Portfolio Caleb Roberts M. Arch II Southern California Institute of Architecture
Portfolio Caleb Roberts M. Arch II Southern California Institute of Architecture
Contact
Education
Caleb Roberts
Southern California Institute of Architecture (SCI-Arc) . . . . . Aug ‘20 - Sep ‘21 Los Angeles, California Masters of Science in Synthetic Landscapes
Location . . . . . . . . . . . . . . . . . . Los Angeles, CA
Southern California Institute of Architecture (SCI-Arc) . . . . . Aug ‘18- Sep ‘20 Los Angeles, California Masters of Architecture II Clemson University. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Aug ‘14- May ‘18 Clemson, SC Bachelor of Arts in Architecture
Email . . . . . . . . . . . . clbroberts24@gmail.com Phone . . . . . . . . . . . . . . . . . . . . +1 803-543-6477 Social Media . . . . . . . . . . . . @calebroberts24 Youtube . . . . . . . . . . . . . . . . . . . . Caleb Roberts
Southern California Insititute of Architecture Los Angeles, CA IDD & Seminar Teaching Assistant . . . . . . . . . . . . . . . . . . . . . . . . . . . . Aug ‘19 - Dec ’19
Publications The Surreal Visions of Hernán Diaz Alonso - Jan. ‘19
CityX Venice - Venice Biennale - May ‘21 SCI-Arc LA Bestia - Apr ‘21 SCI-Arc Spring Show - May ‘19 SCI-Arc Obsessions in Focus - Apr ‘19
Expierience
Exhibitions
Teaching assistant responsible for giving software tutorials, conducting desk critiques, and collecting assignments.
Houdini
Cinema4D
Octane
Unreal Engine
Python
Machine Learning
ZBrush Maya
Portfolios
References upon request.
Stevens & Wilkinson Columbia, SC Intern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jun ‘17–Aug ‘18
Clemson SPIRO Clemson, SC Graphic Design Intern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jun ‘17–Aug ‘17 Graphic Designer responsible for creating branding material for student entrepreneurs and teaching students graphic presentation skills.
Awards & Recognition
VRay
Revit Photoshop Illustrator InDesign After Effects
Designed and visualized clothing, accessories, and furniture pieces.
Worked on DD and CD phases of three courthouses and 2 highschools, produced project renderings and VR experiences, Prepared 3d digital and physical models, developed and expanded the firm’s existing BIM library.
Proficiencies Rhino3D Grasshopper
HDA-X Los Angeles, CA Intern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . May ‘19 - Sep ‘19
SCI-Arc Continuing Scholarship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Aug ‘19 SCI-Arc Admissions Scholarship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Aug ‘18 ACME Composites Design Challenge (1st Place, Patent) . . . . . . . . . . . . . . . . . . . Apr ‘18 Clemson Merit Scholarship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ‘14 - ‘18
Table of Contents 3GAX
EDGE
DS 4000
Antrhopocenic Landscapes
09
DS 1300
Synthetic Landscapes 1
151
AS 2509
Details, Details
23
DS 5000
Synthetic Landscapes 2
159
AS 3222
Design Documentation
29
VS 2811
Rewilding Infrastructure
167
AS 2763
AI Assemblies
177
AS 2812
Ambiguous Forms
187
Arithmetic Imaging
195
2GBX DS 1201
Atlanta Public Library
43
VS 4201
Soundscapes
55
MArch.II Thesis
HT 2201
Cities of Celebration
63
DS 1420
DS 1200
BREAK AND ENTER
67
DS 1200
One-To-One
75
DS 1200
Visual Machine
89
HT 2200
A Stroll Through Los Angeles
97
VS 4200
Augmented Object
103
AS 3200
Tectonic Manipulation
113
DS 5000
Embedded Monastery
123
DS 5000
Convergent Horizons
131
DS 5000
The Perch
143
2GAX
3GBX
Caleb Roberts
Anthropocenic Landscapes
Umi No Mori Island in Tokyo Bay has been the primary landfill site for all of Tokyo for the past few decades. However, the island is now full and a decision is being made about how to use the land after the closure of the landfill. Many in Tokyo would like the island to be covered over with vegetation and turned into a pristine natural landscape, concealing—forgetting—the garbage beneath. This project argues that simply covering over the refuse will never be enough to turn this repulsive landscape into the natural landscape Tokyo desires. Utilizing similar strategies already implemented on the site and in other similar landfill reclamation projects—the introduction of foreign plant species, creation of a green landscape, and introduction of pedestrian circulation and community space—the project reverses many of the cities desires for the site: instead of a perfect, natural blanket of vegetation, the landscape becomes a gnarled and aggressive surface of invasive plants tangled with the garbage underneath. The two become one homogonous landscape, making it impossible to separate the natural from the artificial.
interchanges that appear on the map of the city—creating a link between these spaces and the infrastructural process and past of the site. These concrete pathways sometimes terminate in framed views of the landscape, bringing them uncomfortably close to the refuse that is the reality of the site. These three elements—the concrete spaces, the gnarled landscape, and the landforms made of garbage—create a reminder of the processes that created the island. Visitors are forced to see and experience the magnitude of the garbage present, created by them.
Situated within this rugged landscape, aggressive landforms bring the garbage out of the surface, creating an overgrown reminder of what lies beneath. Throughout the site, visitors encounter these landforms sometimes unexpectedly and are confronted face-to-face with the reality of the site and of the crisis that this garbage has created on a global scale. Visitors circulate through the landscape on a sunken level beneath the surface of the island within perfectly crafted concrete pathways and plazas. The forms of these concrete spaces is extracted from infrastructural ghosts of Tokyo city—silhouettes of major rail stations and highway
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3GAX Vertical Studio
Instructor: David Ruy
3GAX
SCI-ARC
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Site Plan showing infrastructural silhouettes from map of Tokyo
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SCI-ARC
Closeup textures from the site
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View under a bridge on the island
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SCI-ARC
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View of concrete wall from within the landscape
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SCI-ARC
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View from bridge entrance showing landform
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SCI-ARC
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View from a ramp to the lower level of the circulation
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SCI-ARC
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Caleb Roberts
View from an outlook framing a landform
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SCI-ARC
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Caleb Roberts
Details, Details Team:
Kumaran Parthiban, Priyanka Rajani
At the scale of the detail, movement relies on the connection and interaction between individual elements to drive it. This project is an exploration of movement within the architectural detail. A built-in cabinet relies on the movement of individual rail-bearing connections to indicate and perform the movement. This cabinet consists of three main elements: the three drawers, the slide rails, and the cabinet shell. The rails are situated within the shell on angled planes that determine the precise amount of movement of each drawer. The drawers are then fixed to the rails along linear bearings. As the drawers slide along the rails, the angled shell pushes each drawer out to a different distance. The detail focuses on the interaction between individual elements that generate multiple movements. At the same time, the cabinet slides horizontally and the drawers open perpendicularly to that axis. This double movement allows the operator to simultaneously open all three drawers instead of needing to open each one individually.
