NERVION DIGITAL INTERACTIVE NEURAL SYSTEM
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NERVION | Digital Interactive Neural System Calcen Chan K端bra Yilmaz Leslie Che Marek Nosek
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NERVION | DIGITAL INTERACTIVE NEURAL SYSTEM
_STUDENTS: CALCEN CHAN KÜBRA YILMAZ LESLIE CHE MAREK NOSEK
_TUTORS: NIMISH BILORIA GARY CHANG PABLO BAQUERO _MSc2_INTERACTIVE PROTOTYPES | NERVION _HYPERBODY _DELFT_UNIVERSITY OF TECHNOLOGY _01.02.2015 TO 30.06.2015 HYPERBODY AT TUDELFT http://re.hyperbody.nl
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You are holding the booklet of NERVION Hyperbody Project. We have done a lot of research and produced many iterations before the final design, we decided to bring it all together in the form of this booklet. For this booklet, we carefully selected limited material in hopes that we can make you experience our development process. We gave our very best to this project, so we hope you will enjoy the contents of this booklet. Thank you. -Team NERVION
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NERVION
| DIGITAL INTERACTIVE NEURAL SYSTEM
PROJECT DESCRIPTION The human interaction is becoming a more important task of the architecture of today. The Metabody experiment ‘NERVION’ finds its inspiration from the
human anatomy. The inherence and collaboration of components is at its most efficient. The ultimate relation between the brain, the neural network, the electrical data conversion, the muscle layout and the bone structure in the human body is translated in a digital structure. This experiment is the creation of a digitally driven body with its own emotions and movements. The visual perception of NERVION’s expression is made possible by a division between the analogue and digital forces. The interaction with the human is an overwriting analogue force, while the movement of NERVION is digitally generated.
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NERVION | Digital Interactive Neural System Calcen Chan Kübra Yilmaz Leslie Che Marek Nosek
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source illustration: https://www.behance.net/CGTOKI
TABLE OF CONTENTS _CONCEPTUALIZATION 009 Human Anatonmy 010 Anatomy of NERVION 012 _INTERACTION 023 Behavior and Mechanics 024 Behavior and Mechanics Relation 026 _FORM-FINDING PROTOTYPES 033 Muscle Arm Structure 034 Porosity Studies 035 Triangular Mesh 036 Scissor Structure 037 Waffle Structure 038 Motion Skin 039 _FINAL DESIGN 041 Exploded View 042 Real scale assembly, the base 043 Real scale, the skin 044 Materiality 045 APPENDIX_WORKSHOP _INTERACTIVE BODIES 4.0 047 Workshop | L.I.P.S.
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C O N C E P T U A L I Z AT I O N _ANATOMY AND INTERACTION
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010 NERVION | Digital Interactive Neural System source illustration: Calcen http://dixiemakesastatement.com/2012/06/16/ Chan K端bra Yilmaz Leslie Che Marek Nosek
Human Anatomy
The relation between the brain, neural system, electrical data conversion, muscles and the bone structure is the main inspiration in the NERVION project. The translation is made from the actual muscles system to a digital muscles system to achieve the curling motion in the muscles structure.
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ANATOMY OF NERVION
The actual relation between the brain, neural system, electrical data conversion, muscles and the bone structure in the human body is translated to a digital system...
BONE STRUCTURE // MAIN LOOP NEURAL SYSTEM // STRINGS MUSCLES // ARMS BRAIN /`/ OVERWRITING DATA CENTRE
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ANATOMY OF NERVION
...Below is the anatomy of the interactive structure, inspired by the actual human anatomy.
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ANATOMY OF NERVION
BRAIN:// “The part of the central nervous system serving to control and coordinate the mental and
physical actions.” The brain is the receiver and sender of digital information through the neural network. According to the impulses and reflexes, the NERVION will make the movement accordingly. As the human body, the system can have an error, which can result in a glitches or sudden movements.
BRAIN
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ANATOMY OF NERVION
MUSCLES:// “a tissue composed of cells or fibers, the contraction of which produces movement in the body.”
The muscles are the converters from data to form. It is both physically and digitally connected to the brain: movement according to digital data.
MUSCLES
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ANATOMY OF NERVION
THE NEURAL NETWORK:// “a bundle of fibers in the body that transmits impuls-
es of sensation and motion between the brain and the body.” The nerves are the data messengers. The network of fibers are connected from the outer layer (the skin), through the muscles and the brain. It transmits the digital data to the muscles to make the motion possible.
NEURAL NETWORK
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ANATOMY OF NERVION
BONES:// “pieces of hard whitish tissue making up the skeleton in humans and other vertebrates.”
The Main LOOP are the bones in the design, which in itself is an autonomous structure. It collaborates with the brain structure and everything under its hierarchy to facilitate interactivity of the design as a whole.
