. Two parallel walls represent borders, countries, continents, seas with bullet holes on them. In order to create an awareness of those social issues, by creating this narrow space, I aimed that if people can experience being stuck in this narrow space with high walls and corroded copper celling on them, they will understand how being between borders, bullets and wars is felt and they will be able to empathize with refugees.
2nd Narrative
4.What are the details of what your audience will see and experience as they engage your work and how these details relate to your metaphors? First of all, this experimental journey is designed for individual’s experience. People need to experience this structure alone. Copper planes with holes on celling and the entrance and also two parallel walls with holes on them, all together represent being surrounded by wars and bullets. And also narrow ‘corridor’ between two parallel doors is designed to make people feel insecure in somewhere stranger. Somewhere, they don’t belong. And somewhere they never will be.
Reflections I was able to crate a space which gives people chance to experience through. My craftsmanship wasn’t pleasant and I needed to create outdoor spaces and also develop my structure horizontally, add functional spaces
The Wall
A Spatial Journey
Design Process I decided to develop my model horizontally.
I used SkecthUp to create my 3D model.
-Front View-
-Top View-
-Back Side-
The Wall
Building Rough Model
Design Process I used chip board to build my SketchUp drawing.
Interior
Reflections I was able to create functional space. Visitors first feel claustrophobic with their experiences through narrow corridor then they experience relief with curvilinear airy space.
The Wall
Final Model
Design Process I used foam board for my final model. I was able use ordering principles which are hierarchy, axis and datum.
In order to create hierarchy, I brock curvilinear shape and displaced. And also I made end of the corridor longer and curvilinear to communicate with horizontal structure.
Reflections
I was able to create functional space. Visitors first feel claustrophobic with their experiences through narrow corridor then they experience relief with curvilinear airy space. The space can be used as a museum or a memorial. I was inspired by my first point bullet holes for the roof.