Portfolio

Page 1

JIANGCAN I PORTFOLIO MArch, University of Southern California


Image on this page is a model for Pavillion. I prefer to draw some sketches and do some physical models for my design. Even though the computer science has developped very much, I still think that models are the best way to express my idea. I think with both my mind and my hand, I can understand the greater value of architecture.


CONTENTS WORK 1 / BREAKING NEW GROUND

01-08

Architectural, Work Force Housing Design, Studio Work Solo Work, Oct. 2014

WORK 2 / BLOSSOM

09-24

Architectural, Gamescapes Research, Plethora Research Collaboration Work, Oct. 2013

WORK 3 / SCANMAP

25-32

Architectural, Kinect Interactive Research, Studio Work Collaboration Work, May. 2014

WORK 4 / RENOVATION

33-40

Architectural, Shikumen Rent House Design, Studio Work Solo Work, Oct. 2010

WORK 5 / FUSION

41-46

Architectural, Qinhuai Cineplex Design, Studio Work Solo Work, May. 2011

WORK 6 / IMPACT

47-54

Urban and Planning, Yangshupu Electricity Work, Studio Work Solo Work, Jun. 2012

WORK 7 / MACHINE SPINE

55-62

Experimental, Mechanical Spine Design, Studio Work Collaboration Work, Jun. 2012

OTHER WORKS 01 Chronology

64

Works from 2010-2015

02 Pavillion

65-66

research of Structure Design, Collaboration Work, Jun. 2012

03 King Cllege Chapel

67-68

Research of Computer Transformation, Collaboration Work, Jul. 2013

04 Snaefellsstofa Visitor Center

69-70

Research of REVIT Modeling, Solo Work, May. 2014

05 VVRM

71-72

Construction Detail, Intern Work, Feb. 2015

SUPPLEMENT Sketches & Photography Works

RESUME

73-76 77


01 BREAKING NEW GROUND Type: Work Force Housing Project Studio Work, Solo Work Location: School of Architecture, USC, LA Program: Housing Tutor: Patrick Tighe

01


Located in southeastern California, the Coachella Valley is home to one of the nation’s most vital agricultural economies. However, due to a chronic shortage of affordable housing for this workforce, the region is facing an unprecedented crisis in which thousands of families and individuals are forced to live in unhealthful, substandard conditi`ons. The goal of this project is to produce an implementable proposal for a housing community that can be built and realized. We have to consider affordability and market feasibility, social, economic and environmental sustainability. Through the power of compelling design the competition seeks to change the lives of agricultural and service workers and transforming the landscape of the Coachella Valley for the betterment of all. 02


DIAGRAM 1

U

UNIT 1

DIAGRAM 2

TYPE 2

TYPE 1

UNIT 2 TYPE 1

DIAGRAM 3

03

TYPE 2


UNIT

LANDSCAPE DIAGRAM

SECTION

04


DIAGRAM Minimal surfaces are the surfaces of the smallest area spanned by a given boundary. In the project I used minimal surface to create geometry to explore the surface and create some system that fit for landscapes and buildings. The shape gave us possibilities to create flowing space for the building.

05


06


LANDSCAPE I use the same logic in designing landscape and buildings, people can easily visit the building, from different views, some parts are outside and also inside, sometimes floors grow to walls. This is the most interesting part of the idea and the building. The shape also creates some central landscapes and gardens which gave the project active aspect.

SECTION MODEL 07

SECTION


A

A

UNIT PLAN

UNIT MODEL

OVERALL VIEW 08


02 BLOSSOM | PART ONE

Type: Gamescapes Research Plethora Research Studio, collaboration work Location: School of Architecture, USC, LA Program: Pavilion Tutor: Jose Sanchez

09


The course research provided the tools to work in a video game environment and the possibility to manipulate a voxel. We use the game engine Unity 3D to do research in the game. We found a large production between physical and digital models. The material proveded were updated and challenged in order to define a design proposal which was unique to the team. What is interesting is the research studio focused on a new way to find solution for design. Like Minecraft, begin from video game design, which provided us a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. 10


In this studio, we researched on how to design complex architecture system from simple geometry based on certain rules. We started to design our units from a truncated octahedron. The reason of using a truncated octahedron is because of its ability to create perfect packing. By playing games and study the game rules, we generate our own rules for combining each units together. With the participation of multiple users, the system can generates infinite volumetric space.