BONES
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ANATOMY OF NERVION
THE MOTION SKIN:// “the membranous tissue forming the external covering or integ-
ument.” The motion skin is the membrane of NERVION, consisting of tissues collaborating together to empower the appearance of the motion of muscles. The tissues are arranged in a pattern, which is designed to make an efficient collaboration possible. This collaboration will perform in an elegant and fluent motion.
muscle skin - horizontal attribute
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ANATOMY OF NERVION
THE MOTION SKIN:// “the membranous tissue forming the external covering or integument.” The parabolic grid studies of the Motion Skin.
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ANATOMY OF NERVION
THE MOTION SKIN:// “the membranous tissue forming the external covering or integument.” More studies on the patterns on the Motion Skin.
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Anatomy of NERVION ANATOMY OF NERVION
THE MOTION SKIN:// “the membraneous tissue forming the external covering or integument.” :// “the membranous tissue forming the external covering or integument.” Simplified pattern on the Motion Skin More studies on the patterns on the Motion Skin.
THE MOTION SKIN
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INTERACTION _BEHAVIOR & MECHANICS
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INTERACTIVITY WITH NERVION
Behavior & Mechanics
Every muscle is one rod, which is driven separately by s stepper motor. Below is a diagram showing the numbers of the stepper motors connected to the muscle rods.
SM1
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SM2 SM3
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SM4
SM5
SM6 SM7
SM8
INTERACTIVITY WITH NERVION
Behavior & Mechanics
Stepper motors, Arduino, Proximity Sensors and the KINECT are amongst the main mechanical and electronic components that make up the processing and actuators of the structure.
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INTERACTIVITY WITH NERVION
Behavior & Mechanics Relation _NEUTRAL STATE
The HYPERLOOP has its own behavior and motion, which will be implemented in the NERVION since it function as the bone structure. The muscles are attached to the bone structure (Hyperloop) via strings which makes the motion visible.
Situation A
Situation B
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INTERACTIVITY WITH NERVION
Behavior & Mechanics Relation _NEUTRAL STATE
To attract the crowd, the NERVION has its harmonious movement. The proximity sensors are the eyes that see the people coming closer than 4 meters.
NEUTRAL STATE HARMONIOUS MOVEMENT
4m
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SM 1 & SM2
SM 1 & SM2
SM 1 & SM2
SM 3 & SM4
SM 3 & SM4
SM 3 & SM4
SM 5 & SM6
SM 5 & SM6
SM 5 & SM6
SM 7 & SM8
SM 7 & SM8
SM 7 & SM8
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INTERACTIVITY WITH NERVION
Behavior & Mechanics Relation _ATTRACTION STATE
Within the radius of 4 meters, the NERVION start to attract you even more by waving and saluting the crowd.
ATTRACTION STATE WAVING / SALUTING
1.5m
SM 1 & SM2
SM 1 & SM2
SM 1 & SM2
SM 3 & SM4
SM 3 & SM4
SM 3 & SM4
SM 5 & SM6
SM 5 & SM6
SM 5 & SM6
SM 7 & SM8
SM 7 & SM8
SM 7 & SM8
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INTERACTIVITY WITH NERVION
Behavior & Mechanics Relation _EMBRACING STATE
EMBRACING STATE COVERING
Taking a seat will be another experience. The NERVION will cover you in an embrace.
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SM 1 & SM2
SM 1 & SM2
SM 1 & SM2
SM 3 & SM4
SM 3 & SM4
SM 3 & SM4
SM 5 & SM6
SM 5 & SM6
SM 5 & SM6
SM 7 & SM8
SM 7 & SM8
SM 7 & SM8
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INTERACTIVITY WITH NERVION
Behavior & Mechanics Relation _KING OF THE CASTLE
TEASING STATE OVERWRITING
The brain, overwriting data center, is the dominating space of NERVION. The person getting inside the brain has the ability to let the NERVION move according to the hand gestures. The distance between the two hands are calculated by the KINECT, this data is translated in the frequency of the movements of NERVION. The person becomes the ‘King of the Castle‘ and is able to ‘tease‘ the crowd.
SM 1 & SM2
SM 1 & SM2
SM 1 & SM2
SM 3 & SM4
SM 3 & SM4
SM 3 & SM4
SM 5 & SM6
SM 5 & SM6
SM 5 & SM6
SM 7 & SM8
SM 7 & SM8
SM 7 & SM8
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FORM-FINDING PROTOTYPES _THE FLEXIBLE MUSCLE STRUCTURE
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MUSCLE ARM STRUCTURE
Mechanics
The muscle arm structure is flexible and able to move and curl up. The multiplication of these arms makes it possible to have a ring of movement through the HYPERLOOP. The structure has a rotating arm mechanism which makes the motion possible.