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AS Details Details
Instructor: Dwayne Oyler
3GAX
SCI-ARC
23
Caleb Roberts
ELEVATION 0’
1’
2’
PLAN 0’
1’
2’
Drawer Slide
ELEVATION 0’
1’
.75” Medium Density Fiberboard
2’
.25” Medium Density Fiberboard Box
Corian Inlay in Door Panel 2” CNC milled Mahogany Wood Door Panel
PLAN 0’
24
1’
2’
SCI-ARC
Cabinet in operation
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Cabinet in Operation
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SCI-ARC
Drawer Slide .75” Medium Density Fiberboard Corian Inlay in Door Panel .25” Medium Density Fiberboard Box 2” CNC milled Mahogany Wood Door Panel
Steel section in Drawer Slide bolted to Drawers
Cabinet Sections
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Caleb Roberts
Design Development: Atlanta Public Library Team:
Richard Mapes, Julia Pike, Kumaran Parthiban, Priyanka Rajani, Irvin Shaifa, Yash Mehta, Hiral Ahir
The design for the Atlanta Public Library by Richard Mapes and Julia Pike centers around floors generated from terrains and a Diagrid outer structural skin. This project continued the design through design development with particular focus on structure, environmental systems, and life safety. Structural details were developed based on real-world examples to define assemblies and construction methods within the design. The primary structure is a steel diagrid that supports the facade and floors. The floors are constructed from a rolled steel grid with insulation and hand-troweled concrete finishing. Additional finishes were chosen and developed for all surfaces within the building. Additionally, HVAC was planned along with passive cooling and lighting strategies. The central circulation ramp, which extends from the ground floor to the roof, acts as a solar chimney while vertical fins are located on all facades to control solar heat gain. Emergency systems such as a fire curtain for the central ramp, sprinkler systems, and fire-rated wall assemblies are integrated into the design to ensure code compliance and life safety. The design of all of these elements was developed in conjunction with one another and the overall deign was developed into a cohesive, detailed construction logic.
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AS Design Documentation
Instructor: Herwig Baumgartner
3GAX
SCI-ARC
29
Caleb Roberts
Construction Sequence: Second Floor Structural Slab
Construction Sequence: Roof Finishes
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SCI-ARC
Building Chunk
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Structural Details
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SCI-ARC
The structural system of the Atlanta Public Library is comprised of three systems: The exterior steel exoskeleton, the typical steel girder floor structure, and the laser cut steel “egg crate” structure that supports fiberglass skylight elements. The steel exoskeleton acts as the primary structural element supporting the floor structure as well as the curtain wall facade. This skeleton contains diagonal bracing that folds along the pleated facade and provides lateral rigidity to the building. The structure of the floors consists of a ring beam and a grid of steel girders with tertiary light gauge steel framing and hand sculpted rigid insulation to negotiate between structure and finish floor. Tied within the floor system, skylight elements are supported by welded laser-cut steel “egg crate” structures that span the gaps in the floor and allow light to penetrate through the fiberglass lites. Transitioning between these systems are a series of welded and bolted joints that allow movement from thermal expansion or rigidity where needed.
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Caleb Roberts
Integrated Systems Details: Lighting, HVAC, Life Safety
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SCI-ARC
Because the building has a curtain wall shell, the only vertical elements large enough to contain systems are the circulation cores. Thus, the floor slabs contain a 3 foot cavity to accommodate all systems for each floor within the slab. Electrical, HVAC, Life Safety, Lighting, etc. all run through the floors resulting in a series of systems details that rely and react to the undulations and topography of the floors.
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Caleb Roberts
Gallery Box Connection Detail
Gallery Box Connection Detail
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SCI-ARC
Vertical Louvre Connection Detail
Roof Detail
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Passive Cooling Strategies
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SCI-ARC
Daylight Analysis
Solar Heat Gain
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Caleb Roberts
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SCI-ARC
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Atlanta Public Library
We have conceptualized the library of the future as a place for both experience and production. Currently, libraries contain vast amounts of information in various formats; however, those formats typically remain separate and force patrons to choose either or when deciding how to experience the information they are accessing. Our library removes the need to choose between media types by combining, overlapping, and hybridizing formats into new modes of experiencing information. This means that if a patron wants to learn about anatomy, they can request a paper book that has embedded links to online content that can be accessed through the library. They can also choose to view a holographic representation in one of the vr rooms or have a full scale 3d printed skeleton created in the makerspace.
The form of the library provides for varying levels of privacy within the reading spaces as the faceted walls create nooks and semi-secluded spaces for private study and experience. Three large surfaces of colored glass enclose the large reading spaces. Two of these look outward to the city while the third looks to a plaza created on the site. The contrast and transition from sheared, blunt surface to highly articulated geometry explores the increasing development of programmatic complexity in the Library typology. The library as a whole seeks to provide patrons with new experiences of information through the hybridization of media and the creation of spaces that promote exploration and creativity.
In order to make this experience possible, the library is divided programmatically into two types of space: reading room and production core. The reading rooms are large multi height spaces set behind colored glass that provides an ambient atmosphere that changes throughout the day. The production core is a mostly enclosed space that houses the library’s books as well as all of the technologies that create the hybrid medias. Large volumes inside the library create production spaces for full scale robotic fabrication machines as well as digital media servers. The two types of space are separated by a thick shell; however, along the circulation lies an interface that allows patrons to see the encoding and fabrication of various media types as they move through the building. Patrons interact with these interfaces and receive information about what is being produced in the core as well as how they can experience more of what they are looking for.