We used the game “Light off� as our main game reference. Because of the simplicity of the rules as well as the possibilities of different light patterns, it is an idea game reference. The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the four adjacent lights. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible.

RULES OF GAME

11


RULES

POSSIBILITYV

PHYSICAL MODELS

Our rule is our only guide to create geometries. We played it as a real game and followed the rules, We don’t know what is the final geometry looks like. But it is this unpredictability that helps us to create interesting spaces. 12


DESIGN PLATFORM

EXPERIMENT 2

Most of the tools for digital modeling are speculated on single model with forms that already be decided. In comparison, design through a game engine is more flexible and possess much more freedom on the creation of multiple and intriguing spaces.

Following the idea of folding, we did more changes to our units to get rid of the sense of the original octahedron. In this experiment, we deleted some faces and cleaned up the units to make it simple and eligible.

EXPERIMENT 1

EXPERIMENT 3 Considering the issue of connection, we decided to keep the integrity of some original faces. The idea of folding is used in two pieces of faces. We also designed another units that light can be put in.

13


UNIT RESEARCH

LIGHT UNIT LEAF UNIT BASE UNIT

Another point is to set the maximum open angle for the leaves to avoid the same colliding problem. From the diagram on the right, 50 degree is the largest degree for leaves to open.

Leaves Unit Revolution

14


LEAF TIMELINE

The leaf unit is able to deform with the changing of time based on the idea of architectural weathering and 4D printing. The life span of the unit deformation is around a year. According to astronomical application department of the U.S., the elevation of sun is the highest during June and the lowest during winter. It means that during summer, the units will receive the highest solar energy which speed up the deformation of the unit. Like the bloom of flower, the unit will gradually open and reach it’s peak opening formation during summer and wither from summer to winter.

Jan

Feb

Mar

Apr

May

Jun

Jul

Aug

ROOF VIEW

15

CLOSE CONDITION

JANUARY

APRIL

JUNE

Sep

Oct

Nov

Dec

Jan


PAVILION

From the experience of former pavilions, we find that it is important to maintain the order of units as well as the complexity of the spaces and forms. SPACE

FLOW OF PEOPLE

FACADE

STRUCTURE

3D PRINTING MODEL

16


02 BLOSSOM | PART TWO | FABRICATION Type: Gamescapes Research Plethora Research Studio, collaboration work Location: School of Architecture, USC, LA Program: Pavilion Tutor: Jose Sanchez

17


The fabrication process is looking to fill out the gap and generate the ability for units to act as individual cells. The connections, the possibility of curves and surfaces, structures’ of the unit are some areas that students need to investigate. This course addresses the ability to fabricate in different colors and materials, investigating the joinery system and the growth of the system based on the explicit rules.Understanding the stability of voxels by fabricate in different scales and figuring out the right technique and material for mass production would be the other outcome of this course.

18


Physical Model Study Color Code Connections

Single Unit Aggregation

Physical Model Study Manipulate Voxels

19

Folding Method


Carving Out Carving Out CARVING OUT

Examine the UnitsUNITS EXAMING THE Examine the Units

3D ASSAMPLY POSSIBILITIES Connection ThroughHexagonal Side

Deleting Surfaces

Continuity Throughthe Connections

Connection ThroughHexagonal Side

Deleting Surfaces

Continuity Throughthe Connections

20


WEIGHT EXPERIEMENT

MAGNET CONNECT DIAGRAM

21


3D PRINTING UNIT

3D ASSEMBLY

22


23


24


03 SCANMAP

Type: Kinect Research Kinect Interactive Research Studio, collaboration work Location: School of Architecture, USC, LA Program: Interactive project Tutor: Neil Leach | f. Sciotto Myles

25


This research studio is based on exploration of the potectial use of Microsoft’s Kinect motion sensor in order to help us understand and explore the potential of architectural space. Kinect was intented to use as an interactive device to control and interact with gaming consoles through gestures, its potential exploited by researchers and creative coders all over the world.Researchers an MIT have used it to control robots, it has even been developed to allow people to play piano on a simple table. Now we explore it to research by human body and human voice. We will find the connection between kinect and architecture. The studio lead us to strart from architecture component and develop to architectural space. 26


My idea of kinect using is connect with human body, and generate from interaction with a simple surface, and maybe further apply it to a large scale of facade. With connect to kinect, any physical contact with the surface can generate visualized live as people can communicate with the surface. The Reactable is an electronic musical instrument with a tabletop Tangible User Interface, it is a good example of interactive, with kinect,we can have interactive gestures to contact with a surface.