Spatial Quality
The spatial qualities of the Muscle Arm Structure is relatively high, due to the differences in the zones. Difference in privacy in the three levels: The outer ring is public, the inner ring is semi public and the in-between space is intimate. The porosity between the material is achieved my the motion of the muscle arms. This makes it possible to have changing porosity which makes the design visually interesting.
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POROSITY STUDIES
FIBERS
The porosity in the structure is important, to achieve differences in porosities in the design. One of the studies we made is the fiber layout on movable arms. The goal is to achieve differences in openings and density. The motion of the arms is extrapolated through this layer of moving fibers.
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TRIANGULAR MESH
With this triangular mesh, we try to explore how we can further enhance the movement of each arms to allow even more possibilities. We also try to explore how we can make each arms be fully independent and self supporting. In essence, we upgraded the arms from 2D to a 3D model.
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SCISSOR STRUCTURE
The scissor structure is a spin-off of our 3D mesh research. With this method we try to find a lighter way to perform the complex movement in order to achieve the maximum flexibility that the 3D mesh is able to do. We first tried with just PVC pipes, but quickly realized the instability of the material. Aluminum rods replaced the PVC in the end to achieve more stability.
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WAFFLE STRUCTURE
Strength and weight for the base of NERVION, it is enclosing the brain.
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MOTION SKIN
Flexibility, stretchability and light-weight.
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FINAL DESIGN _ASSEMBLY AND MATERIALITY
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FINAL DESIGN
Exploded view
Below is the exploded view of NERVION showing the individual pieces that make up the structure and the assembly order. Firstly, parts of [1], [2] and [3] will make up for the essential base and stability. Parts [4], [5], [6] are the secondary elements which completes the bottom half of NERVION. Secondly, inserting the rods [7] into [2] and applying the skin [8] will complete the top half of NERVION. The design is finished by attaching the Hyperloop [9] via strings.
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4 5 6
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FINAL DESIGN
Real scale assembly, the base
Below is a series of images which show us assembling the bottom half, which we call the base. This serves as the base structure which encapsulates the BRAIN.
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FINAL DESIGN
Real scale, the skin
Below is a series of images which show the top half, which we call the skin. At the time of writing this, the skin is still being researched and developed.
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FINAL DESIGN
Materiality
Through careful selection and multiple testing of various materials have led us to the use of the following: ECO-Boards, PVC pipes and TenCate sailcloth. Each material selected has its own story and background.
The ECO-Boards is selected due to its interesting texture and the fact that it’s 100% made from recycled wood, very sustainable.
ECO-Boards
PVC pipes was largely available, cheap and it also offer the great flexibility we needed.
PVC Pipes
The TenCate sailcloth was the result of a long and desperate search for a lightweight, flexible and durable material.
TenCate Sailcloth
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APPENDIX_WORKSHOP _INTERACTIVE BODIES 4.0
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LIPS: Living Interactive Playful Skin
In the 20th Century the (architectural) designs are customizable according to the needs and desire of the human being. What if the design has its own existence, own feelings and expressions? Own behaviors? The project aim is to invoke extreme experiences of visibility through spaces to entertain people. The main intervention of LIPS consists different behaviors and related spaces in order to lead the behavior of passerby. The shape is defined by the behavior of the organism itself. Regarding the structure, the organism is conceived as self sustaining and load-bearing. A threedimensional system is used for this purpose: this makes it possible to make any flexible movement to express any behavior.
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WORK IN PROGRESS Flexibility
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BEHAVIOR & MECHANIC RELATION
The responses of L.I.P.S. are made possible by four Servos. Every single SERVO has its own input and required force to make the desired motion happen. On the image below the inputs are shown according to the behaviors.
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MOVEMENT CATALOGUE
A series of screen-shots and diagrams showing the responses of L.I.P.S. to a user. The images show only one type of response separately to illustrate clearly what each action/movement does. Multiple movements can thus be combined to form different reaction of the system. For example, walking with hands spread wide and moving in a zigzag line towards the system.
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REAL SCALE DIGITAL MODEL
The yet undefined skin around the prototype will project the motion of the structure. The image below shows an idea how this could look like.
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NERVION | DIGITAL INTERACTIVE NEURAL SYSTEM
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NERVION a Hyperbody project MSc2_INTERACTIVE PROTOTYPES DELFT_UNIVERSITY OF TECHNOLOGY 01.02.2015 TO 30.06.2015 HYPERBODY FACULTY OF ARCHITECTURE TECHNICAL UNIVERSITY OF DELFT http://re.hyperbody.nl With many thanks to our gracious sponsors: - EcoBoards for providing the boards - Contender Sailcloth for providing the fabric - Fabrikoos for the CNC process
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