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2GBX Design Studio
Instructor: Herwig Baumgartner
2GBX
43
Caleb Roberts
Interior view of main reading room
44
2GAX
45
Caleb Roberts
North Elevation
South Elevation 46
West Elevation
East Elevation
2GBX
5th Floor Plan 10th Floor plan 1/16” = 1’
Ground Floor Plan Ground Floor Plan Ground Floor plan 1/16” = 1’
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Caleb Roberts
Axon
48
2GBX
View from Auditorium Mezzanine
View from Plaza
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Caleb Roberts
Model Photos
50
2GBX
51
Caleb Roberts
Interior view of escalators to main reading room
52
2GAX
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Soundscape
This seminar focuses on a problem of formally representing knowledge in the age of the “big flat now”. If the classical ideas of ordering, indexing and systematic and functional organization were tied to the idea of encyclopedia as the possibility of fully describing, understanding and ordering the world, the seminar shifts its focus towards ideas of accumulation and aggregation as a new formal language that conceptualizes the internet as a new model of knowledge. This project utilizes a range of digital workflows (from sourcing of 3D models, to texture mapping to coding in C# and real-time rendering) utilizing a range of softwares (Internet object collections, Unity-Platform Sandbox, Maya). A focus is placed on sourcing
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objects and designing a personal, custom made software imaging application in order to establish and automate a range of aesthetic microgenres within a common search space of a tool. The seminar also explores simulation as an aesthetic problem and treats screenshots as finished images in order to propose novel paths for digital design procedures as cognitive labor. A massive catalog of digital models is produced in order to establish a collective visual ‘search space’ and to think what it means to evaluate and select on such a large scale.
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Caleb Roberts
The focus of this iteration is the music object. Each object’s role in and relationship with the world of music is intensely unique; however, when they are multiplied and stacked together, the significance of each individual object is removed creating a new, purely formal expression of the objects.
Melody
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2GBX
Grunge Music
57
Caleb Roberts
Distortion
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2GBX
Each composition recreates a musical concept in a purely visual manner. Taking advantage of impromptu pairings and intersections of objects by Platform Sandbox, these compositions formalize musical language into a visual expression of the concepts. Objects, piles and scenes are generated and create new overlaps of object and meaning.
Cacophony
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Caleb Roberts
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SCI-ARC
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Cities of Celebration Ritual as an Informal Sapacemaker
On August 25th, 2018, nearly seventy thousand descended upon the desert of northwest Nevada into a temporary city larger than many well established communities across the country.1 At the same time, nearly five hundred thousand congregated, as they do every weekend from August to December, in the sprawls of parking lots surrounding football stadiums of seven major cities across the nation in 2 support of their favorite NFL teams. In the following month, the small town of Clemson, South Carolina increased its population by one hundred thousand in anticipation of the first home game of the season. Tents and improvised shelters popped up in every vacant space on the university’s campus while fans gathered in communal celebration of the game day events. Rahul Mehrotra in his essay, “Negotiating the Static and Kinetic Cities” explores similar circumstances in Mumbai, India during the Ganesh Festival where he sees a distinct divide between the Static architectural backdrop of the city and the Kinetic cultural inhabitation of urban 3 spaces. These two events, Burning Man and the American Football tailgate, exemplify a contrasting capacity for informal space making through the ritual of celebration that necessarily incorporate both the Static and Kinetic into one culturally cohesive space. The two events generate spaces that resemble small cities and communities
in that they contain places of commerce, temporary shelters, and community spaces. In these temporary informal urban environments, culture and economy are one and the same. The static environment becomes the backdrop for the temporary conglomerations of tents, trailers, and lawn chairs while the formal economy is subsumed by the cheaper, more convenient informal market stalls and street vendors. These informal environments share many similarities with the informal cities that arise in Mumbai during the Ganesh Festival and other cultural celebrations. The cities appear overnight and become sites for rapid cultural exchange then disappear again just as quickly as they are created. As Rahul Mehrotra explains, “there are no static or permanent 4 mechanisms to encode this.” The kinetic and ephemeral nature of these environments makes tying them to any constant within the static city quite difficult. These cities are better understood as an “enacted process” without any link to the physical constant of the static city. In fact, the only consistent measure or memory of these cities lies within social media where an accumulation of thousands of images and posts leaves behind the history of the events. In a publication for the Journal of Consumer Research, anthropologists Bradford and
1. Adams, Chris. Black Rock City Census. (January 2019): 12. 2. 2018 NFL Annual Attendance Survey. ESPN. Accessed March 12, 2019, http://www.espn.com/nfl/attendance. 3. Rahul Mehotra, “Negotiating the Static and Kinetic Cities”, in Other Cities, Other Worlds,” Andreas Huyssen (Durham and London: Duke University Press, 2008), 205-216 4. Mehrotra, 208
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HT 2201
Instructor: Erik Ghenoiu
2GBX
Sherry offer an alternative term for the celebratory placemaking of these events.5 Vestaval, a term they derived from the words festival and Vesta, the Roman goddess of the hearth, foregrounds the communal nature of these informal environments. In the case of the tailgate, the informal environment takes the form of a neighborhood where each individual tailgate acts as a temporary home with spaces set apart for the primary functions of the home: kitchens take the form of grills and barbeques, living rooms become clusters of lawn chairs huddled together, and the patio or lawn can even be seen in the play spaces between the tailgates. Neighboring tailgaters often interact, sharing food and bonding through mutual team allegiance. Thus far, the three informal environments of the tailgate, the festival in Mumbai, and Burning man have been equated and their similarities generalized. However, a particular distinction must be made about the Ganesh Festival and the Tailgate. The American tailgate assumes an existing urban condition to provide facilities, infrastructure, and a built environment--after all, the culminating event is a football game taking place within a mega structure. While the Ganesh Festival takes place in an urban environment, it does not necessarily rely on or interact with the Static setting. The primary event of the Ganesh
festival is the culminating procession of the idols carried to the sea. Leading up to this event, communities create temporary public spaces to house the idols with the static city as a spatial delineation.6 The procession then moves through the static city, but does not require or necessitate interaction with it. In the case of the tailgate, the informal communities rely on the static organization of the university or city to determine their boundaries. Lawns in front of lecture halls, plazas outside of academic buildings all become filled with these temporary neighborhoods.7 Sometimes, the static architecture also plays a part in the informal events: university buildings are decorated in school colors with banners and lights, facilities are opened to the public for the duration of the game. In most contexts, as described by Mehrotra, the informal ritual city does not interact with the formal static city. The separation is, to some extent, a result of impermanence of the ritual celebration. The festival or celebration does not last; and when it is over, the informal city dissipates allowing the static city to regain its dominance. However, an interesting hybrid spatial typology can be created where the two environments collide. This typology employs both the informal and the formal to initiate and promote interaction
5. Tonya Williams Bradford, John F. Sherry, “Demonstrating Public Space through Ritual: Tailgating as Vestaval.” Journal of Consumer Research 42, no. 1 (2015): 130-51 6. Mehrotra; 208 7. Bradford; 135
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between the Static and Kinetic. The Los Angeles Rams stadium designed by HKS is an example of this collision. It is designed in a way that forces the static architecture to play a role in the informal experience of tailgating. Spaces under its large roof are allocated to the tailgating experience allowing fans without a ticket to the game to participate in tailgating activities within the stadium. The space is designed to be used in the same way tailgaters use empty lots promoting interaction between the formal and informal environments. Spaces that interface between the informal and the formal, such as that in the Rams stadium, can be placed into a category in between the informal and the formal that integrates the two. Hawkins and Ryan, Applied Business professors at the University of Tasmania, call these spaces “third places” where the first two are the static and kinetic. Hawkins and Ryan identified distinct aspects of each type of space in The Falls Music and Arts Festival in Tasmania, Australia.8 The festival takes place in a semi-permanent development constructed specifically for the festival. A mixture of permanent infrastructural elements and temporary communal concert, art, and dining spaces so that the formal and informal imbricate into a third place. They identified these third places as sites for
interrelationships between informal leisure, social capital and place characteristics and they found that the success of these places was determinate of the success of the festival. These examples are just a few of the hundreds of informal environments generated by ritual. Each manifests differently within the given cultural context and each relates uniquely to the static city. Despite the various levels and modes of integration between the informal and the formal, each of these cases displays the potential of the ritual to create complex interweavings between the informal and formal environments.