These process are our expriements of using Kinect connected with Processing and Max/MSP to find people’s skelecton. We start from head, then two hands, then all skelecton. Also, from 2d to 3d to get familiar with Kinect.

Tracking all skelecton in Max/MSP By using Kinect I get basic knowledge of people’s Skeleton: 1. Head 2. NECK 3. LEFT_SHOULDER 4. RIGHT_SHOULDER 5. LEFT_ELBOW 6. RIGHT_ELBOW 7. LEFT_HAND 8. RIGHT_HAND 9. TORSO 10. LEFT_HIP 11. RIGHT_HIP 12. LEFT_KNEE 13. RIGHT_KNEE 14. LEFT_FOOT

27


The landscape is another experiment of imagining the 3d world. I use 123d scanning things like shell, stone, flower to create a landscape. In the landscape, I describe shells as stairs, dupilicate and scale flowers to create a building, use stones to create continous mountains and landform.

28


We use Max/MSP to track people’s skelecton, we started from left hand, and from the code we can get the x,y,z position. Our idea is to use each skelecton’s xyz position to control geometry.

As Kinect can track people’s skelecton, we strarted to do some research of people’s daily movement like wave hands, boxing, turning hands, turning right, freez, throwing, drinking, pointing, puzzled walking and many other kinds of movement. We thought the interesting part is people’s movement of the whole day. People can have some different way to review their life.

1

3

5

29

2

Divide the loop

Set the radius

Loft

4

6

Draw circle

Redefine the center of the circle

Subdivide the surface


Left Hand Deform Geometry

gesture 1

gesture 2

gesture 4

gesture 3

gesture 5

gesture 6

gesture 7

gesture 8

Plan

Result

Elevation

Result

Perspective

Result

people movement

point cloud

people movement create shape

people movement create geometry

forming geometry

Remash Geometry 1

Remash Geometry 2

forming geometry

forming geometry Remash Geometry 3

Remash Geometry 4

30


Chinese Name

Gestures

Steps

Deforming

step1

31

step2

step3

step4

step5

step6

step7

result


32


04 RENOVATION

Type: Residential Architecture, Shikumen Rent House Design, Solo Work Location: Shikumen, Nanjing, China Program: 1000m2, Rensident, Office, Studio Tutor: Professor Wang Chang

33


In this project, we chose to base is located in Nanjing Yi Jiangmen, reconstruction project is the Republic of China period remains down Shikumen construction. Shikumen is typical of the traditional Chinese architectural style of the old building, our transform is designed considering the old building 's use efficiency is low, but the Chinese young people by the housing rent amount high social problems, through the transformation, we meet their housing demand. At the same time, our design philosophy is " four into one", namely a few separate buildings through the corridor and public space, which also increases the youth exchanges and cooperation. 34


Site Photo Shikumen History 1270

I

Shikumen Style First Appear 1720

I

popular and Fancy House 1860

I

Comman and Typical 1930

I

Most Being Designed 1950

The site of the project locate in Yijiang Men,Xiaguan District,Nanjing, where north faces Yanxi Street, west faces Huangtu Hill. Buildings around our site was constructed within late twenty years, while our buildings was founded in 1927, they were old enough for us. Shikumen has its own style, which contrasts well with surrondings. 35


Original Model

Construction of the courtyard space includes a layer of yard and the two floor balcony, courtyard space to ensure the building greening, brings vitality.

The roof of a building is used in traditional Chinese Hui building tile roof, ensure the construction of structures, but also with the surrounding architecture form bright contrast, reflect the traditional ancient architecture style.

Building at the entrance to the house is also on behalf of the Hui style architecture style, with simple wood and stones these basic materials to build a very classical facade, windows also has the beauty of the wood window.

36


The model is made for the reconstruction project of Shikumen design. With the site model and the surrounding things, we can see the location of the site and also we can see the four hours near each other, there is a large plaza before the community, it is a large space for people to park and communicate, it is also the center for the community to take activities like reading, cycling, parting and communicating. From the other side, there is a door for people who live in the house, they can go to the yard from this side. The most interesting thing are all in the yard, there are reading books outside the house, so people can get out of the house to make friends with others. There are also some corridors between the houses which connect the four houses.

37


First Plan

1 KITCHEN 2 TOILET 3 DINING ROOM 4 PLAYROOM 5 YARDV 6 CANTEEN 7 OFFICE STUIDO

38


One: The one prototype is a single house, and its active space is in the yard.

