Art, just like computing, has never been a limited and narrowly-defined field. Many are the applications, abstractions, movements, methods and motivations for creating things that, across the history, justify their own existences while part of great human disciplines.
Written by a very almost graduated computer scientist who is also passionate about art and design, this undergraduate thesis seeks to investigate and also to present the art-technology field and, more specifically, computer art; its common tools, history, motivations and also the people whose life events and experiments contributed a lot for its establishment.
Undergraduate thesis produced under the supervision of Dr. Daniela Kutschat Hanns.