8. Clayton Jon Hawkins, Lee-Anne J. Ryan, “Festival spaces as third places”, Journal of Place Management and Development, 6, no. 3 (2013):.192
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Essay Topic
Informal Cities
2GBX
2GAX
Top - Ganesh Festival, Mumbai;
Source: theindianawaaz.com
Middle - Burning Man, Nevada;
Source: journal.burningman.org
Bottom - Clemson University, South Carolina;
Source: fansided.com
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Break & Enter Partner:
Kshitij Bhende
We believe that all architecture should belong to the public and that no entity should be allowed to mediate public access. However, there are currently dozens of buildings in the LA area being held captive by needless regulations such as open hours and entry fees. We believe these buildings should be returned to the public; and as such, we have performed a series of carving exercises that provide a new means of access to these architectural marvels. We are currently working on numerous buildings in the LA area. However, we will focus today on the Bradbury building. Our intervention is a simple carved hole and inserted fiberglass element. It is expressionless in materiality, but active in form, relating to the larger context of our work. It brings into the foreground the greater vision of public access to all architecture. Through this act, we invite the public to once again enjoy and benefit from the architecture that for too long has been locked away from them.
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2GAX Design Studio
Instructor: Natasha Sandmeier
2GAX
Image of an Intervention at the Bradbury
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Caleb Roberts
Dozens of works of Architecture throughout Los Angeles limit public access unnecessarily robbing the community of valuable cultural and educational experience. These interventions circumvent these institutional regulatory acts, giving the buildings back to the public. Each intervention is designed and fabricated specifically for its intended building
Chinese Theatre
Broad Museum
The Getty
LAX Theme Building
A collection of interventions throughout LA
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2GAX
Cal Trans
Capitol City Records
Chateau Marmont
Ace Hotel
Walt Disney Concert Hall
Griffith Observatory
Stahl House
LACMA
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Caleb Roberts
Shop Drawings for The Bradbury Intervention
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2GAX
71
Caleb Roberts
A Photo of the fiberglass forms in the warehouse
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2GAX
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One-To-One Partner:
Kshitij Bhende
One-To-One explores the dissociation of architectural form from its context and the potential that creates for new relationships with new programs and adjacencies. Service and public circulation elements of the Bonaventure Hotel were extracted through 3D scanning technology and the resulting forms recombined and merged while maintaining scale into a new form for use as a flower shop on the Venice Boardwalk. By realigning the one-to-one relationship of these parts and embracing the imperfections of technique, the architecture is allowed to create a new language and expression while, at the same time, maintaining an element of familiarity to its origin.
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2GAX Design Studio
Instructor: Florencia Pita
2GAX
Resin Cast detail of the flower shop
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Caleb Roberts
Collage of a service stair somewhere at the Bonaventure
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2GAX
Collage of a mechanical unit somewhere at the Bonaventure
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Caleb Roberts
Collage of the Tower 3 stair in the Bonaventure
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2GAX
Collage of another service stair somewhere at the Bonaventure
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Caleb Roberts
Flowershop Model with all textures and inaccuracies from scanning
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2GAX
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Caleb Roberts
Flower Shop Elevation
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2GAX
Flower Shop Elevation Detail
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Caleb Roberts
Flower Shop Plan
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2GAX
Flower Shop Plan Detail
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Caleb Roberts
The Flower Shop exists as a result of an overlap of digital and physical production methods. Digitally scanned and composed details of the Bonaventure are 3D printed and dipped in resins by hand to produce variation of surface articulation from rough to smooth, matte to glossy.
Flower Shop Model
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2GAX
The Flower Shop creates formal relationships with its context that allow for new circulation paths and points of rest along the Venice Board Walk. It is similar in scale and function to the tents of street vendors while adding a contrasting aesthetic to the grunge and informal space of the street market.
Flower Shop Model
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Visual Machine Partner:
Kshitij Bhende
In his 1996 publication entitled Interrupted Projections, Neil Denari discusses the encoding and oversaturation of visual language and sign-forms on society. During the time he was writing, the predominant visual language was, to him, the logo. Today, the ubiquity of social media has shifted visual language to the image. The Visual Machine is a mechanical apparatus which displays and exaggerates the encoding of the image; the end result is an over-saturated and sometimes unrecognizable display of the image encoding process. New landscapes are generated by the data that forms an image. The machine is experienced from a separated platform giving individuals the same detached and impersonal experience of the displayed image as they would receive from social media.