Double: The two groups connected to each other, and its active space is between the houses.

Group: The design ‘four in one’ means that the four houses are in a group, and the active space is in the yard of four houses.

South Elevation

39


View of the Main Entrance

Section 1-1

40


05 FUSION

Type: Commercial Architecture, Qinhuai Cineplex Design, Solo Work Location: Fuzimiao, Nanjing, China Program: 4800m2, Cineplex, F/B, Shopping Tutor: Professor Zou Qing

41


City 's rapid rise greatly promoted the full-scale development of the old South Confucius Temple shopping district. Many passengers flow in the centralized aggregation, we build a Qinhuai theater of. The adjacent plots are used for commercial function of the building, in order to avoid this separation, we recommend plots unified into a single city block: the base of the central rising in a vertical block. Studios portion occupies the first building layer and the two layers of the main portion, and cloth to the business section, with office space. In theory, our building is now the city, forming a complementary two elements: as sophisticated traditional Confucius Temple grid and radical modernization will bring us a very different Qinhuai experience. 42


Site Plan Linear shape in the visual continuity,clear directional and dynamic characteristics, and tends to be static sphere cube geometry has a clear preference, from the form of the proportion, contains a strong movement tension. The curvilinear shaped body also has a more complex instability. Building in the curve, and are close to the streamlined curves of variable curbature freedom, rules and other rate curve has a strong sense of speed and directional. Means more than sports and continuous, it's super experience througn time and space to bring people to a boundle because of the shape of the flow in the linear of time, building, triggering the people the historical secular as well as future thinking. The outer skin of the building is broken down into a number of linear tubes, through these tubes juxtaposition intertwineed and overlapping and dynamic overall sense of direction and a sense of movement. Meandering interwined body part and the whole fragment the same in contruction fluctuating form is a mataphor for it faces the river.

43


1 Main Entrance 2 Ticket 3 Cineplex 4 Store 5 Toilet 6 Second Entrance 7 Stairs

Section Plan at Altitude 1.50m

1 Patio 2 Cineplex 3 Toilet 4 Store 5 Terrace 6 Stairs

Section Plan at Altitude 7.0m

Section Plan at Altitude 11.0m

West Elevation

South Elevation

East Elevation

North Elevation

44


Our idea is to establish on the basis of rigorous mathematical logic, the use of parametric tools quick and intuitive parameters and mathematical logic architecture refflects the dynamic changes in the design has the following mathematical gemeration ligic: we import four sets of benchmark curves to form nurbs cover nurbs surface divided by uv direction, the analysis brp area attributes to identify the geometric center, along with its tangent vertical to the discovery offset, the corner points of the link the brep surface above, to form a truss system, finally singlet into undles,formation of the final roof truss.

Section of the model 45


IInterior Rendeing

Roof System Facade-Glazing

Facade-Metal Tube Internal Site

Detail of Facade System 46


06 IMPACT

Type: Urban and Planning, Yang Shupu Road Electricity Work Design, Studio Work Location: Yang Shupu Road, Shanghai, China Program: 140000m2, Hotel, Office, Library, Exhibition

47


Yang Shupu Road Power Plant as a hundred years old plant, has witnessed the development of Shanghai industry, but the economic development makes the old power plant it, in order to restore the old industrial atmosphere, through to the power plant, managing the sources of energy, use of green building design, energy saving and emission reduction technology, solar photovoltaic power generation, build green low carbon concept. The integrated regional office, hotel, commercial, cultural and leisure function make the whole region. 48


ANALYSIS OF THE SITE

49

TraďŹƒc Analysis

Road Analysis

Density Analysis

Site Analysis

Landscape Analysis

Sun Path Analysis

Center in site

Entrance in site

All Exsiting Buildings


Program History

Acquired by the Municipal Council

1911 to build new plant 1913 up and rinnung power

The predecessor of the Yangpu Power Plant was built in 1882 British companies electro-optical company China’s first Electric Company is also one of the world’s oldest power plants

Resouce Utilization

The acquisiton of power plants Yangshupu To be the Japanese take over Renamed as was renamed the Shanghai Electric Power Company the Huazhong Hydro Shanghai Branch

The Far East’s largest coal-fired power plants in 1923 The large chimney of the plant area of the Huangpu River shore skyline soared to nearly 105m It become the tallest building in China, a symbol of the industrial age

Largest for Thermal Power Plant Heating accounts for the coty 21%

Shanghai eve of the liberation Yangshupu power plant generating capacity accounted for, the National The tatal annual generation of 76.46%, 24,23%

