Pax Infinium
MCTS Team Score over Games Played vs Human Mid Development 800
700
600
500
400
300
200
100
0 1
2
3
4
5
6
7
8
9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
MCTS Avg Wins per Choice over Games Played vs Human Mid Development 2. 500
2. 000
1. 500
1. 000
0. 500
0. 000 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
ROUND 1: Default Thief Personality Score over Generations/Games Auto Played 250 00
y = 9.1802x + 2324.8 200 00
150 00
100 00
500 0
0 0
- 5000
- 1000 0
20
40
60
80
100
120
140
160
ROUND 1: Aggressive Hunter Personality Score over Generations/Games Auto Played 300 00
y = -17.379x + 11625
250 00
200 00
150 00
100 00
500 0
0 0
- 5000
20
40
60
80
100
120
140
POST ROUND 1: Game Length (Turns) of Personalities over 5 Games vs Human 60
50 40
30 20
10 0 1
2
3
4
Mix of Aggressive, Default, Defensive All Default Static
5
POST ROUND 1: Team Score of Personalities over 5 Games vs Human 600
500 400
300 200
100 0 1
2
3
4
Mix of Aggressive, Default, Defensive All Default Static
5
ROUND 2: Selfish Mage Personality Score over Generations/Games Auto Played 500 00
y = -33.664x + 11577
450 00 400 00 350 00 300 00 250 00 200 00 150 00 100 00 500 0 0 0
10
20
30
40
50
60
70
80
90
100
ROUND 2: Selfish Defensive Hunter Personality Score over Generations/Games Auto Played 120 00
y = 20.183x + 2861.9 100 00
800 0
600 0
400 0
200 0
0 0
10
20
30
40
50
60
70
80
90
100
ROUND 3: Selfish Defensive Thief Personality Score over Generations/Games Auto Played 250 00
y = 15.269x + 3119.1
200 00
150 00
100 00
500 0
0 0
20
40
60
80
100
120
140
160
180
ROUND 3: Selfish Defensive Thief Team Score over Generations/Games Auto Played 180 0
y = 2.0034x + 540.41
160 0
140 0
120 0
100 0
800
600
400
200
0 0
20
40
60
80
100
120
140
160
180