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2GAX Design Studio
Instructor: Angelica Lorenzi
2GAX
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Caleb Roberts
Section Image of the Visual Machine
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2GAX
91
Caleb Roberts
Images fed into the machine are reduced into the most basic form: pixels rgb. Mathematical representation of color value triggers height variations that disintegrate the traditional method of experiencing imagery and immerse the viewer into an unfamiliar landscape formed from an image of a place already known
Closeup of the Visual Machine in Operation
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2GAX
Images of the Visual Machine Gallery experienced in AR
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Caleb Roberts
Closeup of the Visual Machine in operation
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2GAX
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A Stroll Through Los Angeles An analysis of one possible future of the city
As the train approached the station, Alex heard a woman’s voice over the intercom, “Next Stop: Union Station, Los Angeles,”. He stepped lightly off the train onto a bright, crowded platform. He had read an article recently in which he learned that, some years back, LA city developers had abandoned housing development for more lucrative data farming. As he walked through the congested space of the station, he noticed that nobody was leaving the station. It seemed that every traveler was only transferring to another train. Union station was no longer a destination, but more of a midpoint that collected passengers from hundreds of cities and redirected them toward the next leg of their journey. After searching for several minutes, Alex found an exit sign pointing toward a dimly lit passage. As he walked down the hall, Alex heard a voice behind him, ”Are you lost? Nobody ever leaves the station anymore.” Alex turned around to see a very rugged man dressed in grease-stained coveralls carrying a toolbox in one hand and a copy of the morning’s newspaper in the other. The headline read, “E-Residency: The Next Craze in the Internet Boom”. Alex thought about the question briefly then answered, “No. I think I am exactly where I need to be. I’m a PhD student studying how all of that,” he gestured toward the newspaper, “is transforming our society.
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HT 2200
What is the future of the city? One possible future sees the city cannibalized by infrastructure in order to meet rising needs of society. The city of Los Angeles reacts to production, transportation, and data needs of the near future and becomes a post-human framework for the world’s economy. In the current state of the city, this future seems an extreme leap. To understand how this future might come to be, we must look to the past and the present to uncover the developmental trends and importance of infrastructure to the city and to society. Alex’s first encounter with Los Angeles Infrastructure is in Union Station where he realizes that nobody is leaving the station to go into the city. For the traveler, the city becomes merely a weigh-station, a transition point between one leg of a journey and another. In this future, the human has no place in the city outside of this rapid, fleeting interaction. All other existing transportation infrastructure is re-purposed into another step in the automated assembly line of production. The streets, highways,
Instructors: Marcelyn Gow & Tim Ivison
2GAX
To get the best understanding, I figured I should start at the source, Los Angeles.” He turned to walk away, sensing that his answer sufficiently satisfied the man’s curiosity. However, after only two steps, the man’s voice started again, “Well, you’re going to need someone to show you around the city then, aren’t you? They stopped updating the Google Maps of LA when the last residences were converted and I’ve been a maintenance worker here since Google took over the Fashion District.” Alex waved his hand, gesturing for the man to join him, “My name is Alex, by the way”. After tucking the newspaper under his arm, the man reached a gnarled, calloused hand out toward Alex, “Call me Steve,” he said as they walked toward the entrance of the station. The automatic doors grinded open—it was obvious that they did not get much use anymore—and Alex was immediately immersed into a foreign world so alien to him that it stopped him in his tracks. Automated vehicles zipped by with great speed and efficiency, ‘drones flocked the skies carrying Amazon packages, the city set behind appeared more like a jungle overgrown with fiber-optic wires, conduit, and radio antennas. “Ten times as many vehicles on the roads now than when people lived here and yet I haven’t seen a single wreck since I started working,” Steve broke the silence. “How do they not run into each
SCI-ARC
and railways of the city become the arteries through which pulse with the necessary goods to keep society alive. Early proposals for the interstate and continental rail systems portrayed these infrastructural elements in this way: efficient, machinelike appendages that connect and streamline economic actions to the individual and to society. Keller Easterling explains that, in the early-to-mid 20th Century, the development of transportation infrastructure was predominantly focused on the configuration and recombination of intermodal transportation networks that overlaid and intertwined human transportation 1 with that of production. In the new city, however, a distinct separation prevails as a predominant organizer of space and settlement as production becomes the focus and automation allows society to live independently of those processes which allow it to function. Beyond transportation networks, data and information become predominant spatial organizers of the new city, entangling and enfolding the urban landscape into a wholly
1. Keller Easterling, Prospecta 30: Interchange and Container, (Connecticut, The Yale Architectural Journal, 2003), 113-115.
Location
Los Angeles circa 2075
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other?” inquired Alex. “They ripped up all of that wretched pavement at the beginning and installed thousands of sensors in the roads. The cars all communicate with each other now.” Steve pulled a phone out of his pocket and tapped a few times on the screen. Immediately, one of the cars came to a quick stop right in front of us and the doors opened. Alex noticed that this car looked different than the others on the road. It was smaller and less boxy. Upon his inquiry, Steve told him that this was one of the few vehicles still meant for human travel. They were made for the maintenance workers who periodically come to the city to monitor system performance. All of the others are autonomous freight vehicles owned by the various large corporations. The only thing they carry now is merchandise. The two stepped into the car and it zipped back into the current of moving vehicles. The two had agreed that Alex should visit One Wilshire, the place where the city’s metamorphosis began. Along the way, Alex stared out the window at the alien world passing him by. He could almost recognize some structures as apartments, office buildings, shopping malls. Still, much of the city’s past was already masked and consumed by layers of cables, cooling pipes, transistors, relays, and antennas. In some places, the labyrinthine mesh of
2.Kazys Varnelis, Blue Monday: Ether One Wilshire, (Barcelona, Actar Editorial, 2007), 48-62.