Huagpu Riverside remodeling a new landmark To achieve sustainable development

Yangshupu Power Plant generating units officially stop running completed its historic mission marks the Yangshupu power plant embark on the restructuring and development of road

Program Distrubtion BEFORE PROJECT IN PROJECT OTHERS

50


This analysis is to compare the work to some other works in Shanghai, thery are familiar to each other, but how can Yang Shupu work be attractive? After investing, we get that most works are always focus on business, culture, but there is no one focous on music. As we have a old factory in the site, we can focus on design about music. Because it will be tatally dierent from others it will attract more people here.

Exsiting Buildings

The master plan shows the relation between the old buildings and the new buildings, the main entrance is in the north of the site, and the side beside the river are mostly old builidngs, there are some intersting space like the bridge beside the river, it has the best view of the river. Considering of the scenery, I keep the new buildings go down of the roof which looks like a mountain, it has a line of view for the overall.

51

Master Plan


Creative OďŹƒce

First Plan

Second Plan

West Elevation

East Elevation

Music Hall There is an old factory area for reuse, I changed it to the music hall, which can hold some concerts or some clubs. It can attracts some young people and famous peole to come here, and it will help for the commcial areas. West Elevation Option 1

East Elevation Option 1

West Elevation Option 2

East Elevation Option 2

West Elevation Option 3

East Elevation Option 3

Plan

West Elevation Option 4

East Elevation Option 4

Section

52


Function Diagram The electricity work contains many fuction: oďŹƒce, hotel, shopping mall, exhibition, resturtant, club, retail, cinema, theatre, book store, gallary. All these fuctions have their own way to show the work. They are constuctured on the dierent sites, the cinema, resturtant, theatre, book store and gallary are based on the old buildings which has a compact on the old buildings, however, the oďŹƒce, hotel and shopping mall are the new buildings. Contrast to the old buildings, the new buildings are totally interesting, it is like a mountain which has a best view of the water space.

53


Restaurant

South Elevation

West Elevation

North Elevation

East Elevation

West Elevation

South Elevation

East Elevation

North Elevation

Hotel

1-9 Floor

10 Floor

12 Floor

14 Floor

Progress

Waterfront There are some interesting design in the work like the waterfront, befor the design, the waterfront is just empty and there is no people here.

The design is to make a lift on the waterfront which can make people go up and down, it makes the space more intereting.

The design used the pipeline to limit people’s path of walking, with the pipeline, people can even slider on the waterfront.

54


07 Machine Spine

Type: Experimental Research, Machanical Spine Design, Collaboration Work Collaborators: Wang Runing Tutor: Professor Ni Zhenyu

55


In the future cities the functions of each building can be extremely flexible and changable due to the super fast changing rensidents. Individuals and small firms will live or operate in the same building for less time. As a result, the infrastructure for transportation needs to be re-organized frequently. In this proposal, we studied the structure and assembly technologies of spine in order to find a new kind of structure which can be built in a short time and every part of the structure can be re-used when the infrastrure of transportation needs to be re-organized. In this proposal we used robots to cut the members into precice lengths calculated by Rhiniscript. In the future the robot fabrication can be cheaper and widely spread. 56


The S-shape of spine is the result of slight variations of every piece of thoracic vertebra. The S-shape of spine is the result of slight variations of every piece of thoracic vertebra.

10t

11th tho

12th th

The S-shape can be changed because shape T h e of S-the s hexible a p e ca n and length of ligament.

b e c h a n ge d because of the flexible shape and length of ligament.

Each piece of the thoracic vertebras can be protected because of the presence of ligament.

Each piece of the thoracic vertebras can be protected because of the presence of ligament.

57

transver


1st thoracic vertebra

1st thoracic vertebra

5th thoracic vertebra

5th thoracic vertebra 10th thoracic vertebra 11th thoracic vertebra 10th thoracic vertebra 11th thoracic vertebra 12th thoracic vertebra

superior articular processsuperior vertebral notch transverse costal fovea superior costal fovea transverse superior vertebral processsuperior articular processvertebral body notch inferiortransverse articular costal fovea superior inferior costalcostal fovea fovea process transverse spinous inferior vertebral vertebral body process process notch inferior articular inferior costal fovea process A thoracic vertebra. Lateral aspect spinous inferior vertebral process notch vertebral foramen A thoracic vertebra. Lateral aspect vertebral body pedicle of vertebral arch superior articular process vertebral foramen transverse process vertebral body accessory processarch pedicle of vertebral inferior articular superior articular process process transverse process mamillary process lamina of vertebral arch accessory process spinous process inferior articular process mamillary process laminavertebra. of A lumbar Superior aspect vertebral arch spinous process

12th thoracic vertebra The 1st, 5th, 10th to 12th thoracic vertebrae. Lateral aspect A lumbar vertebra. Superior aspect The 1st, 5th, 10th to 12th thoracic vertebrae. Lateral aspect vertebral body vertebral foramen transverse coatalvertebral fovea body lamina of vertebral arch vertebral foramen transverse coatal fovea lamina of vertebral arch

of superior articular process pedicle vertebral arch superior costal mamillary process fovea notch transverse process accessory process superior vertebral pedicle of notch superior articular process vertebral vetebral body arch superior costal mamillary process superior articular fovea notch transverse spinous process process accessory process inferior vertebral notch superior vertebral transverse process notch inferior articular vetebral body spinous process process superior articular spinous process inferior vertebral notch transverse process inferior articular spinous process process

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60


Cardan Joint Absorber Absorber

61


For Robot Fabrication

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Except for the architecture works, I still work on some projects related to architecture design which include parametric design, structure and mapping, these different areas of architecture give me chances to broad my view of architecture design. It is not only the basic design, there are some other wonderful fields for us to seek. All these fields will be gifts for our design.

Other Works 01 CHRONOLOGY Works from 2010-2015 02 PAVILLION Research of Structure Design 03 KING COLLEGE CHAPEL Research of Computer Transformation 04 SNAEFELLSSTOFA VISITOR CENTER REVIT Modeling 05 VVRM Construction Detail 63


01 CHRONOLOGY Works from 2010-2015

Advanced Conputation Research Studio Work, 2013 Location: Los Angeles Program: Parametric Design

Advanced Fabrication Fabrication, 2014 Location: Los Angeles Program: Lamp Design and Fabrication

ScanMap Studio, 3D Collage Studio Work, 2014 Location: Los Angeles Program: Computation Research

Big Data Video Games Research, 2014 Location: Los Angles Program: Video Games

Old City Reconstruction Design Studio Work, 2012 Location: Nanjing, China Program: Shopping Center

RILAO Studio Work, 2014 Location: Los Angeles, Rio Program: City Vision Collage 64


65


02 Pavillion

Research Of Structure Design Location:Gulou, Nanjing, China Program: Meeting Collaborators: Wang Sining, Huang Gukai Tutor: Professor Ni Zhenyu

Structure is a fundamental, tangible or intangible notion refering to the recognition, observation, nature and permanence of patterns and relationshios of entities. Though designing and constructing this model, we meant to give the idea that the structure and surface of a construction or building could be jointed naturally and random. Only with a brief hand-drawing sketch we start to build this model in wood and at the same time, we believe that all the structure elements such as pillers and beams would be reasonable as long as this construction standing there.

Achivement

66


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03 King College Chapel

Computer Transformation Analogue & Digital Design Techniques Research Program: Advanced Computeration Research Collaborators: Ming Liu Tutor: Andy Ku/Biayna Bogosian/Justin Brechtel

This design is based on three-dimensional digital modeling for architectural respesentation and computation using Rhinocero 3d. We focus on a specific region within this array: design strategies/ techniques used by contemporary architects as a way to organize and test operational strategies used in digital design process througn the use of complex NURBS constructs, developed and refined in digital tools introduced in the design.

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Project : Snaefellsstofa Visitor Center /ARKÍS architects

Location: Egilsstaðir, Iceland Owner: Vatnajökulsþjóðgarður – Vatnajökull galcier Project area: 750 sqm Project year: 2010

Student Name : Can Jiang USC ID: 2727-1526-21

Date : 04/03/2014

HWK7-3

Spring 2014

Used Time: 10 Hours

Half Size

Architecture 507 Homework 07 Adaptive Components

Level 2 10' - 0" First Floor 0' - 0" Level 2 10' - 0" Basement -9' - 0" First Floor Level 2 0' -- 0" 0" 10' Basement First-9' Floor - 0" 0' - 0" Level 2 10' - 0" Basement -9' - 0" First Floor 0' - 0"

East 1 1/16" = 1'-0"

1

Basement -9' - 0"

East 1/16" = 1'-0"

East 1 1/16" = 1'-0" Level 2 10' - 0" 1

East 1/16" = 1'-0"