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connected system—not just internally connected, the system spans as far as the satellites orbiting in space can throw their web of radio waves. Common infrastructural systems are re-purposed into new networks that better serve the infrastructural city. Fresh water lines are replaced with cooling systems and hydraulic networks to propel and maintain the vast amounts of systems and functions of the mechanical and informational structures. One Wilshire is at the center of this fabric in Los Angeles as it was the first in a long line to displace human habitation in favor of a more lucrative occupancy of information. Along with describing a new world order in which communications technology dominates, Kazys Varnelis points out various socio- and geopolitical processes which led to One Wilshire’s status at the forefront of this evolution: The cold war, the space race, the rapid privatization of the internet all situated One Wilshire as a powerful and profitable site for 2 infrastructure’s sublimation of the city. Not only was it more profitable, but it was also more efficient than clogging
the infrastructural network enshrouded the existing buildings, resulting in a purely mechanical scene that looked like something from The Terminator. In other places, the network was laid more intricately into a sort of filigree which traced the details of a few Art Deco and Post-Modern structures, like the US Bank Building, creating a delicate pastiche of the old and the new Los Angeles. Alex found it quite unsettling that the cultural melting pot of LA that he had read so much about could just be covered up by this cold, unfeeling, and efficient machine of a city. “You get used to it,” Steve broke the silence. “It helps to not think of Los Angeles as a city anymore. It’s more of a giant server farm now”. Alex thought about that for a moment and responded, “So the entire city is like this? Servers and satellite dishes everywhere?”. Steve nodded, “Pretty much. Near the port, it turns into warehouse storage and shipping yards. They put in automated rail stations and dry-docks for loading and unloading goods to be shipped out to other cities around the country. Los Angeles used to be home to Hollywood and the Rams; now its home to the internet and the largest port in the world.” As the journey continued, Alex imagined that all of the cables spilling from every apartment building and residence traced the daily path of someone who lived there before. Before he knew it, the car jolted to a stop
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the system with human interaction an error; thus, the entire city followed suit, giving way to an urbanity totally enthralled by infrastructure. As Alex moves through this unusual urban landscape, his encounters with the technology of the new city disturb and disconcert his understanding of the relationship he, and society as a whole, has with technology. Adam Greenfield and Liam Young both chronicle a future of technology that is not only completely alien, but 3,4 also wholly intertwined with society. Surely this connection between human and machine will persist into the new decentralized version of human settlement that will arise in this future, but it is beyond the scope of this essay to explore outside the bounds of the city. But what if technology becomes independent? Greenfield and Young both speak of the emergence of machine learning and intelligent systems. Yet, in their futures, technology still operates very traditionally, still requiring a human operator. Within the new city, the development of increasingly efficient automated systems nullifies the
3. Adam Greenfield, Radical Technologies: the design of everyday life, (London, Verso, 2018), Introduction 4. Liam Young, Peter Frankfurt, and Sou Fujimoto. “The Other Future.” Lecture, Designing the Future Symposium, Sci-Arc, Los Angeles, October 25, 2018
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and Alex could see what he assumed to be the One Wilshire tower out the window. Stepping out of the car, Alex’s hair stood on end and he could feel the air hum as the super computers within the building efficiently crunched the data and relayed the info of the entire world through wires and processors before sending it all the way through the fibers or satellite dishes out of the city and off to its final destination in the next city or thousands of miles across the world. “So this started it all, huh,” inquired Alex. “Yes sir, One Wilshire was the first telecom hotel, the most expensive property in Los Angeles. Now, it’s the heart of this whole operation. All of the information that passes through the millions of servers in the city, all of the commands that drive the machines in the ports and warehouses, everything is monitored and distributed from right here. I guess you could say One Wilshire is the command center of the whole city”. In the car on the way back to Union Station, Alex pondered what he had experienced. As perplexed as he was, he came to the conclusion that at some point it became more efficient for companies to have one centralized location for the infrastructural elements of their businesses and that, because it was already the headquarters for numerous major corporations and because of its situation as a major international port/ weigh station, Los Angeles was the most suitable location for such a city. At the station again, Alex bid Steve farewell and thanked him for accompanying Alex through the city. He made his way through the bustle of the station to the train heading toward San Francisco and returned home to begin his writing.
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requirement for the human in the regular operation of the system. We still see that some human interaction may be required to maintain and repair the system. Whatever the future may be, it is evident that infrastructure and technology will undoubtedly spur transformations of society into something entirely new. Dependence on technology inevitably will push society forward. Whether that be toward an interconnected, involved urban environment where community and culture retain a symbiotic relationship with infrastructure, or toward a future where automation allows society to dissociate itself from the processes and frameworks that support and maintain it, cannot yet be determined.
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Augmented Object Partner:
Phillip Hood
The Augmented Object is an exercise in manipulation and representation of a known object with 3D modeling and AR visualization to generate new relationships between nature and technology. 3D scans of a flower were morphed and voxelated then sliced and overlayed with images of the real flower in augmented reality apps that collapsed the two modes of representation into one plane. The intertwining of nature and technology, digital and physical separates the original flower from its representation to an extreme without it becoming fully unrecognizable.
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2GAX Visual Studies
Instructors: Casey Rehm, Andrea Cadioli
2GAX
3D Printed Flower
Caleb Roberts
3D scan of a flower
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Anaglyph of the voxel flower
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Flower Aggregation
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AR augmentation of flower
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Different modes of representation are collapsed into one interactive image that allows the flower to be read in new ways and understood differently than before.
AR augmentation of flower
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Anaglyph Overlay generated in After Effects
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Tectonics Feltrinelli Porta Volta -Herzog & De Meuron Team:
Ovgu Nurozler, Phillip Hood, Kshitij Bhende
This project was conducted in two parts. First, was a close analysis of Herzog & De Meuron’s Feltrinelli Porta Volta in regards to its tectonic expression and assembly. Particular attention was given to the 48° angle skew to the building’s structural grid and how this affected the structure and enclosure geometrically and tectonically. The Second part of this exercise focused on re-imagining the concrete building as a timber frame structure in an effort to understand the consequences a different structural system would have on the building’s tectonics and aesthetics. The primary focus was placed on joints and connections as well as maintaining as much of the original geometry as possible.
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Tectonics
Instructors: Maxi Spina, Randy Jefferson
2GAX
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Corner Chunk
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The pinnacle of the roof presents a unique situation for the enclosure of the building. Because the glazing is carried to the top, a custom panel was fabricated to create a cap and seal the connection between the two pitches. On top of this, the precast concrete cladding rests to continue the angle to its point.
Typical Roof Detail
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Building Chunk after Timber Conversion
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At the level where the pitched roof begins, the structural elements are angled on two axes which generates a unique connection for the structure. The floor slab continues to cantilever outward from the facade while the glazing units become skewed parallelograms. The finish of the glazing also changes taking into account a more direct angle with the sun. Floor-facade detail at Pitch
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A collection of Timber-Steel connections
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These connections explore the necessary changes in geometry that must be made in order to accommodate for a timber structural system. Each connection joins a series of timber members with a welded steel bracket designed for a specific location within the structure. The use of steel connections allows for stronger joints that maintain as much of the original geometry as possible.