2

South 1/16" = 1'-0"

2

South 1/16" = 1'-0"

Basement First-9' Floor - 0" 0' - 0" Level 2 10' - 0" Basement -9' - 0" First Floor 0' - 0"

2

South 1/16" = 1'-0"

Basement -9' - 0"

2

South 1/16" = 1'-0"

First Floor 0' - 0" Level 2 10' - 0" Basement -9' - 0" First Floor Level 2 0' -- 0" 0" 10'

Level 2 10' - 0" First Floor 0' - 0" Level 2 10' - 0" Basement -9' - 0" First Floor Level 2 0' -- 0" 0" 10'

3

Section 1 1/16" = 1'-0"

3

Section 1 1/16" = 1'-0"

3

Section 1 1/16" = 1'-0"

3

Section 1 1/16" = 1'-0"

4

Section 2 1/16" = 1'-0"

4

Section 2 1/16" = 1'-0"

4

Section 2 1/16" = 1'-0"

4

69

Section 2 1/16" = 1'-0"

Basement First-9' Floor - 0" 0' - 0" Level 2 10' - 0" Basement -9' - 0" First Floor 0' - 0" Basement -9' - 0" Level 2 10' - 0" First Floor 0' - 0" Level 2 10' - 0" Basement -9' - 0" First Floor Level 2 0' -- 0" 0" 10'

Project : Snaefellsstofa Visitor Center /ARKÍS Project architects :

Snaefellsstofa Visitor Center Project : /ARKÍS architects Snaefellsstofa Visitor Center /ARKÍS architects Project : Snaefellsstofa Visitor Center

Location: Egilsstaðir, Iceland Owner: Vatnajökulsþjóðgarður – Vatnajökull galcier Project area: 750 sqm Project year: 2010 Location: Egilsstaðir, Iceland Owner: Vatnajökulsþjóðgarður – Vatnajökull galcier Project area: 750 sqm Egilsstaðir, Location: 2010 Iceland Project year: Owner: Vatnajökulsþjóðgarður – Vatnajökull galcier Project area: 750 sqm Project year: 2010 Location: Egilsstaðir, Iceland Owner: Vatnajökulsþjóðgarður – Vatnajökull galcier

Student Name : Can Jiang USC ID: 2727-1526-21 Student Name : Can Jiang USC ID: 2727-1526-21 Student Name : Can Jiang USC ID: 2727-1526-21 Student Name : Can Jiang

Date : 2/20/2014 Used Time: 40 Hours Date : 2/20/2014 Used:Time: 40 Hours Date 2/20/2014 Used Time: 40 Hours Date : 2/20/2014

Basement First-9' Floor - 0" 0' - 0" Level 2 10' - 0" Basement -9' - 0" First Floor 0' - 0" Basement -9' - 0"

hwk3-5 hwk3-5 hwk3-5 hwk3-5

Spring 2014 Half Size

Architecture 507

Spring 2014

Homework 03 Architecture 507

Half Size Spring 2014

Homework 03 Architecture 507

Half Size

Spring 2014

Homework 03 Architecture 507


04 SNAEFELLSSTOFA VISITOR CENTER

REVIT MODELING Digital Design Techniques Research Program: SustainableDesign with Building Modeling Tutor: Karen Kensek By using building mass, we have great flexibility with each specific type proportions. Especially of components in Revit model, we can control parametric relationship. We have to use the impacts of climate on building orientation stems from the ability to use passive design strategies like lighting.

Asphalt roofing shingle

Wood framing, insulated

Concrete masonry units

Rigid foam insulation board

Asphalt roofing shingle

Wood framing, insulated

Air Concrete masonry units

1

Common brickinsulation board Rigid foam

Particial Section

Rigid foam insulation board

Level 2 10' - 0" Bar joists, thermal airspace

Air

1

Common brick

Particial Section

Rigid foam insulation board

Level 2 10' - 0" Bar joists, thermal airspace

Level 2 10' - 0"

First Floor 0' - 0" Quercus Rubra Wood framing, thermal airspace

First Floor 0' - 0"

Basement -9' - 0" 2

Particial Wall

4

Wall Elevation 1/8" = 1'-0"

Level 2 10' - 0"

First Floor 0' - 0" Quercus Rubra Wood framing, thermal airspace

First Floor 0' - 0" Basement -9' - 0" Basement -9' - 0" 2

Particial Wall

4

Project :

Wall Elevation 1/8" = 1'-0"

Location: Egilsstaðir, Iceland Owner: Vatnajökulsþjóðgarður – Vatnajökull galcier

3

Student Name : Can Jiang

Date : 3/6/2014

Wall Section 1/2" = 1'-0"

HWK 4-4

Spring 2014

70 Architecture 507


05 VVRM

CONSTRUCTION DEVELOPMENT WALL DETAILS Program: Intern Work in VON OEYEN ARCHTECTS

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SUPPLEMENT

DRAWING

I have over 8 years of professional experience, not only the sketches but also the traditional Chinese watercolor painting. This part represents the main sketches of architecture during my college period, showing my love in architecture drawings.

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PHOTOGRAPHY

Photography is a good way to inspire my thought of design, capturing the details of things and the moment in my travelling. This part of photography is mainly from tourism.

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RESUME

CAN JIANG ADDRESS | 1264 W 37TH PL, CA 90007 EMAIL | JCANARCH@GMAIL.COM WEB | JCANARCH.WORDPRESS.COM MOBILE | (+1) 213-308-4777 EDUCATION UNIVERSITY OF SOUTHERN CALIFORNIA

AUG 2013 – MAY 2015

MASTER OF ARCHITECTURE (MARCH PP), ARCHITECTURE | GPA 3.73

NANJING UNIVERSITY OF TECHNOLOGY

SEP 2008 – JUN 2013

BACHELOR OF ARCHITECTURE (BARCH), ARCHITECTURE | GPA 3.78

EXPERIENCE VON OEYEN ARCHITECTS | INTERN | LOS ANGELES

JAN 2015 – PRESENT

DESIGN DEVELOPMENT | CONSTRUCTION DRAWING | 3D MODELING | 2D CAD DRAWING PROJECTS: MALIBU POOL HOUSE | VVRM

PH ALPHA DESIGN | INTERN | HONG KONG

JUN 2014 – AUG 2014

3D MODELING | PHYSICAL MODELING | 2D CAD DRAWING | DIAGRAM ANALYSIS PROJECTS: CHONGQING CRC DADUKOU RETAIL PROJECT | CHONGQING TONGLIANG RETAIL PROJECT | YUBEI RETAIL PROJECT

HPP HENTRICH - PETSCHNIGG & PARTNER GMBH + CO. KG | INTERN | SHANGHAI

JUL 2013 – SEP 2013

PROJECT PRESENTATION | PROTOTYPING | 2D CAD DRAWING | DIAGRAM ANALYSIS PROJECTS: YANG SHUPU ROAD ELECTRICITY WORK (OFFICE, RETAIL, CINEMA, AND HOTEL DESIGN)

TSINGHUA ARCHITECTURE SUMMER SCHOOL | WORKSHOP | BEIJING

JUL 2011 – AUG 2011

PARAMETRIC DESIGN WORKSHOP | ALGORITHM DESIGN | PAVILION FABRICATION

2009 REVIT NATIONAL DESIGN COMPETITION | COMPETITION | CHINA

JUN 2009

REVIT COMPETITION | CONCEPT DESIGN

HONORS AND AWARDS TAU SIGMA DELTA HONOR SOCIETY | USC SOA MERIT SCHOLARSHIP AWARD | USC TOP 10 OF STUDENTS IN SCHOOL OF ARCHITECTURE | NJUT NJUT SECOND SCHOLARSHIP AWARD | NJUT

FEB 2015 JUL 2014 JUL 2012 2009 – 2012

SKILLS ADVANCED | RHINOCEROS 5, AUTOCAD, REVIT, GOOGLE SKETCH UP, PHOTOSHOP, INDESIGN, ADOBE ILLUSTRATOR, GRASSHOPPER, V-RAY, LASERCUTTING, 3D PRINTING, MICROSOFT OFFICE

INTERMEDIATE | MAYA, PROCESSING, ADOBE AFTER EFFECT, UNITY 3D, 3D MAX NOVICE| JAVA, ARDUINO, MAXMSP INTERESTS

SKI, TRAVELLING, PHOTOGRAPHY, BAKING

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The little book collected my best works with physicial and computer models from undergraduate study to graduate study, it represents my progress of architecture design. I would like to thank my professors, they give me a lot of valuable suggestions and help me throughout the progress.

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Watt Hall, Suite 204 Los Angeles, California 90089-0291 School of Architecture University of Southern California TEL: +1 (213)3084777 Email: jcanarch@gmail.com


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