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Model of timber structure conversion
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Model of timber structure conversion
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Embedded Monastery Arkxsite Monastery Competition
The aim of this project is to create the least visual impact on the natural environment and the historical ruins. A small dirt path meanders along the cliffside through a serene, powerful natural scenery to a place where the ruins of an old fortress lie. The fierce landscape and stoic ruins beg not to be disturbed. The monastery is embedded into the cliff, concealing itself within the rock, surrendering to the status and memory of the Baralha Fortress. Walking toward the site, one might not notice the entrance to the monastery tucked in the hillside along the path; and from the ocean, only a small incision into the landscape can be seen.
the existing path, or to descend into the landscape and into the secluded contemplation spaces of the monastery. The stair is situated just inside the slit in the cliffside offering views of the ocean along its length. Each of the programmed spaces is situated along the stair creating a simple sequence of movement throughout. All aspects of the design work to maintain the site’s existing serenity with the greatest respect for the memory of the ruins and the supremacy of the pervading nature.
The monastery takes care to make itself hidden while offering visitors of the monastery a quiet, still environment for reflection and meditation. The program is organized linearly along the stair that connects from the top entrance to the lower observation point facing the ruins. Visitors of the ruins may choose to walk along
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3GBX Vertical Studio
Instructor: John Enright
3GBX
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View Looking Down Stair
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Elevation View from Ocean
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6. Meditation Space
3. Dining/Meeting Room
7. Lookout
4. Storage
8. Ruins
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Longitudinal Section
Transverse Section 128
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Roof Plan
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Convergent Horizons Urban Confluence Silicon Valley Competition
The challenge of creating an iconic form for Silicon Valley within the low height limit of 200 feet is addressed in this proposal by a figural from that allows for multiple viewing points. Typical observation towers, the Eiffel Tower, Space Needle, and even the Wheel in London soar to heights above 400’ and can reach up to 1000’+. Therefore, to create an iconic form that cannot be taller than even the tallest building in San Jose requires a rethinking of the typology of the observation tower.
The tower is clad in a perforated metal skin with a programmable LED mesh concealed within, turning the skin of the tower into a performative element with patterns, messages, and designs shining through the skin. At night, the skin glows with moving light that does not negatively affect local and migratory wildlife. This skin leaves the possibility open for future community engagement in designing what is displayed with the lights.
The tower combines rethinks the traditional Due to the imposed height restrictions, the form concept of monumental observation tower of this observation tower breaks the traditional and combines this new, convergent viewing typology of observation towers that loom high apparatus with dynamic lighting and community above the city with a singular viewing platform. space to give both Silicon Valley and San Jose Instead, this tower takes a crystalline form and a truly iconic landmark. responds to the height limits by branching off into several arms that each frame the context uniquely. Each arm points toward a different horizon of the context creating four dynamic views of earth and sky that will undoubtedly change and develop as the city grows. These arms converge on a central viewing space within the structure that provides visitors views out through the arms as well as a space for gathering within the structure itself.
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3GBX Vertical Studio
John Enright
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View From W Santa Clara Street
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Structural Axon
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Exterior Perforated Metal Panel
LED Mesh
Secondary Structure
Primary Structure
Interior perforated Metal Panel
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200’
160’
95’
40’
Section 200’
160’
95’
40’
Elevation 136
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View From Observation Deck
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Observation Deck Floor Plan
Ground Floor Plan 138
Ground Floor Plan
3GBX
View From Arena Green
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View from Inner Observation Platform
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The Perch
Monte D’Oiro Wine Tasting Room Competition
The wine tasting room sits, perched at the edge of the winery, leaning out over the hill toward the vineyards, marking the corner of the cluster of existing buildings. Its four large apertures stretch outward and upwards directing visitors’ gaze to the rows of grape vines while maximizing the natural light in the space. The minimal, white interior serves as a backdrop for the experience of the wine and the views towards its origins. The tasting room is elevated by three legs which connect the upper areas of the site with the lower area of the vineyard. The building thereby acts as a kind of portal to the vineyard. The exterior of the tasting room is clad in corten steel, referencing farming machinery that occupy the rural area of the countryside. In contrast, the interior is composed of white marble and corian creating a light, airy space that fades to the background as visitors drink their wine and gaze out to the vineyards. The minimal interior finishes create a contrast to the intensity of the beautiful landscape, framing and enhancing the views of visitors as they enjoy casual conversation, food, and wine.
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3GBX Vertical Studio
Instructor: John Enright
3GBX
2GAX
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View From vineyard
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Structural Axon
Floorplan
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Section
East Elevation
South Elevation
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Interior View
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SL-1 In 2011, an earthquake caused a meltdown at the Fukushima Daiichi nuclear power plant resulting in the spread of radioactive material and the creation of a 20km evacuation zone around the plant. In the years since, the environment within the evacuation zone has mutated due to the absence of humans and the ecological effects of radiation on plant and animal life. This project exaggerates these effects on the environment within virtual landscapes to explore changing aesthetics of nature. The features of these virtual landscapes traditionally viewed as beautiful are amplified and distorted to create a new aesthetics of beauty that comes out of what can only be described as an ecological disaster.
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Virtual Landscapes 152
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Virtual Landscapes 154
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Virtual Landscape 3
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SL-2 A vast majority of the landscape imagery available on the internet reproduces, often unintentionally, the outdated aesthetics of the Picturesque. This unconscious aesthetics ignores parts of the landscape touched and scarred by the human hand in an effort to capture true “nature”. However, my project critiques the aesthetic regime of the Picturesque, arguing that we cannot ignore these “unnatural” parts of the landscape. Utilizing image-based AI tools, my project contaminates datasets of picturesque landscapes with imagery of the ecological impacts that our society has had on the landscape. While the AI attempts to understand the collection of images and their similarities, it combines the two aesthetics into an agonistic relationship where the natural and the unnatural push against each other to emerge within the image.
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Synthetic Landscapes Design Studio
Instructor: David Ruy
EDGE
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Stylegan2 Dataset Images
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Synthetic Landscape.01 -generated with Stylegan2
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Synthetic Landscape.25 -generated with Stylegan2
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10,000 Synthetic Landscapes -generated with Stylegan2
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Rewilding Infrastructure
American infrastructural networks were created to connect cities, states, and humans to one another. While this succeeded in connecting our society together, it also carved through many nonhuman landscapes and destroyed numerous ecologies across the US. Nonhuman spaces were invaded by concrete and steal, forcing human aesthetics into these landscapes. Today, many highway networks lie unused or unfinished. Technological development is trending toward a future where these networks are no longer a necessary part of society. This project seeks to rewild the infrastructure of the US in order to bring together the human and nonhuman aesthetics of these spaces and make landscapes where the two cohabit instead of compete. Using AI style transfer, the aesthetics of the landscape surrounding three different infrastructural objects are projected back onto the forms, resulting in formal and material variations that are neither purely human nor purely nonhuman.
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Third Chair Scenogrophes Seminar
Instructor: Tucker Van Leuwen-Hall
2GAX
2GAX
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Original Highway Interchange
Transformed Highway Interchange
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Ecological Collage
EDGE
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Original Highway Overpass
Transformed Highway Overpass
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Ecological Collage
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Original Highway Overpass
Transformed Highway Overpass
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Ecological Collage
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AI Assemblies
AI Assemblies is a proof-of-concept for creating an automated workflow for producing low-cost ADU housing in Los Angeles. Leveraging the abilities of Machine Learning, we developed a process that begins with site selection and continues all the way through to roboticassembled timber structures. The goal of this workflow is an end-to-end design tool that can reduce costs for low-income housing in LA. The project begins with a Pix2Pix model trained to identify potential sites within satellite images of LA that meet the code requirements for ADUs. The model then generates footprints and floorplans for possible ADUs specific to that site. The floorplan is then used as an input into a script that develops a three-dimensional voxel structure that is broken down into structural elements suited for timber construction. The script takes into account stress vectors to efficiently organize the structural elements and prepare them for robotic assembly. Finally, panel schedules and shop drawings are created to be used in conjunction with robotic arms to assemble the ADUs on-site.
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AI Assemblies Seminar
Casey Rehm
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2GAX
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Viable Lots
AI Generated Footprints
Extracted Footprints
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Generated Floorplans
Generated Structures
Generated Structures
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29'-9"
14'-8"
18'-1"
23'-4"
28'-0"
28'-0"
9'-11"
4'-8"
15'-1"
14'-6"
3'-2"
11'-11"
29'-7"
Floor Plan 1/4”=1’-0”
Floorplan
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Panel organization, structural type segmentation
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Timber Structure
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Birds eye 1/4”=1’-0”
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Ambiguous Forms
Ambiguous forms are created from the merging and morphing of multiple heterogeneous inputs. The Machine Learning model, Stylegan2, has the capacity to take collections of disparate images and find some common form within the dataset. The resulting images are not entirely a mixture or merging of the various inputs (A+B≠AB), but something wholly new (A+B=C). This project leverages the generative capabilities of Stylegan2 to explore a new aesthetics that emerges when multiple datasets collide. Datasets of Brutalist architecture, Yugoslavian war monuments, and Greek statues are combined to train a Stylegan2 model. Each of these was chosen for their use of material and for the formal language they use. The resulting imagery does not quite resemble any of the three inputs. It is a series of ambiguous forms.
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Stylegan2 Output
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Stylegan2 Output
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Stylegan2 Output
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Stylegan2 Output
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1000 Stylegan2 Outputs
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Arithmetic Imaging
This thesis is an exploration of arithmetic procedures of image production that I hope can map some ways out of the problems that come from an over-reliance on subjective judgments. Namely, something beyond judgments of “I like” vs “I don’t like”. If I am inevitably exercising nothing more than my own tastes in how I make images, how would I ever produce anything that is truly new? Further, aren’t my subjective judgments biased relative to my history and social standing? Might an impersonal procedure of imaging open up new possibilities for my imagination?
got rid of the ones I didn’t like.”) but also multiply and divide Once an image is created, I allow AI linguistic tools to classify and describe the image. An AI trained on Google’s image database produces a series of labels which I then use to divide the images into linguistic categories.
This method of production and classification leads into some more conceptual problems of contemporary imaging beyond the merely technical. First, this method of imaging relies on the impersonal multiplication of signifiers which The first part of this project is a deep dive into does not care so much about the particular proxy rendering techniques. In a nutshell, meaning of one object or its relationship to proxy rendering is a concept in current 3d others, but cares more about the proliferation rendering software that allows you to multiply of these signifiers. At any time, I can swap and scatter 3d elements throughout a scene one or more of the 3d elements with another, in extremely large quantities not possible with producing an image that is entirely different more traditional modeling techniques. You and equally valued within the system. Second, control the output by manipulating a series of the implementation of AI tools allows me to variables, swapping one 3d element for another, automate the classification of images. I no longer and multiplying many proxy systems together have to meticulously model and render an to produce an image. For the purposes of this image to produce a specific meaning; instead, I thesis, I have created a library of 3d elements operate as an image producing machine, while that are multiplied together using this system the AI interprets the images for meaning. This to produce a large number of images. The collaborative workflow between human and nonimages produced for this thesis are arbitrary and human rejects individual subjectivity in favor of without explicit intentionality. The primarily goal cultural impersonality. was to design a workflow that could not only add and subtract, (That is, “I made another image; I
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MArch.II Thesis
Advisor: David Ruy
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Assets
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MArch.II Thesis
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AI Generated Description: An aerial photograph of the architecture ruins on a historic site. The picturesque building, which houses a large library, was built in the late 15th century, and has been reconstructed to make it a cultural centre. There are large reflection pools and gardens in the central courtyard. The main building is a terraced building with large windows, and the walls of the terrace are painted with traditional red and white accents. There are small statues of people on the terrace and the walls of the central courtyard.
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MArch.II Thesis
The last part of this thesis extends the human-machine collaboration even further. The descriptions of the images were created by a GPT-2 text generating AI model. GPT-2 is a linguistic model trained on a vast library of texts ranging from Wikipedia to literature and scientific journals. It’s human collaborators give it a brief input which it then uses to write a full text continuing the input that it is given. For each of the images produced in my thesis, I allowed the GPT-2 model to write a description based on the labels generated by the image classifier. By allowing these text descriptions to bleed back into the image, I am creating a feedback loop whereby I post-process the images to more accurately fit the description given to them by the GPT-2 model.
Edited Image to match AI description: The image is post-processed to better fit the narrative description given to it by GPT-2. Elements added to this image include windows, statues, and red and white painted accents.
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Caleb Roberts M. Arch II Southern California Institute of Architecture